I wonder if Academia Nut is willing to tell us how far an actual ocean is from the coasts of our inland sea.
 
It could be a debilitating belief towards high martial, as we've been having serious issues with it for awhile now.

The economy could come in before we start the saltern, overflowing into martial. I'm pretty sure that would be cause of a debilitating belief if the results are bad.

Yea we have an admin hero, but he's not king right now...only the heir.
Clarification: Heir gets to apply their Heroic bonuses to the state. The Heir is with the King for all important decisions and part of the role is to help make decisions while there is an experienced King in charge.
And here we have it.

@veekie , @Godwinson , do you still think focus on portability is worth it seeing as it will influence *all* of our later shipbuilding?
Especially since per WoG we can utilise bigger ships even without docks, just not to their full potebtial.
Yes. Here's the thing:
-Portability - Priority on ship construction technique. Ruggedness and strength to weight ratio are the priorities here, which means jointing techniques and other carpentry oriented developments. Ships which can take a beating and keep going, which can be moved by cart or crane without falling apart. Scales up just fine, if expensively.

-Size - Priority on keel. Large single piece timbers for the spine. Even timbers for the horizontal supports, which means logging big trees and measurement techniques. Does NOT scale down at all.

-Speed - Priority on shape. Long slim designs for cutting through water, tall and numerous masts to catch as much wind as possible, possibly going into oars for ramming in close combat. Scales up poorly, slim designs and lots of room don't align well.
Our territory is relatively small, and later on it can be covered by roads; our river system is not essential to our logistics.

Bonus point: if we are going to build dams on our rivers, river trade will become harder too.

So, in long term sea-focused ships make more sense.
Uh...our river network is more comprehensive than our road network, and dams reward portable ships even more.
1. China had multiple large rivers, we don't
Our civilization is built on the backs of three major rivers.
Outright false.
Does incentivizing building docks for our provinces actually matter? We can build them ourselves....it's not like us taking portability will prevent us from build docks.
That too, Size has no benefit now due to lacking docks to use them with. All designs benefit from more docks and we do have something like 5 slots left for coastal docks in capitals.
We gain advantage from going further inland than the coasts because it reduces the cost of the goods we are buying by transporting it along rivers better than the locals can (and not having to pay the additional costs being baked into the inflated prices at coastal settlements). Complete control over internal waterways is far from guaranteed in this era.

I brought up China to point out the advantages in a strong river trade system because people were flat out ignoring it. The rest of it is completely fucking irrelevant.

But it's pretty damned obvious that I'd get better results from dashing my brains out against a brick wall than trying to talk about this basically anything involving the ancient world, in this thread.
Started out not minding which won(since size is perfectly fine), but the spurious arguments being used are really getting to me.

I suspect that even without cannons bigger ships are better in straight combat; again, case in point China, who invented compametralised ships long before Europeans.
...China developed riverine ships first.
The compartmentalized design is a Portable->Size route, they scaled up a rugged modular design suited for rivers to a shallow draft large design, then just kept scaling up.

A Size first design is the trireme route.

A Speed first design is what you start with if you are thinking Age Of Sail vessels.
 
I wonder if Academia Nut is willing to tell us how far an actual ocean is from the coasts of our inland sea.
I'd guess not that willing.

[X][CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Heroic Diplo-Admin geographic administration reform
[X] [Boats] Size
[X] [Infra] Salt gift

Whew, so after having caught myself up on the thread, I have to say that I'm very pleased with where we stand. I argue that Plan Lailoken allows us to greatly capitalize on our current standing. We are at the precipice of being able to utterly dominate the region. Taking more territory and killing our enemies with kindness will allow us to expand and still come off as humanitarian good guys. Taking size for boats gives us a greater capacity for trade and will maybe allow us to send some of our ships on a far-scouting mission to see if this sea is inland or not. Right now, we know remarkably little about the area beyond our immediate neighbors. Portability boats aren't terribly useful for capitalizing on our more mercantile tendencies, so I argue in favor of size if only so we can maybe capitalize on having assimilated the only major seafaring power we know of. In the best case scenario, we end up effectively dominating the sea near us.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Size
[X] [Infra] Main Salt Gift


Bigger boats mean our provinces have incentive to build docks. Plus it might help push the development of navigation too.

