The hero is just the final straw, because we just gave up a significantly greater advantage for adopting a hereditary system last turn, and now people want to risk us justifying a hereditary system for the sole sake of getting a hero unit for 1-2 turns. It's literally going against our own established interests for a short term advantage, and it's hardly the first time people have done it. It honestly happens most of the time anything the thread generally thinks of as cool comes up.
You've been asserting that homosexuality can be genetically phased out through failed reproduction. There are currently well supported theories that say you are very wrong. I wouldn't have brought this up again, but this is the second time you've been claiming this that I can remember in this thread, so I'd prefer people interested stop coming to this conclusion.
In other news, who's betting on Thunder Horse City States fracturing it self? It seems like either Thunder Speaker and Dead Priest submitted to one city, or they submitted to separate cities. Then the city state's power balance would tilt to a degree.
In other news, who's betting on Thunder Horse City States fracturing it self? It seems like either Thunder Speaker and Dead Priest submitted to one city, or they submitted to separate cities. Then the city state's power balance would tilt to a degree.
My coin is on pseudo Greece happening. A conquest spree followed by implosion followed by conquest spree ... Etc. And this incessant war and the slaves being brought drives progress to an absurd level. Until a conquerer makes his mark rather permanent
To assign Mag's victory exclusively to her own power is kind of silly, because we forcefully voted her in, an act that caused a stability hit because of her youth.
'We' don't exist though. Our decisions are what the People/the Chiefs/the Shamans happen to decide. So unless it's impossible for any of our kings to do anything on their power, since they have to be elected by someone else, she won on her own power.
'We' don't exist though. Our decisions are what the People/the Chiefs/the Shamans happen to decide. So unless it's impossible for any of our kings to do anything on their power, since they have to be elected by someone else, she won on her own power.
'We' don't exist though. Our decisions are what the People/the Chiefs/the Shamans happen to decide. So unless it's impossible for any of our kings to do anything on their power, since they have to be elected by someone else, she won on her own power.
He was arguing that by despite our vote effectively deciding Mag's advancement, that her advancement was somehow purer or otherwise better than her son's would be, despite that also being left primarily to a vote.
He was arguing that by despite our vote effectively deciding Mag's advancement, that her advancement was somehow purer or otherwise better than her son's would be, despite that also being left primarily to a vote.
False, I said no such thing. People were saying that any opposition would pull him out of the running. I was reminding them that Magwyna was facing fierce competition and won.
He would not need our support to be heir if he truly is the best.
False, I said no such thing. People were saying that any opposition would pull him out of the running. I was reminding them that Magwyna was facing fierce competition and won.
He would not need our support to be heir if he truly is the best.
Except not supporting him is tantamount to snubbing him publicly. Even if you ARE the best in that case, getting the equivalent of black-balled will make it a hell of a lot more challenging to match up against someone who's kept his head down and done his due.
In other news, who's betting on Thunder Horse City States fracturing it self? It seems like either Thunder Speaker and Dead Priest submitted to one city, or they submitted to separate cities. Then the city state's power balance would tilt to a degree.
No, that doesn't mean the negaverse has a brony and rabid MLP fan. The negaverse is not a perfect reverse of the events in this thread, but a simulation of ideology. AN doesn't reveal the will of the dice until the update arrives. Going by your "Logically", any and all Nega-verse omakes should have an AN who spoils their audience by revealling the will of the dice before the update arrives. The intent of most any Negaverse omake is to apply a what would the thread controlling this type of PC feel like to an outside observer?
[X] Send an envoy to request the Thunder Speakers rein in youths (-2 Diplomacy, chance of TS king actually complying, small chance of triggering war)
[X] Support son (Chance of -1 Legitimacy, heir becomes Yehlmyn [Mediocre Martial, Good Diplomacy, Heroic Admin])
Yehlmyn had always been raised with great expectations on him, as with all of his siblings. Not necessarily to become king like his mother, but she was the sort of person who expected her children to do things with their lives. She had ensured that all of them had the best education they wanted, be it in fighting or learning letters or studying the stars, and had made it clear that whatever passions to be pursued they do them well and be the best at them. At that, Yehlmyn had found himself plunged into a world of numbers and letters and listening at his mother's knee while she went about the business of governing.
