1) not watchtower but walls as well hence how they burned down the March1) false; the nomads were taking down watchtowers easily
2) false; blackriver untouched
3) dependent on other facts and a roll
4) dependent on how large their remaining force is
5) they need to succeed in forcing/diplo-ing more nomads to their side, which means they can't insta-raid us
6) stop all raids from this immediate period, only
7) depends on our martial + fortified area
8) and? this is literally what we're arguing about.
They did get past our Walls and would've burned down the remaining March if we didn't literally come to save them with reinforcements.Um no the nomads did not get past ANY of our walls in fact walls are the only reason we still have a March since the nomads couldn't get past them.
thx for committing fully.And on further retrospect, I absolutely want to kill those nomads and rescue our people. Returning to my original vote, since Legitimacy 1 sucks but it guarantees we survive and are in a very strong position aside from needing to Proclaim Glory a few times.
Just want to point out that sending warriors out without giving them the weapons to do their job is not being conservative.
Yeah the vote is how we distribute our warriors, offensive for chase and defensive to stay home. AN said if we got iron weapons the nomads wouldn't be able to raid anymore.1) Are our warriors going out and chase the hero? This is not going to be half measure thing, right?
2) Gaining iron weapons will benefit us going into a fight when we chase them down, yes?
I'm very confused by the currently winning vote.
Offensive+Tools+No King means we'll be chasing after the nomads with what few warriors remain. It'll drop our martial significantly, probably not to death but still very low. It means that we'll have plenty of econ but have basically no army, leaving us vulnerable. A lot of that econ will be pumped into fixing the army by our provinces, but that's not really any better since we might even lose the return attack and take more econ damage.
Its not few. Its 5+2 (if tools) 5+8 (if weapons). Its also a major derp on their part if they come back around for seconds. The hero units have to be suicidally greedy to attack again. There is also a ral chance the run circles around the troops regardless.The nomads have TWO HERO UNITS!!! Our army got mualed against regular fucking nomads and you think a 5 martial army will work against the strongest army we ever seen thus far will expecting our high econ not to take losses against their second massive raid which will break our society since they crushed our 5 martial army and could walk right into Valleyhome unconteste
Its risking stability. You go down 1 stab when using the restore order option then try to go up again. It can fail... if that option fails society fails and is remade into something else.It's also losing out on lots of extra stability due to the tiny chance of death of taking RO, but that I at least understand why since any chance is too much for some people. We almost certainly need at least one of the military boosts if we're going on the offensive, and right now we're taking none...
They did get past our Walls and would've burned down the remaining March if we didn't literally come to save them with reinforcements.
No you are wrong. Please stop spreading misinformation.The north burns, the surviving People huddled into the settlements with walls, barely scraping by with fish and grain imported via boat, their warriors dead and chariots smashed or captured. Everything not safely protected by stone walls has been burned or carried off, depending on how valuable and transportable they are
Sadly it doesn't work out that way. (in terms of stability. It will preserve our army)But might I suggest an alternate build which is aimed at rebuilding? It gives us Stability ~0+, a lot of econ to build forests, army, and walls with, and doesn't make our people go out into the steppes chasing after an enemy that we don't even know the location of.
1) lol1) not watchtower but walls as well hence how they burned down the March
2) Wasn't Blackriver but actually Northern Stonepen and the March as well
4) their remaining army would be large enough since there nomads
5) it's easy for them to succeed with the amount of prestige they got and AN made it clear the hero units had no troy ke gathering large amounts of nomads
6) stopping raids this immediate and next turn is what we need to stop econ loss and not lose the trust of our People
7) Our fortifications are worth shit since the boands learned to take then down.
8) offensive policy has a strong lead so go all in with wepaosn rather then half asses measures.
^The mystery box ??? is what convinced me to go for tools. Our people are dealing for the first time in generations with the possibility of famine. Humans need food before anything else.
*shrug* k, you're the person obsessed w/ stats
We're literally heading out into the Steppes to chase down the nomads who are running away right now. That choice is winning 69:4.
It's definitely gonna help a ton in the short term.
...
