Lure option is a bad idea.

If you aren't as good at mobile warfare as them you deal with nomads by forcing them into a war of attrition i.e. siege warfare.

We have more numbers.
 
True, we could likely make an arrangement with the Spirit Talkers. Give us a hand with these guys and we'll give them a hand with the DPs.

Plus teach them light-years worth of improvement in farming, and in exchange get a advice on how best to spiritually capitalize on our legendary new sacred forest wonder.



Problem is that our economy is in the shit. We can't afford to fort up as much as I like.



The Spirit Talkers are a bunch of fraud and conman who convinced everyone that they caused the weather calamity.

Even if their ability to invoke the weather is true, they caused massive collateral damage.

So stay the course now and pair it with an expand forest option next turn.

It's entirely possible they're a even if they're not actually responsible. Unless you want to restrict us to solely dealing with atheists, they're not really special. That's be pretty hypocritical considering that our own people decided that our generosity ended the drought and incorporated that into the culture.
 
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I'm thinking about whether we should do massed carts. It's not great defensively but it'll be great on the offense. The nomads are raiders and countering such a large, mobile force is something they'd never have had to do before, which would be enough to catch them off-guard. Such a large force will also allow us to hit their people instead of just getting swarmed and is our ONLY chance of killing their leader and doing enough damage to end the war. Finally, such a tactic would require close cooperation with everyone else, which we have bonuses towards thanks to our values.
 
Choose an area of advancement...
[] Social
[] Spiritual
[] Martial
This entire set is fairly obvious, develop a social, spiritual, or martial value. The only issue; We already have 3/3 Social values. This might improve one, but like with our core social value of caretaker, having a value in the category naturally ties into developing more. I suggest either Spiritual or Martial, with a heavy preference in martial.

Pick one free commemoration (no additional action or cost)
[] Establish Annual Festival (Most likely raise Stability, Raise art/mysticism maybe? Potentially develop artistic techs or spiritual/social value)
[] Expand Current Holy Site (Raise mysticism strongly, maybe raise stability/writing tech. Inclined towards spiritual value)
[] New Holy Site (Raise mysticism strongly, potentially develop non-parallel spiritual focus to Harmony. Strongly inclined to develop a spiritual value)

Strategic Response...
[] Lure the nomads deeper into People controlled territory and launch a massive ambush (Hard to do, they're unlikely to commit to it. Low odds of baiting the trap, massively good odds of serious damage being dealt if it succeeds)
[] Wait for more war carts to be constructed and mass them for use against the nomads (Delay and attempt to counter-combat them using their own methods. Risky, but if we end up getting to run them down, we could do serious damage)
[] Deliberately expose trade caravans and settlements as bait for ambushes (Bait like this is really tempting to nomads. We could almost definitely assume they'd go for it, but there's risks associated with it, especially since we don't have all the carts yet)
[] Continue with current methods (Even odds, moderated between risk and reward)
[] Increase fortification around endangered settlements (Warning: Costs Econ at Econ 0) (Especially risky, considering we'd be eating stability. If done with festival, avoids a permanent stability hit)
[] Evacuate endangered settlements into the People's territory (Warning: Abandonment of associated territory has a chance of triggering Shapers malus) (Obvious enough)

Diplomatic Response...
[] Send a diplomatic expedition Into the Wild in the hopes of finding someone who can help (Toss the dice, maybe good, maybe bad, most likely nothing)
[] Send a diplomatic expedition to the Spirit Talkers to attempt to trade for assistance (We have no idea how amenable they'd even be. Even more of a wild card than Wild Lands)
[] Stay home for the time being (Don't try to push around here, don't risk a faux pas that gets us fighting on another front, or nets us a serious diplomatic hit with someone)


[X] Martial
[X] Establish Annual Festival
[X] Increase fortification around endangered settlements (Warning: Costs Econ at Econ 0)
[X] Send a diplomatic expedition Into the Wild in the hopes of finding someone who can help

Combo out festival/fortification to make PS only hit us for centralization (at least the first time) (hopefully), we don't really trust asking the ST for help considering how they act. Get a martial value developed so we can actually start to match up a little better against them.
 
I'm thinking about whether we should do massed carts. It's not great defensively but it'll be great on the offense. The nomads are raiders and countering such a large, mobile force is something they'd never have had to do before, which would be enough to catch them off-guard. Such a large force will also allow us to hit their people instead of just getting swarmed and is our ONLY chance of killing their leader and doing enough damage to end the war. Finally, such a tactic would require close cooperation with everyone else, which we have bonuses towards thanks to our values.

They are using Fabian Strategy, they will NOT make a full frontal attack.
 
Plus teach them light-years worth of improvement in farming, and in exchange get a advice on how best to spiritually capitalize on our legendary new sacred forest wonder.





So stay the course now and pair it with an expand forest option next turn.

It's entirely possible they're a even if they're not actually responsible. Unless you want to restrict us to solely dealing with atheists, they're not really special. That's be pretty hypocritical considering that our own people decided that our generosity ended the drought.
If we give them farming technology we're empowering a future neighbor and thus future enemy - people who've already shown that they lack honor and are willing to parasitize off of others. Let's not feed into that.
 