Bigger boats help with logistics, something that's a constant issue whenever we need to reinforce one of our marches quickly.

Plus there is a very good chance that the Hathatyn already have portable boats, considering they live in an riverine area. So we should be getting that tech from them when we annex the Hathatyn villages next turn.
 
Plus there is a very good chance that the Hathatyn already have portable boats, considering they live in an riverine area. So we should be getting that tech from them when we annex the Hathatyn villages next turn.
This is actually a good point.

Makes me even happier that either of size or portability could win. Either way that tech stealing possibility turns out, I'll probably be happy with the boat vote.
Adhoc vote count started by BungieONI on Jun 4, 2017 at 5:31 AM, finished with 47330 posts and 100 votes.
 
Taking size for boats gives us a greater capacity for trade and will maybe allow us to send some of our ships on a far-scouting mission to see if this sea is inland or not. Right now, we know remarkably little about the area beyond our immediate neighbors. Portability boats aren't terribly useful for capitalizing on our more mercantile tendencies, so I argue in favor of size if only so we can maybe capitalize on having assimilated the only major seafaring power we know of. In the best case scenario, we end up effectively dominating the sea near us.
This has been proven false for the short term. Portability is better for trade and logistics because it gives easier access to towns not directly on the sea. Size is better for bulk shipping if both sides have docks, but is not as good otherwise due to the difficulty in loading/unloading to the shore.

Size is better long-term, but it seems almost certain that we'll be able to get another upgrade by the time we'd actually be in a good position to use them effectively.

Honestly I think this would actually be a good tie result. Having some portable ships and some bigger ones means diversification and more opportunities for innovation. It'd be interesting to see how it's evaluated at least.
 
Honestly I think this would actually be a good tie result. Having some portable ships and some bigger ones means diversification and more opportunities for innovation. It'd be interesting to see how it's evaluated at least.
Pls no. I don't want the stress and don't want to stress our Fictional Universe's Creator Force (AN) more. It'd be nice if it worked but... *wide eyed and dead stare into tankard of strong drink*
Adhoc vote count started by BungieONI on Jun 4, 2017 at 5:51 AM, finished with 615 posts and 102 votes.
 
I'm assuming my vote is dropping into a well given the land grab is up some 50+ votes last I checked, but what the hell.

[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)
[x] [Law] Have the law favour lumping
[x] [Boats] Size
[x] [Infra] Main Expand Snail Cultivation

I'd rather aim for the Golden Age, dominate trade, connect all our provinces with roads, and so on rather than go for a land grab. The Hathatyn are a lot stronger than we like to give them credit for; those little boat skirmishes we've been having were with their frontiersmen, not any of their stronger kingdoms.

Also, much as I like salt, getting a chance to innovate on snails is pretty solid and if we're not going the land grab route it should be fine economically.
Well... Let's be real. We just got the admin hero. It takes a turn consistently at stability three to enter a Golden Age- we can't count on having that right away next turn, or at all.

We do NEED to bleed off our excess Martial- if we don't do that via war with the Hathacyn, we're going to have to do that via something like 'Found March' in the upcoming turn most likely. Fortunately, we've probably got the Prestige for that and Marches are great for helping us keep our stability up while engaging in war.

I'd like to just pass on this, gamble we can use that Martial next turn somehow, and hope to get that Golden Age before something that pushes us out of that position comes up. There are probably some other nice options coming up if we can manage to enter a Golden Age with an Admin/Diplo as king- if we knock our stability down now, even if we raise it up next turn he might be too old to preside over the upcoming Golden Age or we may miss it altogether.
Trade Post burns 2 martial.
 
