Neat. Does this mean we're actually assigning 5 passives now?Refugees supplied 1 more city. It wasn't as bad as I initially thought, but you are now at Red Cent.
Neat. Does this mean we're actually assigning 5 passives now?Refugees supplied 1 more city. It wasn't as bad as I initially thought, but you are now at Red Cent.
Refugees supplied 1 more city. It wasn't as bad as I initially thought, but you are now at Red Cent.
In that case, are we willing and able to commit the resources to build the infrastructure to end the abuse?@veekie it seems to me that you're doing that thing again, where you take one faulty assumption (That we would need to pay the half-exiles given a [] Reform vote) and basing your whole argument on that. The idea behind the Reform vote is to return the system to its original intentions and reduce abuses, not do away with the system entirely and make half-exile work paid.
Corvee labor is not free. People are paying labor instead of paying coin, but that means the labor must be at fair market rates, the elite force the market to give a nice rate or we eat unrest.How? What makes you think this? As far as I can tell, it's just swapping some of the extended project work to half-exile work. It's definitely something we can handle.
Its possible to be trapped in a situation where justice can't be achieved!Quite possibly. I mean, there is also the obvious potential outcome of taking the final option that no one is considering, but that would require something of a series of bad choices and rolls.
Eh, they'll forget about it in 3 turns...wait a minute. We don't need to rush the ironworks. Next turn is fine for that.
Must be nice to strawman like thatAnd we will need to deal with following shitty quests around the same level as -1 stability urban poor or civil war trader quest. Must be thrilling.
...
Kek, with all this arguing about either Diplomacy or Skullduggery, it looks like we are going for both![]()
Okay we are slowly working our way back to just skulllduggery.
Ahh, that makes more sense. But we shouldn't have overcentralization yet, though. We're still 1 "step" better off than when you originally put us at overcentralization, so we should be one cent lower than that point, whether that means being red but with no penalty, or yellow with no penalty. I'd originally thought it worked the first way*, but earlier when you were editing things it seemed like the latter**Refugees supplied 1 more city. It wasn't as bad as I initially thought, but you are now at Red Cent.
A nice rate is achievable. We're not paying money, after all. Even if they only do half the amount of work they'd do on extended projects, that would do a lot insofar as fixing the problem goes without causing unrest.Corvee labor is not free. People are paying labor instead of paying coin, but that means the labor must be at fair market rates, the elite force the market to give a nice rate or we eat unrest.
This is a very good way to have people ask why not slavery.
Shit rolls at poor martial and enemy hero unit.Jesus Christ we used to be militarily better than this.
Freaking hell, mass crossbows and spears should have resulted in a Tercio analogue.
What the hell happened?
I... have no idea what joke you are trying to makeMust be nice to strawman like that
Where are getting sudden -1 Stability from this?
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-12 Wealth. Need to pass an ordering admin roll or we freak the guilds out.Why not:
Secondary Spiritbonded
Secondary Spiritbonded
Secondary Free City
Secondary Expand Economy
Guild Gold Mine
Guild Kilns
?
Why not:
Secondary Spiritbonded
Secondary Spiritbonded
Secondary Free City
Secondary Expand Economy
Guild Gold Mine
Guild Kilns
?
Yep. Or we can skip kilns for a turn without going over the forest limit.
Isn't it nice to have a strategic reserve? That way you get to use it in times of need. Like now.
YAAAAAAAAAAAAAAAAAAAAAAAAAY!
Ahh, that makes more sense. But we shouldn't have overcentralization yet, though. We're still 1 "step" better off than when you originally put us at overcentralization, so we should be one cent lower than that point, whether that means being red but with no penalty, or yellow with no penalty. I'd originally thought it worked the first way*, but earlier when you were editing things it seemed like the latter**
Oh shit y'all, better go back and make sure your're voting for FIVE GODDAMN POLICIES
...why not Kilns?Or can we pull of manual secondary expand forestry every turn?
Refugees supplied 1 more city. It wasn't as bad as I initially thought, but you are now at Red Cent.
Why would you be kidding? You seem to be implying those are bad reasons to do things, when in fact they've historically been very good guides to what we should do. Like it or not, astrology seems to actually work in this setting. Also, see above - there are totally solid secular reasons to reach out to a longtime neighbor and try to improve relations.
Sure. If we were trying to build a reserve right now that wouldn't be the way to do it.Yes, and you know how you build said reserve? By forests, kilns and forestry policies.
Not by saying that we toooottally can do more Infrastructure every turn if we dedicate out actions to Forests or Kilns and then not voting either.
We are at 25/28, which leaves 3 in reserve. Conveniently, our forestry expenses are likely to be 2 thus turn; 3 worst case if the policies go for Baths instead of the Marketplace mission.Also, where do you see strategic reserve?
Where?
We are at 25/28, single iteration of Ironworks+Baths puts us right on the edge - and your own fucking plan has manual Ironworks.
So what reserve you even speak of? Is "we are at 27/28 before passives come into play" your definition of "straegic reserve"?
That are on fire.
...and theres that crisis we overlooked. *Juggles glass balls loaded with mercury*
Makes the Wealth real simpleWell, on the bright side we no longer have to worry about selecting a Main action next turn.
Must be nice to strawman like that
Where are getting sudden -1 Stability from this?