Difficult, since we picked an agricultural god for main. It'd be hard to convey how they are relevant because while Crow touches upon some of their beliefs(likely in the form of the battlecrow, the crows feasting after a battle is iconic), most of our belief system is completely alien to their cultural sphere.

The tending of trees and care of the land The secrets of the world? The sun shines, the storm thunders, the grass grows and the crows feast upon the dead. That's their experience.

The "the grass grows" sort of is within the domain of our goddess though. Grass being better than usual has been the cause of most friendly hordes so far if I remember correctly. I agree with you that it wont be easy, but our choice of goddess isnt the worst fit.
Crow is actually worse I think, he has the problem that he is such an abstract dude that he will probably transform into some generic god of war and trickery within generations. All that stuff about teaching and curiousity doesnt fit at all with nomads and even within the people only shamans liked him before the temple (hopefully) changed things.
 
Well it's simple enough it can't really go majorly wrong unless we have a Waaagh again. I don't agree on the full stability party, because I don't think it is necessary.

Depending on how our traits are going to change next update I think we will need to re-evaluate how we use our available stability options. My hope is that we can free up a secondary or two to do some house keeping or other actions that we have neglected.

The next two turns though are something I can support.
I'm sorry, but the Full Stability Party is an integral part of the plan. Removing it ruins the entire thing.

More seriously, the point of it is that AN said that it would be a strong blow against corruption. (At least I think he did ...)
 
I'm sorry, but the Full Stability Party is an integral part of the plan. Removing it ruins the entire thing.

More seriously, the point of it is that AN said that it would be a strong blow against corruption. (At least I think he did ...)
if it's integral in the sense that it's supposed to bump us up to 3 Stability and then we stay there for the entirety of the rest of the plan, I don't think that is going to work. It may work but I don't put a lot of personal stock in it.

Better to do something like an enforce next turn, then when we have a moment as the palace nears completion (us having shifted it to the provinces by then) we pop a Main PG and Main RO. Not too sure though.
 
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if it's integral in the sense that it's supposed to bump us up to 3 Stability and then we stay there for the entirety of the rest of the plan, I don't think that is going to work. It may work but I don't put a lot of personal stock in it.

Better to do something like an enforce next turn, then when we have a moment as the palace nears completion (us having shifted it to the provinces by then) we pop a Main PG and Main RO. Not too sure though.
The important part was the second part of my post. It's mostly supposed to greatly reduce corruption. The fact that it has a decent chance to get us to 3 Stability is just a very nice bonus.
 
[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
Best of the Best synergy. Though I'm also partial to glassworks as it allows our new dyes to be stored safely.

@Academia Nut On that note, the stats page still shows Honour of Elites.

[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)

Don't want another Martial + Low Stability Malus. We either need to raise our caps so we can sit at high econ safely or we need to dump martial.

Stability wise, I'd like to sit at 1 or 2 to make it more likely we can be in a good position to activate Cosmopolitan Acceptance at a higher power.

[X] [Value] Hathatyn


Hathatyn might have a Pioneering Spirit analogue. Though they've been doing the collection of city states thing recently, so they might not have it. On the upside, if they end up getting destroyed, we can switch to a different one. It's what happened to the Spirit Talkers.

There's still value in not switching though, since it's free Wealth. The downside being that trade policy may make us overreach in too many trade goods at once.
 
The important part was the second part of my post. It's mostly supposed to greatly reduce corruption. The fact that it has a decent chance to get us to 3 Stability is just a very nice bonus.
Okay that's fair. If Rulwyna is a Hero in Admin and Martial I will consider going for your plan, because we really need a hero to pull off a Main PG + Sec RO + Sec Enforce right. Bring the Hammer of God down on them by someone who can use it well.

I am not sure though because there might be other priorities. I don't think we will be in any wars since this update seems to be saying the Hatters are wrapped up so we'll see if there is anything pressing I guess.
 
[X] [Prog] Build Glassworks (-1 Econ, +2 Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn
 
Okay that's fair. If Rulwyna is a Hero in Admin and Martial I will consider going for your plan, because we really need a hero to pull off a Main PG + Sec RO + Sec Enforce right. Bring the Hammer of God down on them by someone who can use it well.

I am not sure though because there might be other priorities. I don't think we will be in any wars since this update seems to be saying the Hatters are wrapped up so we'll see if there is anything pressing I guess.

I'd rather Main RO because it is the part which cracks down on corruption, narratively, and so is more valuable than telling people how cool is the king (queen); and mechanically, the reroll is sweet.
 