And now you are explicity arguing in bad faith.
These are weapons that were being built this half turn.
These are weapons our warriors will be picking up before going out.
Otherwise this point of decision just would not make any sense.
Academia Nut said:For the past decade the fighting there had grown increasingly terrible. The People in the north were safe within walls, but the nomads had grown increasingly adept at taking out watchtowers before they could raise the alarm so that they could strike the fields and pasture
Fine but Walled settlements aren't enough to feed people anyway and if farms and pastures burn then that's still econ loss.
To be fair, whilst narrative is important stats literally tell us what our situation is - he's not wrong to be worried about them.
The mystery box ??? is what convinced me to go for tools. Our people are dealing for the first time in generations with the possibility of famine. Humans need food before anything else.
Literally everyone voting against the Restore Order is obsessed with stats, since that stat is the one that says if our civilization collapses or not. Stats like that are important.
Unless he simply runs away with the loot and the glory.And, no, they won't.
He has about 5 martial left, he will not be able to overcome martial 13.
This is more military Benny Hill chase scene than war here. A battle only happens if the nomad Heroes derp on their tactics check or if they get out maneuvered.
This is based on misinformation. This isn't a battle of survival... its a chase for vengeance. The nomads are leaving (unless the DICE go on a major follow up power trip). After this turn the nomads don't even get chance to raid rolls for a turn or three.Actually thinking it over I really want the nomads to die so we can start the recovery process and restoration of order since that would be the action I would do next turn since we are lacking in econ for other stability actions.
Actually, I'm not using 'restore order' as I picked military leader swap out and doing both is playing chicken with the dice.Literally everyone voting against the Restore Order is obsessed with stats, since that stat is the one that says if our civilization collapses or not. Stats like that are important.
I'm saying:
We wait for weapons, our army will have to wait for days at the very least before sallying forth.
How fast are they? How far can they get? Can we track them?
If we don't wait for weapons, and sally forth now?
How more efficient are a batch of iron weapons wielded by small group of people vs earlier sally?
It's a wash IMO.
Lets say time doesn't matter. Will metal weapons be decisive? I feel not. Maybe it'll help reduce some losses in a pitched battle.
But losses don't matter, with our army raising next turn.
On the other hand, the army we raise next turn? That's where it's at.
Enough boots on the ground, with good equipment to boot.
Basically for me: Offensive = written off martial regardless of whatever we do.
Re-raise army with better tooling next turn.
yaTo be fair, whilst narrative is important stats literally tell us what our situation is - he's not wrong to be worried about them.
*shrug* I guessYour plan is just as risky as the Old King+RO in terms of stability, and still has that 7% chance of death that we don't like. It does guarantee that our military sticks around, but then we have to spend everything boosting them back anyway.
our last pushback was because our people thought that metal bore the curse of the gods and thus we shouldn't understand or manipulate them, cus they belonged to the godsIt's also narratively better. Our last pushback against Weapons of the Gods was because our people realized that we needed the weapons. Using them as weapons will encourage that, using them as tools will just make people annoyed that we're not using them as they should be.
Unless he simply runs away with the loot and the glory.
This is more military Benny Hill chase scene than war here. A battle only happens if the nomad Heroes derp on their tactics check or if they get out maneuvered.
This is based on misinformation. This isn't a battle of survival... its a chase for vengeance. The nomads are leaving (unless the DICE go on a major follow up power trip). After this turn the nomads don't even get chance to raid rolls for a turn or three.
Recovery and restoration are happening unless the TS barge in next turn or -4 stab is hit. The question is if its better to have [Maximum Vengeance] and 1 econ or a lesser shot at vengeance and 6 economy to do it with.
This means you're afraid of hitting -4 stability. Which is caring about the stats.
our last pushback was because our people thought that metal bore the curse of the gods and thus we shouldn't understand or manipulate them, cus they belonged to the gods
had nothing to do w/ tools v metal, don't get y you've made up a story that it does
You were saying?The People had been savaged by war in recent generations, war they had not asked for, and there was a segment who saw the possibility of obtaining the weapons of the gods not as an act of hubris but a necessary thing.