Da Boyz
The Cutest Apocalypse.
Does this include things like maintenance for the Banners? Because it doesn't really make much sense for mercenaries to suddenly cost twice as much just because we don't have half-castes.
Does this include things like maintenance for the Banners? Because it doesn't really make much sense for mercenaries to suddenly cost twice as much just because we don't have half-castes.
@Academia Nut what is the difference between the biggest dam and the second biggest dam option?
The biggest is kind of a dick waving symbol, but it is theoretically stronger and can handle a larger amount of water than the second biggest.
You absolute ninja! (I had literally just sent him a PM asking for permission to post the original version of the options. Originally the options would have just been:
We are still one Great Hall expansion away.
All the cooks and latrine diggers have to get paid too.Does this include things like maintenance for the Banners? Because it doesn't really make much sense for mercenaries to suddenly cost twice as much just because we don't have half-castes.
It's 4 wealth per action, not 6. It adds 2 wealth cost to an action that costed none before. This is doable.Reminder that Abolition of Slavery makes the dam cost 6 wealth an action, when we only get +2 wealth a turn due to doubling of ongoing costs. And the best wealth generating action is planting shit tons of cash crops. Not to mention that all the wealth generating factions will hate us for this and probably focus on fucking the state over instead of generating wealth with their actions following the system change.
That's not right. Corvee labour comes from our regular citizenry paying for their taxes in the form of labour rather than coin. Half-exiles don't come into the picture when it comes to that.Also, fully expect us to lose our 2x progress Infrastructure policy bonus for this since it's based on corvee labour, but that's life.
Eh, a flood of 'at any cost' votes was inevitable given the issue. Please don't let it get to you, there's plenty of time for votes to be made and things to swing one way or another. A lot of people won't vote until they know what the fallout of these decisions will be.Its because its point less, the vast majority of people in the thread on absolutely adamant on having Modern Ideals as fast as possible. That's the motivation for the entire time every update in the thread, so arguing to slow down is a prime example of futility.
[X] [Purity] If slavery is so bad in comparison, maybe even the half-exiles need to be addressed (-1 Stability, the next Patrician, Guild, and Trader quests are all spite quests, all Wealth costs are doubled going forward)
Does this include things like maintenance for the Banners? Because it doesn't really make much sense for mercenaries to suddenly cost twice as much just because we don't have half-castes.
Stats on the front page are what you are going into the next turn with. I just split it off so that the six options here wouldn't be part of the main turn and all of it's choices.
Jesus Christ.You absolute ninja! (I had literally just sent him a PM asking for permission to post the original version of the options. Originally the options would have just been:
"[] Remove Purity trait and disable prohibition against slavery
[] Downgrade Pride in Acceptance to Cosmopolitan Acceptance, Purity will continue to corrode it
[] Allow the dice to decide, best case lose Purity without the slavery prohibition, worst case lose Purity, the prohibition against slavery, and downgrade PiA"
We don't need to fulfill them. We have Division of Power which allows us to safely ignore them with no negative consequences.
Well, keeping anyone else from ever making a dam would be a pretty funny
Trade passives are a drop in the bucket, and we have other, desperate needs for them.We really should pick 2 trade passives to help offset the Dam costs.
Impossible? In what way? The Trader quest only costs 5 wealth.Neat. That means it's impossible to actually complete the trader quest next turn, which makes me feel better even if it's a shame to screw them over again.
Impossible? In what way? The Trader quest only costs 5 wealth.
We don't need to fulfill them. We have Division of Power which allows us to safely ignore them with no negative consequences.
We need to support them, or complete the quest to reset the DoP counter.Traders (2) - Power: Add or subtract faction power modifier to all innovation rolls. Objective: Have Naval power 3 or above within 1 turns. Success: +1 Naval [1/2]