[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Expand Fishing
 
We really shouldn't break ourselves rushing in to save the outer tribes just yet. Expand our farms so families can have that one extra child survive through childhood/be born so when we focus on war and expanding our warrior class there's enough people to do so.
We don't have a choice, our people are automatically going to war this turn. We can't wait or build up for an assault because we and the nomads are going to be raiding each other for a generation.
 
Honestly I support Farms because we are able to outlast them. All the economy lost from the mega project is going to quickly rebound once it is over as the resources going into doing it go back to helping the people grow.

By that point we could go full on warrrior and destroy them. As it is I don't want to risk stability.

Remember that stats don't reflect everything. The fluff matter too and I dread the possibility of instability actually stopping the completion of the Forest Project.
 
Last edited:

Edit: I was going to say something witty in response. I forgot.

@Ephemeral_Dreamer, @Ghostdevil, @Duesal, @Varano, @Ct613hulu, you need to put the [Secondary] tag in your vote.
Ok, I've gotta ask: without the [Main] to distinguish from, does it actually matter? All votes of that type are automatically going into the Secondary slot, and even though it will be a BIG DEAL once we have our Main back, but without it, does it actually screw with anything?

2602
 
Last edited:
Will we even know if we are "winning" or "losing"?

Both sides' territory are out of their reach.

Keeping in mind the objectives here:
Nomads:
-Gain glory in martial success.
-Gain loot and slaves from raiding.
-Meet the demands of honor in fighting a feud.

Hill Folk:
-Gain vengeance for the betrayal.
-Take the blood price for the slain.
-Reclaim the value of stolen goods.

The Nomads win as long as they can raid unopposed and win or avoid defensive battles, the stolen wealth boosts their economy and the glory of victory boosts centralization(up to a point depending on how large an area they recruit from) as success breeds success.

The Nomads lose if they cannot demonstrate martial superiority over their enemies, as it shows weakness, which costs them Instability as lesser chiefs sense weakness from failure and break away.

The Hill Folk win as long as they can take their pound of flesh from the Nomads. Kill one nomad for every person they killed. Seize loot equal to what was stolen. And a bonus to make up for the initial offense.

The Hill Folk lose if they cannot inflict enough harm on the Nomads, and if they attack but get defeated.


A note on Centralization and Instability.
Centralization increases tolerance of Instability, as your central hierarchy can override minor dissatisfaction, but it ensures that when Instability finally exceeds Centralization, you get a spectacular bloody breakaway from very unhappy people.



I think you're overestimating the chance of it triggering. Only a severe loss would activate it. A regular loss will just reinforce our people's hatred of them, it won't cause internal instability so long as we're continuing to seek vengeance. There's also the possibility of a draw, which wouldn't trigger Eye for an Eye.
That's wrong. They are already at a negative at Eye for an Eye. Not winning already triggers it, because we failed to seek justice for the slain.

Effort doesn't matter so much as fulfilment.
It doesn't guarantee 0, but it allows for the possibility of it remaining at 1. War carts does guarantee a 0 before going up again. The big difference is that at least step-farms gives us a chance to not lose Centralisation and to not clash with one of our values. War carts guarantees both.
IN such a pleasant case, we'd be losing one Centralization for building war carts, which drops us to...where we started when we initiated the Blight project.
It would only raise Econ if we were really lucky. Expand Pastures wouldn't be enough on its own so we would have to take a truly legendary amount of animals to make up for the lesser amount of food compared to step farms. I have also already explained that step-farms is not more assurance vs less victory, but more assurance AND more victory.
Also false. Raiding is kind of the entire economic model of the Nomads and the Dead Priests. The primary use of raiding in this era is using Martial score to boost economy.

The results for us on a raid then is:
-Critical success: Enemy leaders responsible killed. Loot gained significantly in excess of War party costs. Eye for an Eye fully satisfied and war can end if they stop fighting.
-Success: Enemy camps raided. Loot gained in minor excess of war party costs. Eye for an Eye satisfied, may require further conflict.
-Failure: Defeat of raid group. War party cost expended to no gain. Eye for an Eye not satisfied.
-Critical Failure: Total loss of raid group. War party cost expended to no gain. Martial rating lost from dead warriors. Eye for an Eye violated even further.

The results for the nomads on a raid is likely:
-Critical success: Enemy villages ruined. Great amounts of loot gained and slaves taken. Great amounts of glory gained, attracting more minor nomad tribes.
-Success: Enemy villages raided. Loot gained significantly in excess of war party costs. Glory gained, attracting more minor nomad tribes.
-Failure: Raid rebuffed. No loot gained, cost incurred for raid. Minor glory gained from conflict.
-Critical failure: Raid group destroyed. Cost incurred for raid. Glory lost. Conflict becomes a point of honor to make up.

