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@Academia Nut Would War Carts or Sacred Warriors cost econ?
Depends on what kind of infrastructure they have, if they have walls then Sacred Warriors becauseSacred warriors vs war carts.
On one side, restoring harmony will give us +1 stability. If we take Sacred warriors, it'll almost definitely give us +2 stability.
War carts would significantly increase our war mission success, and generally improve our martial.
Thoughts?
Implies military application of our Shaper trait, i-e early start into siege craft.Sacred Warriors - It has been demonstrated that by invoking the power of the spirits, warriors can gain great power. What abilities might the spirits of field and forest be able to teach those who practice war?
Restoration of Harmony - The people are uncertain, and into that uncertainty bad behaviour can flow. Send in the warriors to reassure people and root out corruption and dissent, restoring the proper function of the People. [Harmony+Sacred War] Kicker: Can increase Stability more than normal
I hate choices that are both really good! It makes it so hard to decideDepends on what kind of infrastructure they have, if they have walls then Sacred Warriors because
Implies military application of our Shaper trait, i-e early start into siege craft.
If there are no walls, then War Carts. The lowlands are big flat areas. Having as many war carts as possible would be absolutely vital to winning.
Sacred Warriors' description implies they'd be a different brand than the ST's type. We'd be petitioning the LAND and the FOREST spirits, which means we'd likely walk away with even more comprehensive rangers, possibly even good enough to function in wartime off of land-foraging rather than logistics, as opposed to the frothing berserkers the STs use.Sacred warriors vs war carts.
On one side, restoring harmony will give us +1 stability. If we take Sacred warriors, it'll almost definitely give us +2 stability.
War carts would significantly increase our war mission success, and generally improve our martial.
Thoughts?
JUSTICE MUST BE SERVED! The powerful forget their place in the community as aides, not lords in their own right. It is right and just to remind them, especially before they press their disharmony further.Restoration of Harmony does not sound like it will restore harmony.Fluff-wise I mean. Mechanically it probably does what it says on the box.
What about the new settlement action we took?Villages for projects: Valley, lower valley, coastal, northern hills
Holy sites: Waterfall, sacred forest
Restoration of Harmony does not sound like it will restore harmony.Fluff-wise I mean. Mechanically it probably does what it says on the box.
Will our civ being at +1 stability directly affect our war mission performance? Also, will Sacred Warriors participate in the war mission?
This is a pretty dangerous spiritual trait, as it can easily get us stuck into conflict with those we do not agree with. This also explains the Spirit Talker's inability to just let the Dead Priests lay there. Still, it will help us in the oncoming war.Sacred War (LoO Linked) (Spiritual)
Those who are in violation of the laws of nature and the spirits must be punished, lest disaster fall upon all.
Pros: Bonuses to fighting foes with conflicting spiritual beliefs
Cons: Can become locked into fighting with foes with conflicting spiritual beliefs
We already have a bunch of war carts. It'd obviously be great to have even more, but I don't think they're as good as the Sacred Warriors, particularly since that will synergize with Restoration of Harmony, which should let us get away with doing Restoration as a secondary action.
Doing the war as a main action with a secondary boost to it should be enough to almost guarantee a success, especially since both the ST and WC are helping to fight them off as well.
I'm pretty sure we've expanded roads to the WC in a previous turn. Also, building roads takes time and won't necessarily help in time for the war mission. If we had them built earlier, then it would be golden.I'm liking the current leading plan for the most part but my critique is logistics. It's a difficult-ish trip from us to the WC. It's going to be expensive and slow to send a war party over terrain like that, that likely only has informal dirt roads. If we're going to prosecute a war, we need better roads so our warriors and war carts can reach the WC easily. Armies win on logistics and we need to make sure ours are in top shape.
Restoring harmony is a punishment of especially greedy sub-chiefs who have begun hoarding community resources. It doesn't change how we work, it just reminds people that there will be justice for that which is stolen.Restoration of Harmony: I really do not want to increase stability this way. It will set a bad precedent and make us far more martially dominated than we otherwise would be.
And I think the other options are not very good. A significant part of why our society can work is that everyone has some level of Social Mobility, allowing for ideas to propegate between professions more easily. Trying to narrow it down to a few people will drastically decrease that, so I am very much not in favor of it.
is 'Restore Harmony' not having a modifier from our Justice intentional? Because I am not sure if it's crackdown on everyone who disagrees or police action of sorts.
Restoring harmony is a punishment of especially greedy sub-chiefs who have begun hoarding community resources. It doesn't change how we work, it just reminds people that there will be justice for that which is stolen.
Anyway, I don't believe we should be taking war carts. We're already the only polity that either has the design for them, and the resources to build them so our advantage there is secured. The same is true for Sacred Warriors as we already have a martial edge particularly given the terrain we'd be fighting on. However, our logistics and road network towards the lowlands area isn't yet so I really feel that action takes precedent especially considering the war action is likely to take a generation to resolve.New Trails - The People are well tied together, but improved trails to the groups that are traded without could ease the flow of goods and ideas