[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Boats] Size
[X] [Infra] Main Saltern Construction

So, not that I want to do this at all, but, if we were to take the econ expanding options for the boats and the infrastructure votes, would we enter the war with the Hathatyn with over 20 martial? Because that would be kind of hilarious.
 
Can econ even get that high? wasn't there a limit? I probably missed something.
It can technically go that high for a second. Then overflow drains it out into other stats, but more than likely we are going to get +1 or +3 overflow.
Adhoc vote count started by BungieONI on Jun 3, 2017 at 10:44 PM, finished with 47107 posts and 73 votes.
 
Well actually no, since we have rivers going into the stallions, having portability means we can go up the river to them better and supply them easier.

We don't really need more portable boats. The current ones do just fine in getting to the settlements. Bigger boats can carry more people and resources.

Although, in questioning the messenger and how long it had taken the poor man to take the trip from Valleyhome here, Cwriid brought up the reasonable point that it was a bloody long trip, and how exactly was he supposed to make even a once yearly return? Still, after a moment's thought he realized that he would figure it out, especially with access to the ingenuity of the People and the manpower of all the tribes he had conquered. There was a large river along the territory he had conquered that emptied into the sea, perhaps some boatbuilding was in order?
River is large near the Stallions.

That... that actually gave Yehlmyn a degree of breathing room he had not expected. Among other things he did as he organized his affairs as the sun set on his life was authorize the construction of more boats so as to better supply the northern provinces.
For the provinces, more boats work. They don't need to be smaller.
 
I hope people are aware that eating southern villages will shoot our economy to +18 ~ +20 and martial to +10 (+16) range.

With stability at +1 and possibility of further stability drain.

We know and it's been heavily discussed.

More than likely we end up at around 15 or 17 econ and like 10 {15} Martial.
We can't go above 14 Econ. The 1 to 3 Econ above 14 will overflow into Diplomacy (which will be at 12 due to the cost of eating the villages) and then, if we get the full econ benefits of said eating, the last 1 Econ will overflow into Mysticism, which is at 12 and would therefore go to 13. We'd be EXTREMELY close to overflow on ALL of our resources, which would then overflow into Martial, but we wouldn't be there yet. Thus a high cost plan for next turn (if we get a choice next turn) makes sense, to give us a little more breathing room.
 
I really don't see why people are so eager for larger boats, when being able to better trade and better supply our provinces is helped more by portability than size.
We need bigger boats in order to transport warriors and supplies to our marches better. Currently our people struggle to bring all the things needed to supply them because our ships are too small to carry everything at once.
 
We can't go above 14 Econ. The 1 to 3 Econ above 14 will overflow into Diplomacy (which will be at 12 due to the cost of eating the villages) and then, if we get the full econ benefits of said eating, the last 1 Econ will overflow into Mysticism, which is at 12 and would therefore go to 13. We'd be EXTREMELY close to overflow on ALL of our resources, which would then overflow into Martial, but we wouldn't be there yet. Thus a high cost plan for next turn (if we get a choice next turn) makes sense, to give us a little more breathing room.
Basically what I meant, wasn't deliberately marking the overflow things so yeah...
 
Downsides:
  • Regional devastation
  • Mass migration
  • Civilizational regression or collapse
Upsides:
  • Pozzolanic cement!


AH HAH!!! I finally figured out how the Spirit Talkers figured out that there would be a drought in advance!

OUR ENTIRE CIVILIZATION(and the lowlands too!!!) is in the weather system created by this volcano!

They had been taking Study Stars continuously for a really long time and had figured out that there was an entirely regular disruption to the regional weather patterns, presumably timed with somewhat regular volcanic eruptions.(or they knew it was timed to a certain amount after they got word of the smoke from the ground, or earth shaking)

With this new knowledge we should place a higher priority on the dam and colonizing the northern river, as both of those things would help with the food disruption caused by that kind of weather system.(though the north river would also get raided en mass during that time)
 
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Since the saltern would bring us to 4/6 for its completion, it would only need a secondary action to finish it. I don't think we can afford it however, as it gives bonus diplo when it finishes.

I suggest we establish a trading post (costing 5 diplo, 2 econ, and 2 martial) so we can get some breathing room from our maxed stats.
 
I'm wondering if we will get another interlude again or maybe a sort of in depth infodump on the state of our lands and culture.

Like how are the Sacred Forests after all this time?

How easily to people integrate and are we bilingual?

From the perspective of our neighbors we seem mysterious and rich and most of our people enjoy safety and comfort aside from social issues.

When will we invent soap?
 
Since the saltern would bring us to 4/6 for its completion, it would only need a secondary action to finish it. I don't think we can afford it however, as it gives bonus diplo when it finishes.

