It's not. The vote counter won't process it properly.
It's not. The vote counter won't process it properly.
Given how the tallier works, your two votes are competing for the Main slot. You're casting two ballots for Main and none for secondary.Keeping that true city up is going to be an absolute pain in the ass, isn't it?
[X][Main] Great Temple
[X][Main] New Trails
Instead of two secondaries. I suppose it's the same thing, but whatever.
No it isn't the same because the AN uses the top main and top two secondary actions to decide what wins. Your vote as it currently is will be double voting for the main action of which there will only be one so your second vote is pointless.Keeping that true city up is going to be an absolute pain in the ass, isn't it?
[X][Main] Great Temple
[X][Main] New Trails
Instead of two secondaries. I suppose it's the same thing, but whatever.
Actually consider how it'd work(generating a probable turn assuming Provinces consider impending Shaman shortage to be a big problem, Holy Site actions may be replaced if other urgent problems arise):The temple and trails both cost economy, which will then trigger our true city and generate more econ slots, bringing us close to 10.
Actually it's counting on it to take multiple turns to work on the problem. We don't need to rush EVERY megaproject, and we have Balanced policy as a powerful tool for general damage controlAnother thing to consider though: We might actually end up committing the next few turns to building the Great Temple.
I know, gee whiz, what a surprise.
But ever since we got the Law we've been one-turning megaprojects and I worry that people have forgotten how much of an action tax they are. Right now we have ... oh... 6 or 7 minor brushfires that we need to put out as a civilization, and if literally anything else comes in the middle bad times are going to be had.
Unfortunate, but that just means one settlement will dip in and out of True City status, denying us the ability to turn Expand Forest into an Econ Slot reactor.
Switching to Megaproject support policy is kind of missing the point anyway. Balanced is pretty much ideal for Econ and Mysticism taxes, as they take care of themselves.@veekie , we can take Temple next turn, after we are not at borderline bad (especially because of no kicking) negative Stability.
Next turn we'll be able to do a Policy switch to the megaproject support and rush the Temple.
Yeah.Switching to Megaproject support policy is kind of missing the point anyway. Balanced is pretty much ideal for Econ and Mysticism taxes, as they take care of themselves.
I think we can all agree the provinces will be covering our shortfalls based on the current ongoing voting plan. Some with myth action, other with trail action.
I just hope they aren't feeling like expanding warriors or sailing/trade missions. That would throw all of our plans out the window. Hilarious tho.
Yes.
General
Diplomacy 12 (+2) [+1]
Economy 12 [-1]
Martial 11 {15} (partial over limit)
Stability
Stability 0 (neutral)
Legitimacy 3 (max)
Organizational
Centralization 2
Hierarchy 6
Cultural
Art 11
Mysticism 2 [-1]
Prestige 13
Yes, 2 is alarmingly low - especially since True City leaves us more vulnerable to problems caused by low Centralisation.So, I don't really understand the push for New Trails. Do we need more Centralization at the moment? Can someone please explain it to me.
Actually consider how it'd work(generating a probable turn assuming Provinces consider impending Shaman shortage to be a big problem, Holy Site actions may be replaced if other urgent problems arise):
Turn start: Econ 12->11, Econ Slot 6->7, Mys 2->1, Dip 12->15
[Main] Temple: Econ 11->10, Art 11->10, Econ Slot 7->8
[Secondary] New Trails: -
[Secondary] New Trails x2: Econ 10->9, Dip 15->16, Econ Slot 8->9
Province Law Expand Economy Econ 9->13, Econ Slot 9->5
Province Study Stars: Mys 1->2
Province Expand Holy Site: -
Province Expand Holy Site x2: Econ 13->11, Econ Slot 5->6, Mys 2->4, Art 10->11
Turn end(overflow procs): Dip 16->14, Art 11->13
End state: Dip 14, Econ 11, Art 13, Econ Slot 6
So, I don't really understand the push for New Trails. Do we need more Centralization at the moment? Can someone please explain it to me.
I see they learned the ST lesson.It's why they came to you for agriculture work and are going to ride their Golden Age as long as they can.
IIRC, one of the reasons that provinces love to build new settlements is that it increases their power relative to that of the state. It logically follows that they will tend to avoid centralization increasing actions outside of special circumstances.I think we can all agree the provinces will be covering our shortfalls based on the current ongoing voting plan. Some with myth action, other with trail action.
Everyone only had dirt trails, that's all we have. This just makes more and wider trails.-New provinces and march have only dirt trails
-True City increases vulnerability to environmental damage, which is resisted by Centralization.
There's now a fourth option though. Build Tall. We no longer have a need to expand.We need mysticism and stab hopefully we can enter a golden age soon and start expanding east
Also the straw poll votes are
22 lowlands
21 east
5 steppes
Why does everyone want New Trails to fix our Centralization problem? Our primary problem is weak lower management, not lack of communications. Enforce Law is perfect for that.
New trails also has additional effects, and it should improve other actions by improving our logistics.Right now because of your terrible logistics due to lacking a lot of technologies, transfers are unbelievably inefficient.
Is there an AN citation on that? Or are you extrapolating from reallife?IIRC, one of the reasons that provinces love to build new settlements is that it increases their power relative to that of the state. It logically follows that they will tend to avoid centralization increasing actions outside of special circumstances.
Wait - If both Diplomacy and Economy are overflowing, does that mean that Econ is converted to Myst?
Yes, 2 is alarmingly low - especially since True City leaves us more vulnerable to problems caused by low Centralisation.
I'm not terribly fussed either way. I do think our first main Trails since Iron is decently likely to give innovations.Everyone only had dirt trails, that's all we have. This just makes more and wider trails.
Improving Stability is super important right now, as is fixing Centralization. Enforce Law does both. (And solves Centralization far
more efficiently than Trails, too)