[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

If we are going to war now we need all the help we can get
 
1) false; the nomads were taking down watchtowers easily
2) false; blackriver untouched
3) dependent on other facts and a roll
4) dependent on how large their remaining force is
5) they need to succeed in forcing/diplo-ing more nomads to their side, which means they can't insta-raid us
6) stop all raids from this immediate period, only
7) depends on our martial + fortified area
8) and? this is literally what we're arguing about.
1) not watchtower but walls as well hence how they burned down the March
2) Wasn't Blackriver but actually Northern Stonepen and the March as well
4) their remaining army would be large enough since there nomads
5) it's easy for them to succeed with the amount of prestige they got and AN made it clear the hero units had no troy ke gathering large amounts of nomads
6) stopping raids this immediate and next turn is what we need to stop econ loss and not lose the trust of our People
7) Our fortifications are worth shit since the boands learned to take then down.
8) offensive policy has a strong lead so go all in with wepaosn rather then half asses measures.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

Actually thinking it over I really want the nomads to die so we can start the recovery process and restoration of order since that would be the action I would do next turn since we are lacking in econ for other stability actions.
 
1) Are our warriors going out and chase the hero? This is not going to be half measure thing, right?

2) Gaining iron weapons will benefit us going into a fight when we chase them down, yes?
 
And on further retrospect, I absolutely want to kill those nomads and rescue our people. Returning to my original vote, since Legitimacy 1 sucks but it guarantees we survive and are in a very strong position aside from needing to Proclaim Glory a few times.
thx for committing fully.

But might I suggest an alternate build which is aimed at rebuilding? It gives us Stability ~0+, a lot of econ to build forests, army, and walls with, and doesn't make our people go out into the steppes chasing after an enemy that we don't even know the location of.

[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Defensive (-1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
Just want to point out that sending warriors out without giving them the weapons to do their job is not being conservative.

The mystery box ??? is what convinced me to go for tools. Our people are dealing for the first time in generations with the possibility of famine. Humans need food before anything else.
 
1) Are our warriors going out and chase the hero? This is not going to be half measure thing, right?

2) Gaining iron weapons will benefit us going into a fight when we chase them down, yes?
Yeah the vote is how we distribute our warriors, offensive for chase and defensive to stay home. AN said if we got iron weapons the nomads wouldn't be able to raid anymore.
 
I'm very confused by the currently winning vote.
Offensive+Tools+No King means we'll be chasing after the nomads with what few warriors remain. It'll drop our martial significantly, probably not to death but still very low. It means that we'll have plenty of econ but have basically no army, leaving us vulnerable. A lot of that econ will be pumped into fixing the army by our provinces, but that's not really any better since we might even lose the return attack and take more econ damage.
The nomads have TWO HERO UNITS!!! Our army got mualed against regular fucking nomads and you think a 5 martial army will work against the strongest army we ever seen thus far will expecting our high econ not to take losses against their second massive raid which will break our society since they crushed our 5 martial army and could walk right into Valleyhome unconteste
Its not few. Its 5+2 (if tools) 5+8 (if weapons). Its also a major derp on their part if they come back around for seconds. The hero units have to be suicidally greedy to attack again. There is also a ral chance the run circles around the troops regardless.
It's also losing out on lots of extra stability due to the tiny chance of death of taking RO, but that I at least understand why since any chance is too much for some people. We almost certainly need at least one of the military boosts if we're going on the offensive, and right now we're taking none...
Its risking stability. You go down 1 stab when using the restore order option then try to go up again. It can fail... if that option fails society fails and is remade into something else.

Additionally, its either 7 or 13 military, plus one at end of the half turn. Its about catching them and trying to get stuff back. Also, vengeance. When combined with other stability options it makes for a real chance of governmental collapse.

For me catching the nomad Hero Units is the risk, they'd have to crit again to get away with another raid to do real damage. ALso, the Stallions are technically there with troops as well... technically, they are rather depleted right now. The military will also only go out for a few months at most... unless stupid happens. Unless HK invades suddenly or TS are hiding in the bushes little happens militarily. The local nomads are dead or gone for now.

No military could be lost as the run around like chickens with their heads cut off trying to find the nomads. Best case scenario is that the military mulches the Hero units and 2-3 economy points come back.
 
They did get past our Walls and would've burned down the remaining March if we didn't literally come to save them with reinforcements.
The north burns, the surviving People huddled into the settlements with walls, barely scraping by with fish and grain imported via boat, their warriors dead and chariots smashed or captured. Everything not safely protected by stone walls has been burned or carried off, depending on how valuable and transportable they are
No you are wrong. Please stop spreading misinformation.
 
