- Location
- Hell
Who said it was building material? Could just have easily been Cotton, Dyes or such.[] High quality materials (Introduces more advanced tools and building materials, advancing the civ)
Who said it was building material? Could just have easily been Cotton, Dyes or such.[] High quality materials (Introduces more advanced tools and building materials, advancing the civ)
Cool....Than we shall be "Baby eating-Shit stirrers".The exact word translates out to "The People". Others call you "The Valley People", "Baby-Eaters", and "Shit Stirrers" in their own tongues, depending on how much the like you. "Baby-Eaters" originated in how you've started to drive away all deer including juveniles, and thus would eat animals most consider too young to be hunted under most circumstances, but linguistic shift and conflict has made it even more of a negative term. "Shit Stirrers" refers to how little hunter-gatherers think about stomping about in mud and tending crops.
Who said it was building material? Could just have easily been Cotton, Dyes or such.
Seeing that this wasn't done yet, the man got up from where he was seated and said, "Here this! It was by the wisdom of the ancestors that we chose a new path when we were hungry rather than take out our anger on neighbours whose only crime was to till the soil! When the selfish among our neighbours attacked us, we sought out only the perpetrators, not their entire tribe! Should a tree fall upon a man gathering wood, you do not burn down the forest! It is our way that the problem be dealt with, not everything around it."
I think it'd be better to get friendship first before attempting trade expeditions, get people to teach us before striking out on our own you know?Our economy is already pretty strong, but I feel that we need to improve our Diplomacy score a bit. As such, I'll be changing my vote to:
[X] We want your friendship!
[X] Trade Expeditions
I would think that one of the biggest upsides to friendship is that we don't actually need to do our own trade expeditions. We would get along well enough with the traders that they would stick with us.I think it'd be better to get friendship first before attempting trade expeditions, get people to teach us before striking out on our own you know?
I think it'd be better to get friendship first before attempting trade expeditions, get people to teach us before striking out on our own you know?
Personally I'm going for forestry, as that seems to be there only because of who we were before and likely to disappear soon. Also grants us variety in economy so one bad harvest doesn't completely starve us.
I think they might see it as competition and attempt to undercut us to ensure they are our only buyer. And really @mc2rpg brings up a good point, why not just have them do it for us? That way we can focus on Economy and they can focus on Trade. Make us one of their mainstay trade spots and others will come to us as well.Forestry was my second choice, but if we're friends with the traders they might give us some synergistic bonus for a trading actions.
I think they might see it as competition and attempt to undercut us to ensure they are our only buyer. And really @mc2rpg brings up a good point, why not just have them do it for us? That way we can focus on Economy and they can focus on Trade. Make us one of their mainstay trade spots and others will come to us as well.
Inflexibility in the sense that all wrongs must be punished, yes. Which means that if another tribe attacks us and is stronger, we're less likely to settle for a lowered amount of retribution even if it will cost us too much to achieve a higher one.Inflexibility and an unwillingness to let go of old wrongs, more like.
...That's not what Organize Settlement does,is regrettably makes us sort of a peasant farmer community forever selling our bodies and thus placed in an inferior position, but we can probably change that with better organization. Better organization would strengthen our position as a threatening force, and would most likely allow for better management of our crops. This is why I support organization as the choice this turn.
This just organizes the buildings placement, if you want to strengthen our position's threatening force, that would beOrganize Settlement - Because everyone contributes to the whole, the borders of fields could be reworked. Perhaps a similar principle can be applied to the buildings in which people dwell [Warning: Caretakers Malus] [Pre-King]
Better management of crops would beExpand Warriors - More men can be inducted into the ranks of the warriors every year and not face major food shortfalls
Expand Settlement - The community grows at the rate of births, but deliberately bringing more land under cultivation will lead to more food and thus more people faster than without intervention
...That's not what Organize Settlement does,
This just organizes the buildings placement, if you want to strengthen our position's threatening force, that would be
Better management of crops would be
And that'd be great,I'd assumed that Organize Settlement would increase centralization. Increased centralization/unity makes people more threatening because there won't be the typical indecisiveness when it comes to responding to another polity's actions. Also, people usually find unified settlements intimidating. Also, being centralized would decrease our inferior, warrior-supplying stance by making it more of a centralized, unified process rather than people trickling away to make money for their family or going on an adventure.
Also, Expand Settlement doesn't seem to increase crop management in the sense of efficiency, but instead in terms of size of land cultivated.
If you look at our stats we already have centralization. I think that it would be fair to describe people living in closer proximity - which I assume is an understandable interpretation - as creating increased unity. And perhaps centralization as the Big Man and council find it easier to meet more often. Perhaps he might assign some members to parts of managing the organization, and others to managing warriors, and so forth?And that'd be great,
If it did that.
However it doesn't create a point of centralization, only advances tech in construction. The chance of centralization was last post in building a great house in the centre of the community.
I don't think any of the Major Projects create centralization.
Oh, I don't t deny we have some centralization, but if Econ 5 means basic irrigation, centralization 2 probably doesn't count for muchIf you look at our stats we already have centralization. I think that it would be fair to describe people living in closer proximity - which I assume is an understandable interpretation - as creating increased unity. And perhaps centralization as the Big Man and council find it easier to meet more often. Perhaps he might assign some members to parts of managing the organization, and others to managing warriors, and so forth?
That's assuming each it's the only one that does that. Doesn't match when the Forestry, Expand Settlement, and Retaining Walls all advance Economy.I don't get why you think it advances tech in construction. Admittedly it offers practice, but it's "Organize" not "Refurbish." The construction adv. choice would probably be retaining walls, if anything.
You forget how useful having large animals is by itself. As the buying of livestock comes with knowledge how to keep, use, and feed them, it would greatly increase our potential to build as you want. Beasts of Burden are a big advantage to have. The sooner we have those the faster we can grow.Friendship is > aurochs; if we have the former, we can buy the latter later. Friendship guarantees a steady flow of diplo stats, and as our friendship deepens we will get preferential treatment. It would also provide the opportunity to provide members of our community as for-hire guards.