We kinda need to focus on the enraged nomad hero and the incoming Hathatyn hero, so Offensive Policy is pretty much mandatory.
"enraged nomad hero" is recruiting to the north. I'd say we should found a March now so that the March can build up a protected flank.

In which sense? Martial or Economic?

Why? By the time the March will be of any use, the attack will have already happened or not happened at all (cause the hero Died of old age)
Eh... is it really likely that he'll attack next turn? I might change my mind then, but idk.

Note that they might study our iron if they got some.

At Econ 1 this is would bring us to -2. That's going to hurt.
Voted for it based on assumed 3 econ, cus that's what the front page was labeled at.

We probably shouldn't do Grand Palace, either.
 
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We kinda need to focus on the enraged nomad hero and the incoming Hathatyn hero, so Offensive Policy is pretty much mandatory.
They can take these kinds of actions anyway with Balanced and we can manage it directly ourselves. The nomad hero may or may not be dead by the time they come around for another swing anyway, same as the Hath hero.

Voted for it based on assumed 3 econ, cus that's what the front page was labeled at.
General
Diplomacy 9 [+4]
Economy 1 [-1+4]
Econ Expansion 9 [+1-4]
Martial 9 (+1) {9}
?
 
Voted for it based on assumed 3 econ, cus that's what the front page was labeled at.
That was last turn's stats. We're at 1 econ now, which is going to make things pretty difficult down south.
They can take these kinds of actions anyway with Balanced and we can manage it directly ourselves. The nomad hero may or may not be dead by the time they come around for another swing anyway, same as the Hath hero.



?
Pretty sure the Hathatyn are attacking this turn.
 
Ok, here's what I'm thinking:

[X] [Value] Spread value (+Hero Generation)
[X] [Main] The Census
[X] [Secondary] Enforce Justice
[X] [Secondary] New Settlement - south-eastern Redhills

We're doing well enough that we can stay on Megaproject Support, but we have no econ to spend on it. That leaves only The Games and The Census... and The Census sounds really useful for admin work and doesn't cost any econ at all.

New Settlement to give us a bit of econ. Enforce to recover lost centralization and stability.
 
Eh... is it really likely that he'll attack next turn? I might change my mind then, but idk.

Note that they might study our iron if they got some.
Yeah no. Building the March is a bad idea right now. With the Hatters being on the absolute opposite side of said March are best option is to get our provinces in offensive, rebuild our Econ and turn our plows into swords.

Honestly, leaving our provinces to rebuild all our econ isn't a bad idea and then relying on the mid-turn policy switch because it get's us economic breathing room and a ton of martial.
 
[X] [Value] Spread value (+Hero Generation)
[X] [Main] The Census
[X] [Secondary] Enforce Justice
[X] [Secondary] New Settlement - south-eastern Redhills
Like it
 
Edit: Forgot Diff Checkers:
Diff Checker (Actions)
Diff Checker (Civ Sheet)
General
Diplomacy 9 [+4]
Economy 1 [-1+4]
Econ Expansion 9 [+1-4]
Martial 9 (+1) {9}
Diplo 9 -> 9, the +4 isn't until right after this vote.
Econ 4 -> 1...Wait, what? Did we lose 3 econ from the war mission, but only 1 martial??? Even with our new trait?
Econ Expansion 7 -> 9
Hmm...i think that action was technically Main Expand Warriors + secondary expand econ, so:
7 + 1 (Warriors) - 2 (Expand Econ) + 3 (Losses to war) = 9?

Fake edit: AN has clarified: it was just a regular expand warriors, complete with normal -2 econ loss despite not saying it...
So:
Econ 4 - 2 (Warriors) - 1 (War mission econ loss) = 1
Econ Expansion 7 -> 9
7 + 1 (Warriors) + 1 (War mission losses)
Martial 6 {7} -> 9 {9}
6 + 3 (Main warriors) - 1 (War mission losses)

Organizational
Centralization 3
Hierarchy 6
Religious Authority 2
Religious Authority 1 -> 2:
Someone suggested this comes from having 20 prestige?