New King+RO: 77% at 1 stability, worst case -1, boost to killing the nomads (at least 2 ranks higher)
Old King, no RO: 90% at -2 stability, average martial skill

We get to have legitimacy 3 instead of legitimacy 1 which is nice, but is that really worth the cost?

But might I suggest an alternate build which is aimed at rebuilding? It gives us Stability ~0+, a lot of econ to build forests, army, and walls with, and doesn't make our people go out into the steppes chasing after an enemy that we don't even know the location of.
Sadly it doesn't work out that way. (in terms of stability. It will preserve our army)
['KingYes', 'OrderYes', 'Defensive']
-0.587686266071 average stability at end (excluding deaths)
stability probabilities
-4:7.055%
-3:4.235%
-2:13.82%
-1:24.315%
0:40.5375%
1:10.0375%
 
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1) not watchtower but walls as well hence how they burned down the March
2) Wasn't Blackriver but actually Northern Stonepen and the March as well
4) their remaining army would be large enough since there nomads
5) it's easy for them to succeed with the amount of prestige they got and AN made it clear the hero units had no troy ke gathering large amounts of nomads
6) stopping raids this immediate and next turn is what we need to stop econ loss and not lose the trust of our People
7) Our fortifications are worth shit since the boands learned to take then down.
8) offensive policy has a strong lead so go all in with wepaosn rather then half asses measures.
1) lol
2) you said blackriver, not me.
3) They have to force other nomad tribes to join them to raid us. Their system is not ours.
5) which still takes time; again, they had to force people.
6) stopping raids this immediate but not necessarily next turn. & No, it's not. Making our people happy is what's necessary for our people to remain stable.
7) lol
8) or try and change it, we've had sea-changes before.

The mystery box ??? is what convinced me to go for tools. Our people are dealing for the first time in generations with the possibility of famine. Humans need food before anything else.
^

Sadly it doesn't work out that way.
*shrug* k, you're the person obsessed w/ stats
 
We're literally heading out into the Steppes to chase down the nomads who are running away right now. That choice is winning 69:4.

It's definitely gonna help a ton in the short term.

...
And now you are explicity arguing in bad faith.

These are weapons that were being built this half turn.

These are weapons our warriors will be picking up before going out.

Otherwise this point of decision just would not make any sense.

I'm saying:
We wait for weapons, our army will have to wait for days at the very least before sallying forth.
How fast are they? How far can they get? Can we track them?

If we don't wait for weapons, and sally forth now?

How more efficient are a batch of iron weapons wielded by small group of people vs earlier sally?
It's a wash IMO.

Lets say time doesn't matter. Will metal weapons be decisive? I feel not. Maybe it'll help reduce some losses in a pitched battle.
But losses don't matter, with our army raising next turn.

On the other hand, the army we raise next turn? That's where it's at.
Enough boots on the ground, with good equipment to boot.

Basically for me: Offensive = written off martial regardless of whatever we do.
Re-raise army with better tooling next turn.
 
Academia Nut said:
For the past decade the fighting there had grown increasingly terrible. The People in the north were safe within walls, but the nomads had grown increasingly adept at taking out watchtowers before they could raise the alarm so that they could strike the fields and pasture
No you are wrong. Please stop spreading misinformation.
No you are wrong. Please stop spreading misinformation.
Fine but Walled settlements aren't enough to feed people anyway and if farms and pastures burn then that's still econ loss.
 
The mystery box ??? is what convinced me to go for tools. Our people are dealing for the first time in generations with the possibility of famine. Humans need food before anything else.

The mystery box is also there for weapons.
And AN clearly showed in the update that our people want to be secure even more.

That nomads could just waltz in, rape, murder and steal, and then just leave was more painful for them than to remain hungry for a bit.

And weapons do add +2 to econ, so this option will end the famine as well.
 
*shrug* k, you're the person obsessed w/ stats
Literally everyone voting against the Restore Order is obsessed with stats, since that stat is the one that says if our civilization collapses or not. Stats like that are important.

Your plan is just as risky as the Old King+RO in terms of stability, and still has that 7% chance of death that we don't like. It does guarantee that our military sticks around, but then we have to spend everything boosting them back anyway.

Martial costs 1 action-equivalent per point now in its most efficient form (Chariots). These two options are thus equal in terms of stats, we can just choose if we want more warriors now to fight back or more econ that can be raided until next turn when our provinces will make more warriors themselves.

It's also narratively better. Our last pushback against Weapons of the Gods was because our people realized that we needed the weapons. Using them as weapons will encourage that, using them as tools will just make people annoyed that we're not using them as they should be.

Once they're in common use among our warriors and the gods haven't smited us, then we can start spreading the tools to more of the populace.
 
