The law is a slippery thing, we can't let it be established that it doesn't apply to everyone. What if in a hundred years a man kills his brother because he suspects he slept with his wife, and counts on the wife confessing after the murder so it becomes a fued killing rather than murder? After all the act doesn't matter it's how is its justified afterwards that counts.
Thats ALREADY happening, by word of AN
 
Innovation is good. What this is breaking is the belief that metal is bad

Why would you want to keep that???


It sets a precedent.

Look at all the atrocities that happend in real life in the name of progress and furthering the boundaries of science in the 19_20th centuries . There's a reason ethics committees became a thing.
 
It sets a precedent.

Look at all the atrocities that happend in real life in the name of progress and furthering the boundaries of science in the 19_20th centuries . There's a reason ethics committees became a thing.
He didn't even do anything that horrid, the only thing really bad is the diplo incident the other things are expendable in the name of true progress. Who gives a shit about a few "spiritual" objects? (I meant in this thread, I know the priests do your trying to convince US not them anyways)
Adhoc vote count started by Ghostdevil on May 15, 2017 at 11:53 PM, finished with 34635 posts and 53 votes.
 
I'm pretty sure next turn is stolen via admin hero again. My guess is a Proclaim Glory and a Restore Order, but it's hard to say.


No, I'm pretty sure that it means that the nat 100 would've given us the best possible advancement we could afford. And being at a low mysticism, we wouldn't be able to afford as much.
Good point.

If it is stolen that is not actually a massive problem. You can take that and rejigger it like this.

Plan to get Iron Up and Running v2:

Assume we are in a Mysticism Crisis.

Crisis turn one (Hero takes it if he is still alive)
Main Proclaim Glory
Secondary RoO
Secondary War Mission Nomads

Crisis turn mid turn 1 (He's dead now)
There will be a choice here.
If the Stab Boosting option is tanking Metal say no.
If the Stab Boosting option is not tanking Metal say yes.

Crisis turn 2
Provinces will be spending Econ to fort up. -3 at least, if they do not generate it instead.
Main New Settlement Bleeding Cliffs
Secondary Grand Sac.
Secondary Expand Econ

Crisis turn mid turn 2
There will be another choice here.
Take the time booster option if there is one.
Else hold and take the continue forward.
Do not pick anything about dropping Iron.

Crisis turn 3 (Our one crisis went went for 4 turns from 3)
Main Expand Holy Sites. Or Main Iron Mine Bleeding Cliffs if we need to.
Secondary Expand Econ.
Secondary Iron Mine Bleeding Cliffs. If we need to main it do Holy sites here.

And done.


What

Taking this leaves us at 4

We're fine right now
That assumption was made in answer to SpeckofStardust saying this will push us into a Crisis. As you can see it shapes the plan but does not rule it. Honestly the plan would not change much if there was no crisis. The Mid turns would be devoted to making sure we do not have external problems, and resource generation instead.
Adhoc vote count started by BungieONI on May 15, 2017 at 11:54 PM, finished with 34637 posts and 53 votes.
 
It sets a precedent.

Look at all the atrocities that happend in real life in the name of progress and furthering the boundaries of science in the 19_20th centuries . There's a reason ethics committees became a thing.

We have somenthing called GREATER GOOD as a social characteristic so yeah, for our people, doing some anti-ethical things, like experimenting on people is reasonable if it pays on the end, as we have seen during the cholera thing, where people voluntereed to die.
 
[X] Protect him and have him teach his knowledge(-4 Stability, -2 Legitimacy, -10 Mysticism, -10 Art, -2 Prestige, chance of infuriating the MetalWorkers, gain Iron Smelting study chain)
 
He didn't even do anything that horrid, the only thing really bad is the diplo incident the other things are expendable in the name of true progress. Who gives a shit about a few "spiritual" objects? (I meant in this thread, I know the priests do your trying to convince US not them anyways)


Oh you'd be sprised at what people can do if you trample on deeply held beliefs. And the fact we are setting a precedent is what's most concerning,. Albeit keep in mind that in the people's society that man is legible for death sentence. And considering the people exile all but the most vile of criminals, that should tell you what they think of him.
 
