Oh wow. Yeah, that was a regular Expand Warriors with a -2 Econ cost, followed by damage caused by loss of Martial. Can't believe I forgot that, must have thought it was obvious.
They can take these kinds of actions anyway with Balanced and we can manage it directly ourselves. The nomad hero may or may not be dead by the time they come around for another swing anyway, same as the Hath hero.
They can take these kinds of actions anyway with Balanced and we can manage it directly ourselves. The nomad hero may or may not be dead by the time they come around for another swing anyway, same as the Hath hero.
[X] [Value] Spread value (+Hero Generation)
[X] [Main] The Census
[X] [Secondary] Enforce Justice
[X] [Secondary] New Settlement - south-eastern Redhills
We're doing well enough that we can stay on Megaproject Support, but we have no econ to spend on it. That leaves only The Games and The Census... and The Census sounds really useful for admin work and doesn't cost any econ at all.
New Settlement to give us a bit of econ. Enforce to recover lost centralization and stability.
Yeah no. Building the March is a bad idea right now. With the Hatters being on the absolute opposite side of said March are best option is to get our provinces in offensive, rebuild our Econ and turn our plows into swords.
Honestly, leaving our provinces to rebuild all our econ isn't a bad idea and then relying on the mid-turn policy switch because it get's us economic breathing room and a ton of martial.
[X] [Value] Spread value (+Hero Generation)
[X] [Main] The Census
[X] [Secondary] Enforce Justice
[X] [Secondary] New Settlement - south-eastern Redhills
Like it
Diplo 9 -> 9, the +4 isn't until right after this vote. Econ 4 -> 1...Wait, what? Did we lose 3 econ from the war mission, but only 1 martial??? Even with our new trait?
Econ Expansion 7 -> 9
Hmm...i think that action was technically Main Expand Warriors + secondary expand econ, so:
7 + 1 (Warriors) - 2 (Expand Econ) + 3 (Losses to war) = 9?
Fake edit: AN has clarified: it was just a regular expand warriors, complete with normal -2 econ loss despite not saying it...
So:
Econ 4 - 2 (Warriors) - 1 (War mission econ loss) = 1
Econ Expansion 7 -> 9
7 + 1 (Warriors) + 1 (War mission losses)
Martial 6 {7} -> 9 {9}
6 + 3 (Main warriors) - 1 (War mission losses)
Quality of It's Own -> We Have Reserves
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Beyond that, as more and more militia were called up, it became obvious that adjustments to equipment would need to be made in order to supply the large number of People who weren't very good with bows with decent weapons. Spears were simple enough since they only needed a bit of metal, and when the men were training it was noted that the tendency to huddle up next to each other to provide cover with the longer reach weapons also meant that shields would overlap. They'd sort of already known this, but the tendency to use things like axes and bows meant that these sorts of formations hadn't been well explored before. These groups of spearmen needed special training and handling, but Rulhuthyn figured out how to handle them quickly enough.
The man had been punctured by an arrow in the side and had clearly broken bones, likely from a fall from a chariot after being shot with an arrow. Looking up with only one good eye, the other swollen shut from the fall, the king spat something defiant sounding in his language at Rulhuthyn. For his part, the king just looked down at his fallen foe and said, "I know not the glories of your ancestors, but you shall not add to them here. I shall snuff out your life, strip your ornaments to give to the widows you have made, and bury your naked corpse in an unmarked grave."
The nomad king attempted to spit, a wad of bloody drool still attached by a line of saliva not making it further than Rulhuthyn's feet. Rulhuthyn responded by slamming his axe into the man's skull, splitting it open.
"Really? I thought they had that in the south?" Rulhuthyn asked incredulously.
The Carrion Eater who had showed up to begin the task of cleaning up the enemy corpse said, "The issue was reviewed by the temple but it never quite came up. The differences weren't considered a major sticking point."
"Huh," a couple of people all noted at that.
The Stallions developed a fused version of Honourable Death, Ancestral Deeds
[] [Value] Spread value (+Hero Generation)
[] [Value] Do not spread
Huh...heroes are good, and trait evolution is good, and increased ties with the marches is good, but...will this make nepotism worse? Is this one of those times AN is going to be shocked we didn't take a good option?
Elsewhere, the other half of the nomads were held back but were not ultimately stopped, the son and now new king clearly enraged by the increased brutality he subjected anyone he caught to, but after a season of that the nomads disengaged completely... which probably meant that they were going looking for reinforcements and would probably be back. Discussion with the now heavily reduced Metal Workers revealed that they had also been deliberately targeting the smiths for abduction, and given the use of metal tools it seemed possible that they had a vassal or ally somewhere in the north with at least metal working capacity and quite possibly a mine somewhere. The Metal Workers also opened to the fact that they had a single, tiny tin mine and had been telling everyone to the south and west of them who they didn't consider a threat about the ore to try and bring more in.
Down south everyone had locked horns with the Highlanders, who were taking on all comers, although how long that could last was anyone's guess. At the very least they would probably lose some of their gains in the west, opening up the Hathatyn Restorers to continue down the river and begin attacking Hatriver... eventually.
Library - Any location with a temple and/or True City status can have a library, with each {S} committed consuming 2 Art and 2 Mysticism for 2 progress. Completion grants Mysticism, every 2 libraries past the first increases the Mysticism refund by 1. Valleyhome (0/4)
We're doing well enough that we can stay on Megaproject Support, but we have no econ to spend on it. That leaves only The Games and The Census... and The Census sounds really useful for admin work and doesn't cost any econ at all.
Again, what part of two front war that's liable to escalate indicates we can afford to burn our already damaged economy and important actions away right now?
We already established the bad precedent that wonder whoring is at least as important as fighting off nomad invasions- let's not play with the idiot ball too much.
We need to crush the Hatters here, because otherwise the only thing that keeps the Xoh empire from eyeing the advanced and wealthy state of the Ymaryn is locked into two-fronts.
This sort of leads to like... increased nobility and BS and further decreases the purity of our vaguely meritocratic system by making family lineage a factor of note.
But also heroes are cool...
It was/is intended to be a general overview of all potential changes. I will take your advice into note, however, because most of them are applicable beyond the library context. Possibly as a result of establishing numerous libraries.
Or these:
It says "eventually" and they're now a strong collective with a name (HR, fancy), so they can probably afford to take longer if they can't break through the HK easily.
We're doing well enough that we can stay on Megaproject Support, but we have no econ to spend on it. That leaves only The Games and The Census... and The Census sounds really useful for admin work and doesn't cost any econ at all.
Census costs 2 mysticism per action, we have... 6.
1 core action, 2 main province actions (1 law main, 1 true main) = 3 x 2 = 6 = 0. This still leaves us with 1 secondary which probably goes to a mysticism gaining action, most likely study stars.
As for the Integrate March I figured it was about time we did that - I figured there'd be some synergy with spreading values and it may boost the Census megaproject if we do it later.
It says "eventually" and they're now a strong collective with a name (HR, fancy), so they can probably afford to take longer if they can't break through the HK easily.
As for the Integrate March I figured it was about time we did that - I figured there'd be some synergy with spreading values and it may boost the Census megaproject if we do it later.
First of all, we need to restore our stability. It may prove necessary to kick a few war actions in our immediate future.
I'm thinking Main Restore Order, Secondary Proclaim Glory, Policy Change - Balanced. If we get hit again, we should get the chance to swap to offense, and this time we take it because we're not in the middle of a megaproject?