Pls no. I don't want the stress and don't want to stress our Fictional Universe's Creator Force (AN) more. It'd be nice if it worked but... *wide eyed and dead stare into tankard of strong drink*
If he didn't want ties he shouldn't've rewarded us for the last one. My evaluation of the expected downsides of a tie vote has been radically decreased. I am currently evaluating it at a 50% chance of a stability drop, in exchange for getting the benefits of both votes. (For the non-action votes at least. I don't dare try tying an action vote right now).

There's also the chance that we get half the benefits of each. That's fine IMO since having a split in boat types is actually pretty useful, even if it's a bit of a logistical headache.
 
I'd rather aim for the Golden Age, dominate trade, connect all our provinces with roads, and so on rather than go for a land grab. The Hathatyn are a lot stronger than we like to give them credit for; those little boat skirmishes we've been having were with their frontiersmen, not any of their stronger kingdoms.

Strong enough to take a 8-10 econ hit on top of a natural disaster and somehow come out able to fight our overflowing martial and tech advantage? Really not seeing it.
 
Everyone and their dog is gonna have tiny ass canoes to carry around. We could just steal the tech from someone.

This is the best time to go for size since we have already invented docks.
 
Why are people picking all the most stability-damaging options? Do you want to start a war at 0 stab? Because that's how you start a war at 0 stab.
Frankly the idea that's been floated that by eating 8 to 10 Econ worth of people might mean we don't even have to fight them at all as they fall apart appeals to me.

I'd much rather defeat a potential enemy without actually fighting them. Means we gain more in the long run.

Though if war happens? Well it happens and we can deal with it quickly.
It's a few settlements. If they're about the size of the People, they should be able to eat a few losses there and still fight back.
 
Why are people picking all the most stability-damaging options? Do you want to start a war at 0 stab? Because that's how you start a war at 0 stab.

It's a few settlements. If they're about the size of the People, they should be able to eat a few losses there and still fight back.

How many times in our history were we able to casually eat a 8 to 10 drop in econ at negative stability? And even if they do fight back all that would do is eat into out unconformable high martial.
 
Why are people picking all the most stability-damaging options? Do you want to start a war at 0 stab? Because that's how you start a war at 0 stab.

It's a few settlements. If they're about the size of the People, they should be able to eat a few losses there and still fight back.
I would agree with your assessment of their strength if they weren't in the process of a complete collapse. I dearly doubt an easier opportunity to seize them will come along anytime soon, so we may as well take the low hanging fruit before it rots.
 
How many times in our history were we able to casually eat a 8 to 10 drop in econ at negative stability? And even if they do fight back all that would do is eat into out unconformable high martial.
I'm just saying that the 8-10 econ listed and 'a few villages' don't really gel in my mind. We wouldn't lose 8-10 econ if we lost a couple villages.
Did we see any definite proof that they are big ?
Yeah, a few updates back we did a trade mission over there and it was shown that Hath was underestimating our power, while we had been underestimating theirs.
 
Will be interesting to see what happens when we introduce our way of living into their established villages, where they are at home.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Size
[X] [Infra] Main Saltern Construction

CA, Law and Infra are bandwagons, so no real point in arguing these. When it come to Boats I think that:
Size favours sea trade, helps connectivity with Blackriver, Redshore, Southshore, Northshore and Wall. It should also helps us move more troops to the Hathatyn regions along the coast.
Portability favours inland/river trade, helps connectivity of Valleyhome, Sacred Forest, Blackriver (with Stallions), Redshore and maybe Stonepen and Redhills. It would also help us move our troops deeper into the riverine valleys of the Hathatyn.

I feel like favouring our western provinces this turn and I suspect most potential fighting to occur in Hathatyn-Southshore. So, I'm going with Size even though Portability is also a pretty soild choice.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
 
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