Probably our best bet is to just try to build temples in every province, so that instead of two competing centres of religious thought there's a gradient, and just make Sacred Forest bigger and prettier. Of course, that runs into religious authority problems.

Not feasible for a while I suspect, we'd need to develop coping technologies to handle multiple Great Temples first.
But we should be able to handle three for now, Sacred Forest -> Redshore(Holy Sea) -> Black River(Star Mirror)

Having the RB go from the west, through the hills is a bad ideas! The Highlander held out against the Xoh/Thunder Empire because of their fortifications! So we don't want to cross mountain passes into their territory!
Their fortifications are all facing east, against the Xohyssiri. In the west they had lesser forts due to fighting only the Hathatyn briefly.

Strategicallly, it's a flanking maneuver, they have one army, we have five(Red Banner, Lowland Vassal, Hathatyn Colony, Core x3). By hitting them from both sides we can swiftly disabuse them of the notion that this is a good idea at all.
@Academia Nut Where is my dragon research option??

@Da Boyz only if people get rid of the foundations the city + temples + etc. have been built on and the giant hill and all of the bricks filled with skulls

And the several meters thick strata of alluvial soil as people build on top of of subsidence.

And so from what I can tell the Stallions are building their own temples.

@Academia Nut will integrating the Stallions increase our centralization and hierarchy?

We know this, Integrating a province drops Centralization by 1, though it does raise Admin burdens.

One thing I'd actually like to see about doing in the not so near future is transitioning away from Marches to primarily utilizing professional mercenary armies to hold our borders. More flexibility, more professionalism, less capable of serving as fault lines for realm divide (they depend on the actual civ after all), better force projection, etc. It'll cost a fair amount of Wealth, but we have quite a bit of Wealth generation when trade picks back up and we only have one Merc Company right now considering the HH became a March.

Besides, the idea of transitioning from vassal border lords to self-contained professional armies that answer directly to the central state would definitely be a step towards a more advanced military and has a certain narrative appeal. Normally I'd be a bit skeptical of this, but Symphony, Justice, and Honorable Death as cultural values all help ensure the loyalty of these armies.

The risks however is that if Wealth production drops for any reason, then these armies are quite liable to go rogue a hell of a lot faster than Marches.
With the double-main roads this turn solving our primary divergence admin problem, we're in a good position to do the expansion.
Explicitly wrong.
If you want, but right now if you are not specifying you will strengthen the main arterial trails above all, increasing contact for all the outlying sections. Focusing entirely on the north may in fact increase drift with the south, and the far more able to go independent Hatriver and Hatvalley.
Our roads are so fucked up that even a Double Main Trails is mainly just improving the core highways. We hadn't even STARTED on the provinces. It sounds much more like we need another 2 more double mains in fact(core, North, South, maybe East).

Yeah we were Pre-Ymaryn and we were inviting in everyone who wanted to join us peacefully, Crows Tribe was one of those who just ignored us and raided anyway. To absorb Crows Tribe we ended up giving them all the warrior jobs, which gave them the best women, food and eventually social positions.
It was peaceful but they took over us because of the Daughter and she did it like that purposefully via her son.

After all, Crow is the troublemaking, demon outsider who taught us a lesson and made us who we were today.
 
So guys what do you say to just two more provinces one in the far eastern red hills the other in south of the cataracts one to connect our lowland vassal the other to make a dam that would make the bad lands fertile then we stop cmon guys just two more then we will stop for awhile.
There are several appropriate gifs I know of to respond to this.

I'm spoiled for choice.

Personally I think expanding is a Terrible Idea. I'd like the palace next before we try. Get our house in order, because I don't think it is.
 
So guys what do you say to just two more provinces one in the far eastern red hills the other in south of the cataracts one to connect our lowland vassal the other to make a dam that would make the bad lands fertile then we stop cmon guys just two more then we will stop for awhile.
We have until the weather improves before we need to expand. We're already over stretched from our current holdings. More roads increases the admin load too, as more people can visit the king. We need the Palace before we can do any more growing. And we're also on a timer with the ST needing to be integrated, which will also add additional admin load.
 
Has anyone put together the Nega!SV collection of omakies together in a list together yet?
There's a link on the front page that Academia Nut is supposed to be maintaining, but it's incomplete. (Also some of them link to the wrong page.) What you can do is use the search function, set it to "search in this thread" and enter negaverse in the search box. Unfortunately, because of the way quote boxes and spoiler boxes work, you can't search for only those long enough to be actual omakes rather than general posts.
 
On that note, we should strongly consider making our free secondary something that will gain us Econ.

If we win the war with the Highlanders immediately, and have 8+ econ and 6+ Art, [main] Palace x2 + Mega Support will probably complete the palace instantly, if with less fine control than we'd care for.


Edit: Whoops. 5-7, not 4-6. Important distinction, that. Well, maybe we'll have a lucky set of mid-turn options.
 
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@Andres110 actually looking back your argument can be summed up as thus(and correct me if I'm wrong):

You want to found a mercenary company to bleed off martial so we can integrate the Stallions without pushing our martial to high, but don't want to actually pay for a second company since that would stall our wealth gain, and paying a company out of our main budget would add their martial to ours, defeating the purpose. So you want to deliberately suicide the Red Banner to the point where they disband, and we form another company in their place, thus neatly avoiding the whole pay issue. While also ignoring the massive hits to LL and the high likelihood that it starts revolts with our other vassals this sort of action provokes.