[x] Protect him and have him teach his knowledge (-4 Stability, -2 Legitimacy, -10 Mysticism, -10 Art, -2 Prestige, chance of infuriating the Metal Workers, gain Iron Smelting study chain)
 
Diplomacy 9 [+1]->12 [+1]

We gained 2 Diplomacy for making the Thunder Speakers our bitch in war mission(refund from the diplomatic mission, clearly). One from salt.

Economy 9->5

Building chariots and two walls isn't cheap. But adequate for now.

Martial 10->12

Gained 3 Martial from Chariots, taking us past the cap, then lost one to war mission.
Nasty things those.

Stability 3 (emboldened)
Legitimacy 3 (max)

Nice seeing you guys. It was good knowing you, but now it's time to die for the greater good.

Art 14 (max, overflowing)
Mysticism 14 (max, overflowing)

Time to jam these guys into the transmutation chamber!

Prestige 11 (+1 Subordinates)

You too Prestige-kun. You're going to be burned for iron.

Honour of Elites
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...
Pros: Increase Martial gain from raising elite units
Cons: Increased potential Martial loss in fighting, increased social stratification
"I want to be the very best, like no one ever was." - Except from ancient Ymaryn marching song.

Oh good. If our Martial weren't capped that'd make the carrion eaters really valuable now.
I really like how the bolded part suggests we interpret Elitism. That helps slow down one of the drawbacks of elitist thinking...at least, in framing our leaders as Serving the People.

Needs to be refined of course, but this is the stuff of "Pure Chariot Archer Force" or "Suddenly Ninjas"

Government Type
Oligarchic Ancient Kingdom
A king holds chief executive power, but is primarily drawn from and voted in by a limited set of families backed by economic might and military elites.
Pros: Good mix of central authority and provincial autonomy
Cons: Beware competing ambitions...
And due to the trait, government has transitioned to give the provinces more power again. Only the very best are accepted as chiefs, so we largely lock out the common folk.

Odds are that our artisans and farmers will also start to stratify internally by who is 'best'

Administrators
Primarily hereditary elites
Specialist advisors

Leadership
Mostly hereditary elites
Administrators(aka clerks) have transitioned to primarily(aka de facto) hereditary elites because the only way to be good enough was to start learning your numbers, indexes and records from an early age. Otherwise you'd be a subpar clerk and that's just not acceptable.

Leadership had transitioned from Semi-hereditary specialist to mostly hereditary elites for much the same reason.

Interesting that now Clerks are considered an elite social caste now. They're too vital for our civilization to be otherwise.

Warriors
Hereditary elites
Semi-hereditary specialist
Spiritually trained elites
And now we have Hereditary elite warriors as well(the chariot archers presumably, because you can't train many of those without starting from a toddler)

Semi-hereditary specialist would be our regular infantry and archers.

Yehlmyn sat upon his throne, an old man in his twilight years, simultaneously bored with and frustrated by the stupidity of the People's neighbours. They and the Highlanders had fought hard against the Thunder Speakers, taking considerable losses and letting the nomads inflict far too much damage on the Stallion Tribes while the majority of their warriors were elsewhere, but they had managed to push far enough into their territory that when they sent out messengers demanding that the Thunder Speaker submit to their demands to stop raiding and acknowledge that they had been wrong to fight in the first place, the man had actually - begrudgingly - complied. Yehlmyn had actually been enormously glad of that as he wasn't exactly sure if the People could have sustained continued fighting with the Thunder Speakers and the nomads in the north-west.
Damned Thunder Speakers.
The Stallion Tribes took the brunt of that hit, so hopefully the Nomads will fuck off.

For the past decade the fighting there had grown increasingly terrible. The People in the north were safe within walls, but the nomads had grown increasingly adept at taking out watchtowers before they could raise the alarm so that they could strike the fields and pastures. The current chief of the Stallion Tribes, Harkwyn, had reported with some fear that without the support of the rest of the People he was afraid that everything outside their walled cities would have already been overrun and his people swept away.

Damn, those are some horrible war mission rolls. We need to maintain the Defense policy then, I think Stonepen isn't fully walled, and some of the watchtowers are wrecked.