Edit: new info says we don't need to win decisively, but do need to avoid another loss on the war party
 
Last edited:
does it actually screw with anything?
Specifically, the person doing the tallying needs to merge the ones with [Secondary] and the ones without since they're under two different sections (the [Secondary] task and the taskless).

Also, for those interested, Here's the tally.
Vote Tally : Paths of Civilization | Page 193 | Sufficient Velocity
##### NetTally 1.7.10.1

[X] Any who are interested may join the fight
No. of Votes: 40

[X] Formalize breaking and exposure
No. of Votes: 22

[x] Skull-smashing and anonymous burial
No. of Votes: 15

[X] Burning at the stake
No. of Votes: 5

[x] Call upon friendships
No. of Votes: 2


——————————————————————————————————————————————
Task: Secondary

[X][Secondary] Step-Farms
No. of Votes: 23

[X][Secondary] Build War Carts
No. of Votes: 17

[X] [Secondary] Expand Fishing
No. of Votes: 3

[x][Secondary] Expand Pastures
No. of Votes: 1

Total No. of Voters: 45
 
Did you run the tally program, or have a quote from someone who does? I'd like to know how big a deal this is in absolute terms, rather than best guess. No offence meant, I'm usually good with best guess information, but this is actually applicable knowledge, so... Ah, question answered.

Specifically, the person doing the tallying needs to merge the ones with [Secondary] and the ones without since they're under two different sections (the [Secondary] task and the taskless).

Also, for those interested, Here's the tally.
Vote Tally : Paths of Civilization | Page 193 | Sufficient Velocity
##### NetTally 1.7.10.1

[X] Any who are interested may join the fight
No. of Votes: 40

[X] Formalize breaking and exposure
No. of Votes: 22

[x] Skull-smashing and anonymous burial
No. of Votes: 15

[X] Burning at the stake
No. of Votes: 5

[x] Call upon friendships
No. of Votes: 2


——————————————————————————————————————————————
Task: Secondary

[X][Secondary] Step-Farms
No. of Votes: 23

[X][Secondary] Build War Carts
No. of Votes: 17

[X] [Secondary] Expand Fishing
No. of Votes: 3

[x][Secondary] Expand Pastures
No. of Votes: 1

Total No. of Voters: 45
So, if their are a bunch of options (or if Acadamia Nut isn't feeling up to merging votes) than it is a big deal. Otherwise, when the options are fairly self evident (there's no extra category to get them mixed up in) it's not a big deal.

Sure, it's inconvenient, but it also shouldn't be a big hassle. Depends on how AN handles it, I suppose.

2603
 
Specifically, the person doing the tallying needs to merge the ones with [Secondary] and the ones without since they're under two different sections (the [Secondary] task and the taskless).

Also, for those interested, Here's the tally.
Vote Tally : Paths of Civilization | Page 193 | Sufficient Velocity
##### NetTally 1.7.10.1

[X] Any who are interested may join the fight
No. of Votes: 40

[X] Formalize breaking and exposure
No. of Votes: 22

[x] Skull-smashing and anonymous burial
No. of Votes: 15

[X] Burning at the stake
No. of Votes: 5

[x] Call upon friendships
No. of Votes: 2


——————————————————————————————————————————————
Task: Secondary

[X][Secondary] Step-Farms
No. of Votes: 23

[X][Secondary] Build War Carts
No. of Votes: 17

[X] [Secondary] Expand Fishing
No. of Votes: 3

[x][Secondary] Expand Pastures
No. of Votes: 1

Total No. of Voters: 45

This gonna be good, last time we had 50 voters, so nearly everyone has voted, now i will wait for @zamin analysis, and i can already hear @Sivantic screaming "muh step-farms!" in pure bliss.
 
[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Build War Carts

Haha wow, I've been gone for 2 days and thirty pages seasoned slightly with salt pass.

Still managed to stay in second despite that *smug*

@Umi-san you on the other hand managed to jump up by seventy *pokaaan*

[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Expand Fishing

Darnit Citino! Are we going to need to get a Beta in here?
:V

This gonna be good, last time we had 50 voters, so nearly everyone has voted, now i will wait for @zamin analysis, and i can already hear @Sivantic screaming "muh step-farms!" in pure bliss.
o_O

Why?
 
I haven't voted on our punishment, but I hope that if the exposure vote wins that it leads to crucifixion. Mass crucifixion is one of the scariest things for our enemies to see.
 
Last edited:
[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Step-Farms
 
Last edited:
We're going to get that metalworking even if we have to take it from their cold dead hands! It may not be this turn or the next one, but we shall have it!
 
Back
Top