Wait.
Pioneering Spirit boosts Econ and hits Cent in response to a hit to Stab.
Enforce Justice boosts Stab at the cost of increasing Cent.
This...this sounds useful?
 
As a general FYI we do know that going negative stability when we have white base Martial and red bonus Martial has a very strong chance if not a certainty to trigger We Have Reserves malus, which in it's old form caused the HK Village Fiasco. So doing the -1 Stab option is kinda risky. I think we were at gold base and red bonus when the Fiasco happened.
Actually, we know that it is a general overflowing martial + negative stability malus from 'War were declared?' especially given that the only con listed for We Have Reserves and Quality of its own is 'Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)'
 
Wait.
Pioneering Spirit boosts Econ and hits Cent in response to a hit to Stab.
Enforce Justice boosts Stab at the cost of increasing Cent.
This...this sounds useful?
Yeah.

Really useful. Makes us broken af in certain situations, especially with the probable evolved forms of Pioneering Spirit we could get.

Actually, we know that it is a general overflowing martial + negative stability malus from 'War were declared?' especially given that the only con listed for We Have Reserves and Quality of its own is 'Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)'
Oh really? Well that makes it even more important not to take a stab hit.


My personal reason to vote for the metAl workers would be like that

Get their trait -> culture grows closer to each other -> they grow to like us more -> become easier to assimilate
I like this reasoning, unfortunately I want to try for something like PS which would help alleviate one of our longer term issues.
 
Wait.
Pioneering Spirit boosts Econ and hits Cent in response to a hit to Stab.
Enforce Justice boosts Stab at the cost of increasing Cent.
This...this sounds useful?
It's not guaranteed to give us Pioneering Spirit though. :p
The traits we get from CA have always been interesting, on the other hand, so I don't really care what we get.
 
[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
[X] [Refugee] Encourage those close to come (-1 Stability, chance of further loss, +4-5 Econ, possible new True City)
[X] [Value] No
 
[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)

[X] [Value] Highlanders
[X] [Value] Hathatyn
[X] [Value] Thunder Speakers

I just really like mixing and matching our values, okay? Also I'd like to avoid a stab loss next turn.
 
As a general FYI we do know that going negative stability when we have white base Martial and red bonus Martial has a very strong chance if not a certainty to trigger We Have Reserves malus, which in it's old form caused the HK Village Fiasco. So doing the -1 Stab option is kinda risky. I think we were at gold base and red bonus when the Fiasco happened.

Yeah, that could be awkward, but if we manage to piss off the Xoh we would get the chance to disrupt them a bit we have been wanting for so long. The consequences of the fiasco also werent that bad and how we handled that probably did good things to the peoples morals. We gave the HK some nice weapons to help them in their war during it which was also nice.
In short I am not that scared of what will happen this time. With all the martial heroes running around it might just translate to an additional war mission to the Hats.
 
Yeah, that could be awkward, but if we manage to piss off the Xoh we would get the chance to disrupt them a bit we have been wanting for so long. The consequences of the fiasco also werent that bad and how we handled that probably did good things to the peoples morals. We gave the HK some nice weapons to help them in their war during it which was also nice.
In short I am not that scared of what will happen this time. With all the martial heroes running around it might just translate to an additional war mission to the Hats.
If you want to take the certainty of a fiasco to get a benefit out of it for the People, you know what I respect you for considering the situation and deciding not to be scared! :D
That whole business evolved our Justice trait actually so there is merit to triggering one.
 
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I like this reasoning, unfortunately I want to try for something like PS which would help alleviate one of our longer term issues.

Hey something just occured to me
has somebody considered whether this might be NiH vs HoE all over again?

I mean we know we lost NiH back then due being incompatible with HoE & HoE being nerrativly stronger at that time

And here we are trying to aquire an advanced version of PS that might be really at odds with LL and/or Symphony narrativly in the way that when you are unhappy you leave (PS), but at the same time you are supposed to stay loyal to your king/chief/country (LL) and be in harmony with you surrounding (Symphony), but if you are both why are you unhappy in the first place (event???, loss of one trait to justify leaving for better places??)
 
Hey something just occured to me
has somebody considered whether this might be NiH vs HoE all over again?

I mean we know we lost NiH back then due being incompatible with HoE & HoE being nerrativly stronger at that time

And here we are trying to aquire an advanced version of PS that might be really at odds with LL and/or Symphony narrativly in the way that when you are unhappy you leave (PS), but at the same time you are supposed to stay loyal to your king/chief/country (LL) and be in harmony with you surrounding (Symphony), but if you are both why are you unhappy in the first place (event???, loss of one trait to justify leaving for better places??)
Nah I doubt that very much.

Remember that PS was a instrumental ingredient in evolving Love Thy Neighbor into Land of Opportunity. Also a Pioneering Spirit like reasoning was instrumental in the reasoning behind our Settlers vote back in the very beginning of the quest. We would have rather moved then fought the farmers of the lower valley.

