@notgreat I'm leaning toward changing to your vote. On the other hand, it a) ties us into a 4-7 turn megaproject and only completes 3 of those turns and b) doesn't provide as much Econ as the Balanced turn or a goal-less megaproject turn might, though it's admittedly safer r.e. econ expansion slots.
It should be noted the plan only completes 2 [Main]s this turn. It might take 3 turns to complete the entire megaproject since the provinces won't spend the refunded Mysticism until the turn after the refund is done.
T1: At 6 Mysticism, spend 4 for 2 progress. +2 Mysticism from provinces, +1 from temple.
T2: At 5 Mysticism, spend 4 for 2 progress. +2 Mysticism from provinces, +1 from temple. +2 from refund.
Possible completion (4-6 actions, not 4-7)
T3: At 6 Mysticism. Finish the project by spending 4 Mysticism for 2 progress.
 
Also, it's important to remember that the ST already got this trait fusion. If we are going to integrate them at some point, then the choice is likely to either come up again or be taken out of our hands.
 
Meh. I guess I'll change my vote tomorrow. None of our plans really account for anything or is something I like.
 
Last edited:
[X] [Value] Spread value (+Hero Generation)

I'm thinking we can use the extra heroes to fix any damage, and that we can later evolve it into a cultural identity.
 
[X] [Value] Spread value (+Hero Generation)

I'm thinking we can use the extra heroes to fix any damage, and that we can later evolve it into a cultural identity.
Heroes will not fix the problems that hereditary causes. We already have a cultural identity and it's one that's accepting of outsiders. Focusing on one's ancestors runs counter to that. We also want our culture to place as little importance in hereditary as possible because hereditary is bad and never worth it.
 
Last edited:
Heroes will not fix the problems that hereditary causes. We already have a cultural identity and it's one that's accepting of outsiders. Focusing on one's ancestors runs counter to that. We also want our culture to place as little importance in hereditary as possible because hereditary is bad and never worth it.
Yeah, evolving that ancestral focus would very much so add to the stratification of Ymaryn society. Then again, that's probably one of the motivations for a good chunk of the people voting to embrace it.
 
[X] [Value] Do not spread
[X] [Main] Proclaim Glory
[X] [Secondary] Restore Order
[X] [Secondary] New Settlement - South-Eastern Redhills
 
I thought the point of the trait was to have people do more heroic things in order to be worthy of their heroic ancestors?
Why would a motivation bonus be a problem considering there is no reason to assume it is limited to martial heroes only?
 
Heroes will not fix the problems that hereditary causes. We already have a cultural identity and it's one that's accepting of outsiders. Focusing on one's ancestors runs counter to that. We also want our culture to place as little importance in hereditary as possible because hereditary is bad and never worth it.


Heredity is behind everything bad aient she ? She must be Jewish.



/s
 
I thought the point of the trait was to have people do more heroic things in order to be worthy of their heroic ancestors?
Why would a motivation bonus be a problem considering there is no reason to assume it is limited to martial heroes only?
Anti-Heredity fanatics are fearmongering as usual. Nothing new.
 
Honourable Death is fine on its own, but when that value is combined with hereditary, the argument of "My ancestor died to protect the People whereas yours didn't, therefore I am obviously more worthy to become chief" gains a lot more weight and legitimacy.

Could you clarify what do you mean by this?
The value represents a pro-hereditary attitude and a pro-military attitude. It gives greater legitimacy and social status to someone who comes from a line of warriors.

Anti-Heredity fanatics are fearmongering as usual. Nothing new.
Reductionism isn't good. There are very good reasons for why we should stay away from hereditary and boiling the faction that's against it down to "fanatics and fearmongering" is bad.
 
Yeah, evolving that ancestral focus would very much so add to the stratification of Ymaryn society. Then again, that's probably one of the motivations for a good chunk of the people voting to embrace it.


How? Nationalism is the enemy of aristocracy, nationalism instills a belief in oneness and certain glory associated with the whole public, and so the masses will start seeing the past as something they made, rather than aristocrats made. Soon after Lords will start being seen as living of the nation, and so aristocracy is toppled shortly after. This is what happened in history (it was far more complex but that's the gest of it)
As for national/familial pride whilst being a hub of immigration.... Gee i wonder were in history that happened, somewhere with apple pie I think.

Ofcourse I am hoping we can change history and blend nationalism with aristocracy, feudalism and imperialism, after all everything is possible on the Internet.
 
Last edited:
[X] [Main] Proclaim Glory
[X][Secondary] Change Policy-balanced
[X] [Secondary] New Trails

Ok, i think we should hold of on building more great works until we have managed to restore our base stats a bit. Qe could also go for expansion policy if we wish to focus on economy
 
Anti-Heredity fanatics are fearmongering as usual. Nothing new.

Do not bundle me with people who think wanting to make your ancestors proud is instant feudalism.

The value represents a pro-hereditary attitude and a pro-military attitude. It gives greater legitimacy and social status to someone who comes from a line of warriors.

I see no mention of pro-martial bias anywhere.
Could you explain why would it not encompass other professions (proud traders or blacksmiths can easily be a thing) or, indeed, just general excellence?

EDIT: If it's as 'confucian' as I think it is, it can be more conformist influence, sure, but [citation needed] for martial bias.
 
Last edited:
Could you clarify what do you mean by this?
Basically that this--
The value represents a pro-hereditary attitude and a pro-military attitude. It gives greater legitimacy and social status to someone who comes from a line of warriors.
--is probably part of why some people are voting for the trait evolution?

It's not like we don't have several pro-aristocracy advocates in the thread, after all.
 
Ofcourse I am hoping we can change history and blend nationalism with aristocracy, feudalism and imperialism, after all everything is possible on the Internet.
Blending meritocracy with functional communism is better, is something we've been doing for ages with large benefits (no civil wars in our entire history, for example), and something we should continue to do.
 
Do not bundle me with people who think wanting to make your ancestors proud is instant feudalism.



I see no mention of pro-martial bias anywhere.
Could you explain why would it not encompass other professions (proud traders or blacksmiths can easily be a thing) or, indeed, just general excellence?

EDIT: If it's as 'confucian' as I think it is, it can be more conformist influence, sure, but [citation needed] for martial bias.
The trait itself?

Honourable Death (Spiritual/Honour)
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Pros: Warriors fight harder, losses in battle are less disruptive
Cons: Seeking a good death, and the means to achieve it, becomes desirable
 
Honourable Death is fine on its own, but when that value is combined with hereditary, the argument of "My ancestor died to protect the People whereas yours didn't, therefore I am obviously more worthy to become chief" gains a lot more weight and legitimacy.


The value represents a pro-hereditary attitude and a pro-military attitude. It gives greater legitimacy and social status to someone who comes from a line of warriors.


Reductionism isn't good. There are very good reasons for why we should stay away from hereditary and boiling the faction that's against it down to "fanatics and fearmongering" is bad.
I am just extremely pissed that some of this thread was straight out screaming that Mass recruitment would have led to feudalism, which was pure fucking bullshit.
 
Last edited:
Back
Top