Nomads are evolving resistance to watchtowers as well, but without the towers theres also no real defense.
About the only good news was that the experience of fighting had revealed the enormous usefulness of chariot archers; not just archers who used chariots to get around, but the maniacs who could fire their bows while their chariots were still moving and thus kill while being nearly untouchable. There were a few imitators among the Thunder Horse and nomads, but neither had the same numbers or the ability to devote extra resources to train children from nearly birth to have that kind of skill.

Chariot archers. We have them as an institution now. Kind of weird when our capital is in forest, but they're ungodly nasty on the steppes. This is the power of running Quality while on high population density, you have a large number of elites protecting a small area.

Just wait though, once they have rideable horses THAT stunt is going to be a problem we can't deal with. Bloody nomad horse archers. They're going to claim we stole it from them too.

The Highlanders had decided to begin drawing settlements that had once been under the influence of the Xohyssiri into their circle and had met with remarkable success but had also apparently triggered some form of infighting among their provincial chiefs over who got what.
Highlander facing a Stability crisis.
Jurisdiction dispute?

Sounds like whatever crisis they're trying to use the Law to deal with is running into similar problems to ours because they've absorbed enough to spawn a Periphery State.

Meanwhile the Xohyssiri seemed to have finished restructuring their society around being a small and dense city and the Thunder Speakers were very obviously licking their wounds and making gestures that they would be back for the People and the Highlanders in good time.
Xohyssiri: "Fuck it, it's the third time we got our butts kicked. Lets just bunker down and get Hard and Stronk."

Thunder Speakers: "Fuck you guys, we'll get you next time!"

Oh, and it sounded like the strategy of the Thunder Speakers and the Xohyssiri surrendering and swearing vassalage to the Eastern Thunder Horse had someone resulted in the lineage of kings for that city not getting ganged up on by their neighbours but rather somehow pulling off a series of marriage alliances and unifying. There were reports of some degree of fighting, but it seemed that a major reason that the Thunder Horse had not supported their vassal in years past was in fact an elaborate bluff - if they went out to aid that would suggest weakness, while if they kept the fact that there was fighting under wraps they could convince rivals that they were simply too strong to subdue and get concessions that would make them stronger. As such, further fortification of the south had been deemed a critical long term investment. No one wanted to get dragged into a conflict with the south unguarded.
Oh god, no, these guys are going to become an explosive power block soon. Remember back when we unleashed them onto the lowlands? We said they'd be like an invasive species...and they are.

Oh, and then of course there had to be another new plague going around, a nasty fever that liked to strike down children, while there had been a few crop failures in the past few years. Everything was mostly under control, but it was still just a little bit more atop the general black soil soup that had been Yehlmyn's dish as king the past few years.
Crappy rolls all around, but our passive defense measures are covering things.

Not sure what the fever is. Theres too many fevers to identify them without more. Especially child killing fevers.
But we have it under control.
The farmer holding audience for a ruling on a penalty assessed for one of his cows causing damage to an orchard decided that perhaps he should wrap things up quickly as the shouting got worse.
Humility: "Maybe this shit is above my paygrade"
Symphony: "This looks chaotic."
Observance: "This does not sound likely to lead to anything good"

*Exits stage Anon Farmer*
And mmm, he's appealing lack of cow control. It's a minor thing, but a simple fence should take care of the cows presumably wandering into an orchard and trampling the saplings. Not to fence the cow in, since we circulate them, but in this case some portable/temporary fencing might be useful to protect saplings until they are large enough to be unfenched.

Needs metal tools to be economical though.
After several moments a pair of burly warriors hauled in a skinny, somewhat manic looking man of middle age, his face marked by a large black eye and a pot held in his hands, while another pair of warriors dragged in the Spirit Chief of all people, scratch marks on his face and a hand clamped over his mouth to muffle his incensed ranting.

"There is a story here that I do not want to hear but I assess that I have to hear. Gwolthyn, please cease your struggles while I get this story," Yehlmyn said in exasperation, the other old man growing quiet but obviously still quivering with barely suppressed rage.
...wow, the Spirit Chief was so pissed off he brawled this kook. What did he do? Wear his grandfather's skull for a hat?
"Yes, of course!" Dormthun stated, opening up the lid and pouring out some leather wrapped bundles. Picking out two, he unrolled them to reveal two pieces of metal, causing Yehlmyn to raise an eyebrow in intrigued irritation. Picking up one piece, Dormthun said, "See here, this piece of star!"

