Ok, seriously, why the hell is
[32][HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
so popular?
It
1) Does nothing to increase our martial score (transfers it to a new subordinate) which means
-a) Our state's Martial score is extremely low, leading to the potential loss of Blackbirds (again)
-- Seriously we just starved ourselves because we wanted to ensure we kept those, why take the risk? Especially since we're
-- Even if we don't lose them immediately, we'll be at near-zero martial and might still have the Second Sons crisis and we'll need to be fighting to maintain our hold on Trelli
-b) Doesn't do anything to actually help us take/hold Trelli
2) Might hit our subordinate cap (likely the Merc legacy is open, but no guarantee).
3) We lose income per turn paying for the mercs. We're already at negative wealth income and this digs the hole deeper.
4) Is only a [Secondary] action. Literally everything else is a [Main].
And that's just the objective issues. The subjective issue of creating high-priced military units who spend most of their time training... that's kinda the opposite of what these reforms are all about, no?
In comparison,
[10][HS] Increase Iron production further (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
This is worth just as much as the Steelblooded legacy at no additional cost (1st tech is always refunded) and gives us a headstart on the Ironworks level 2 (which needs to be in Redshore or somewhere else with sufficient shipping capabilities).
Getting Expand Econ to +5/action means that we gain +20 Econ/turn from Balanced+PSN. This is a massive step up from the +12 that we had last turn. (Currently at +16.) This is a massive boon.
The big thing though is that it's a necessary start for the Level 2 Ironworks. I want a free megaproject. Narratively it fits better with these reforms: we build up our industry to support the army.
[10][HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
This is likely a solid choice, but we don't actually know what it will provide. Will it be worth as much as +4 econ/turn and progress towards the free megaproject? I personally doubt it, but won't fault those who do believe in it.
[32][HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
so popular?
It
1) Does nothing to increase our martial score (transfers it to a new subordinate) which means
-a) Our state's Martial score is extremely low, leading to the potential loss of Blackbirds (again)
-- Seriously we just starved ourselves because we wanted to ensure we kept those, why take the risk? Especially since we're
-- Even if we don't lose them immediately, we'll be at near-zero martial and might still have the Second Sons crisis and we'll need to be fighting to maintain our hold on Trelli
-b) Doesn't do anything to actually help us take/hold Trelli
2) Might hit our subordinate cap (likely the Merc legacy is open, but no guarantee).
3) We lose income per turn paying for the mercs. We're already at negative wealth income and this digs the hole deeper.
4) Is only a [Secondary] action. Literally everything else is a [Main].
And that's just the objective issues. The subjective issue of creating high-priced military units who spend most of their time training... that's kinda the opposite of what these reforms are all about, no?
In comparison,
[10][HS] Increase Iron production further (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
This is worth just as much as the Steelblooded legacy at no additional cost (1st tech is always refunded) and gives us a headstart on the Ironworks level 2 (which needs to be in Redshore or somewhere else with sufficient shipping capabilities).
Getting Expand Econ to +5/action means that we gain +20 Econ/turn from Balanced+PSN. This is a massive step up from the +12 that we had last turn. (Currently at +16.) This is a massive boon.
The big thing though is that it's a necessary start for the Level 2 Ironworks. I want a free megaproject. Narratively it fits better with these reforms: we build up our industry to support the army.
[10][HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
This is likely a solid choice, but we don't actually know what it will provide. Will it be worth as much as +4 econ/turn and progress towards the free megaproject? I personally doubt it, but won't fault those who do believe in it.
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