Okay, thread is still open....and is there anything to be salty about? We have a choice between which problem to address, after all: Purity of half-exiles.
The thing which makes me salty (and
exceedingly guilty by the way) is this:
Like the Highlanders, who had responded to the inquiries as to what they were doing as 'Taking the lowlands'. While they hadn't made any direct threats to the People yet, it was pretty obvious that they were going to attack the Harmurri once they finished off the minor tribes, and then the People would have to either intervene or let the Harmurri fight it out. If the Highlanders won then they would probably turn their eyes towards the People, and if the Harmurri won they would undoubtedly be pissed at being abandoned by people they thought had their backs. Either way, inaction was ill-advised, so war was probably inevitable. Whether waiting was advisable was... questionable... but it was the decision that had been made.
We fucked up. I was pretty loud proponent of TM instead of wardeccing them, so I fucked up here. My bad.
It seems Highlanders Delenda Est. Rejoice, warmongers, your time has come.
Still stunningly affordable.
It means Warships cost
10 wealth, that Dam would cost...your option 2 Wealth, biggest option 4 Wealth. Crippling.
Okay, Dam is once-for-all-times project, so we don't have a choice to
not build it as big as possible. Means MP Support is not an option though: we lack Wealth for 3 actions per turn anyway.
Now, do we address half-exiles (thus making things way harder for us) or do we purge Purity and work with more useful and less likely to backfire Spiritual trait?
[X] [Dam] Make it as big and impressive as possible (2 Wealth and 2 Tech per action added to remaining costs, requires an additional 3 actions to complete)
[X] [Purity] The Puritans broke (Lose the Purity trait, possible loss of the prohibition on slavery)
Okay, folks, now hear me out. Historically, the biggest way to reduce cheap unskilled labour demand was mechanization and making skilled workers more useful.
That is all. No, seriously, we will be able to address half-exile issue approximately ~50 turns later, once skilled labour is actually more profitable than unskilled one and we are naturally reducing need for it.
Then it will be the right time.
I mean, we can just mash the Mills button and Academy button if we want to ensure that we are losing slavery.
[X] [PP] Diplomacy (+1 Diplo/turn)
[X] [PP] Skullduggery (+1 Intrigue/turn, -2 Diplo)
[X] [PP] Trade (+1 Wealth/turn)
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
INFORMDENESS TRIFECTA!
Also, another Infra.
Okay, with news about Highlanders being
utter idiots in mind, and those of Dam being expensive as all hell, here is my plan for the next turn:
[Main] Great Dam (-2 Econ, -2 Wealth, -2 Tech oh my now it's Wonder)
[Secondary] Temple - Horse Valley
[Secondary] Invite Forchuh
[Secondary] Change Policy -
Mass Levy
[Secondary] War Mission - Highlands Kingdom
[Secondary] Great Hall Annex
[Secondary] March - Spirits Channel/Diplomatic Mission - Harmurri( to ruffle feathers)
[Guild Main] More Warships
[Guild Main] Plant Crops - Luxuries(?)
[Guild Secondary] Build Docks