Main PG is mostly because otherwise it doesn't give Stability. If that's not important, then it can be secondary too.
 
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Main PG is mostly because otherwise it doesn't give Stability. If that's not important, than it can be secondary too.
Yeah a better configuration in my mind which is also resource cheaper is Main RO + Sec PG + Sec Enforce. Slightly less chance of 3 Stability but probably more impactful on digging out corruption, though one thing to remember is that proclaiming glory can easily translate to "Hey look at all these conspirators I caught because I am awesome!". Which sounds skeevy as fuck to us modern folks but a version of how Main PG + Sec RO + Enforce could work out well to crush corruption.
 
An admin Hero might be a good time to stress Centralization as well. If they get overworked, they will figure out ways to delegate work. Like a judiciary with multiple instances until it reaches the king as the highest appeals court. Or an Reform Laws action that decreases Centralization at the cost of Legitimacy or something.
 
[X] [Prog] Build Glassworks (-1 Econ, +2 Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn
 
Building the glassworks would further reinforce in the People's eyes the idea that the accident was due to 'insufficient safety standards' rather than 'the gods were displeased'. Same as how it was in the Grand Temple.
Should rains come and a hill collapse, is it the way of the People to say that we should not have built upon that hill, that the gods demand we abandon it, or that anyone swept away was a bad person? No, when the gods inflict such things upon us, it is their telling us 'Your work was incomplete, you must do better next time if you wish to farm here'.
 
*grabs the nearest bottle of strong drink*

*empties it in one gulp*

Tax Crisis: Heh, that shook 'em up, now they'll learn to be careful.
Law Reform: Hold by wine and watch this vote.
EDIT: No, really, imagine thread trying to inevitably introduce modern moral senisibilities on law into the country which has literally no judicial system.

And no chance of 4.

Hopefully that won't matter and we'll get lucky on refugees, but the [Main] Proclaim Glory plan can get four stability at once if we're lucky.

But narratively RO + EJ are purging corruption, while PG is convincing people that king is legitimate and praising him (her). Seeing as plan FULL STABILITY is all about purging corruption, RO or EJ are way better as Mains, and EJ main would set our Centralisation quite high.
 
[X] [Prog] Build Glassworks (-1 Econ, +2 Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn

Good point about the possible Pioneering Spirit (or evolved version). I'm switching to that.
Edit: and the other possibilities also seem very compatible, and we got confirmation that Centre of Trade only upgrades dominance from +0.5 to +1.
 
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Tax Crisis: Heh, that shook 'em up, now they'll learn to be careful.
Law Reform: Hold by wine and watch this vote.
The last part to those two things quoted is:

*scream in terror*

Because holy shit no I do not want!

The Law is the Law is the Law is the Law is the Law...

*shudders*

*grabs another bottle*

*proceeds to continuing drowning abject terror in strong drink*
 
The last part to those two things quoted is:

*scream in terror*

Because holy shit no I do not want!

The Law is the Law is the Law is the Law is the Law...

*shudders*

*grabs another bottle*

*proceeds to continuing drowning abject terror in strong drink*

What I meant id that the lawes concerning jurisdiction are adjusted so not everything is constantly carried to the King. And the Action itself would be like Restore Order. Fire and forget.
 
What I meant id that the lawes concerning jurisdiction are adjusted so not everything is constantly carried to the King. And the Action itself would be like Restore Order. Fire and forget.
AHAHAAAahahaahahahahahahahahahaha

*screams in raw panic*

NOPE!

Bad touch! Bad touch!

That kinda thing is very much not fire and forget. How do you keep the lower "Law Chiefs" (judges) from abusing their power? Do you apply it only in Valleyhome? Spread it out? You are bascially doling out pieces of the absolute power of the king to pass judgement. What if one of the Judges wants judge the king? What kinda chaos would that spark? Kinda unlike I'll grant but if you twist your head enough and look at it sideways it is something that could happen if a judge had enough political power.



*deep breath*

Now that my panic attack is over, I will state that my policy for admin things like Reforming Laws is approach with utmost caution. Take it slow.

Basically my issue is with the adjusting jurisdiction thing. That has "mess" written all over it.

The action of Reform Laws that we got from it though would probably be fine.
 
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[X] [Prog] Build Glassworks (-1 Econ, +2Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn

Apparently the people we are beating up have good compatible traits. CoT is good but I'm a bit sick of war now. Maybe in a few turns.
 
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