These are their Northern River Mouth villages, the sources of their fishing, salt and dye industries, also some of their most populated areas. It's a Small chunk yes, but it's a very valuable chunk
I was thinking about the trade dominance, actually. If we're really getting them where they make their salt AND their dyes, I don't doubt their industry will be added to ours on the trade chart pushing us into Dominant status. Heck maybe they make their wine there, too.
According to the front page we continue to have literally no competition for salt. Their means of gathering it are probably super inefficient. Should be where some of their dyes are, though.
Do you have a AN quote for that? From the update/map I got the sense that we are taking their settlements in Southshore. But, if there is WOG that we are grabbing the mouth of their river I would be tempted to change to Portability.
No major quote, I don't think we're going to reach the major river, though.
Then again. We got something like 5-3... let me go do some digging.
Special Action: Annex Fishing Minors
*S: -3 Diplo, -1 Centralization, +3 Econ, +1 Martial
K, this is the last time we annexed someone. We do see we're taking a hit to diplo, not so big because we're not trading in a large part with the Hath. We
don't see us taking a hit to centralization. We do see a
much bigger econ gain, we don't see a gain on martial. Now, looking at the map... which I don't know how to link, but it's there on the front page, the area we're likely to be taking over is that bit of hills that hugs their coast. If we look at the north, that's two provinces, black river and northshore. Our coastal provinces tend to be actually rather large, likely due to being long and narrow.
Considering we're dealing with hills near the sea, as long as they get any amount of rain, we know that there are going to be
small rivers inland, so there should be some benefit, but likely not much. I highly doubt we will reach their main river on the map though.
That said, if you are concerned about immediate use, you should focus on portability. It's been said that size ships need either docks or a strong tide to work with. This means that most of the places are not going to actually be serviceable, especially anywhere inland, for quite some time. Basically the arguments go like this:
- Size: It will be of little impact in the short term due to a lack of docks, but we've been told it will have an effect on our overall ship design, and people want sizable ships, so they're willing to go for the less efficient route to get them. Long term this allows for major bulk shipping, but more so on the open water rather than river shipping.
- Portability: It will be the best short term, as the ships will be able to get more places. It will also allow for more focused river shipping, thus logistics throughout our lands much cheaper, because we do have many settlements on rivers long term.
- Speed: Too few arguments on speed for me to know. People seem to think it will be the best for naval combat though.
I'm personally for portability. Relatively shallow ships can still carry several tons of equipment, and the Not!Black Sea is actually not that big. There's definitely reason for sizable ships, and I won't be mad if they win. That said, many in the size faction are doing things like arguing that inland river trade will be able to be reached by sizable boats (it won't, we have been told we need strong tides or docks for them to work, and docks take at least a secondary action, so that will take a lot of time to build), and are in general acting like the portable boats gain marginal benefits. Meanwhile many people in the portable boat camp are arguing that portable boats are better in general, and will scale up better, for reasons that honestly escape me.
We'll obviously need both, and while I think the first design will have the most impact on our ships, I don't think it will be to the extent everyone is making it out to be, and am thus willing to go for the immediately more useful type.
That debilitating belief is totally going to be something about how the Kings always reach for the option most likely to go horribly wrong, through hubris or something.
I'm inclined to agree.