Holding up a hand to pause the man, Yehlmyn asked, "This wouldn't happen to be one of the pieces of the star that disappeared from Rainbow Bridge a few years ago?"

"One of the surviving ones, yes," the maniac said with an enthusiastic nods.

Holding up a hand again to pause, Yehlmyn said, "Wait, hold up, I just want to make sure that I am entirely clear here. You are admitting to stealing sacred artefacts from a holy site and destroying some of them?"
...
Yehlmyn had to share a helpless 'Who is this madman' look with pretty much everyone else in the council chamber before he said, "So you admit to stealing sacred objects from both us and the our trade partners and then played around with the weapons of the gods and now you come to speak to the king because...?"
This guy has a serious problem with social skills and tact. I guess he got taken by the shamans for being a super nerd.

Also Rainbow Trail has evolved to Rainbow Bridge. I guess after we got copper we finally just bridged the whole river there?
Wonder what kind of bridge. Plank bridges would be difficult to build to such sizes. Rope bridges don't handle high humidity well. Stone bridges would require substantial commitment from masons, sailors, clerks and shamans...well I suppose Art HAS been maxed for a while...

Blinking, Dormthun said almost as if explaining to a child, "Because I am surrounded by fools and the king is bound to hear out my case?"
Not a single regret about royal audience
"Right then. So, as I was saying, this is one of the pieces of the star, and this is a lump of metal that I extracted from a red stone by carefully treating it," Dormthun said, holding up a darker chunk of metal that Yehlmyn thought looked less brilliant than the piece of star but definitely had a resemblance.
Holy shit.
We have IRON. Meteoric iron is still better because it's actually nickel-steel, but we have IRON.

We have a whole settlement built on iron ore!

"It was not easy, I had break many of the Metal Worker's sacred pots to work out the process-" Dormthun said, only to be cut off once more.

"Metal Worker's 'sacred pots'?" Yehlmyn asked.

"Yes. They have this mineral they add to clay that makes the pottery nearly immune to heat and use that for various sacrificial rites. I put them to a much more practical use," Dormthun explained.
We have Refractory Ceramics. This, basically, is adding Alumina or Silica to the clay, though you also need much higher temperatures to make them.

Yehlmyn's first thought was to have this fool executed for a long list of crimes and to increase the balance of sanity and safety in the world, but as king he knew enough about star metal to know that it was superior in every way... except politically. By all the spirits lesser and greater there would be riots and all gygo would break loose if he actually accepted this knowledge, but could he truly turn it down?
All gwygo will break loose. Let it rampage. Gwygo up everything.

Also noting that we'd actually advance much faster in metallurgy this way. Bronze cannot be forged, only cast, so it's potential was very limited.

Iron could be forged, so technique matters a lot. PERFECTION matters here.

Provinces - [Main] Build Walls x2 Northshore, [Main] Build Walls Bonevalley
One of these days I'll go back over everything and track our Wall situation.

But not on a day I'm on mobile.

[X] Protect him and have him teach his knowledge (-4 Stability, -2 Legitimacy, -10 Mysticism, -10 Art, -2 Prestige, chance of infuriating the Metal Workers, gain Iron Smelting study chain)

This is the prize we hoped for, but dared not plan for to get. ABSOLUTELY worth it.
This is also the sort of thing that can evolve Observance.
 
Oh you'd be sprised at what people can do if you trample on deeply held beliefs. And the fact we are setting a precedent is what's most concerning,. Albeit keep in mind that in the people's society that man is legible for death sentence. And considering the people exile all but the most vile of criminals, that should tell you what they think of him.
Eh I give up with ya, I don't need to convince you of anything as the vast majority agree with me and the others, We already know the risk spouting them over and over again is meaningless
 
Rereading the update, is anyone else mildly annoyed at how the star metal pieces apparently turned into sacred relics not to be touched rather than items which were explicitly designated for further study? Stupid priests wanting to look at the pretty rocks rather than study them more for their mysteries after failing to get anything other than "they're hard"...