Also remember that it was kind of an exceptional circumstance and time which caused the switch of NiH vs HoE.
 
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Hey something just occured to me
has somebody considered whether this might be NiH vs HoE all over again?

I mean we know we lost NiH back then due being incompatible with HoE & HoE being nerrativly stronger at that time

And here we are trying to aquire an advanced version of PS that might be really at odds with LL and/or Symphony narrativly in the way that when you are unhappy you leave (PS), but at the same time you are supposed to stay loyal to your king/chief/country (LL) and be in harmony with you surrounding (Symphony), but if you are both why are you unhappy in the first place (event???, loss of one trait to justify leaving for better places??)

Lord's Loyalty does not apply to individual Ymaryn, it's a trait of and for periphery states. In fact people are actively moving to greener pastures in the Western Wall right now so PS should be eminently compatible.
 
Lord's Loyalty does not apply to individual Ymaryn, it's a trait of and for periphery states. In fact people are actively moving to greener pastures in the Western Wall right now so PS should be eminently compatible.
This too @sidestory
Also remember that one aspect of Harmony could be not conflicting with someone and instead moving away from the conflict.
 
Changing my vote.

[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)

I'm hoping that a) provinces will build the glassworks for us if we do this, and b) maybe this action that we've never tried before will give unexpected benefits. More prestige is great too.

[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)

No change here. We need stability waaay more than we need Econ.

[X] [Value] Hathatyn

We might not have the chance to absorb values from the Hath for much longer. And Pioneering Spirit, if we can get it, would be a fantastic combo with CA. Taking in refugees? Here, have a free settlement to put them in! Then you can enforce justice in that settlement next turn and get a step closer to evolving a true court system!
 
Also remember that it was kind of an exceptional circumstance and time which caused the switch of NiH vs HoE.
Yeah, and a misunderstanding. AN confirmed that the "fey mood" wasn't actually necessary, the nomads would have accepted tribute to let us be. Which conflicted with what the thread expected. So we took an action that seemed, to our QM, quite uncharacteristic of us. Special case.
 
Yeah, and a misunderstanding. AN confirmed that the "fey mood" wasn't actually necessary, the nomads would have accepted tribute to let us be. Which conflicted with what the thread expected. So we took an action that seemed, to our QM, quite uncharacteristic of us. Special case.
I think by that point the thread was completely done with it all.


It also amuses me immensely that we basically pulled on the Hathatyn what the Nomads have been pulling on us. I personally think heirs of Heroes have a higher chance to become Heroes themselves.

Especially with our system and the Nomads system.
 
This too @sidestory
Also remember that one aspect of Harmony could be not conflicting with someone and instead moving away from the conflict.

Hmm, our original set of settlers might had never moved out of the valley in the first place. How else where you know how to find people who will teach you how to farm? You live near them.

Eventually, we just started to absorb everyone near us, especially during time of crisis. People disappeared from their hills to join us, which led to the ecological crisis and the megaproject.

CA is basically what we did early in our history, writ large.
 
Hmm, our original set of settlers might had never moved out of the valley in the first place. How else where you know how to find people who will teach you how to farm? You live near them.

Eventually, we just started to absorb everyone near us, especially during time of crisis. People disappeared from their hills to join us, which led to the ecological crisis and the megaproject.

CA is basically what we did early in our history, writ large.
Uhuh. This is one particular feature which has never really changed. Simply how it is expressed.
 
[X] [Prog] Art Patronage (-1 Econ, -2 Wealth, +4 Art, +1 Prestige)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] No
 
[X] [Prog] Build Glassworks (-1 Econ, +2 Art, increased chance of new innovations)
[X] [Refugee] Those who arrive on their own (Chance of stability loss, +2 Econ)
[X] [Value] No

I'd rather not try getting PS, as the new settlements from a large stability hit would boost our econ expansion slots super high...which will of course cost us True City status. There's also the rapid expansion of settlements increasing the demand for trails to consider.

Since only the Xoh have CoT, not having it is only going to allow us to poke them without fear of backlash.
 
Since only the Xoh have CoT, not having it is only going to allow us to poke them without fear of backlash.
Dropping CoT also allows us to stop worrying about Trelli disrupting our trade dominance (with its attendant stability drops), which is fairly useful unless currency allows us to buy stability with wealth or something.

Anyhow, what does everyone think about switching to Trade Policy if we stick with CoT?
 
Since only the Xoh have CoT, not having it is only going to allow us to poke them without fear of backlash.
Almost certain the Trelli will have it. It's essential to city-states since they have to eat the risks.
Anyhow, what does everyone think about switching to Trade Policy if we stick with CoT?
Fastest way to stat overflow.

If we drop CoT, sure. Otherwise I'd probably focus more on Stability regain to have a buffer for CoT hits
 
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