Vote Tally : Original - Paths of Civilization | Page 4727 | Sufficient Velocity [Posts: 118179-118418]
##### NetTally 1.9.9
Task: Art
[23][Art] Sanitation is too important not to entrust to experts! (Several actions gain or increase their Tech costs, +1 Urban Poor power, ???)
[15][Art] The entire half-exile practice should be reviewed (-1 Stability, ???)
[1][Art] Do charcoalers and the like really need to be experts? (Efficient Charcoal Kilns become cheaper, no longer considered Guild actions, ???)
——————————————————————————————————————————————Task: Policy
[26][Policy] Skullduggery (+1 Intrigue/turn, -2 Diplo)
[26][Policy] City Support (2 True Cities have their maintenance paid for each turn)
[24][Policy] Diplomacy (+1 Diplo/turn)
[23][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[16][Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[7][Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[6][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates) x1
[6][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates) x2
[4][Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x2
[4][Policy] Trade (+1 Wealth/turn)
[3][Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns) x2
[3][Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns) x1
[3][Policy] City Support (2 True Cities have their maintenance paid for each turn) x2
[2][Policy] Armament (+1 Martial/turn)
[2][Policy] Defence (+1 significant walls/turn)
[2][Policy] Trade (+1 Wealth/turn) x2
[2][Policy] Defence (+1 significant walls/turn) x1
[2][Policy] Expansion (So long as there is land to expand into, +1 Econ Expansion/turn, reduces threshold to produce new provinces the longer active)
[2][Policy] Diplomacy (+1 Diplo/turn) x2
[2][Policy] Skullduggery (+1 Intrigue/turn, -2 Diplo) x2
[1][Policy] Armament (+1 Martial/turn) x2
[1][Policy] Armament (+1 Martial/turn) x3
[1][Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x3
[1][Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns) x3
[1][Policy] Industry (+1 Tech/turn)
[1][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates) x3
[1][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates) x4
——————————————————————————————————————————————Task: HK
[29][HK] Offer to let them buy the Banner Company contracts
-[26][HK] Show goodwill (Pay upkeep costs yourself but gain Diplomacy instead for duration of hire)
[5][HK] Offer to send military aid
-[4][HK] Gold only
-[3][HK] Offensive Policy
-[2][HK] Mass Levy
Total No. of Voters: 42
Okay we are slowly working our way back to just skulllduggery.