We weren't even hurt that badly... like at all really
The whole thing tore up a lot of salt on the thread, and the only reason we weren't harmed badly was because most of the requirements were met to complete the tax reform. One of the requirements was substituted by a Mega-Project which almost certainly helped in mitigating our failure.
 
Crow has granted me infinite salt power, you just caused an Ocean of Salt to be made!
Mwhaha!
(Also leave my penguins alone! Their beautiful :( )
Oh look I have a beach now. Cool!

Sets up lounge chair and a good book.

Spray bottle in hand to spritz the penguins if they come out of the Ocean.


LAWS I LOVE LAWS GIVE ME MORE LAWS!!!
*pulls out ominously reinforced container*

Hey Malevolo. Know what's in this?

It's gunpowder! *throws*

Go fetch!
 
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The whole thing tore up a lot of salt on the thread, and the only reason we weren't harmed badly was because most of the requirements were met to complete the tax reform. One of the requirements was substituted by a Mega-Project which almost certainly helped in mitigating our failure.
The only reason you state... Well ofcourse, we as a thread were aiming for that, to minimize any punishment for failure and it succeeded beyond what we predicted, we were SO close to completion and it would have been beautiful but ohwell. (Well some of the thread tried to jump ship and make us get the Stallion King)
 
The only reason you state... Well ofcourse, we as a thread were aiming for that, to minimize any punishment for failure and it succeeded beyond what we predicted, we were SO close to completion and it would have been beautiful but ohwell. (Well some of the thread tried to jump ship and make us get the Stallion King)
We were never close. The only way we could have succeeded was if the players were very solidly convinced that constantly extending the time available for completion was the correct choice. And the players would have needed to take that choice by the time the second time it showed up, or was it the first?
 
We were never close. The only way we could have succeeded was if the players were very solidly convinced that constantly extending the time available for completion was the correct choice. And the players would have needed to take that choice by the time the second time it showed up, or was it the first?
All of them.
 
Yay! Vindicated!

Vote for Art Patronage! That way our provinces will get Glasswork next turn!

Why get one thing when we can get both?
 
We were never close. The only way we could have succeeded was if the players were very solidly convinced that constantly extending the time available for completion was the correct choice. And the players would have needed to take that choice by the time the second time it showed up, or was it the first?
All we needed was the literacy, so we were pretty close, admittedly that's a big requirement, but we were close, maybe not to the literacy requirement but the others we did complete.
Adhoc vote count started by Ghostdevil on Jun 17, 2017 at 4:24 PM, finished with 444 posts and 95 votes.
 
[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn
 
All we needed was the literacy, so we were pretty close, admittedly that's a big requirement, but we were close, maybe not to the literacy requirement but the others we did complete.

With the completion of the temple, I would say that we are training a lot more shamans than we used to, probably enough to reach the literacy requirement.

The library being built makes literacy more important than ever for shamans too.
 
With the completion of the temple, I would say that we are training a lot more shamans than we used to, probably enough to reach the literacy requirement.

The library being built makes literacy more important than ever for shamans too.

Them we will need to build librairies in all cities, together with currency our maths will go up, winch will open the path to the true tax reform by quota (harvest of primal resources and labor to the state) and scaling of labor (work of third kind, ie, services and manufacture).
 
[X] [Prog] Build Glassworks (-1 Econ, +2Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn
 
[X] [Prog] Build Glassworks (-1 Econ, +2Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn

Decided on value
 
[X] [Prog] Build Glassworks (-1 Econ, +2 Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] Hathatyn
 
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