So to argue for Balanced, Proclaim, and RoO.

By WoG Baby Boom pays out before True City. So next turn our provinces will see us with 4 Econ and 6 Expansion. This means they can take 3 Econ worth of actions, and maybe do a Law Expand Econ for +4 Econ and -4 Expansion, but +3 Expansion due to True City so net -1 Expansion. This -1 is eaten by True City on the next turn. Proclaim takes only 2 Art and gives +1 Legit to counter the 0-2 Stability and -1 Legitimacy of RoO.

*Oh Jesus my power just flickered*

Anyway.

We may be at -1 Stability. One downside so you may want something like Enforce in place of PG or RoO. Up to you, reader.

It also leaves us in a good position economically. And has a decent chance to fix our stability. Not the best which is the downside but it also does not muck with our Econ and leaves that in a really good position.


You are insane @Malevolo.

*and my internet died, come ooooonnnnnnn hurry uuuuuuuuup!*

*ahh you are back, posted!*
Adhoc vote count started by BungieONI on Jun 11, 2017 at 1:56 AM, finished with 51840 posts and 32 votes.
 
[X] [Value] Spread value (+Hero Generation)
[X] [Main] Expand Forests
[X] [Secondary] Support Subordinate
[X] [Secondary] Trade Mission: Highland Kingdom
 
Wait a thought maybe we should try and one turn the games because can afford it, even if we will go down to 0 art, since it will probably up stability like it was a festival and it might synergize with our martial hero?
 
Do people really want to do a Restore Order with a below-average admin king? That's way worse than an Enforce Justice IMO.
Enforce Justice has the army go out to stop crime and bring cases to the king. Restore Order has the army go out to kill people who are committing crimes and otherwise being disruptive.

Enforce Justice rolls for the Centralization. We don't want that much centralization, so it's good that we're weak in admin. That means the army does more on its own instead of bringing more cases to the king.
Restore Order rolls for its Stability. Do it with a weaker king and you're more likely to kill the wrong people or not have sufficient evidence to convince everyone else that this was the right thing to do.

My calculus is like this: 4 province actions: 1 main via law = 3, 1 main settlement = 1, 1 action = study stars.
Huh? Assuming my plan.
We have four actions and one doubling.
1. [Secondary] Megaproject -> [Main]
2. [Secondary] Study Stars
3. We're taking a [Secondary] New Settlement. They'll combine with our action and make it a [Main]
4. That leaves them with a [Secondary] Expand Econ.

edit: fix point 4 from main to secondary
 
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Wait a thought maybe we should try and one turn the games because can afford it, even if we will go down to 0 art, since it will probably up stability like it was a festival and it might synergize with our martial hero?
I have no idea. That sounds really sketchy though.
 
Wait a thought maybe we should try and one turn the games because can afford it, even if we will go down to 0 art, since it will probably up stability like it was a festival and it might synergize with our martial hero?
Provinces won't let us go to 0 in any stat (such as art) and The Games cost 2 econ which we don't have.

Census on the other hand doesn't cost any econ and the provinces will thus take Expand Econ since they don't want to drop Mysticism to 0.
 
Perhaps we should consider a trade mission to the HK?
So we need to get Stab up and need to get ready to pull a Big Damn Heroes for the HK and war against the Hatters.

So, in conclusion- pursuing a Mega Project right now is the height of lunacy.
Well, I could see maybe going for Census. It only costs Mysticism, which our Temple is outputting nicely, and it bounces off We Have Reserves. Just how many People can we call up, what do they need to be effective?
 
[X] [Value] Do not spread
[X] [Main] Proclaim Glory
[X] [Secondary] Restore Order
[X] [Secondary] New Settlement - South-Eastern Redhills
 
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Oh...[Secondary] study actions have completely refunded mysticism now. [Main] black birds/carrion eaters also now only cost 1 econ.

