Well if there are any game devs in the house I would surely love to talk with you.
SV makes an open-source game would be cool. I was thinking of making a grand strategy game a side project recently, and this would align nicely.

It would be low-effort to get started and see if there is dev interest or something along those lines. Create a thread/GitHub repository, something along those lines.
 
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If my monte-carlo sims weren't enough of a hint, I'm game to help. Don't have the time to actually make a large project like that would want to be, but I could do a little.

How about you start by giving us a big list of Social/Honor/Spiritual values and we can work from there?
:p
 
The other reason being the Art heavy Proclaim Glory as the only valid stability restorer available to the provinces if we end up at 2 Stability.
Well, at least there's a chance of extra Prestige, creeping closer to a higher subordinate cap.

Mostly I voted for the secondary war mission because I considered supporting the Stallions to be more important for the long-term. If we take an extra turn to finish the megaproject, that's a shame, but very survivable. If the vote swung toward main megaproject + secondary war + policy switch, I probably would have been OK with that, but I'm pretty happy with the way it is.
 
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One of the big things I would emphasize is that there's not enough actions in a turn to do everything, and thus you need to delegate to the AI, which might be less competent than a human player but at least things are happening instead of everything grinding to a halt because the king doesn't have enough hours in a day.
Somehow i feel like this might be directed at our playing style :V
We need to expand for Econ Slots, but expanding will make it worse since the new areas will not have trails nor will they have a reliable source of Econ. The last province we got changed our action spread instead of giving provinces a new action. There's also the upcoming province reshuffle removing some of our provincial actions.
I'll note that the south of cataracts settlement would be one of the closest provinces to Valleyhome, since we got that direction of expansion cut off a long time ago; that, plus the time sensitive nature of gaining it and the fact that it would help give us the best dam placement location (imo), means its the only one i'd want to take.
 
Well, at least there's a chance of extra Prestige, creeping closer to a higher subordinate cap.

Mostly I voted for the secondary war mission because I considered supporting the Stallions to be more important for the long-term. If we take an extra turn to finish the megaproject, that's a shame, but very survivable. If the vote swung toward main megaproject + secondary war + policy switch, I probably would have been OK with that, but I'm pretty happy with the way it is.
Survivable yes, but it means less time to pursue either expansion or integration.
 
Survivable yes, but it means less time to pursue either expansion or integration.
Actually, supporting the Stallions probably bought us a fair chunk of time in which to organise integration (or otherwise deal with the divergence).

As I said, I would have been largely OK with swapping project progress for a policy switch. I would have been uncomfortable with dropping the war mission, though.

I'll note that the south of cataracts settlement would be one of the closest provinces to Valleyhome, since we got that direction of expansion cut off a long time ago; that, plus the time sensitive nature of gaining it and the fact that it would help give us the best dam placement location (imo), means its the only one i'd want to take.
Fair enough, but didn't AN say that our options were Upper Valleyhome, Lower Valleyhome, or the Badlands?

I kind of want to settle Redhills, because we can be sure that a survey action there will turn up a mining opportunity -> lower Cent (by 2?) -> trails.
 
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Actually, supporting the Stallions probably bought us a fair chunk of time in which to organise integration (or otherwise deal with the divergence).

As I said, I would have been largely OK with swapping project progress for a policy switch. I would have been uncomfortable with dropping the war mission, though.


Fair enough, but didn't AN say that our options were Upper Valleyhome, Lower Valleyhome, or the Badlands?

I kind of want to settle Redhills, because we can be sure that a survey action there will turn up a mining opportunity -> lower Cent (by 2?) -> trails.
The cataracts settlement to my knowledge is where the badlands dam location will go.
 
Actually, supporting the Stallions probably bought us a fair chunk of time in which to organise integration (or otherwise deal with the divergence).

As I said, I would have been largely OK with swapping project progress for a policy switch. I would have been uncomfortable with dropping the war mission, though.
That is trying to have your cake and eat it. The vote had been a clear lead for balance before AN's comment. It would had been balance or war mission.
 
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One of the big things I would emphasize is that there's not enough actions in a turn to do everything, and thus you need to delegate to the AI, which might be less competent than a human player but at least things are happening instead of everything grinding to a halt because the king doesn't have enough hours in a day.
This is one of the things I love about Stellaris. Most 4X games suffer from a midgame dillema: do I spend forever on each turn to maintain my early game efficiency, or do I delegate to the inefficient AI? I hate tedium vs. inefficiency tradeoffs, because neither choice feels good. Stellaris fixes this by MAKING you delegate most of your mid-lategame empire unless you invest a lot of resources into being able to manually manage more. At that point, it's no longer the binary trade; there are big mechanical advantages on both sides.
 
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