- Location
- Australia
@Academia Nut, just to be clear, what do our advisors think is a higher priority for this turn? Getting food stability or investing in our military?
If were the chiefs and elders then what is the Mod that popped in?Finally cought up. You know reading the argumenta here makes me feel like we are the elders and chiefs in the war council
I think I have a quote for that!@Academia Nut, just to be clear, what do our advisors think is a higher priority for this turn? Getting food stability or investing in our military?
Note that last bit: "even if it will be disruptive". Our Econ advisor basically straight up said that pitching into the war effort is a higher priority than managing our economy. Not sure if he can be any clearer.More Fishing, Farms (Step or Regular), or Pasture land should keep things stable. However, given the military necessities, investing in the military is probably a good idea, even if it will be disruptive.
@Academia Nut, just to be clear, what do our advisors think is a higher priority for this turn? Getting food stability or investing in our military?
But- but we do have a close-ish answer? Am I going insane? Do people just not find the quote convincing? I thought it was a pretty clear indicator of what we could reasonably get away with, do people disagree? Seriously, what?Dude. He ain't gonna tell you that. You can get clarification on points, and probably get more detail, but he isn't going to tell us what to do. That's for us to decide. Read the update. Make your decision from the info available.
I want validation, darn it! Or at least a counter pointDepends how low Econ goes, but generally its a 1:1 exchange between Econ and Centralization.
@Academia Nut What does our economic specialist advisor say? What option would allow our economy the best chance of staying at 1 or minimizing the drain? I think we have that maybe.
More Fishing, Farms (Step or Regular), or Pasture land should keep things stable. However, given the military necessities, investing in the military is probably a good idea, even if it will be disruptive.
Also, the expedition won't necessarily chase the nomads out onto the plains, it is just that you are compelled to fight it out. Failure to pay back the attack this turn is unlikely to cause problems, but the score needs to be settled in some way eventually.
It's also just polite. Suck up and like 100% of all the OP's posts is the path to 140k words.@Ghostdevil, that may be true but I just don't want this to spiral out of control, let's talk about better things, such as how we are going to pry either the secret or where they got the secret to metal working, out of their cold dead hands.
It's a Need for military war, but not a Needs To Be Done Now!!!! You can just Farm and then do it next turn w/o the major loss. It literally says that in the very post you cited.It doesn't affect the war though?
One is flagged as a necessity, the other for stability.
The advisors have made clear what is a Need and what is a Want
Is this system of your based solely on posts or something? Cus that sounds like a dumb system >.>[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Build War Carts
Haha wow, I've been gone for 2 days and thirty pages seasoned slightly with salt pass.
Still managed to stay in second despite that *smug*
@Umi-san you on the other hand managed to jump up by seventy *pokaaan*
Why?
I think this is more or less my viewpoint, as well. Though I just don't want to lose the fluff of being a dour people who are careful even in revenge.Honestly I support Farms because we are able to outlast them. All the economy lost from the mega project is going to quickly rebound once it is over as the resources going into doing it go back to helping the people grow.
By that point we could go full on warrrior and destroy them. As it is I don't want to risk stability.
Remember that stats don't reflect everything. The fluff matter too and I dread the possibility of instability actually stopping the completion of the Forest Project.
We either need to gear up for war this turn or next turn, and next turn we want to do Expand Shrine and Annual Festival for synergy with the completion of our mega-project.But also, I'm moderately persuaded, so if y'all can explain why it is essential to do it now rather than tomorrow....
The chiefs waited nervously for word from the north on the decision of the chief up there. They had sent a delegate with a supply of dyes, shells, and salt to the north to meet with the conquering and unifying force there in the hopes of opening up trade with him rather than forcing a confrontation that they felt that neither side could 'win'. At best they could force a stalemate where the people of the northern hills who had grown increasingly close to them would suffer in back and forth raids. Fighting between them was pointless.
As such the chiefs and the People were most upset to learn that their delegates had been brutally attacked, with the announcement that the northern nomads had begun to swarm over allied villages with rape, murder, and plunder on their minds. The contingent of warriors sent as backup responded with the brutal ferocity of a people wronged, but the warriors of the northerners were well seasoned in combat, and even if they could not use their war carts as effectively as they could on the plains that they called home they were still effective and efficient warriors. The nomads had taken to taking the heads of fallen warriors and dragging their corpses behind their carts, the People had taken to hauling captured enemies up into trees and stretching them with leather and rope to break limbs and backs before leaving them to die of exposure and as a warning to their friends and relatives.
