BungieONI
Seven gremlins in a trench coat
- Location
- Lickwidget
- Pronouns
- She/Her
You know what you're a genius. That might be an infusion of what we need. It could certainly buy off the Metal Workers.One thing we need to remember: salt gift. This is a way to turn one of our big strengths after this (high diplo) into art and mysticism, which we will both probably need.
Plan to get Iron Up and Running v2:
Assume we are in a Mysticism Crisis. (This is basically worse case scenario planning)
Crisis turn one (Hero takes it if he is still alive)
Main Proclaim Glory
Secondary RoO
Secondary War Mission Nomads
Crisis turn mid turn 1 (He's dead now)
There will be a choice here.
If the Stab Boosting option is tanking Metal say no.
If the Stab Boosting option is not tanking Metal say yes.
Crisis turn 2
Provinces will be spending Econ to fort up. -3 at least, if they do not generate it instead.
Main New Settlement Bleeding Cliffs
Secondary Grand Sac.
Secondary Expand Econ
Crisis turn mid turn 2
There will be another choice here.
Take the time booster option if there is one.
Else hold and take the continue forward.
Do not pick anything about dropping Iron.
Crisis turn 3 (Our one crisis went went for 4 turns from 3)
Main Expand Holy Sites. Or Main Iron Mine Bleeding Cliffs if we need to.
Secondary Expand Econ.
Secondary Iron Mine Bleeding Cliffs. If we need to main it do Holy sites here.
Assume we are in a Mysticism Crisis. (This is basically worse case scenario planning)
Crisis turn one (Hero takes it if he is still alive)
Main Proclaim Glory
Secondary RoO
Secondary War Mission Nomads
Crisis turn mid turn 1 (He's dead now)
There will be a choice here.
If the Stab Boosting option is tanking Metal say no.
If the Stab Boosting option is not tanking Metal say yes.
Crisis turn 2
Provinces will be spending Econ to fort up. -3 at least, if they do not generate it instead.
Main New Settlement Bleeding Cliffs
Secondary Grand Sac.
Secondary Expand Econ
Crisis turn mid turn 2
There will be another choice here.
Take the time booster option if there is one.
Else hold and take the continue forward.
Do not pick anything about dropping Iron.
Crisis turn 3 (Our one crisis went went for 4 turns from 3)
Main Expand Holy Sites. Or Main Iron Mine Bleeding Cliffs if we need to.
Secondary Expand Econ.
Secondary Iron Mine Bleeding Cliffs. If we need to main it do Holy sites here.
How should we change this to fit that in?