And, no, they won't.
He has about 5 martial left, he will not be able to overcome martial 13.
Unless he simply runs away with the loot and the glory.
If we are going to war now we need all the help we can get
This is more military Benny Hill chase scene than war here. A battle only happens if the nomad Heroes derp on their tactics check or if they get out maneuvered.
Actually thinking it over I really want the nomads to die so we can start the recovery process and restoration of order since that would be the action I would do next turn since we are lacking in econ for other stability actions.
This is based on misinformation. This isn't a battle of survival... its a chase for vengeance. The nomads are leaving (unless the DICE go on a major follow up power trip). After this turn the nomads don't even get chance to raid rolls for a turn or three.

Recovery and restoration are happening unless the TS barge in next turn or -4 stab is hit. The question is if its better to have [Maximum Vengeance] and 1 econ or a lesser shot at vengeance and 6 economy to do it with.
 
I'm saying:
We wait for weapons, our army will have to wait for days at the very least before sallying forth.
How fast are they? How far can they get? Can we track them?

If we don't wait for weapons, and sally forth now?

How more efficient are a batch of iron weapons wielded by small group of people vs earlier sally?
It's a wash IMO.

Lets say time doesn't matter. Will metal weapons be decisive? I feel not. Maybe it'll help reduce some losses in a pitched battle.
But losses don't matter, with our army raising next turn.

On the other hand, the army we raise next turn? That's where it's at.
Enough boots on the ground, with good equipment to boot.

Basically for me: Offensive = written off martial regardless of whatever we do.
Re-raise army with better tooling next turn.

No.
This is the decision point for what already have happened.

After the battle, where our people had their standard weapons, they went back into the central lands.
And then they would pick up the already made weapons.
No delay.
 
To be fair, whilst narrative is important stats literally tell us what our situation is - he's not wrong to be worried about them.
ya

black box matters too, tho

Your plan is just as risky as the Old King+RO in terms of stability, and still has that 7% chance of death that we don't like. It does guarantee that our military sticks around, but then we have to spend everything boosting them back anyway.
*shrug* I guess

better plan tho
It's also narratively better. Our last pushback against Weapons of the Gods was because our people realized that we needed the weapons. Using them as weapons will encourage that, using them as tools will just make people annoyed that we're not using them as they should be.
our last pushback was because our people thought that metal bore the curse of the gods and thus we shouldn't understand or manipulate them, cus they belonged to the gods
edit: oh wait you mean the pushback against the superstition, kk, h/o while I look at it
edit: k does seem like ppl feel they should obtain the weapons of the gods. Would be interesting to see what the cultural result of turning these weapons to tools is, tho

had nothing to do w/ tools v metal, don't get y you've made up a story that it does

iron is a metal like copper, especially since it's not a star metal if it comes from the ground
 
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The nomad army will be slower and leave tracks they aren't going to suddenly fly into their territory and start recruiting. The nomads have to cart around a tired army and whatever spoils they got.

If they get back home having arranged the deaths of their competitors with all this loot then they will be heroes to their people. This will allow them to rebuild and come at us later (who knows how much later?).

But if we ride them down and reclaim our goods (people/resources) then we win and set the nomads back for at least a hundred years and probably more. This also satisfies our people, we show off to our neighbors we are NOT to be fucked with and leaves us with peaceful reign for 3 to 4 turns.
 
Unless he simply runs away with the loot and the glory.

This is more military Benny Hill chase scene than war here. A battle only happens if the nomad Heroes derp on their tactics check or if they get out maneuvered.

This is based on misinformation. This isn't a battle of survival... its a chase for vengeance. The nomads are leaving (unless the DICE go on a major follow up power trip). After this turn the nomads don't even get chance to raid rolls for a turn or three.

Recovery and restoration are happening unless the TS barge in next turn or -4 stab is hit. The question is if its better to have [Maximum Vengeance] and 1 econ or a lesser shot at vengeance and 6 economy to do it with.

And if they evade battle there won't be any weapons to pick up, now will there?

And nomads have loot and prisoners with them.
They literaally caanot go fast.

And nomads can return as soon as next turn or a turn after.
As they did this time already.
 
is playing chicken with the dice.
This means you're afraid of hitting -4 stability. Which is caring about the stats.
Which is literally exactly what I was saying.

our last pushback was because our people thought that metal bore the curse of the gods and thus we shouldn't understand or manipulate them, cus they belonged to the gods

had nothing to do w/ tools v metal, don't get y you've made up a story that it does
The People had been savaged by war in recent generations, war they had not asked for, and there was a segment who saw the possibility of obtaining the weapons of the gods not as an act of hubris but a necessary thing.
You were saying?
 
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