I suggest we establish a trading post (costing 5 diplo, 2 econ, and 2 martial) so we can get some breathing room from our maxed stats.
If we have control of the turn, and we aren't at war, my idea would be to do
Main Trading Post
Secondary Switch Megaproject Support
Secondary Saltern

This is because the Law would be wasted on Balanced; we don't want, need, or have the Econ slots for Expand Econ right now. We would generate something like 6 or 7 Econ slots, and spend (assuming the provinces do 3 Main Grand Temple actions) 7 Econ, 3 Art, and 5 Diplo, giving us the breathing room as you say, as well as spend 2 Martial, so we don't have to worry about high econ getting us over the cap anymore. We'd still have 7 (-1) Econ, 11 Art, 8 or 9 (+1) Diplo, and 12 or 13 (-1) Mysticism, so it's not like we'd be paupers either. Our Martial would be 8{10}, still rather high.

It would also play well to our new Hero's strengths, Admin and Diplomacy.
 
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Note that better river boats would help with transportation to and from the MW.

Also, y'all might want to consider whether or not we'd be able to establish a March or Colony of other Periphery State in the Hathatya or whatever it's called.
If we end up at war and smack them around enough wouldn't they be the periphery state? That is what happened to the TS and DP from my understanding.
 
If we end up at war and smack them around enough wouldn't they be the periphery state? That is what happened to the TS and DP from my understanding.
If we smack all of the hathatyn around yes; if we just intake these newbies, no. Which might let us make a March or Colony after. But yeah, I was basically thinking they'd eventually become a peripheral state.
 
If we have control of the turn, and we aren't at war, my idea would be to do
Main Trading Post
Secondary Switch Megaproject Support
Secondary Saltern

This is because the Law would be wasted on Balanced, we don't want, need, or have the Econ slots for Expand Econ right now. We would generate something like 6 or 7 Econ slots, and spend 7 Econ, 3 Art, and 5 Diplo, giving us the breathing room as you say, as well as spend 2 Martial, so we don't have to worry about high econ getting us over the cap anymore. We'd still have 7 (-1) Econ, 11 Art, 8 or 9 (+1) Diplo, and 12 or 13 (-1) Mysticism, so it's not like we'd be paupers either.
IIRC the hero is still just an heir, so we have about 1 turn before a midturn election.

I doubt the Hathatyn war (if it happens) will be anywhere near an issue, as we've been rebuffing their attacks without a single dedicated action. There's also the fact that they're in total unadulterated chaos and have just lost a fuck ton of their people (from our refugee suction), so they'll be even more disorganized and weak than normal.

Definitely supporting the action plan, though i'm concerned nobody will switch policies.
 
Had a large number of posts I was going to respond to. Then as I read others beat me to it, so...
[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
We're effectively getting an extra action every mid turn now, interestingly enough. I wonder if this is AN slowly sneaking in shorter turns?

As for the vote, I just want that golden age now. :( Though, since war seems possible, I'm voting for portability. It's not like we aren't going to build more docks in the future.

Also, I really hope that our admin hero will take over next turn, because I do not want to deal with all of this fall out. I also hope the 'chance of stability loss' is considered an admin roll as we re-organize things to stop stability from dropping too fast. It would also be nice if our diplo hero accidentally vassalizes some of our neighbors with this action. Anyways, speaking of which...

@Academia Nut Please carry the voice of this spirit to the heir! "Hey, looks like a potential war is going to happen soon, but if you work at it you can head it off and maybe even gain some more territory than otherwise would, perhaps make the guys tributaries or fall under the people's protection. Don't overextend yourself though. Also, try increasing the confidence of the people, if you can manage it some good things will probably come from it. Also keep an eye on the warriors, getting to be a lot of them and when that happens they tend to want to solve problems, so they'll look for problems that might not exist to try and solve. Gaining some dominance in trade would probably be good too, and if you can try to keep the study stars thing going. It might take awhile, like beyond your lifetime, but there are some interesting secrets you'll get if you study them carefully enough without stopping. It's not urgent though, we'll try to guide the people to get those things anyways. Side Note: The real story behind Crow is hilarious, and we're constantly laughing at how you all have interpreted it."
 
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How easily to people integrate and are we bilingual?

I am pretty sure we get immigrants constantly and have a lot of experience and patience in integrating them. So we would have a supply of foreign language speakers who can speak the immigrant's language.

The Ymaryn language is also stealing words from the surrounding region for centuries if not thousand of years. So, it's like Super English.
 
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Since the saltern would bring us to 4/6 for its completion, it would only need a secondary action to finish it. I don't think we can afford it however, as it gives bonus diplo when it finishes.

I suggest we establish a trading post (costing 5 diplo, 2 econ, and 2 martial) so we can get some breathing room from our maxed stats.
Leaving a saltern at 4/6 doesn't seem like the People to me. Leaving a job half done is awful.
 
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