Historically, Chinas cavalry were AFAIK settled nomads or heavily influenced by them. So we might see some bleed through as the Forhuch march still has it's old values that allow them easy access to cavalry. And Heavens Hawk should have an easier time of it as well, I think.

Also, Ballistae.

Our navy will be overjoyed as the Catamarans just got a serious upgrade. Our city defences should be much more impressive and most importantly, if we do end up besieging the HK, we finally have a ranged weapon.

Alyx should be able to leverage those things quite a bit and integrate it into our military doctrine.

The formal lieutenants are also a massive boon to our armies organization and basically introduce the idea of a chain of command, which is vital in huge armies as they get too unwieldy. If we follow Alyxs advice, we should also get NCO's soon enough.
 
So who's with me in trying to get us up to +8 forests a turn?!?
I think you'll find support under the new government system for a repeated/invested forest action.

I would actually like to increase watchtower coverage in hopes of innovation. If some clever Person thinks hard about the towers, s/he may be able to come up with some form of long-range signaling. And towers are much cheaper than walls.

Plus, we could then replace walls with massive forests dotted with lookouts! The return of the elves!
 
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*shakes fist*

One day. One day we will have it!

Also, does the northern Nomad tribes packing up and leaving (presumably to go bother China because we accidentally cause all kinds of trouble for them) procc Joyous Symphony as it was a defensive war that ended non-destructively?

(And technically, the Forhuch were not too destructive either. They lost the one huge battle after which they cheerfully joined up when Alyx marched in.)
 
Was that the one about foresting the whole place? That's not naive, it's just ahead of its time. Now that the Ymaryn control the place, they can forest it all and stave off future global warming.
I don't know, fort hopping with forests when we couldn't even begin to hope to manage all of that territory was probably really naive of us.

I still wish we would have done it, even if it dammed us, because the idea sounds really cool for us to do as a stone age society.
 
Return of operation terrifying forest!

Am I really the only one who remembers the original plan we had to take over the lowlands?

Because that plan is hilariously naive in retrospect.

We need ~400 forests to meaningfully mess with nomads on all our land. To do it within 100 turns aka, under new system, 1000 years, we need 4 forests/turn.
It is either 8 passive forestries or 4 repeated secondary forests.
Ugh.
It is......not impossible? Or we can invest half as much in walls. With 4 Defensives we will need ~8 turns to significant-wall all the core IIRC. Seems faster to me.

Iunno, I am pretty open to idea of 2-3 forest slots per turn, but 4 would involve a lot of opportunity costd.
 
We need ~400 forests to meaningfully mess with nomads on all our land. To do it within 100 turns aka, under new system, 1000 years, we need 4 forests/turn.
It is either 8 passive forestries or 4 repeated secondary forests.
Ugh.
It is......not impossible? Or we can invest half as much in walls. With 4 Defensives we will need ~8 turns to significant-wall all the core IIRC. Seems faster to me.

Iunno, I am pretty open to idea of 2-3 forest slots per turn, but 4 would involve a lot of opportunity costd.
On the one hand, this is a completely logical train of thought.

On the other hand, we are the Ymaryn and this is effectively a land management wonder. The question under such situations is never 'does this make sense', but always 'is it technically possible?'

To which the responses have been 'Yes, let's do it,' and 'Too bad, we're doing it anyways'.

We don't have a problem, I swear!
 
You people do remember that under beta-edition of the new system we had all of 4 (four) direct actions? Even one forest repeated action is a huge investment, if a necessary one.
 
To complete the Yeomen's quest, we need to generate 6 forests, which required two main action each turn on our behalf. We are likely to lock in forestry as an invested action, so we should be achieving half of our goal by default.

Hopefully, the new ironwork will improve our forestry action.
 
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