- Location
- United States
@Academia Nut do the libraries we build trigger the canal bonus?
They never take into account incoming, only outgoing due to the riskiness of admin rolls. Same thing as the Baby Boom on the last turn of the Tax Crisis.They'll be spending it to 1 since there's an incoming mysticism, would they not?
@Academia Nut Does Temple provide mysticism in addition to religious authority?They never take into account incoming, only outgoing due to the riskiness of admin rolls. Same thing as the Baby Boom on the last turn of the Tax Crisis.
They'll take a stability and legitimacy hit if they don't try to retake hatriver, so that would be pretty unlikely.Perhaps we should send a Salt Gift to the new Hathatyn dude? May convince him to lay off from hitting us.
deps on martialThey'll take a stability and legitimacy hit if they don't try to retake hatriver, so that would be pretty unlikely.
It's not happening. We need to horribly murder him and then proceed to maim the corpse so badly the Hatters collapse again.Perhaps we should send a Salt Gift to the new Hathatyn dude? May convince him to lay off from hitting us.
Oh yes, expect war next turn or possibly the turn after if they stall on the Highlanders. The Hathatyn have a reconquest casus belli on Hatriver and a good chunk of Southshore and pretty much have to use it or risk losing legitimacy and stability.
Resource | Status | Rivals |
Luxuries | ||
Fine Pottery | Minor | Xohyssiri |
Fine Dye | Dominating | Hathatyn |
Fine Textiles | None | Xohyssiri, Swamp Folk |
Glass | Marginal | Xohyssiri |
Gold | Lesser trading | Hathatyn, Metal Workers |
Silver | Leading | Hath, MW, Xoh |
Salt | Dominating | None |
Wine | Leading | Hath |
Strategic | ||
Copper | Significant | Hath, Highlanders, Thunder Horse, MW |
Bronze | None | Non-traded |
Tin | None | MW (in), TH (in), Hath (in), HK (in) |
Iron | Non-traded dominant | None |
Cultural | ||
Pilgrimage | Significant | Thunder Speakers, Xoh |
Basically makes things more stable, but we're going to want to keep Econ high...which is basically impossible since Econ goes ups and downs all the time.Honour Code (3/3)
We Have Reserves
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Census! Most excellent for managing people!Interestingly, the temple in the Sacred Forest was able to render significant aid, as the library had also been partially working on standardizing some of the records of the People, as seen by the shamans, and thus they were able to give a second viewpoint on how many People there actually were, which had significant improvements on actually calling People up for military duty.
And we have formation fighting and shieldwalls! Those are nasty as hell.Beyond that, as more and more militia were called up, it became obvious that adjustments to equipment would need to be made in order to supply the large number of People who weren't very good with bows with decent weapons. Spears were simple enough since they only needed a bit of metal, and when the men were training it was noted that the tendency to huddle up next to each other to provide cover with the longer reach weapons also meant that shields would overlap. They'd sort of already known this, but the tendency to use things like axes and bows meant that these sorts of formations hadn't been well explored before. These groups of spearmen needed special training and handling, but Rulhuthyn figured out how to handle them quickly enough.
Nomads: "Wtf hax, how did they get here?!"Combined with the new, longer boats that could carry more men while still being portagable by the entire crew, and Rulhuthyn could get little mobile hard points into the steppes to raise a ruckuss where things weren't expected while his main forces were able to chase down confused elements of the enemy. The enemy fought hard and with skill, but they were clearly both confused by these new developments and with the fact that someone of exceptional skill was now commanding all the warriors of the People.
Die Forgotten!Thus it was that when Rulhuthyn took the field one season, isolating and annihilating a dense packet of raiders, he was rewarded with a grey bearded man adorned in gold and silver ornamentation worked to look like braids of rope, he knew that he had their king.
The man had been punctured by an arrow in the side and had clearly broken bones, likely from a fall from a chariot after being shot with an arrow. Looking up with only one good eye, the other swollen shut from the fall, the king spat something defiant sounding in his language at Rulhuthyn. For his part, the king just looked down at his fallen foe and said, "I know not the glories of your ancestors, but you shall not add to them here. I shall snuff out your life, strip your ornaments to give to the widows you have made, and bury your naked corpse in an unmarked grave."
The nomad king attempted to spit, a wad of bloody drool still attached by a line of saliva not making it further than Rulhuthyn's feet. Rulhuthyn responded by slamming his axe into the man's skull, splitting it open.
Hero slays hero!
+1 Prestige
We noticed this value in the Stallion Tribes some time ago. It was contributing to the nepotism and noble family problems."Hey, king?" One of the warriors who had been nearby asked, causing Rulhuthyn to glance over at the man in curiosity over what was so important.
"Yes?" The king demanded.
"What was all that about 'glories of your ancestors'?" The man asked.
