Not so. Actions with values listed alongside them represent enhancements, not allowances.
Basic irrigation was marked as Caretaker/Pre-King, since both value and government strengthened the effect; in the same original set of projects, Organize Settlement was listed as having a Caretaker Malus/Pre-King.

To put things in a more practical perspective, I strongly doubt the only peoples that ever developed or used Terraced Farming were both staunch druidic environmentalists and feudal-style tanist kingdoms.

Nobody says each option can be opened only by one set of prerequisites.
And AN did say something to the effect of 'things in brackets are what allows you to do the thing at all', IIRC.
 
Nobody says each option can be opened only by one set of prerequisites.
And AN did say something to the effect of 'things in brackets are what allows you to do the thing at all', IIRC.
IIRC does not a convincing argument make; especially because I distinctly recall something to the contrary, but also couldn't be bothered to look for it. Since I chose not to look, I didn't go claiming it was so.
 
To put things in a more practical perspective, I strongly doubt the only peoples that ever developed or used Terraced Farming were both staunch druidic environmentalists and feudal-style tanist kingdoms.
From what I've looked up terrance farming was first developed a little before 1000 AD in the Andes.

Considering that at this moment we are so far back in history writing hasn't been developed yet we are way ahead of everyone else when it comes to this technique.
 
I did the same, but managed to miss it :V Ended up looking through 6 pages of AN sayings with no result.
I went by trying to remember the word but that didn't work, so I just put in all posts with a minimum of 50 words. Then opened all those on the first page that were in the low hundreds, and quickly scanned them. The second approach only actually took around 1 minute given how fast you can close tabs with short cuts.

I was fortunate though in that the post had 53 words so I nearly missed it with the search.
 
Last edited:
War Against the Blight III - Patrikwos' Response
The chiefs waited nervously for word from the north on the decision of the chief up there. They had sent a delegate with a supply of dyes, shells, and salt to the north to meet with the conquering and unifying force there in the hopes of opening up trade with him rather than forcing a confrontation that they felt that neither side could 'win'. At best they could force a stalemate where the people of the northern hills who had grown increasingly close to them would suffer in back and forth raids. Fighting between them was pointless.

As such the chiefs and the People were most upset to learn that their delegates had been brutally attacked, with the announcement that the northern nomads had begun to swarm over allied villages with rape, murder, and plunder on their minds. The contingent of warriors sent as backup responded with the brutal ferocity of a people wronged, but the warriors of the northerners were well seasoned in combat, and even if they could not use their war carts as effectively as they could on the plains that they called home they were still effective and efficient warriors. The nomads had taken to taking the heads of fallen warriors and dragging their corpses behind their carts, the People had taken to hauling captured enemies up into trees and stretching them with leather and rope to break limbs and backs before leaving them to die of exposure and as a warning to their friends and relatives.

While everyone was horrified that the taking and displaying of heads was a hideous and polluting practice - anyone who kept the trophies of human beings had to be dealt with in the harshest possible terms to contain the corruption they could unleash - there were some concerns that the ad hoc punishments being meted out were a bit extreme. While the warriors had to vent their rage and fury somehow, there were suggestions to demand a specific punishment to avoid things getting out of hand and the warriors potentially polluting themselves.

The punishment for trophy taking should be...
[] Ad hoc (Current)
[] Formalize breaking and exposure
[] Burning at the stake
[] Hanging and display
[] Weighting and sea disposal
[] Skull-smashing and anonymous burial

Meanwhile there were some suggestions to call upon friends within the Western Confederacy for assistance. On the one hand, more bodies would definitely be welcome, but on the other they would probably have to feed them, this would strip warriors that could defend against potential Dead Priest raids from their own territories, and it would wash away some trails between people. Speaking of trails, unless they improved the trails through the badlands, there would probably be issues with getting enough people up from the Western Confederacy to really make a difference.

Asking for aid...
[] No aid is needed
[] Any who are interested may join the fight
[] Call upon friendships

Black Soil - Production is now regular and huge amounts of trash are turned to black soil every year, but there's always room for more production [Gardeners] [King]
Build Wall - Long experience with retaining walls has lead to the idea of a settlement wall for protection (Coastal village completed)
Build War Carts - The new, smaller design of the war wagons are significantly more effective than the larger, slower, less maneuverable design. A few are already switching over, but more of these could be most useful on open plains
Establish Annual Festival - People already like to celebrate at certain times of the year, but with the level of control over food distribution a new and particularly lavish festival can be established
Expand Farms - The people have brought an enormous amount of land under cultivation in the valley, but there is more available in more marginal areas, and in the forests around the fishing village
Expand Fishing - There are managed cultivation zones along the shore, and dedicating more people to the tasks can increase the yields of fish and luxuries brought in
Expand Managed Forests - There are many forests throughout the hills about the various forests that could be brought under proper management
Expand Pasture - While the traders mostly just take their animals where there is good grazing, specific areas can be set aside around the settlements that can be made ideal for the protected grazing of herds
Expand Place to Spirits - The current place dedicated to the spirits and wisdom is nice, but it could be bigger and grander...
Expand Snail Cultivation - While now more reliably grown and harvested, the snail domestication has only managed to hold environmental changes at bay rather than increase production. More investment would increase cultivation
Expand Warriors - More men can be inducted into the ranks of the warriors every year and not face major food shortfalls
New Settlement - The land is not particularly good for farming in between the valley and the sea, but there are places where a settlement could be set up, serving as a stop over point along the journey between the two settlements
New Trails - To the south through rough terrain is the Western Confederacy, new trails would better tie your people together in trade
Step-Farms - Step farms have been established and have grown across the valley, but there are still plenty of hills to resculpt [Gardeners][King]
Trade Mission - Sending a major caravan to another large group can bring new opportunities and find out more about the outside world
War Mission - You can send raiding parties against groups that have declared themselves hostile

