New trails also has additional effects, and it should improve other actions by improving our logistics.
We've taken New Trails as a main many times. The additional effects are almost always communications improvements, we've basically never seen innovation there. Dam or Golden Age are how we get those tech upgrades for materials to build better types of trails.
Where is that stated? I don't see it in the update.
Disaster resistance. Centralization provides it, cities make us more vulnerable.
 
Can't wait till prestige goes up and we put up the new March. A good chunk of it is the new iron weapons and faster chariots but the ST are no longer overstretched and can focus on two sides rather then three directions. An Eastern Wall to compliment the Western Wall and hopefully the ST would be renamed the Northern Wall giving the three marches a sense of unity and pride rather then the ST originally feeling marginalized and isolated.

Good chance the HK are about to get wrecked since Thunder Speakers shouldn't have an army so that's the main Thuner Horse sending in its warriors with bronze. Those 6 city states are working well for the Thunder Horse so I'm not shocked they managed bronze or a better version of the brass they were originally working with.
 
Everyone only had dirt trails, that's all we have. This just makes more and wider trails.
Improving Stability is super important right now, as is fixing Centralization. Enforce Law does both. (And solves Centralization far
more efficiently than Trails, too)
Actually, we have the Groomed Trails technology, which is the next step up from "Trails that formed because people walked over this grass a bunch". I believe we only got it in the last few turns, too - certainly after our last New Trails action.
 
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That fourth option might be a bit of a . . . tall order.

Plus I would like to expand sideways vefore being forced to expand up.
Not sure what I'd support yet. True cities are new still. ;) I'm just pointing out that the old paradigm of that strawpoll doesn't exactly pertain any more.
 
Does expanding forests also expand our economy slots? I recall that being theorized at some point. If so, well, I'm worried about taking the action with things as they are. Wait to drop econ slots a little more before increasing again.
It spends economy, unfortunately, but it's being done because we're on the verge of fucking up our supply/demand cycle with charcoal.
[X][Main] New Trails
[X][Secondary] Grand Sacrifice
[X][Secondary] Build Vineyard


We need to build a vineyard before people forget that we can; and we need some Stability safety padding.

@veekie , we can take Temple next turn, after we are not at borderline bad (especially because of no kicking) negative Stability.

Next turn we'll be able to do a Policy switch to the megaproject support and rush the Temple.
Your plan instantly ends the True City state of valleyhome (3 unique actions costing econ = +3 to 9 of 10 slots, +1 automatically to 10 slots, true city gone).
Turn start: Econ 12->11, Econ Slot 6->7, Mys 2->1, Dip 12->15
[Main] Temple: Econ 11->10, Art 11->10, Econ Slot 7->8
[Secondary] New Trails: -
[Secondary] New Trails x2: Econ 10->9, Dip 15->16, Econ Slot 8->9
Province Law Expand Economy Econ 9->13, Econ Slot 9->5
Province Study Stars: Mys 1->2
Province Expand Holy Site: -
Province Expand Holy Site x2: Econ 13->11, Econ Slot 5->6, Mys 2->4, Art 10->11
Turn end(overflow procs): Dip 16->14, Art 11->13

End state: Dip 14, Econ 11, Art 13, Econ Slot 6
Province actions are also subject to 'ordering failure'. There is also no guarantee that they will deliberately expand econ into overflow range, and in fact on a balanced policy they are more likely to simply spend econ rather than replenish it the higher it is (so as not to overflow it like you have assumed they will).

More likely than not, the law boost will be to one of the holy site actions rather than expand econ, and expand econ could very well be expand forests, or black soil, things that COST econ to pay out more later.

You're effectively banking the true city on the hope that the provinces will absolutely do a law-boosted economy expansion rather than increasing stability, art, more mysticism, or any number of other potential action picks, and do it in the order you've prescribed.
 
Can't wait till prestige goes up and we put up the new March. A good chunk of it is the new iron weapons and faster chariots but the ST are no longer overstretched and can focus on two sides rather then three directions. An Eastern Wall to compliment the Western Wall and hopefully the ST would be renamed the Northern Wall giving the three marches a sense of unity and pride rather then the ST originally feeling marginalized and isolated.

Good chance the HK are about to get wrecked since Thunder Speakers shouldn't have an army so that's the main Thuner Horse sending in its warriors with bronze. Those 6 city states are working well for the Thunder Horse so I'm not shocked they managed bronze or a better version of the brass they were originally working with.
HK has been prepping defenses for several turns. Bronze-equipped elites may not be enough to beat them.
 
[X] [Main] More Boats
[X] [Secondary] New Trails
[X] [Secondary] Expand Forests

Innovation is good, right?
 
Veekie is thinking that centralization provides resistance to disease, etc. I suspect it will help somewhat with our midturn responses to crises in general instead.

But they're both speculation.
Actually, AN stated that centralization is what reduces the effects of disasters way back when the lowlanders originally fell apart.
 
Everyone only had dirt trails, that's all we have. This just makes more and wider trails.
Improving Stability is super important right now, as is fixing Centralization. Enforce Law does both. (And solves Centralization far
more efficiently than Trails, too)
Turn options have been saying many of our settlements only had marginal trails for a long time.

Marginal: barely counting as have roads
Where is that stated? I don't see it in the update.
Explicitly in update. Please read.
Actually, we have the Groomed Trails technology, which is the next step up from "Trails that formed because people walked over this grass a bunch". I believe we only got it in the last few turns, too - certainly after our last New Trails action.
We've had it since before Stonepen
That could be mediated a lot of ways. Direct disaster resistance is only one.
We know it boosts disaster resistance the most and that nothing else does so for ALL disasters, only specific ones.
 
It spends economy, unfortunately, but it's being done because we're on the verge of fucking up our supply/demand cycle with charcoal.
He was talking about slots. Which it adds due to True City and spending any Econ
You're effectively banking the true city on the hope that the provinces will absolutely do a law-boosted economy expansion rather than increasing stability, art, more mysticism, or any number of other potential action picks, and do it in the order you've prescribed.
Law only boosts Econ on balanced, so unless therr is a very big crisis, they always will do it.

Incidentally order doesn't matter since nothing goes above or below thresholds at any point
 
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