The king blinked a few times before he said, "You know, how when your ancestors fall in glorious duty to the People how you need to keep those deeds and traditions alive, to inspire the next generation?"
The warrior looked back at him somewhat blankly and then said, "No... no, I mean, I know that falling in battle or service to the People otherwise is a good thing for the afterlife..."
"Really? I thought they had that in the south?" Rulhuthyn asked incredulously.
The Carrion Eater who had showed up to begin the task of cleaning up the enemy corpse said, "The issue was reviewed by the temple but it never quite came up. The differences weren't considered a major sticking point."
"Huh," a couple of people all noted at that.
The Stallions developed a fused version of Honourable Death, Ancestral Deeds
[] [Value] Spread value (+Hero Generation)
[] [Value] Do not spread
Great they'll be back.Elsewhere, the other half of the nomads were held back but were not ultimately stopped, the son and now new king clearly enraged by the increased brutality he subjected anyone he caught to, but after a season of that the nomads disengaged completely... which probably meant that they were going looking for reinforcements and would probably be back.
With bronze. They have copperworkers to the north.Discussion with the now heavily reduced Metal Workers revealed that they had also been deliberately targeting the smiths for abduction, and given the use of metal tools it seemed possible that they had a vassal or ally somewhere in the north with at least metal working capacity and quite possibly a mine somewhere.
Ah yeah, THAT is the chokepoint for bronze. There just isn't much Tin around.The Metal Workers also opened to the fact that they had a single, tiny tin mine and had been telling everyone to the south and west of them who they didn't consider a threat about the ore to try and bring more in.
Highlanders maintained the tarpit for now. Lets hope it sticks.Down south everyone had locked horns with the Highlanders, who were taking on all comers, although how long that could last was anyone's guess. At the very least they would probably lose some of their gains in the west, opening up the Hathatyn Restorers to continue down the river and begin attacking Hatriver... eventually.
We'd need this to refuel the slots now. Getting kind of tight with the baby boom.New Settlement - There are a few new sites that could have new settlements placed on them: northern Blackriver, south-eastern Redhills
* S: +1 Econ next turn, increases number Econ Expansion depending on environment
* M: +1 Econ and +1 Mysticism end of turn, increases Econ Expansion
Desired, but this king isn't very good at it.Restoration of Order - The people are uncertain, and into that uncertainty bad behaviour can flow. Send in the warriors to reassure people and root out corruption and dissent, restoring the proper function of the People, at the cost of disturbing their confidence that the king has their best interests at heart. Max Stability: Legitimacy-1
* S: Gain 0 to 2 Stability at a cost of -1 Legitimacy
* M: Roll twice, take best result
* modified by Administrative skill
Libraries grant Mysticism now, and they stack for Mysticism refund!Library - Any location with a temple and/or True City status can have a library, with each {S} committed consuming 2 Art and 2 Mysticism for 2 progress. Completion grants Mysticism, every 2 libraries past the first increases the Mysticism refund by 1. Valleyhome (0/4)
Under current Policy + Main, the Census will cost 6 Mysticism(taking us temporarily to 0), and refund 3 Mysticism next turn, The Provinces will then expand economy/Study Stars to make up.The Census - How many People are there anyway? (4-6? action commitment, -2 Mysticism per action) [Reserves + Library]
Under current Policy, we'd spend 4 Art and 4 Mysticism, refunding 4 Mysticism next turn. No actions wasted.The Games - Physical competition and prowess are becoming a popular pass time and way for warriors and militia to train. Could a special festival be founded to celebrate this? (4-6? action commitment, -1 Mysticism and Art per action, 2 Econ total commitment) [Elites]
That's a good point, they might combine with the [Secondary] New Settlement to make it into a [Main]. Still leaves an Expand Economy.If it doesn't their only choices for mysticism gain are study stars and a Main settlement action which will found a new holy site.
Not under my plan unless it gives +7 econ slots (previous ones gave ~+4 IIRC)The new settlement may result in Valleyhome no longer being a True City.
Holy shit. It's time to go full Soviet Russia, boys.Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength
That's a good point, they might combine with the [Secondary] New Settlement to make it into a [Main]. Still leaves an Expand Economy.
Temple - Progress listed below, each {S} committed consumes 2 Econ and 2 Art for 2 Progress. Completion increases Religious Authority
Study Stars - What secrets do the heavens hold when you study the stars and their motions carefully? 10 Uses, 4 Uses in a Row
*S: +1 Mysticism, tiny chance of new insights
Cannot be used as a Main action
New Settlement - There are a few new sites that could have new settlements placed on them: northern Blackriver, south-eastern Redhills
* S: +1 Econ next turn, increases number Econ Expansion depending on environment
* M: +1 Econ and +1 Mysticism end of turn, increases Econ Expansion