The War Mission will be focused on defending the tribes with some counter-raiding, which is what we're doing now. This ensures our trade doesn't go down and it satisfies Eye for an Eye.-If we do not have the chariots, the war party is practically certain to fail. You'd be raiding nomads on the open plains where they have a major mobility advantage.
The War Mission will not decrease Economy. The warriors we send out fighting would be consuming resources regardless of whether we send them on a war mission or not. We will not lose Economy to raids because War Mission is meant to defend against raids.
This is false. Step-Farms will not have a higher chance of ailed war mission, it has a higher chance of succeeding. The biggest things that can make us fail is a decrease in Centralisation combined with no food stockpiles and a drought. Step-Farms will ensure we do not hit 0 Economy and ensures we have food stockpiles for when the next drought hits, allowing us to continue fighting at full capacity.--Higher chance of failed war mission, which generates further Instability from failing to uphold Eye for an Eye and a further loss of Economy from weakened raid defenses.
TBH this is what I'm most excited to see. We've seen some of the results already, namely better trails throughout our territory and some tech increases, but I'm looking forward to what AN writes for it.I wonder if we'll get a new social value or an upgrade once we finish fixing the forest.
Except your argument doesn't matter here. According to veekie's guesswork, regardless of the form the instability takes, we're going to have TWO instability hits that will proc pioneers. It's just a question of where you want the hits to come from; losing a war, or even worse economy.Please read my post on the subject. You are not taking all the negatives into account, and the negatives are severe.
No, that's not indicative of anything. It just means they have a lot of chariots all charging the enemy at once. "Everyone charges all at once" is literally as primitive as you can get in terms of military tactics, and that sounds like their standard approach to battles.
An army with the organisation and sophistication required for formation fighting would be capable of more complex manoeuvres than that.
The war-mission is aggressive enough that we're not on favored terrain, which has it's own risks and if it FAILS, will still trigger Eye for an Eye.The War Mission will be focused on defending the tribes with some counter-raiding, which is what we're doing now. This ensures our trade doesn't go down and it satisfies Eye for an Eye.
The War Mission will not decrease Economy. The warriors we send out fighting would be consuming resources regardless of whether we send them on a war mission or not. We will not lose Economy to raids because War Mission is meant to defend against raids.
This is false. Step-Farms will not have a higher chance of ailed war mission, it has a higher chance of succeeding. The biggest things that can make us fail is a decrease in Centralisation combined with no food stockpiles and a drought. Step-Farms will ensure we do not hit 0 Economy and ensures we have food stockpiles for when the next drought hits, allowing us to continue fighting at full capacity.
Check the previous page.Ffs people, take the hatred and bickering to PM'S! Also can I get a vote tally so I can tell what the f*** people are voting for?
Ffs people, take the hatred and bickering to PM'S! Also can I get a vote tally so I can tell what the f*** people are voting for?
