How does the Prototype Deployment Organization (2xSec Blackmouth Colossal Walls) figure into the future reforms? Is this the Chinese model where the elites are deployed into the north while the south is kept demobilized, or is this using the military to build fortifications (or at least encampments as the romans did on the march)?

By making super hard points patrolled by full time elites, the majority of the population can remain off a war footing and only be mobilized when needed, with the walls ensuring there is enough time for that.
 
[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
 
Okay. If we make peace, my new working plan for next turn is:
{M} Invite Freehills + Trelli to Games
{S} Enforce Justice
{S} Free City
{S} Build Roads
{G} Charcoal Kilns
{G} Porcelain Works

The total Econ cost is 2 (free city) + 1 (roads) + 2 (kilns) + 2 (porcelain) = 7. After spending 4 econ on our weapon storage, it should leave us with 10 (+4) [-1], so this level of spending is quite safe.
The total Wealth cost is 2 (roads) + 2 (kilns) - 2 (works), which brings us down by 4 and then up by 2; it should also be safe.

Invitations spread good-will all around from stopping the war. Depending on how things go I am comfortable changing this around to something else.
Roads increase Cent by 1, but also Cent tolerance by 1. It is just the thing for needing higher cent while near cap.
Free City means one of the cities we gain won't contribute to admin strain.
EJ gives us an extra point of Centralization to push us to 9, hopefully ending the crisis. It also gives us a point of stability, which should offset the loss from SS.
Charcoal Kilns give us enough forests so that our passive policies can build Ironworks on their own. Hope they take the initiative.
Porcelain Works is just there to give us money.
 
Organizational
Centralization 7
Hierarchy 7
Religious Authority 8

Lord's Loyalty
The ties between the People bind tight, and while this increases the obligations of the superior, it also makes the subordinate more likely to listen.
Pros: +1 Subordinate States, subordinate states less likely to break away
Cons: Minimum force commitment in defence of subordinates and allies increased one step, worse consequences for failure to assist

THIS

All of this!

This all needs to be upgraded! This hijacking cannot stand.
 
[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
Stability. Straits. Problems fixed.

[X] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
...Uh... okay.

[X] [HS] Increase Iron production to make things cheaper (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
Ironworks, I guess?
This is less expensive than the Prototype Weapon Storage option, but the Weapon Storage has a good chance of improving our cent requirement. This is because it would be centralizing the weapons of our army in singular places where they can be watched, so that we don't get "angry dudes with weapons" syndrome, it is also more effective if we get it in if we put it together before we ramp up production. E: Additionally it cuts down on black market weapon dealing.


As a general comment we should avoid the Main Distribute Land and associated The Armoury Purse idea because that is pretty much exactly what bit Rome with their reforms.
 
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[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
[X] [HS] Increase Iron production to makethings cheaper (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used,Expand Econ additional +1 Econ, -1 EE,-1 Tech] + Sec Survey, Reforms advance)
 
It sounds like the Colossal Wall idea decreases the operating cost of our new model army by making our crossbowmen into a military reserve force in which our poor have careers(if any) outside the military and mobilize in wartime.
 
Organizational
Centralization 7
Hierarchy 7
Religious Authority 8

Lord's Loyalty
The ties between the People bind tight, and while this increases the obligations of the superior, it also makes the subordinate more likely to listen.
Pros: +1 Subordinate States, subordinate states less likely to break away
Cons: Minimum force commitment in defence of subordinates and allies increased one step, worse consequences for failure to assist

THIS

All of this!

This all needs to be upgraded! This hijacking cannot stand.
how do we go for that?
 
Why the interest in lending them the Mercenaries? We want them to stop attacking the Trelli so we can get the Strait open.

Taking them also stops them from attacking the Khemetri as they no longer have additional forces to back them.
AN clarified that Trelli and Freehills are mostly in deadlock, with neither side being able to beat the other on their side of the strait.

I want to keep the mercs in order to stop Trelli from getting enough of an advantage to soundly beat Freehils, and if both sides can't beat the other they will be more likely to sue for peace instead.

I'm viewing like how the Khem were suppling Trelli with iron weapons in our war with them, since it allowed for them to stalemate us until the war became too unprofitable and both sides decided to sue for peace.
 
I find it amusing that while in truth we'd have been totally fucked if we had invaded the Trelli, there was a consensus that invading the Trelli would have been a relatively trivial affair.

EDIT: Now is the time to strike, much? :V
 
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[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)

I feel most comfortable with this combo.
 
I find it amusing that while in truth we'd have been totally fucked if we had invaded the Trelli, there was a consensus that invading the Trelli would have been a relatively trivial affair.
I never remember thinking that.

Edit: I mean for fuck sake the city of Byzantium lasted for a shit ton of time against a good size empire, why would the nation that is effetely the same thing would fall EASILY?
 
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I find it amusing that while in truth we'd have been totally fucked if we had invaded the Trelli, there was a consensus that invading the Trelli would have been a relatively trivial affair.

To be fair, had you gone for Trelli, you would have brought your warships and gone from two directions at once, and could have used your ships to transport your troops to within range to march on and besiege Trelli from the north-west. Hiring out cut out those routes.
 
I find it amusing that while in truth we'd have been totally fucked if we had invaded the Trelli, there was a consensus that invading the Trelli would have been a relatively trivial affair.
The hell are you talking about?
Consensus was that we'd probably be able to do it, but it certainly wouldn't be completely trivial. Note that we're providing no naval support here.
Okay. If we make peace, my new working plan for next turn is:
1) you're missing a secondary
2) We're going to be at 0 Stability. I'd prefer to increase that.
3) I'd prefer not to do roads until we have a better position and more knowledge of our Centralization cap.

My personal preference would be to have 3x EJ again, or maybe do an RO+PG or something
 
The hell are you talking about?
Consensus was that we'd probably be able to do it, but it certainly wouldn't be completely trivial. Note that we're providing no naval support here.
The impression I had gotten from the discussion was that it would have been very easy to conquer the Trelli. All the points and arguments on invading the Trelli being a disaster were administrative arguments.
 
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