Yeah, see, this is why I'm legit confused here. Passive Policies are supposed to be semi intelligent, right? They build things we need, as I understand it. Every argument I've seen against Infrastructure basically assumes that it's going to build nothing but the only thing that could hurt us (Aqueducts) and ruin us, when it's quite likely that it'll build roads since we need Centralization.
I'm not saying it's impossible for it to build too many Aqueducts, but we can always use some actions on Trails to get us back on track if need be. Am I missing something here? Because it seems like we're avoiding making use of our OP Iron Age Law and Heroic or Genius Admin bonus to Infrastructure based on some pretty small fears, and we have an unreal amount of Infrastructure work to do.
They are intelligent.
They also
don't have any other options.
Passive infrastructure policy builds:
-Salterns - We currently have 2 slots. They will be done in 2 turns with the current SINGLE policy.
-Aqueducts - Will spawn cities. We have 5 slots, they will take 20 Progress to finish. With the current SINGLE policy, this takes 6 turns to spawn 5 more cities. Think about that.
-Temples - Will spawn cities(citation, Sacred Forest, Stallion Pen both had a forced aqueduct alert happen within 6 turns of building them.), will also raise Religious Authority. We have 15 slots, one of which is already a city, we can build one per turn. Take a moment to consider that.
-Governor's Palace - Will spawn cities(citation, Palace building in Redshore would have triggered an aqueduct alert). We have, presumably 6 slots, one for each province. We can build one per turn.
Ergo, Passive infrastructure policy will be spawning cities, because
optimistically if they built up a single location to max rather than spread them around, we
already will finish one extended project per turn, so we will get a new city every 3-5(accounting for libraries) turns
without more Policy directed to it. A second policy halves the timespan needed.
It's like staying on Offense policy while at Yellow martial and then being surprised when you go into Red martial because they can only take actions that raise Martial. Or on Expansion policy and then being surprised when your border grows rapidly.