Mega-Projects - Mega-Projects can require many generations to complete, take an unknown amount of time to do so, and drain Econ while active, but can produce massive benefits once complete. Once chosen, the occupy the Main Focus slot until either completed or stopped early. Early stopping once started does not refund any of the investments and increases social strife. To reduce confusion, mega-projects are not listed as part of the voting project list and must be "written-in".
Fight Forest Blight - Something is going wrong in a number of wild forests, and generations of intervention may be required to stop it [Gardeners][King] (Active)
Grand Canal - The hills between the valley and the sea are rough and the rivers there fast and wild. In one man's dream there is the vision of an artificial river cut through the land, tame and managed [Gardeners][King]
Great Dam - The river can run wild and dangerous when the rains come strong, but could it not be controlled by the same principles by which the water on the hills is channelled and contained, merely on a larger scale? [Gardeners][King]
Choose one [Secondary] Focus. [Main] Focus is Currently Fight Forest Blight for the next turn, one [Secondary] is devoted to a War Mission against the Storm Clan
[] Black Soil
[] Build Wall
[] Build War Carts
[] Establish Annual Festival
[] Expand Farms
[] Expand Fishing
[] Expand Managed Forests
[] Expand Pastures
[] Expand Place to Spirits
[] Expand Snail Cultivation
[] Expand Warriors
[] New Settlement
[] New Trails
[] Step-Farms
[] Trade Mission
-Target Options: Spirit Talkers, Western Confederation, Dead Priests, Into the Wild
[] War Mission
-Target Options: Dead Priests, Storm Clan

Villages for projects: Valley, lower valley, coastal
 
Last edited:
Not so. Actions with values listed alongside them represent enhancements, not allowances.
Basic irrigation was marked as Caretaker/Pre-King, since both value and government strengthened the effect; in the same original set of projects, Organize Settlement was listed as having a Caretaker Malus/Pre-King.

To put things in a more practical perspective, I strongly doubt the only peoples that ever developed or used Terraced Farming were both staunch druidic environmentalists and feudal-style tanist kingdoms.

The tags indicate things that are only available due to specific traits, but as your tech and social developments grow you can gain access to the same or similar actions. The Spirit Talkers have access to a number of sophisticated spiritual actions that you need to spend ages developing, but they basically just have 'Expand Farms' at the moment, and the Dead Priests haven't got past 'Expand Irrigation'.

Also, be glad that 'Reaction' roll wasn't the 'Military' roll if you had chosen to just attack. That would have been even uglier.
 
Were in an extremely bad way now, our economy is at the lowest ever and we still have to stop the blight on top of getting invaded >.<
 
We need to do a War Mission. This won't stretch our food supply any more than it does, because we're feeding the same amount of soldiers we'd do if it were peace. The problem is that we can't do two econ actions.
 
WELL THERE GOES THE PLAN

Fuck. Well, this is gonna be fun.
So..
We are low as shit on food. OTOH, we need to fight.
Do we risk starvation and fight them with another action (more wagons will probably borrow chariot features) or do we...oh waait.
Pastures. They provide horses for fighting while at the same time giving food.
 
Not! Ghenghis Khan Is pointed at us!!
Fuuuuuck!

[x] Skull-smashing and anonymous burial
Quick, efficient, but brutally intimidating for such a nurturing culture

[x] Call upon friendships
All hands on mother fucking deck guys!!! No more screwing around, we will drown this guy in bodies for his violence at our weakest point, puff won't even fight us at our strongest!

[x] [Secondary] Expand Pastures
Gives us more horses and might just keep our economy from hitting 0, god damn it Academia Nut! When it rains it really fucking pours with you!
 
Last edited:
Even though I was against the idea of initiating trade I was really hoping I was wrong and that the guy would accept the offer.

But of course the horde leader who believes he is a god of all things is going to see any sign of weakness as an opening to attack.
 
Last edited:
So, people, before voting, what do you think about voting for pastures as a compromise between food and preparation to war?
Because I do not really want to vote before discussion.
 
Hard choices....hard choices....Finally, our first real war in ages.

WELL THERE GOES THE PLAN

Fuck. Well, this is gonna be fun.
So..
We are low as shit on food. OTOH, we need to fight.
Do we risk starvation and fight them with another action (more wagons will probably borrow chariot features) or do we...oh waait.
Pastures. They provide horses for fighting while at the same time giving food.

They won't provide as much food back home, but they improve logistics and warfighting capabilities.
 
*sigh* fuck.
[X] Formalize breaking and exposure
[X] Any who are interested may join the fight
[X][Secondary] Step-Farms

Breaking and exposure takes more time but is visually more threatening, and goes with our woodsy image. It's better to make clear what happens to people who hurt us because being silent types who smash their heads and bury them is just, like, not going to help make it clear that we shouldn't be messed with.

Taking help will mean we have to feed them but will have them see that we're decent fighters, and will partly tie us together some. But I don't want to ask for full help.

Step-Farms because Expand Fishing might fail if we don't develop the right boats, and because it provides us with a chance to fully develop the step-farming tech so that we don't need to pick it to use it in the future. Pastures are great and all, but the return takes more time in the sense of generations of animals being raised, and also doesn't provide anything except more animals and more manure. It's not like we're really using the war wagons we have, I think?
 
Last edited:
Back
Top