We gained 2 Diplomacy for making the Thunder Speakers our bitch in war mission(refund from the diplomatic mission, clearly). One from salt.
We got the diplomacy from overflow: double main walls counts as a major engineering project for the canal, giving us +1 Mysticism +1 Art. Mysticism overflowed to Art, Art overflowed to Diplomacy. (Source)
 
Last edited:
Diplomacy 9 [+1]->12 [+1]

We gained 2 Diplomacy for making the Thunder Speakers our bitch in war mission(refund from the diplomatic mission, clearly). One from salt.

Economy 9->5

Building chariots and two walls isn't cheap. But adequate for now.

Martial 10->12

Gained 3 Martial from Chariots, taking us past the cap, then lost one to war mission.
Nasty things those.

Stability 3 (emboldened)
Legitimacy 3 (max)

Nice seeing you guys. It was good knowing you, but now it's time to die for the greater good.

Art 14 (max, overflowing)
Mysticism 14 (max, overflowing)

Time to jam these guys into the transmutation chamber!

Prestige 11 (+1 Subordinates)

You too Prestige-kun. You're going to be burned for iron.


"I want to be the very best, like no one ever was." - Except from ancient Ymaryn marching song.

Oh good. If our Martial weren't capped that'd make the carrion eaters really valuable now.
I really like how the bolded part suggests we interpret Elitism. That helps slow down one of the drawbacks of elitist thinking...at least, in framing our leaders as Serving the People.

Needs to be refined of course, but this is the stuff of "Pure Chariot Archer Force" or "Suddenly Ninjas"


And due to the trait, government has transitioned to give the provinces more power again. Only the very best are accepted as chiefs, so we largely lock out the common folk.

Odds are that our artisans and farmers will also start to stratify internally by who is 'best'


Administrators(aka clerks) have transitioned to primarily(aka de facto) hereditary elites because the only way to be good enough was to start learning your numbers, indexes and records from an early age. Otherwise you'd be a subpar clerk and that's just not acceptable.

Leadership had transitioned from Semi-hereditary specialist to mostly hereditary elites for much the same reason.

Interesting that now Clerks are considered an elite social caste now. They're too vital for our civilization to be otherwise.


And now we have Hereditary elite warriors as well(the chariot archers presumably, because you can't train many of those without starting from a toddler)

Semi-hereditary specialist would be our regular infantry and archers.


Damned Thunder Speakers.
The Stallion Tribes took the brunt of that hit, so hopefully the Nomads will fuck off.



Damn, those are some horrible war mission rolls. We need to maintain the Defense policy then, I think Stonepen isn't fully walled, and some of the watchtowers are wrecked.

Nomads are evolving resistance to watchtowers as well, but without the towers theres also no real defense.


Chariot archers. We have them as an institution now. Kind of weird when our capital is in forest, but they're ungodly nasty on the steppes. This is the power of running Quality while on high population density, you have a large number of elites protecting a small area.

Just wait though, once they have rideable horses THAT stunt is going to be a problem we can't deal with. Bloody nomad horse archers. They're going to claim we stole it from them too.


Highlander facing a Stability crisis.
Jurisdiction dispute?

Sounds like whatever crisis they're trying to use the Law to deal with is running into similar problems to ours because they've absorbed enough to spawn a Periphery State.


Xohyssiri: "Fuck it, it's the third time we got our butts kicked. Lets just bunker down and get Hard and Stronk."

Thunder Speakers: "Fuck you guys, we'll get you next time!"


Oh god, no, these guys are going to become an explosive power block soon. Remember back when we unleashed them onto the lowlands? We said they'd be like an invasive species...and they are.


Crappy rolls all around, but our passive defense measures are covering things.

Not sure what the fever is. Theres too many fevers to identify them without more. Especially child killing fevers.
But we have it under control.

Humility: "Maybe this shit is above my paygrade"
Symphony: "This looks chaotic."
Observance: "This does not sound likely to lead to anything good"

*Exits stage Anon Farmer*
And mmm, he's appealing lack of cow control. It's a minor thing, but a simple fence should take care of the cows presumably wandering into an orchard and trampling the saplings. Not to fence the cow in, since we circulate them, but in this case some portable/temporary fencing might be useful to protect saplings until they are large enough to be unfenched.

Needs metal tools to be economical though.

...wow, the Spirit Chief was so pissed off he brawled this kook. What did he do? Wear his grandfather's skull for a hat?

This guy has a serious problem with social skills and tact. I guess he got taken by the shamans for being a super nerd.

