Why would there be inflation? Our economy is practically going through explosive growth, likely outpacing our own money supply.
Inflation wasn't the best word but income inequality instead. If the growth is concentrated in a few places that underinvested areas don't feel the benefit but get hit with the negative aspects? If the new modern tools are higher in price that Yeomen farmers close to developed centers can tank the costs but farmers from his area can't then their screwed.
 
My hope is to get aallllllllll that studying done, I'm honestly not sure about the cotton. I'd be okay with it passing, though I think we can Guild it next turn.
No!!! TECHNOLOGY!!! 2x the rolls!!!
*cries over muh tech*

Priests (2)- Objective: Build an Observatory within 1 turns. Failure: -1 RA, -1 Legitimacy
Remember that the priests are @ only 2 power and they're our favored class. Not that I want them to get the observatory but just kno we're gunna get some shite quests in the future and ppl are going to be less afraid of not following our social mores

[X] [Prophet] Ignore him (???)
[X] [React] Study Metal (benefits from Genius Artisan)
[X] [PSN] Main Expand Forest (-2 Centralization + cost)
 
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True to the Ymaryn tradition of making tech advances millennia before they're due, we now spawned Jesus like a thousand years early. We popped the last Golden Age for Iron. This time it'd be for Jesus and social upheaval. If you hate the hierarchical nature of Ymaryn society, vote for Jesus.
 
Yeah if we take cotton this update, it's Kiln next update.

But if we take forests, that gives us another two innovation rolls and +2 Forests with the decision next turn to do either Cotton or Kiln in Guild slot and the other in a secondary or something.
 
Every "innovation" type roll costs an additional 1 Wealth but provides two rolls, and innovations of all sort spread more quickly.

So, the GD costs us 1 wealth, in addition to whatever hidden innovation roll we have, and every action that has a roll costs us one wealth extra.

Welp, we're an innovation engine, if a rather costly one.
 
[X] [Prophet] Embrace his new philosophies (-10 Wealth, -1 RA, -1 Legitimacy, -2 Stability, removes Rule of Gold value, ???)
[X] [React] Study Metal (benefits from Genius Artisan)
[X] [PSN] Main Expand Forest (-2 Centralization + cost)
 
I think having him running around freely might actually be helpful if we let him refine his ideas/gather a following first.
There were however more than a few priests who had taken in the lessons of Yshuyn and seemed to want to either test him or embrace him, damn the cost.

Remember how we traditionally settle religious disputes? Debate! Let him crush them in debate and potentially reduce the Stability cost. Right now his message is broadly unpopular(see the -2 Stability), but if we let him run around to prove the validity of his words first, then it should change the costs.
 
True to the Ymaryn tradition of making tech advances millennia before they're due, we now spawned Jesus like a thousand years early. We popped the last Golden Age for Iron. This time it'd be for Jesus and social upheaval. If you hate the hierarchical nature of Ymaryn society, vote for Jesus.
Actually no, I spent some time looking this up, he's preaching a form of philosophy called Universality. Which holds that in the universe there are certain undeniable and true in all cases truths which mankind can find. Plato and Aristotle had a lot to do with this.
 
[X] [Prophet] Ignore him (???)

Let him preach his ideas, and let our priests debate, discuss and howl. This is a prime opportunity for massive theological innovation and development. It is things like this that truly drives theology, and ours is in heavily in need of development.

[X] [React] Build Temple for Observatory
-[X] [React] Horse Valley
-[X] [React] Moonwell

People are needlessly worrying about RA, zeal is only as dangerous as the faith it is built on. In our case it make zero sense for such vapid fear of RA. As for "religion involving in state" that argument is invalid, Ymaryn religion is a state organ and have always been so. And its chances of superseding the state is slim to say the least. Since its own ingrained traditions make that outcome unlikely in the extreme.

As for the temple reason, it completes priest quests, it gives us an observatory (for the supposedly sciencey loving folks out there) and spreads our temples a bit, increases the availability of priest, and remember folks, most of our rural areas have to be serviced by wandering shamans and occasionally priests, and the remote ones see nothing. And seeing as priest are out medical men, judges, jurists and a ton of other things, increasing thier availability is vital.
Lastly there's the cultural effect from spread out temples, since it reinforces the primary culture, and would synergies damn well with the massive theological debate that will soon ensure.


[X] [PSN] Main Plant Cotton (-2Centralization + cost)

A new trade good, and a new mean of fabric production. There's ton of benifits in this, from economic diversification, new trade opportunities, new goods to guild quest success.
 
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I do have to wonder. Enforce Justice seems to be our only form of raising Centralization now.

Unless someone thinks something new will show up?
So, the GD costs us 1 wealth, in addition to whatever hidden innovation roll we have, and every action that has a roll costs us one wealth extra.

Welp, we're an innovation engine, if a rather costly one.
No more than it is today. Someone has to fund the madness.
 