Did I miss anything?
We'd probably also take a prestige hit for apparently being wusses, getting our mercs killed.

Their fortifications are all facing east, against the Xohyssiri. In the west they had lesser forts due to fighting only the Hathatyn briefly.

Strategicallly, it's a flanking maneuver, they have one army, we have five(Red Banner, Lowland Vassal, Hathatyn Colony, Core x3). By hitting them from both sides we can swiftly disabuse them of the notion that this is a good idea at all.
Yeah okay, you've convinced me. I don't think the vote will turn around at this point, but I'll change mine.

[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Expand Forests
[X] [Policy] Offensive

[X] [RB] West, through the hills

[X] [Wonder] Library
-[X] [Wonder] Valleyhome
 
On that note, we should strongly consider making our free secondary something that will gain us Econ.

If we win the war with the Highlanders immediately, and have 8+ econ and 6+ Art, [main] Palace x2 + Mega Support will complete the palace instantly, if with less fine control than we'd care for.
I think we might want to take another turn to build the palace, possibly pairing it with More Trails, if only because the optics of the rich southerners making all of the provinces work to build the king a fancy palace is appalling.
 
@Andres110 actually looking back your argument can be summed up as thus(and correct me if I'm wrong):

You want to found a mercenary company to bleed off martial so we can integrate the Stallions without pushing our martial to high, but don't want to actually pay for a second company since that would stall our wealth gain, and paying a company out of our main budget would add their martial to ours, defeating the purpose. So you want to deliberately suicide the Red Banner to the point where they disband, and we form another company in their place, thus neatly avoiding the whole pay issue. While also ignoring the massive hits to LL and the high likelihood that it starts revolts with our other vassals this sort of action provokes.

Did I miss anything?
You got most of it, bar that last sentence, which I addressed. Since this is a defensive war, the fluff would not be "let's send the Red Banner out to die", it would be "let's send the Red Banner out to kill the people attacking us". The relevant values to deploying the Red Banner would thus, because of the IC fluff, be Honourable Death and Divine Stewards, even though the OOC reason would be to free up Martial.
 
You got most of it, bar that last sentence, which I addressed. Since this is a defensive war, the fluff would not be "let's send the Red Banner out to die", it would be "let's send the Red Banner out to kill the people attacking us". The relevant values to deploying the Red Banner would thus, because of the IC fluff, be Honourable Death and Divine Stewards, even though the OOC reason would be to free up Martial.
Actually, I'm of the opinion I'm not wrong on that last part. You gotta admit that your idea is almost cartoon villain level of half-baked with how it interacts with our values.
 
I would like that, but do we have enough resources to do that?
7 econ and 4 art. 5ish econ by next turn.

That is enough to start it, set the provinces to megasupport and have them handle the resources and building most of it.

Basically, it's feasible.

Depends a bit on how the war goes, but our x2 main means we can probably stand off the HK.
 
OK, added poppies to the action efficiency chart, and fixed forest LTE.
Paths of Civilization Stat Values and Action Efficiencies

As you might expect, Main Plant Poppies is REALLY efficient, producing Wealth at 0.625 actions per point instead of 1 (like our previous best, Secondary Vineyard.)

In spite of that, I'm not dropping the value on wealth to 0.625. There's an argument for it, but I want to hold off till we take Plant Poppies once or twice and find our how sustainable the action is.

Purely narratively, I want to plant poppies soon. I've been pushing for getting opium as a pain killer since we got the Book of Life from the Xoh. And that was a REALLY long time ago.

This is a huge deal for our medical industry. It does NOT TAKE PRECEDENCE OVER OUR CURRENT INFRASTRUCTURE NEEDS. But it's high priority for me otherwise.
 
You know, if it comes down to a choice between keeping the north or consolidating the lowlands ... maybe an amicable parting from the north would be a better choice. Not a great choice, but something to keep in mind.
 
One thing I'd actually like to see about doing in the not so near future is transitioning away from Marches to primarily utilizing professional mercenary armies to hold our borders. More flexibility, more professionalism, less capable of serving as fault lines for realm divide (they depend on the actual civ after all), better force projection, etc. It'll cost a fair amount of Wealth, but we have quite a bit of Wealth generation when trade picks back up and we only have one Merc Company right now considering the HH became a March.
The problem with Mercenaries is that while they are more flexible in where they are deployed as compared to Marches, they are less flexible in what they can actually do. Marches spend a good amount of their time fighting, but they also spend time developing infrastructure and the like. Plus, Marches get two main actions a turn, but mercenaries don't.
 
7 econ and 4 art. 5ish econ by next turn.

That is enough to start it, set the provinces to megasupport and have them handle the resources and building most of it.

Basically, it's feasible.

Depends a bit on how the war goes, but our x2 main means we can probably stand off the HK.

Aren't we on a time limit with the ST? Something about in the next three turns...
 
[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Expand Forests
[X] [Policy] Offensive

[X] [Wonder] Library
-[X] [Wonder] Valleyhome

[X] [RB] East, go through the lowlands into the hills

I'm hopping on this wild ride. Caw caw and all that.
 
[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Expand Forests
[X] [Policy] Offensive

[X] [RB] Rest, restores strength

[X] [Wonder] Library
-[X] [Wonder] Valleyhome
 
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