Vote tally:
##### 3.21
[x] Skull-smashing and anonymous burial
No. of votes: 14
McLuvin, Dirk93, bluefur87, Duesal, minerva-n-memes, hylas240, Varano, veekie, ctulhuslp, Wellhello, Citino, Ct613hulu, Eri, VoidZero
[X] Formalize breaking and exposure
No. of votes: 13
Umi-san, Deadly Snark, Ephemeral_Dreamer, Ghostdevil, Neptune, pbluekan, highs2lows, Xantalos, Versharl, Mannan, Crowhunter, NotAlwaysFanfic, Sightsear
[X] Burning at the stake
No. of votes: 5
Powerofmind, Malevolo, Potato and Chip, notgreat, Hangwind
_______________________________________________________________
[X] Any who are interested may join the fight
No. of votes: 31
Umi-san, Dirk93, Deadly Snark, Andres110, Powerofmind, bluefur87, Ephemeral_Dreamer, Ghostdevil, Neptune, Duesal, minerva-n-memes, hylas240, Varano, pbluekan, highs2lows, Xantalos, Potato and Chip, Versharl, Mannan, Crowhunter, veekie, ctulhuslp, Wellhello, Citino, NotAlwaysFanfic, Sightsear, notgreat, Hangwind, Ct613hulu, Eri, VoidZero
[x] Call upon friendships
No. of votes: 1
McLuvin
_____________________________________________________________________________
[x] Expand Pastures
No. of votes: 2
McLuvin, Dirk93
[X][Secondary] Step-Farms
No. of votes: 9
Umi-san, Andres110, bluefur87, highs2lows, Xantalos, Versharl, Mannan, Crowhunter, Eri
[X] Build War Carts
No. of votes: 4
Deadly Snark, Powerofmind, minerva-n-memes, hylas240
[X] Expand Fishing
No. of votes: 1
Kiba
[X] Step-Farms
No. of votes: 5
Ephemeral_Dreamer, Ghostdevil, Duesal, Varano, Ct613hulu
[X][Secondary] Expand Fishing
No. of votes: 1
Neptune
[X][Secondary] Build War Carts
No. of votes: 10
pbluekan, Potato and Chip, veekie, ctulhuslp, Wellhello, Citino, NotAlwaysFanfic, Sightsear, notgreat, Hangwind
[X][Secondary] New Trails
No. of votes: 1
VoidZero
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All of you who didn't put secondary in front of your vote, please fix it.
You ever read the stories about parties of armed trappers finding plots of land with men buried up to their necks in them? They were fucking frightened.
The whole idea here is that they think we're weak, but they do know that we're stubborn. Part of the idea is to get rid of the weak bit and conflate the stubborn with a "don't push or they'll fuck you up."
Just stating that it will drive them to greater atrocity is more than a little useless.
What greater atrocity could there be in this day and age. They are already raiding our northern allies, and will try and raid our people. They'll carry off and rape women and kill children without any goading on our part, its part of the whole war thing already.
Frankly, they're already desecrating our dead. That's about as bad as it gets, and that is why our people are so mad.
Wouldn't losing the war potentially have a much more long term affect on the economy?
Fun fact: Martial Honor culture waging war on an Eye for an Eye culture leads to a Grudge Spiral.
You want worse? They could start throwing the severed heads at our ranks, just to give an example. I'm sure they can come up with something more inventive and horrifying than what they've already done, if given an incentive.
We're not actually bickering all that badly. At worst, we're tossing possibilities that have some merit to voting considerations, and are trying to determine which one is more accurate. Regardless, if veekie is right, and both will cause instability, I'd rather do a better shot at winning, and if Andres is right, and instability is only a chance pick depending on which way we lean, I'd still rather have a better shot at winning, even if it maybe risks instability.Ffs people, take the hatred and bickering to PM'S! Also can I get a vote tally so I can tell what the f*** people are voting for?
Do we get a Hannibal?
Well Hannibal lost, and after he did the Roman Empire expanded Heavily without any real rivals
I was still a couple pages back when people were being pretty spiteful. Sorry.We're not actually bickering all that badly. At worst, we're tossing possibilities that have some merit to voting considerations, and are trying to determine which one is more accurate. Regardless, if veekie is right, and both will cause instability, I'd rather do a better shot at winning, and if Andres is right, and instability is only a chance pick depending on which way we lean, I'd still rather have a better shot at winning, even if it maybe risks instability.
-Not necessarily. Just because they 'win' the war doesn't mean we look weak.Wouldn't losing the war potentially have a much more long term affect on the economy?
- Makes us look weak, more raids on people in our area (WC etc), more damage to the economy
- Lessens man power for little gain, we see less guards to protect trade caravans
- Loses trading power in the area, we are forced out as our enemies target our traders specifically, assured of their superiority
Weak economy:
- Less soldiers for a while, weaker trade
- Some starvation, less manpower on the farms
Or am I just overestimating the value of Trade?