But if we take forests, that gives us another two innovation rolls and +2 Forests with the decision next turn to do either Cotton or Kiln in Guild slot and the other in a secondary or something.
ur right...

I guess I'll change my vote. I want dat 2 rollz moar mmmmmmmmmmmm
Kiln in a secondary is what we'll end up doing; it's only a -1 forest difference, and we have no idea how much we need to dedicate to become leading in cotton.

So, the GD costs us 1 wealth, in addition to whatever hidden innovation roll we have, and every action that has a roll costs us one wealth extra.

Welp, we're an innovation engine, if a rather costly one.
What's wealth when we have a materialist social value!!
Fund the innovation! Pay the Trelli! Burn our spiritual values in the fires of industry!
 
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[X] [Prophet] Ignore him (???)

Let him preach his ideas, and let our priests debate, discuss and howl. This is a prime opportunity for massive theological innovation and development. It is things like this that truly drives theology, and ours is in heavily in need of development.

[X] [React] Build Temple for Observatory
-[X] [React] Horse Valley
-[X] [React] Moonwell

People are needlessly worrying about RA, zeal is only as dangerous as the faith it is built on. In our case it make zero sense for such vapid fear of RA. As for "religion involving in state" that argument is invalid, Ymaryn religion is a state organ and have always been so. And its chances of superseding the state is slim to say the least. Since its own ingrained traditions make that outcome unlikely in the extreme.

As for the temple reason, it completes priest quests, it gives us an observatory (for the supposedly sciencey loving folks out there) and spreads our temples a bit about increases the availability of priest, customers remember folks, most of our rural areas have to be serviced by wandering shamans and occasionally priests, nans they remote one see nothing. And seeing as priest are out medical men, judges, jurists and a ton of other things, increasing thier availability is vital.
Lastly there's th cultural effect from spread out temples, since it reinforces the primary culture, and would synergies damn well with the massive theological debate that will soon ensure.


[X] [PSN] Main Plant Cotton (-2Centralization + cost)

A new trade good, and a new mean of fabric production. There's ton of benifits in this, from economic diversification, new trade opportunities, new goods to guild quest success.
Urban Poor (1)- Objective: Have another faction fail a quest within 1 turns. Failure: -2 Stability
You sure you wanna eat this Mr. Sheep? There's unfortunately nothing but the priest quest that can fail in this time limit.
 
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[X] [Prophet] Embrace his new philosophies (-10 Wealth, -1 RA, -1 Legitimacy, -2 Stability, removes Rule of Gold value, ???)
[X] [React] Main Efficient Charcoal Kilns
[X] [PSN] Main Plant Cotton (-2 Centralization + cost)

I don't really know what to do w/ the prophet and I'm not entirely certain I wanna get rid of RoG... but I love prophets.

Kilns + Cotton to see if we can finish up our guild slot consuming actions and get started right on dem ironworks.

React w/ a Study Metal makes sense, too, though.

Prophets wouldn't be the cultural and theological revolution they were If people just adhered to them the second they showed up.
We need to ignore him or exile him or kill him to allow the actual theology to develop.
 
[X] [Prophet] Ignore him (???)
[X] [React] Study Metal (benefits from Genius Artisan)
[X] [PSN] Main Plant Cotton (-2 Centralization + cost)
 
Ignore it until he has disciples, then we get the debate option when he's not just a fringe cult.

His ideas are deeply unpopular at the moment, the debate would give him rotten egg projectiles

I approve of this plan but would like to verify that it's actually viable.

@Academia Nut, can you confirm/deny that the lack of a "have our priests debate the prophet" option is due to lack of an adequate following? And, if that's not the cause, elaborate on what is?
 
Okay, so my takeaway is this: Geniuses can be bad or at least problematic too. Let's not chase them with such an abandon next time, okay? At least not without considering how they may become a problem too.
 
If you want our country to become great again, VOTE FOR INNOVATION!!! Study the Forest! Study the Metal! Study the Forest Burning for the Metal! VOTE FOR KILNS!!!

@maximillian but kiddo... we might lose GA.

Edit: Nvm, we're at 2 stab so we wouldn't. It has to go negative, afaik.
Hmm. So do we want the priest quest to fail, reducing our RA (good) and allowing us to just not devote actions toward them (good) making them hit 1 so they give us shitty quests (not good) and lack the political weight to counterbalance heretical policies (not good), or do we want the Urban Poor quest to fail costing us 2 stab (not good) and continuing their run of shitty quests (not good)...
In either case we'll need to raise stab, i.e. PG. In the Priests Fail case, we go to ~3. In the Urban Poor case, we get back to where we are, 2.
 
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Ignore it until he has disciples, then we get the debate option when he's not just a fringe cult.

His ideas are deeply unpopular at the moment, the debate would give him rotten egg projectiles

The urban poor would find solace in his idea of everyone being as poor.:wink:

Again people didn't realize the risk of taking genius.
 
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