Oligarchy sounds extremely good on paper, but the loss of centralization and unified will is a death knell to how we do things. It also doesn't really solve the problem. It delegates, yes, but the corruption is still inherently there.
For what it's worth, guys I think decisions like this are the result of lowered stability. It makes logical sense, and we are told it was very out of the ordinary. AKA we haven't had this sort of problem before, and when our stability drops, we have a problem.
It sounds like it matches yes. Stability fell below 0, but recovered before turn start by the Festival, so we have a minor stability crisis instead of for instance, the various chiefs playing power games to screw over the assimilated Nomads for their personal grievances.
It's exactly the sort of stress point I'd expect to trigger Pioneer Spirit.
They did?!? I'm pretty sure they just buggered off after getting our farming tech.
They did help, and provided expanded trade(which helped make up the economy):
It was also the loosing of the Spirit Talker warriors. Taking off like arrows launched from a single bow, they charged down the slope of the hill towards the enemy position, as one letting out war cries that were at once leonine roars and unearthly shrieks. The sight of seven huge men dressed in hideous masks and lurid paints, wielding massive clubs and screaming like the dead come for the souls of the living was enough to break the spirits of the nomads, who panicked and got in each other's way instead of responding sensibly to the attacking warriors or the arrows being fired at them - although the People had to stop soon enough lest they hit their erstwhile allies. Not that they needed it, the shock of the assault and the fact that the Spirit Talkers were swinging their clubs hard enough to break the necks of horses was enough to completely break the morale of the raiders. Those that managed to get themselves unentangled from each other also fled straight into the other half of the People's warriors, still waiting in ambush.
Seven people who added such a shock to our ambush that none of our warriors died in the raid, only one of their berserkers.
They helped, though in a limited sense, the help tipped the balance on one of the clashes.
And it meant Ideas we could steal for our own warfare.
So we aren't just elves with the work ethic of dwarves, we also now have the ideals of 'Muricans?
That's actually pretty scary/awesome.
Naw, Eagleland is the Western Confederacy. They venerate one of those.
Though to be fair the American Eagle is basically the Romans' carried forward
So technically we gave ourselves a win condition? basically as long as we spam food we'll pretty much be able to create a positive feedback loop till we control the world or reach a max saturation point. It'd go something like this. Neighbor gets stability lost-> more people migrates-> more Econ-> people get jealous and wonder why their country isn't like ours-> stability drop as soon a people realise their tribe can't be like ours-> more Econ-> cycle repeats...
So we are now a less democratic Stone Age America now. That's cool although the above cycle only accounts for being able to feed the people we get and not taking in account the other issues such as stability drop and decentralization.
We're really going to want to find a way to deal with centralization at some point.
Remember thats what the Lowlanders originally thought about their Pioneering Spirit strategy to keep expanding.
Land of Opportunity needs to be paired with strong Martial and Economy scores, or it'd backfire.
Side note: People seem to think that the spiritual one will definitely be the one that lets them gain stability. They almost certainly have multiple synergistic values, and we may get one that isn't that useful to us.
Oh, certainly, but their most notable social values are known to be something that uses Mysticism to manage Stability loss, something thats a variant of Sharing Circle, and something about how to justify hostile natural phenomenon
I'm thinking we should do Study Forests as a Main at some point. It might lead to the development of honey farms, natural philosophy (!), and war bears.
Honey farms certainly is possible. Natural philosophy probably not, and bears...are very unlikely to domesticate well.
However, the forest also gives us options to develop further in herbalism, spices, and start cultivating fruits. So it'd be kickass when we start.
I propose we econ our way all the way up to econ 12 before starting the grand canal project.
Probably not possible. Economy has demonstrated to be much harder to raise as it goes up, so I'm not sure going past 6 is going to be feasible.
Just...make sure we take the long view on augmenting project progress instead of "lets slap more Economy down, it'd cover the losses surely".
Not too sure if we are talking about same kind of honor, the GoT kind is more chivalry; IE the subject lords have to obey the king and knights are to serve in the army without question. (Which isn't so in many instances, the lords/nobles are always the victor in their dispute with the king. Never have i heard a king successfully wipe out or suppress the noble class, but i have heard plenty of kings getting offed by nobles. Look at the British for quick reference.)
The nomad type of honor may infer to everyone having to pull their own weight for their survival. Which is necessary due to the unstable weather in the barren land. That usually ensures they respect achievements and disregards background or family. IE not dismissing people if they are not of blue blood or happen to be a woman.
We know a few things about the Nomads honor code:
-Warriors issuing challenges are a form of conflict resolution. Trial by combat transfers the loser's possessions wagered to the victor, defaulting to everything. This includes female children and slaves.
-Those who have killed a chief outside of an official duel are barred from gaining power over the tribe(basically distinguishes duels and murder).
-Blood feud requires those who have killed family to be killed in turn. It can be carried down generationally.
We could do something like this:
- [Main] Trade Mission: WC
- [Secondary] Expand Fishing
- [Secondary] Expand Pastures
Thoughts?
Seems tentatively effective, but given that the Dead Priests are getting into war...I'm not sure what, other than Fishing and Pastures, are going to be up for changes.