Edit: Also, any mysticism per turn drain from a mega project is refunded 1 point per action...
Basically, if we wanted, we could transition to a pure ninja army :V
@Academia Nut do the libraries we build trigger the canal bonus?
Not land management.

[X] [Value] Do not spread
[X] [Main] Proclaim Glory
[X] [Secondary] Restore Order
[X] [Secondary] New Settlement - South-Eastern Redhills

Okay, so with this:
-Restore Order, Stability 0 or 1, Legitimacy 2
-Proclaim Glory, Art 1, Econ 0, Econ Slot 10 Legitimacy 3, Stability 1 or 2
-New Settlement, Econ Slot 14, Econ 0(+1)
-Baby Boom, Econ 4, Econ Slot 10
-Provinces on no megaproject to support, expands Economy x4 Econ 12, Econ Slot 2. Martial loss chance dramatically decreased JUST in time for the Nomads to come back due to near maxed Economy
-Next turn, settlement cashout, Econ 13. Then True City Tax back to Econ 12

Sounds good?
It puts us in position to fend off the Nomads next turn, with the Stability to avert the high Martial problems, and ALSO gives us enough Economy to build the Palace or Dam next turn
 
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We have four actions and one doubling.
1. [Secondary] Megaproject -> [Main]
2. [Secondary] Study Stars
3. We're taking a [Secondary] New Settlement. They'll combine with our action and make it a [Main]
4. That leaves them with a [Main] Expand Econ.
1 = 1
2 = 1
3 = 1
4 = 2
total = 5, doubling included
 
[X] [Value] Do not spread
[X] [Main] Proclaim Glory
[X] [Secondary] Restore Order
[X] [Secondary] New Settlement - South-Eastern Redhills
 
[X] [Value] Do not spread
[X] [Main] Proclaim Glory
[X] [Secondary] Restore Order
[X] [Secondary] New Settlement - South-Eastern Redhills
 
Sorry, meant to say [Secondary] on point 4. Fixed. Still does it though.
In my mind, it would be more efficient to simply let the provinces take care of making a Main settlement alone. This way, we can be sure that they won't do anything unexpected, while freeing up a secondary action to be used on something else. E.g. an RO, since +1 EJ + 2 RO - 1 current stab = 2, the same level of the resultant legitimacy, meaning that there would be no potential loss. The Heroic Martial is an issue, though.

Last Redhill settlement gave us 4 slots. Plus an Econ.
sauce?
 
Relies on admin rolls for the settlement to be done before the Expand Econs apply. With a below-average admin king.

Also I really don't want to RO with below-average king. RO is literally killing the people being disruptive, and without good admin that's very risky since you need to make sure you hit the right people.
 
[X] [Value] Spread value (+Hero Generation)
[X] [Main] Proclaim Glory
[X] [Secondary] Restore Order
[X] [Secondary] New Settlement - South-Eastern Redhills
 
In my mind, it would be more efficient to simply let the provinces take care of making a Main settlement alone. This way, we can be sure that they won't do anything unexpected, while freeing up a secondary action to be used on something else. E.g. an RO, since +1 EJ + 2 RO - 1 current stab = 2, the same level of the resultant legitimacy.
Reasonable, but we want it in south-east redhills and they might put it at blackriver. By doing half of it ourselves we guarantee the location to be where we want it.
 
Not land management.
Canal is "engineering", not land management. But yeah the main library didn't even trigger the canal bonus is, no reason the extended project version should...hell as is the extended saltern didn't trigger it I don't think...tho that was on a hectic turn so AN might have forgotten.
-Restore Order, Stability 0 or 1, Legitimacy 2
Unless it changed again, RoO can do 0-2, not 1-2. And as a secondary AN said it would probably be even odds with a normal king, so with this king...better than 1/3rd chance of it not improving stability
 
Can someone explain why we're considering a Secondary Restore Order when:
a) it has a sizable chance for not increasing stability and
b) said chance is dependent on our King's administrative skills, which are explicitly below average?
 
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