Patricians (4) - Objective: Distribute Land within 2 turns. Success: +1 Stability
Hmm, not sure if we want this to succeed. Theres better uses for Centralization.
Guild (3) - Objective: Lead in a textile type good within 2 turns. Success: Free random technology, Failure: -4 Wealth
Not too hard, but we don't know how much Cotton we need here.
Traders (3) - Objective: Have Naval Power above 5 within 3 turns. Success: Free tech advance
Well, Naval Power 1 revealed. Kek.
Yeomen (3)- Objective: Have 8 or more forest slots unoccupied within 2 turns. Success: +2 Econ
We need 4 more forest slots. Passive policy will provide 3. We need another Main Forest.
Priests (2)- Objective: Build an Observatory within 1 turns. Failure: -1 RA, -1 Legitimacy
Expensive, and we WANT to lose RA
Urban Poor (1)- Objective: Have another faction fail a quest within 1 turns. Failure: -2 Stability
Enjoy your spite and salt guys~
What to do about this new prophet?
[] [Prophet] Embrace his new philosophies (-10 Wealth, -1 RA, -1 Legitimacy, -2 Stability, removes Rule of Gold value, ???)
[] [Prophet] Ignore him (???)
[] [Prophet] Exile him (+1 RA, ???)
[] [Prophet] Silence him (+1 RA, +1 Stability, ???)
Embracing them would end the golden age though. Keep that in mind.
[X] [Prophet] Ignore him (???)
[X] [React] Study Metal (benefits from Genius Artisan)
[X] [PSN] Main Plant Cotton (-2 Centralization + cost)
Trying to see if he gives us ONE turn to raise Stability first.
Lets see how much more Cotton we need. Forest should be fine if we plant forest once next turn.
And we got the guy who can breakthrough to Steel. Going for it.