keenscythe
No longer NEET
- Location
- WA, USA
[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Expand Fishing
[X] Any who are interested may join the fight
[X] [Secondary] Expand Fishing
We don't have a choice, our people are automatically going to war this turn. We can't wait or build up for an assault because we and the nomads are going to be raiding each other for a generation.We really shouldn't break ourselves rushing in to save the outer tribes just yet. Expand our farms so families can have that one extra child survive through childhood/be born so when we focus on war and expanding our warrior class there's enough people to do so.
No, what he said is we can get sub-turns, with no projects to support them with. Whatever we pick here will stick with us for every subturn of the war.Well the QM just told me we can last this turn without vengeance, so we just do it next turn
Our military advisor immediatly followed up with "but it's probably a good idea to punch them better now rather than later, even if we do bruise our knuckles".Because we can stabilize the economy this turn according to our economic advisor.
investing in the military is probably a good idea, even if it will be disruptive.
No, what he said is we can get sub-turns, with no projects to support them with. Whatever we pick here will stick with us for every subturn of the war.
Yes, Please read what he has said -.-, Not to you To meFailure to pay back the attack this turn is unlikely to cause problems
[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Expand Fishing
Ok, I've gotta ask: without the [Main] to distinguish from, does it actually matter? All votes of that type are automatically going into the Secondary slot, and even though it will be a BIG DEAL once we have our Main back, but without it, does it actually screw with anything?@Ephemeral_Dreamer, @Ghostdevil, @Duesal, @Varano, @Ct613hulu, you need to put the [Secondary] tag in your vote.
Will we even know if we are "winning" or "losing"?
Both sides' territory are out of their reach.
That's wrong. They are already at a negative at Eye for an Eye. Not winning already triggers it, because we failed to seek justice for the slain.I think you're overestimating the chance of it triggering. Only a severe loss would activate it. A regular loss will just reinforce our people's hatred of them, it won't cause internal instability so long as we're continuing to seek vengeance. There's also the possibility of a draw, which wouldn't trigger Eye for an Eye.
IN such a pleasant case, we'd be losing one Centralization for building war carts, which drops us to...where we started when we initiated the Blight project.It doesn't guarantee 0, but it allows for the possibility of it remaining at 1. War carts does guarantee a 0 before going up again. The big difference is that at least step-farms gives us a chance to not lose Centralisation and to not clash with one of our values. War carts guarantees both.
Also false. Raiding is kind of the entire economic model of the Nomads and the Dead Priests. The primary use of raiding in this era is using Martial score to boost economy.It would only raise Econ if we were really lucky. Expand Pastures wouldn't be enough on its own so we would have to take a truly legendary amount of animals to make up for the lesser amount of food compared to step farms. I have also already explained that step-farms is not more assurance vs less victory, but more assurance AND more victory.
Apparently it does.Ok, I've gotta ask: without the [Main] to distinguish from, does it actually matter? All votes of that type are automatically going into the Secondary slot, and even though it will be a BIG DEAL once we have our Main back, but without it, does it actually screw with anything?
Specifically, the person doing the tallying needs to merge the ones with [Secondary] and the ones without since they're under two different sections (the [Secondary] task and the taskless).
Did you run the tally program, or have a quote from someone who does? I'd like to know how big a deal this is in absolute terms, rather than best guess. No offence meant, I'm usually good with best guess information, but this is actually applicable knowledge, so... Ah, question answered.
So, if their are a bunch of options (or if Acadamia Nut isn't feeling up to merging votes) than it is a big deal. Otherwise, when the options are fairly self evident (there's no extra category to get them mixed up in) it's not a big deal.Specifically, the person doing the tallying needs to merge the ones with [Secondary] and the ones without since they're under two different sections (the [Secondary] task and the taskless).
Also, for those interested, Here's the tally.
Vote Tally : Paths of Civilization | Page 193 | Sufficient Velocity
##### NetTally 1.7.10.1
[X] Any who are interested may join the fight
No. of Votes: 40
[X] Formalize breaking and exposure
No. of Votes: 22
[x] Skull-smashing and anonymous burial
No. of Votes: 15
[X] Burning at the stake
No. of Votes: 5
[x] Call upon friendships
No. of Votes: 2
——————————————————————————————————————————————
Task: Secondary
[X][Secondary] Step-Farms
No. of Votes: 23
[X][Secondary] Build War Carts
No. of Votes: 17
[X] [Secondary] Expand Fishing
No. of Votes: 3
[x][Secondary] Expand Pastures
No. of Votes: 1
Total No. of Voters: 45
Click on the little number in the bottom right corner of the post you want, the upper link will be the one you want. This one will have a #5163
Specifically, the person doing the tallying needs to merge the ones with [Secondary] and the ones without since they're under two different sections (the [Secondary] task and the taskless).
Also, for those interested, Here's the tally.
Vote Tally : Paths of Civilization | Page 193 | Sufficient Velocity
##### NetTally 1.7.10.1
[X] Any who are interested may join the fight
No. of Votes: 40
[X] Formalize breaking and exposure
No. of Votes: 22
[x] Skull-smashing and anonymous burial
No. of Votes: 15
[X] Burning at the stake
No. of Votes: 5
[x] Call upon friendships
No. of Votes: 2
——————————————————————————————————————————————
Task: Secondary
[X][Secondary] Step-Farms
No. of Votes: 23
[X][Secondary] Build War Carts
No. of Votes: 17
[X] [Secondary] Expand Fishing
No. of Votes: 3
[x][Secondary] Expand Pastures
No. of Votes: 1
Total No. of Voters: 45
[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X] [Secondary] Expand Fishing
Darnit Citino! Are we going to need to get a Beta in here?
AN can call the vote whenever he wants to.
AN needs specially included post-limit add-ons for his threads to keep people from saying stuff quite so frequently.Haha wow, I've been gone for 2 days and thirty pages seasoned slightly with salt pass.