Cultural
Art 4
Mysticism 6 [+1]
Prestige 20
Mysticism 5 (+1) -> 6
As expected
Prestige 19 -> 20
From awesome hero kill!

Trade Status
ResourceStatusRivals
Luxuries Fine PotteryMinorXohyssiriFine DyeDominatingHathatynFine TextilesNoneXohyssiri, Swamp FolkGlassMarginalXohyssiriGoldLesser tradingHathatyn, Metal WorkersSilverLeadingHath, MW, XohSaltDominatingNoneWineLeadingHathStrategic CopperSignificantHath, Highlanders, Thunder Horse, MWBronzeNoneNon-tradedTinNoneMW (in), TH (in), Hath (in), HK (in)IronNon-traded dominantNoneCultural PilgrimageSignificantThunder Speakers, Xoh
Only change: Gold Minor Trading -> Lesser Trading, presumably from increased MW ties.

New military tech!

New admin tech, from the library :)

Periphery States (3/4+2)
Prestige 20 gives another periphery slot...we're building quite a lot of slots here...

Quality of It's Own -> We Have Reserves
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)

Awesome! Means we need to stay at high econ during war... (Also, surprisingly no change to fluff?)
Beyond that, as more and more militia were called up, it became obvious that adjustments to equipment would need to be made in order to supply the large number of People who weren't very good with bows with decent weapons. Spears were simple enough since they only needed a bit of metal, and when the men were training it was noted that the tendency to huddle up next to each other to provide cover with the longer reach weapons also meant that shields would overlap. They'd sort of already known this, but the tendency to use things like axes and bows meant that these sorts of formations hadn't been well explored before. These groups of spearmen needed special training and handling, but Rulhuthyn figured out how to handle them quickly enough.
Not quite spear wall yet, but "Close Formation"! :)
The man had been punctured by an arrow in the side and had clearly broken bones, likely from a fall from a chariot after being shot with an arrow. Looking up with only one good eye, the other swollen shut from the fall, the king spat something defiant sounding in his language at Rulhuthyn. For his part, the king just looked down at his fallen foe and said, "I know not the glories of your ancestors, but you shall not add to them here. I shall snuff out your life, strip your ornaments to give to the widows you have made, and bury your naked corpse in an unmarked grave."

The nomad king attempted to spit, a wad of bloody drool still attached by a line of saliva not making it further than Rulhuthyn's feet. Rulhuthyn responded by slamming his axe into the man's skull, splitting it open.

Hero slays hero!
+1 Prestige
Fuck yeah! Was this a crit success, or "just" a good success? :)
"Really? I thought they had that in the south?" Rulhuthyn asked incredulously.

The Carrion Eater who had showed up to begin the task of cleaning up the enemy corpse said, "The issue was reviewed by the temple but it never quite came up. The differences weren't considered a major sticking point."

"Huh," a couple of people all noted at that.

The Stallions developed a fused version of Honourable Death, Ancestral Deeds
[] [Value] Spread value (+Hero Generation)
[] [Value] Do not spread
Huh...heroes are good, and trait evolution is good, and increased ties with the marches is good, but...will this make nepotism worse? Is this one of those times AN is going to be shocked we didn't take a good option?
Elsewhere, the other half of the nomads were held back but were not ultimately stopped, the son and now new king clearly enraged by the increased brutality he subjected anyone he caught to, but after a season of that the nomads disengaged completely... which probably meant that they were going looking for reinforcements and would probably be back. Discussion with the now heavily reduced Metal Workers revealed that they had also been deliberately targeting the smiths for abduction, and given the use of metal tools it seemed possible that they had a vassal or ally somewhere in the north with at least metal working capacity and quite possibly a mine somewhere. The Metal Workers also opened to the fact that they had a single, tiny tin mine and had been telling everyone to the south and west of them who they didn't consider a threat about the ore to try and bring more in.
Hmm...
Down south everyone had locked horns with the Highlanders, who were taking on all comers, although how long that could last was anyone's guess. At the very least they would probably lose some of their gains in the west, opening up the Hathatyn Restorers to continue down the river and begin attacking Hatriver... eventually.
Eeesh, let's hope the highlander hero king is good at his job...