Also Rainbow Trail has evolved to Rainbow Bridge. I guess after we got copper we finally just bridged the whole river there?
Wonder what kind of bridge. Plank bridges would be difficult to build to such sizes. Rope bridges don't handle high humidity well. Stone bridges would require substantial commitment from masons, sailors, clerks and shamans...well I suppose Art HAS been maxed for a while...


Not a single regret about royal audience

Holy shit.
We have IRON. Meteoric iron is still better because it's actually nickel-steel, but we have IRON.

We have a whole settlement built on iron ore!


We have Refractory Ceramics. This, basically, is adding Alumina or Silica to the clay, though you also need much higher temperatures to make them.


All gwygo will break loose. Let it rampage. Gwygo up everything.

Also noting that we'd actually advance much faster in metallurgy this way. Bronze cannot be forged, only cast, so it's potential was very limited.

Iron could be forged, so technique matters a lot. PERFECTION matters here.


One of these days I'll go back over everything and track our Wall situation.

But not on a day I'm on mobile.

[X] Protect him and have him teach his knowledge (-4 Stability, -2 Legitimacy, -10 Mysticism, -10 Art, -2 Prestige, chance of infuriating the Metal Workers, gain Iron Smelting study chain)

This is the prize we hoped for, but dared not plan for to get. ABSOLUTELY worth it.
This is also the sort of thing that can evolve Observance.


Ey veeks this is my current plan to get us through this. I am assuming a Mysticism Crisis, because I half expect it and to attempt to appease SpeckofStardust.
Can you make any suggestions to improve it? I am also assuming that we will have to settle Bleeding Cliffs because of this quote from AN:

You would need to study the smelting process further, find a source of ore (already done), settle around the source of ore, and then establish a mine/quarry to be able to put iron into widespread use.

Also, Art overflows into Diplomacy, and you gain +1 Art and Mysticism for major infrastructure projects, which Double Main Walls currently are.

Plan to get Iron Up and Running v2:

Assume we are in a Mysticism Crisis.

Crisis turn one (Hero takes it if he is still alive)
Main Proclaim Glory
Secondary RoO
Secondary War Mission Nomads

Crisis turn mid turn 1 (He's dead now)
There will be a choice here.
If the Stab Boosting option is tanking Metal say no.
If the Stab Boosting option is not tanking Metal say yes.

Crisis turn 2
Provinces will be spending Econ to fort up. -3 at least, if they do not generate it instead.
Main New Settlement Bleeding Cliffs
Secondary Grand Sac.
Secondary Expand Econ

Crisis turn mid turn 2
There will be another choice here.
Take the time booster option if there is one.
Else hold and take the continue forward.
Do not pick anything about dropping Iron.

Crisis turn 3 (Our one crisis went went for 4 turns from 3)
Main Expand Holy Sites. Or Main Iron Mine Bleeding Cliffs if we need to.
Secondary Expand Econ.
Secondary Iron Mine Bleeding Cliffs. If we need to main it do Holy sites here.

And done.

*looks at the Mad Max video*
Hmm this should be fun. *Straps on Goggles*

"More Blood Bag!"
 
Eh I give up with ya, I don't need to convince you of anything as the vast majority agree with me and the others, We already know the risk spouting them over and over again is meaningless
Not only do we see the risks and acknowledge them but we have also weighed them and found the risks wanting. The reward is to great to deny and the effects of denial would cripple us into stagnation so it as an option has been discarded. And so the wheel turns ever on progress shall not be stopped for it see's it's opposition wanting.
 
Court Case 584, In the 25th Year of our King, Yehlmyn. Title: Starmetal Knowledge. Description: A man rushed in.....Let it be known that this man will be protected at all cost, so that he can spread the knowledge of how to smelt starmetals.

Archaeologist: "What the hell? Did I just read....the origin of the Iron age?"




"Sir...the timeline had changed again."

Sigh. "What is it this time?"

"They discovered iron, sir."

"What?"
 
Not only do we see the risks and acknowledge them but we have also weighed them and found the risks wanting. The reward is to great to deny and the effects of denial would cripple us into stagnation so it as an option has been discarded. And so the wheel turns ever on progress shall not be stopped for it see's it's opposition wanting.


These words were the death of empires.
 
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