They are using Fabian Strategy, they will NOT make a full frontal attack.

Unless they have no choice anyway. He's gotten them so hyped up now that if we put them in a position where they can't just raid us and have to attack a strong point, he'll lose face among his subordinates if he just stops the moment it became a little challenging.
 
[X] Social
[X] Establish Annual Festival
[X] Wait for more war carts to be constructed and mass them for use against the nomads
[X] Send a diplomatic expedition into the Wild in the hopes of finding someone who can help
 
[X] Martial
This comes from discipline. Disciplined soldiers are frightening.

[X] Establish Annual Festival
This is something to celebrated by everyone, as much as I want to expand the Place to Spirits.

[X] Increase fortification around endangered settlements (Warning: Costs Econ at Econ 0)
I think it's best to just eat the econ cost here. Walls give us a huge advantage.

[X] Send a diplomatic expedition to the Spirit Talkers to attempt to trade for assistance
This makes us potentially friendly with the spirit talkers, but I do not feel very strongly about it.

We cannot, fucking, trick a military genius into fighting on ground he knows he's at a disadvantage on.

Full, Stop.
To be fair we roll for stuff so it is possible. I just suspect the odds are well under 10%. Maybe 1%
 
They are using Fabian Strategy, they will NOT make a full frontal attack.
They might not make a full frontal attack, but that doesn't mean we can't. Our goal is not the enemy's military, but their civilian support structure. Our military will either hit that support structure and do massive damage or it'll force the nomads into a pitched battle.
 
[X] Martial
[X] Establish Annual Festival
[X] Evacuate endangered settlements into the People's territory
[X] Send a diplomatic expedition Into the Wild in the hopes of finding someone who can help

The festival will cancel out any strife we get if the malus gets triggered. If we take away any targets, he'll be forced to either stop the war or move further in our territory.

Developing a more disciplined military seems very good as our social traits don't need any serious fixes.

The diplo mission most likely won't net anything, but it doesn't hurt to try. I'd rather not teach the ST how to farm properly and risk making a future enemy stronger.

Edit: Pulling in more settlements might boost our centralization as well.
 
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They might not make a full frontal attack, but that doesn't mean we can't. Our goal is not the enemy's military, but their civilian support structure. Our military will either hit that support structure and do massive damage or it'll force the nomads into a pitched battle.

Answer me, do we KNOW where his civilian support structure is? If not them won do you expect us attacking his civilian structure?
 
[X] Martial
[X] Establish Annual Festival
[X] Increase fortification around endangered settlements (Warning: Costs Econ at Econ 0)
[X] Send a diplomatic expedition Into the Wild in the hopes of finding someone who can help
 
[X] Martial
[X] Establish Annual Festival
[X] Increase fortifications around endangered settlements
[X] Send a diplomatic expedition to the Spirit Talkers to attempt to trade for assistance
 
Answer me, do we KNOW where his civilian support structure is? If not them won do you expect us attacking his civilian structure?
I personally don't know where their civilians are. It shouldn't be too difficult for our people to find out via a combination of scouting and torture, though. As for your other question, I expect Eye for an Eye to be satisfied and to prevent the enemy from attacking for at least a generation.
 
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[X] Martial
[X] Establish Annual Festival

[X] Increase fortification around endangered settlements

[X] Stay home for the time being

[X] Establish Annual Festival
 
That's why we need this Fabian strategy - Wikipedia

The Fabian strategy is a military strategy where pitched battles and frontal assaults are avoided in favor of wearing down an opponent through a war of attrition and indirection. While avoiding decisive battles, the side employing this strategy harasses its enemy through skirmishes to cause attrition, disrupt supply and affect morale. Employment of this strategy implies that the side adopting this strategy believes time is on its side, but it may also be adopted when no feasible alternative strategy can be devised.

This works against an equivalent opponent. It doesn't work against a dramatically faster opponent with dramatically less vulnerable logistics. He's the one avoiding pitched battles, because he doesn't need them. He's just raiding to enrich himself and exhaust us rather than to destroy armies outright or seize and hold territory.



If we give them farming technology we're empowering a future neighbor and thus future enemy - people who've already shown that they lack honor and are willing to parasitize off of others. Let's not feed into that.

It sounds as if people have been voluntarily paying them for spiritual guidance for ages, and they have certainly been fighting a perpetual war they didn't need to against outright Chaos cultists for what seems to be pretty much the good of everybody. They may be pious to the point of delusion, but they appear to be sincere about it and their distaste for the lowlanders suggests that they share a lot of values that make us consider attacking the lowlanders ourselves.
 
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@Academia Nut

What our military adviser says about our enemy structure, especifically if we know where his civilians stays when they are raiding. Another question to our Economy Adviser, do we know whon much will cost us to take the evacuate the endangered territories into our territory?
 
[X] Martial
[X] Establish Annual Festival
[X] Increase fortifications around endangered settlements
[X] Send a diplomatic expedition to the Spirit Talkers to attempt to trade for assistance
 
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