I thought I had voted to send the nomads but maybe I did it wrong so just to make sure:
I just hope the two cultures won't merge since I can easily see the nomads taking the slave taking practice and the DP getting calvary.
- i like this idea... though the WC are done for if the Nomads think they are easy pickings... also if the DP are smart enough to bribe/diplomance the Nomads at the start, then the ST will also be in trouble...
it can happen, they did start the prisoner exchange concept, also never underestimate your enemies.
While generally true, DPs are the guys whose idea of diplomacy includes walls of skulls. I could see them trying to bully someone into submission, but I somewhat doubt they can succeed against nomads.it can happen, they did start the prisoner exchange concept, also never underestimate your enemies.
I don't know about that, the DPs are smart enough to change strategies (from raids to massed units) for different kinds of situations. the DPs so far are playing it smart, i don't think they will hold the idiot ball and it is possible that their leadership would realize this.While generally true, DPs are the guys whose idea of diplomacy includes walls of skulls. I could see them trying to bully someone into submission, but I somewhat doubt they can succeed against nomads.
The DP bribing the nomads I think, would be improbable for a few generations at least. Martial Honor + Family Bonds + Protector of the Weak mean that the DP's idea of tribute is going to offend them on a deep visceral level. Consider what they think about a people who DEMAND that you sacrifice the weak and unwanted of your tribe to spare yourself instead of fighting.- i like this idea... though the WC are done for if the Nomads think they are easy pickings... also if the DP are smart enough to bribe/diplomance the Nomads at the start, then the ST will also be in trouble...
@veekie what do you think of the above scenario? the DP bribing/diplomance the Nomads? the option also says there is much glory fighting in the South... but who to fight?
All in all, I fully support this idea. Let's send the nomads south and let everyone else fight for a change. Then once one of the groups collapse (my money's on the WC being the victim), we can swoop in and collect all those poor unfortunate refugees for another big economy boost. Play to our own strengths, rather then our neighbors.
it can happen, they did start the prisoner exchange concept, also never underestimate your enemies.
Main thing is the difference in how to consider the Nomads. The thing about deal making is...it lasts as long as the one who made it stays in power. But power shifts rapidly across the nomads, unless they're in a whole new area, so that ALL the clans descend from one set of chiefs with no other nomads input.I don't know about that, the DPs are smart enough to change strategies (from raids to massed units) for different kinds of situations. the DPs so far are playing it smart, i don't think they will hold the idiot ball and it is possible that their leadership would realize this.
Family bonds are terrible for us, they'd wreck our communal based(rather than family based) political structure and make it more difficult to absorb large refugee populations. Protector of the weak is the only good one.I'd love a trait like protector of the weak or family bonds. Those are things that would mesh well with our current traits and civilisation, complementing things like justice or harmony.
Honorable death is just... bleh. We should definitely trade it out for a chance at a good martial trait instead.
Never mentioned border control, or anything similar.Inapplicable argument. There's no border control. Our trade caravans actually cross Dead Priest territory to reach the Spirit Talkers btw, they do this regularly.
The reason we don't do it is our logistics train. We can't send warriors on a 6 month journey to do a month of fighting and then another 6 months heading home. For the Nomads, it's just 6 months of travel raiding all the way.
The walls will not be there, this turn we are sending the Nomads through our lands to the lowlands, next turn some people (you and a five others) want to build walls. I do not think this point makes sense.Remember the Nomads believe in Power Through Strength. Wealthy settlements without defenses means a people with wealth that they don't deserve to hold onto. While we'd be safe this generation, the next generation they're going to have the belief that these rich guys are easy pickings.
Whereas if they see walls, forests and hills everywhere they're going to leave our lands with the conclusion that this place is too much of a pain to raid. Image. We can't sell them the impression of strength if there are no defenses when they were passing through.
We failed because we are the defensive experts, against Nomad speed raiding experts. The Death Priests are the slow raiding experts.Can't take back. Remember how well we raided the Nomads back then?
Not at all. That was with chariots.
You can't raid a moving settlement you can't find! And thus getting back your stuff isn't doable.
Also the DPs can't store their grain in their city alone. What do the field workers eat or the outlying settlements?
I'd love a trait like protector of the weak or family bonds. Those are things that would mesh well with our current traits and civilisation, complementing things like justice or harmony.
Honorable death is just... bleh. We should definitely trade it out for a chance at a good martial trait instead.