The Census - How many People are there anyway? (4-6? action commitment, -2 Mysticism per action) [Reserves + Library]
New megaproject!!! Damn i want to do this, why must we have other priorities...

Library - Any location with a temple and/or True City status can have a library, with each {S} committed consuming 2 Art and 2 Mysticism for 2 progress. Completion grants Mysticism, every 2 libraries past the first increases the Mysticism refund by 1. Valleyhome (0/4)
New extended project. Not as good as i'd hoped, but having three of them would be nice in the long run...
 
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To note, If we don't change policy, we will run out of Econ Slots and baby boom will end :/

Thus a new settlement is needed to avoid that fate
 
We're doing well enough that we can stay on Megaproject Support, but we have no econ to spend on it. That leaves only The Games and The Census... and The Census sounds really useful for admin work and doesn't cost any econ at all.
Again, what part of two front war that's liable to escalate indicates we can afford to burn our already damaged economy and important actions away right now?

We already established the bad precedent that wonder whoring is at least as important as fighting off nomad invasions- let's not play with the idiot ball too much.

We need to crush the Hatters here, because otherwise the only thing that keeps the Xoh empire from eyeing the advanced and wealthy state of the Ymaryn is locked into two-fronts.
 
Um....

This sort of leads to like... increased nobility and BS and further decreases the purity of our vaguely meritocratic system by making family lineage a factor of note.

But also heroes are cool...


It was/is intended to be a general overview of all potential changes. I will take your advice into note, however, because most of them are applicable beyond the library context. Possibly as a result of establishing numerous libraries.
Or these:



Opinion on Ancestral Deeds?

[X] [Main] Proclaim Glory
[X] [Secondary] Restore Order
[X] [Secondary] Change Policy - Offensive
Link is in here. Econ @ 4; idr last turn's econ, was it 4? Yeah, RA @ 1 probably outdated :( mb

Pretty sure the Hathatyn are attacking this turn.
It says "eventually" and they're now a strong collective with a name (HR, fancy), so they can probably afford to take longer if they can't break through the HK easily.

We're doing well enough that we can stay on Megaproject Support, but we have no econ to spend on it. That leaves only The Games and The Census... and The Census sounds really useful for admin work and doesn't cost any econ at all.
Census costs 2 mysticism per action, we have... 6.
1 core action, 2 main province actions (1 law main, 1 true main) = 3 x 2 = 6 = 0. This still leaves us with 1 secondary which probably goes to a mysticism gaining action, most likely study stars.
 
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We'll want to do Census AFTER we get a library in Valleyhome. The refund it'll give us means the megaproject will essentially be free.
 
[X] [Value] Spread value (+Hero Generation)
[X] [Main] Integrate March - Stallion Tribes
[X] [Secondary] Enforce Justice
[X] [Secondary] Expand Economy

We need Econ and Stability.

As for the Integrate March I figured it was about time we did that - I figured there'd be some synergy with spreading values and it may boost the Census megaproject if we do it later.
 
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It says "eventually" and they're now a strong collective with a name (HR, fancy), so they can probably afford to take longer if they can't break through the HK easily.
It all depends on whether the HK has to pull back or not. I'm not willing to bet on the HK being able to fight a 2 front war, even with a heroic king.
 
So, no actions above 1 econ.

First of all, we need to restore our stability. It may prove necessary to kick a few war actions in our immediate future.

I'm thinking Main Restore Order, Secondary Proclaim Glory, Policy Change - Balanced. If we get hit again, we should get the chance to swap to offense, and this time we take it because we're not in the middle of a megaproject?
 
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