The sea is a giant superhighway. It makes trade and administration vastly easier. Compared to the Lowlands, the western parts of the People will always be vastly closer. Orders of magnitude closer. It should always be tens or even hundreds as times as hard to administer the Lowlands as the coastal regions.
Oh?

If so, how come we can Integrate Txolla, but not our Western Subordinates?
 
Oh?

If so, how come we can Integrate Txolla, but not our Western Subordinates?

I agree, it doesn't make any sense, unless there's some religious imperative for the Ymaryn land to be geographically contiguous on land. Txolla should be vastly harder to manage and trade with.

Unless, of course, the issue was the previous infestation of pirates, and the action status hasn't been updated. Even this is doubtful given the difficulty of intercepting catamarans.
 
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Only if you want to order everything. Then the King is the bottleneck.

No, the way to administrate large tracts of land is to:
"You, take care of it. General policy is as such"

That's how it is done in modern nations anyway.
The prime minister/president does not order every school/road etc build.
He has people do it for him.

The King sets direction. The governors try to fulfil the vision
We aren't a modern society. We are so amazingly far from a modern society that holding us to that standard is naive at best.

Governors exist to decide local laws and interests. Some areas need different laws due to population density, geography, and resources available. Almost everyone has separate interests.

You can not, however, just blindly drop power into governors' hands and expect them to actually work in the best interest of their area. They will lie about taxes (we need a much more thorough version of a census to cover this), they will favor themselves and their associates over other people (we need good amounts of communication and education so enough people are aware of their rights. Heck, we need rights), they will use their new found extra power to secure more power.

In order to achieve what you want, we need much better communications, many more people than the Patricians of the population to have Academy levels of education, a large and complicated bureaucracy to act as oversight, and an immensely more sophisticated set of laws to make sure everyone is actually behaving.

And in the end? That set up does not increase the area we can govern. It increases the amount of actions that can be taken. Decentralization at this point is giving every governor power to decide laws (lack of oversight means they get to decide what gets done and what doesn't) and troops to enforce them (how else can they expect to deal with trouble makers?), which is basically arming them with all the tools they need to start a civil war. And if not that, then to say 'well the king can't really stop me, and my neighboring governor is totally trying to steal the iron mine that is in my territory,' both sides will be thinking this, as our diplomacy tech isn't even near sophisticated enough to stop this sort of thing.

That, of course, leads to a warring states era. Everyone is technically part of the same polity, but no one actually treats it as such unless an external threat comes up. At least, until an actual civil war where someone claims independence happens. Something we may be able to stop, but I wouldn't count on it.
 
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That said, not mobilizing an MC at all for foreign interests is also not a good idea. The MCs are there to ensure we have actual blooded warriors after all, provided their loyalty and effectiveness stats are maxed out, renting them out makes sense, because that way they can steal tactical innovations from other people's wars(observe how the Trell mercenaries copied our tactics and fighting style after they went home).
You don't seem to get it. The point of my proposal is to make the Ymaryn less warlike. The way to do that is to minimise the amount that we go to war. Of course we'll become less effective at war if we do less war, but going to war just for the sake of being better at war is a really bad thing. Imagine that reasoning applied in-universe (which is something Academia Nut does): "Our warriors are getting soft. Let's send them to kill one of our neighbours to keep them sharp." Your argument is exactly like that and causes really bad long-term (and even short-term) cultural effects. Being less effective at war is a tradeoff we need to accept. At least our mercenaries train in peace to keep up their skills, plus our yeomen system and the Games blunt skill degradation further.

War should not be a casual thing for the People engage in. We must go back to the old ways of war only ever being defensive, to only fight against foreign threats when those foreign threats are attacking us. The People are too warlike, which is causing us problems and will cause us even more problems in the future.
 
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You don't seem to get it. The point of my proposal is to make the Ymaryn less warlike. The way to do that is to minimise the amount that we go to war. Of course we'll become less effective at war if we do less war, but going to war just for the sake of being better at war is a really bad thing. Imagine that reasoning applied in-universe (which is something Academia Nut does): "Our warriors are getting soft. Let's send them to kill one of our neighbours to keep them sharp." Your argument is exactly like that and causes really bad long-term (and even short-term) cultural effects. Being less effective at war is a tradeoff we need to accept. At least our mercenaries train in peace to keep up their skills, plus our yeomen system and the Games blunt skill degradation further.

War should not be a casual thing for the People engage in. We must go back to the old ways of war only ever being defensive, to only fight against foreign threats when those foreign threats are attacking us. The People are too warlike, which is causing us problems and will cause us even more problems in the future.

We are bordering the steppes. We need trained and blooded soldiers in case another genocidal nutcase comes in.

And where did we ever use the argument 'stay sharp' to send our mercenaries? From the start we used them for geopolitical aims.

The first time we hired them out, we did it to keep the lowlands divided and Xohyr too busy to take a swing at us.