While everyone was horrified that the taking and displaying of heads was a hideous and polluting practice - anyone who kept the trophies of human beings had to be dealt with in the harshest possible terms to contain the corruption they could unleash - there were some concerns that the ad hoc punishments being meted out were a bit extreme. While the warriors had to vent their rage and fury somehow, there were suggestions to demand a specific punishment to avoid things getting out of hand and the warriors potentially polluting themselves.
Meanwhile there were some suggestions to call upon friends within the Western Confederacy for assistance. On the one hand, more bodies would definitely be welcome, but on the other they would probably have to feed them, this would strip warriors that could defend against potential Dead Priest raids from their own territories, and it would wash away some trails between people. Speaking of trails, unless they improved the trails through the badlands, there would probably be issues with getting enough people up from the Western Confederacy to really make a difference.
Okay, but where's the money for those things coming from??We either need to gear up for war this turn or next turn, and next turn we want to do Expand Shrine and Annual Festival for synergy with the completion of our mega-project.
After this turn the black soil project is completely done.
We've had them forever, since back when we connected the Fishers and the Farmers via road. It's just roads, by the way.Techwise, we now have Groomed Trails. I'm not quite sure what they are since a quick Google search just brought up a bunch of stuff involving skiing and snow boarding. Are we in winter or something?
The blight project will no longer drain Economy, manpower will be freed up from that, and Black Soil will be completely used for farming which should give us all the food.
Yeah...and will all of this occur before we start a) establishing a giant annual festival the day the blight is declared over and b) expanding our place of spirits while fighting a war off in the north? Or will we gradually see the implications of this new pool of workers - who have grown up fighting the blight and presumably thus really only have experience in doing so - upon our economy too late to fund a big, show-offy festival, but arguably on time to a) die in the north and b) build up a place of spirits.We've had them forever, since back when we connected the Fishers and the Farmers via road. It's just roads, by the way.
The blight project will no longer drain Economy, manpower will be freed up from that, and Black Soil will be completely used for farming which should give us all the food.
Since you've been doing this analysis, you probably missed the quote I've been shamelessly bandying about, trying to get more people to vote MilitaryMilitary Project (Expand Warriors, Build War Carts, etc.)
Since we're already sending a war party, we need to ensure that they won't just get slaughtered on the plains. Grabbing War Carts will increase our chances to do major damage while possibly unlocking better cavalry/anti-cavalry military techs. While our Economy will drop, our Pioneering Spirit trait will kick in to boost our Economy at the cost of Centralization.
Economy Project (Farms, Fishing, Pasture, Step Farms)
Our Economy is already at the breaking point and we need to increase food production in order to avoid dropping into negatives. While Pioneering Spirit will let us recover, it'll still cost us Centralization which is the stat used for major projects and fighting wars. In addition, Step Farms and Fishing are both on the edge of a breakthrough, so grabbing one of those now might give us some tech upgrades. Pasture is a more 'spread out' option in that it helps with both food production and war (more meat to eat and horses to pull carts). However, in the last turn or two, we've been having problems due to lack of manpower. Once the Mega Project finishes it should be dealt with, but until then labor intensive Economic actions may be difficult.
More Fishing, Farms (Step or Regular), or Pasture land should keep things stable. However, given the military necessities, investing in the military is probably a good idea, even if it will be disruptive.
...because we're fighting miles away from them?Wouldn't it? It should force incoming nomad raiders to either go around it, spend the time to specificly destroy a section or go without horses to raid.
Edit: also all it is is creating barebones step farm platforming across the border (on the border hills) for the purpose of making it require dedicated effort(pain in the ass) to go up that section, rather than going up via climbing or using horses.
Groomed trails is basically Managed Trails. We realized that a good road requires constant and ongoing upkeep to keep it at good qualityTechwise, we now have Groomed Trails. I'm not quite sure what they are since a quick Google search just brought up a bunch of stuff involving skiing and snow boarding. Are we in winter or something?
Settle in, fight defensively, and turn their raids into bloody meatgrinders.
I'm assuming you're referring to the forest Blight project?
Yes.
K cause they are not the same. We just made a lot of black soil for the purpose of the megaproject. But yes, #FightBlight is done after this turn. We'll see what happens then.