- Location
- Sweden
Why would I give our biggest, and most powerful enemy immunity/resistance to
Pox/sickness?
Also Umi-san voted no before i did.
Why would I give our biggest, and most powerful enemy immunity/resistance to
Objection. We took the value of The Greater Good from them, which was a non-specific sacrifice trait. They did practice human sacrifice, but they weren't baby killers then.Once again, we re-took the same value from the Xoh about 3 or 4 times (it kept being fused into other values, elevating them). From the baby killers. Which we later smashed. So clearly, the source cannot taint social values.
They're our friends. Their king is related to every single one of our nobles by marriage, we trade with them, and they play games with us. 'Former enemy' and 'enemy' are two different things.Why would I give our biggest, and most powerful enemy immunity/resistance to
Pox/sickness?
Also Umi-san voted no before i did.
Objection. We took the value of The Greater Good from them, which was a non-specific sacrifice trait. They did practice human sacrifice, but they weren't baby killers then.
Moloch Calls was specifically the baby killing value, and something we never pursued.
Sorry to burst your bubble but I think "maxed development" means development has been maxed out.
They already had Moloch Calls back then, though. The point is:Objection. We took the value of The Greater Good from them, which was a non-specific sacrifice trait. They did practice human sacrifice, but they weren't baby killers then.
Moloch Calls was specifically the baby killing value, and something we never pursued.
Until they forget we're friends in 5-10 turns and attack us again.They're our friends. Their king is related to every single one of our nobles by marriage, we trade with them, and they play games with us. 'Former enemy' and 'enemy' are two different things.
Not merely never pursued. We were told we were explicitly incompatible with it. The same would be true of any slaving-specific trait.Moloch Calls was specifically the baby killing value, and something we never pursued.
Speaking of the Xoh, may I remind you we even send our emissaries wide and far to teach even then the secret of how to defeat that other sickness? We send emissaries to everyone, even our enemies. We don't let people die of diseases just because they are from an enemy civilization.Until they forget we're friends in 5-10 turns and attack us again.
No they didn't. Moloch Calls evolved out of Greater Good in a Negaverse shitstorm.
Maxed Development just means that if we progress further, it starts to eat mysticism or other stats untill we advance our society to sustain it.
Until they forget we're friends in 5-10 turns and attack us again.
There's uh also the point of order that we are giving them the holy shit good magic.Slightly incorrect. It just means that you cannot evolve the trait because it is the most advanced trait you can get as a bronze age/early iron age civilization.
Because we never bother to pursue lasting friendships with any of our neighbors?
Is it possible to also share Sanitation - the effects of clean water, salt, and honey - with them? From that one update way back on page 1101, May 4th, where the People... well... "headbutt one of the Horsemen of the Apocalypse."Because of their invitation to the Games, the Khemetri know of the Sacred Warding. Share the knowledge with them?
[] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[] [Pox] No (-2 Diplomacy, Khemetri feel snubbed)
Or do the Khemetri already know this?Special Note: Because of the discovery of needing clean water and large amounts of salt to most effectively fight these sorts of disease, starting the Saltern or the Garden next turn will provide +1 Stability as the People are assured that the king is being proactive in protection against demons
AN: So many perfectly timed crits... The People basically just headbutt one of the Horsemen of the Apocalypse into submission
Complex ritual and ceremony is the death of science. Those priests who focus on them rather than science will gain more power and influence, resulting in less doing science and then science being forbidden to prevent a previous ritual or ceremony from being proven useless and thus diminishing those priests' power.Things like organised priesthood and clerical hierarchies or more complex ritual and ceremony.
Why would we attack the Storm Wolves?Hmm...instead of attacking the Storm Wolves after Admin King dies, what if we instead build more trails
They'll likely become a threat.
Because we never bother to pursue lasting friendships with any of our neighbors?
To make use of the extra innovation roll from the policy, as well as maybe finally switching it out to def or inf.
With the previous forest react, we can definitely switch policies now, we have more than enough forests.
Does the Special: Forestry policy provide the innovation rolls from the Study Forest that was baked into our Expand Forest action?
Forest innovations is muy bueno. AN also said somewhere that we're going to require a lot more forests to complete some projects which'll soon be unlocked. Also, forests make us harder to attack.No, although it does make forest related innovation rolls more likely.
Hmm...instead of attacking the Storm Wolves after Admin King dies, what if we instead build more trails?
Forest innovations is muy bueno. AN also said somewhere that we're going to require a lot more forests to complete some projects which'll soon be unlocked. Also, forests make us harder to attack.
Don't.What? Catching our Infrastructure up with our needs? How silly.
Clearly waging totally necessary wars where we dont profit from our defensive boni is far more important than making sure our bronze age kingdom has as many trails as it requires.