The second time was Freehills, where we made sure no one faction had a monopoly on the Straits.

The last time was to improve relations with the HK (and accidently ensure they get wrecked by the disease as well).


I can't recall a point where we went to war as a training exercise. There was always a very good reason behind it. You may disagree with the reason, but it was never taken lightly.
 
I don't think it is a coincidence that our worst run of disasters in history started with an offensive war.
They started before that. At the very least the climate disaster had been going on for a while.

We must go back to the old ways of war only ever being defensive, to only fight against foreign threats when those foreign threats are attacking us.
The "old ways" was us funneling nomads through our territory to attack our rivals and keep the lowlands from unifying.

Just saying.
 
They started before that. At the very least the climate disaster had been going on for a while.
Yes, climate - that is rather obviously unaffected by social attitudes anyway. But our current slew of home-made social problems - that did start with that war.

The "old ways" was us funneling nomads through our territory to attack our rivals and keep the lowlands from unifying.
Before we had the Red Banner we didn't touch the Lowlands at all, and what happened with the original Thunder Horse was hardly planned - there is a reason the "HALPING!" meme sprung up.
 
Before we had the Red Banner we didn't touch the Lowlands at all, and what happened with the original Thunder Horse was hardly planned - there is a reason the "HALPING!" meme sprung up.
Yes, it was a little bit more successful than planed, but I remember it being one of the goals to use them against the death priests.
 
You don't seem to get it. The point of my proposal is to make the Ymaryn less warlike. The way to do that is to minimise the amount that we go to war. Of course we'll become less effective at war if we do less war, but going to war just for the sake of being better at war is a really bad thing. Imagine that reasoning applied in-universe (which is something Academia Nut does): "Our warriors are getting soft. Let's send them to kill one of our neighbours to keep them sharp." Your argument is exactly like that and causes really bad long-term (and even short-term) cultural effects. Being less effective at war is a tradeoff we need to accept. At least our mercenaries train in peace to keep up their skills, plus our yeomen system and the Games blunt skill degradation further.

War should not be a casual thing for the People engage in. We must go back to the old ways of war only ever being defensive, to only fight against foreign threats when those foreign threats are attacking us. The People are too warlike, which is causing us problems and will cause us even more problems in the future.
I don't remember the Dead Priests ever attacking us but we always joined in on coalitions to defeat them.
 
I agree, it doesn't make any sense, unless there's some religious imperative for the Ymaryn land to be geographically contiguous on land. Txolla should be vastly harder to manage and trade with.

Unless, of course, the issue was the previous infestation of pirates, and the action status hasn't been updated. Even this is doubtful given the difficulty of intercepting catamarans.
The answer AN gave was, get a combination of "better roads, better horses, better boats".

I imagine another large part of the reason we can integrate Txolla and not anything left on the sea is because we can project force effectively over that distance of land but not over the sea. Not with the tiny amount of navy we have, of which catamarans don't seem to count.
 
The answer AN gave was, get a combination of "better roads, better horses, better boats".

I imagine another large part of the reason we can integrate Txolla and not anything left on the sea is because we can project force effectively over that distance of land but not over the sea. Not with the tiny amount of navy we have, of which catamarans don't seem to count.
Catamarans are hard and expensive to make. I imagine we'd be way better off wrt connection with cheaper ships, because 10 ships each taking a week to travel are better than 1, even if it takes only a day, for connectivity.
 
I also think we should note that he said better roads rather than more roads. It might be quality not quantity that we need when it comes to roads.
We definently still need more quantity.

And I image we will get better roads as we build more of them.

Pretty sure this will also said while we still had trails instead of roads, so we might have already crossed the quality threshold.

We should get up to 50% connectivity, then turn Roads into a main repeated action.

Just so we never have to worry about them again.
 
Catamarans are hard and expensive to make. I imagine we'd be way better off wrt connection with cheaper ships, because 10 ships each taking a week to travel are better than 1, even if it takes only a day, for connectivity.
That was a thing I forgot, but that would be another factor. We also have biremes, but I am not sure how intensive building those is.

So I agree, and additionally the projection of force is something I think is wrapped up in connectivity.
 
Yes, and that was always considered a mistake both in-universe and among the players. An action does not become justified just because it's performed.
Yet we continued to do just that even after they became the Xohyr. Anyways if you wish to degrade our military to focus on cultural values I hope you'll vote in the future to keep building roads, temples and theaters. Basically seep our culture in every square inch of land that we currently own.
 
Yup intentions matter just as much as actions. Its why when we saw refugees as free econ that our society began to see them as cheap labour that they can abuse.
Just saying, we've never actually been able to use refugees as free econ. Stability has always been worth more than the econ they give, except for a very short time between gaining PSN+Enforce Justice and before our Ironworks. And even then we didn't use it because of fears of getting too high Centralization, which eventually led to us skipping PSN actions because we didn't have enough Centralization.
 
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