He'd also found himself entering adulthood in a household filled with nubile young women with no expectation to remain faithful to their 'husband', and that had been perhaps a bit of a problem. He had mostly grown out of that, but he had still been assigned to help take care of more than one of his new 'siblings', which while as a stupid young man had grated on him somewhat, but once he had grown up a bit more he had realized that he was just being an whiny idiot and of course he should have some responsibility for his own kids. Although that of course might trigger some of the problems his mother and the chiefs had been trying to avoid by actually producing family ties with foreign families, if anyone outside realized what had happened.
Given the evolution of events, it might actually be a good idea to legitimize his relationship with Fodenna after the passing of his mother.
Shortly after his mother had announced that she thought that if he were chosen as the heir it would be a good thing she had also sent out diplomatic missions. The main one was to the Thunder Speakers with a request that they rein in their young warriors who were travelling into the People's territory to cause trouble, but there was also a mission to the Xohyssiri to pass the message along to the Thunder Horse King that they were currently asking the Thunder Speakers to stop raiding them and had no intention of causing trouble or otherwise hassling their vassals so long as they remained peaceful, along with another message to the Highlanders that while they were pursuing peace, they were also going to let them know that they might get a negative response back.
They, of course, got a negative response back.
Seems the Thunder Speaker was still rankling over the whole 'grandfather forced to bow' thing and the fact that the Thunder Horse still hadn't exploded into mutual violence over the imbalance of power and decided that he wasn't going to let someone tell him what to do. Proud, stubborn morons. As forces began to move and the Highlands Kingdom replied that they would of course come to the aid of their allies against aggressors, word soon began to come back that the lord of the Thunder Speakers wasn't going to help them with something they started. The Xohyssiri reported to the traders that they would send what help they could to their fellow vassals, once they had finished licking their wounds from their conquest.
As part of his 'apprenticeship' as heir, Magwyna sent Yehlmyn to travel among the People, organizing projects and demonstrating his skill as they prepared for war. At his recommendation they diverted a massive amount of resources towards the new province of Blackriver and the city of Blackmouth along the coast, seeing as it was the most vulnerable location to the nomads noticing that the attention of the People was elsewhere. By constructing enormous walls complete with their own integrated watchtowers, the settlers would be mostly protected from attacks. More watchtowers to give early warning to those out in the fields would be needed, but those were much more desperately needed in Redhills and the rest of the skilled workers were churning out new chariots to equip their warriors so that they could counter the chariot heavy Thunder Speakers.
Still, despite all of this external strife, the People were happier than they had been in any time but myth. The kingdom was stable and prosperous and knowledge of nature and spirits were available to all, and sacred decorations adorned every home. Upper Valleyhome was a truly beautiful place, and the saltern and dye works brought wealth and safety. Had there ever been a time as good to be alive as this? Barring of course the ancient and mythical times when spirits walked in human flesh.
Golden Age Started!
Requirements Discovered: At least two stats maxed out, maximum stability Benefits: +1 Prestige for first Golden Age, +1 Econ Expansion/turn, special sudden advancements possible Ends with: 0 or lower stability, ???
AN: To be honest, you all freak out too much over max stats so I figured I would have to take control just so that you could see what you needed to get a Golden Age
Meanwhile, out in the northern plains and the south-eastern hills/northern lowlands the People began to clash with the Thunder Speakers, who while definitely the better warriors with obviously better trained fighters, more sophisticated ways of moving their people around to maximize the use of their chariots, and a generally more vigorous attitude, were distinctly unprepared for the sheer onslaught of the People. The Stallion Tribes in particular hurled themselves with incredible ferocity at the northern territories of the Thunder Speakers, taking significant losses but also inflicting losses and keeping the Thunder Speakers from being able to bring their full weight of warriors to bear on either the north or the south.
By the time of his mother's passing the conflict had graduated from increased raiding by the Thunder Speakers to the two groups deliberately seeking out the warriors of the other to smash them. Yehlmyn had mostly stayed out of the fighting as he had better things to do making sure that the warriors had food and weapons so that they could fight, but he knew that the first major fight ever was causing changes among the attitudes of the warriors and from them the People as a whole. He could only hope it was a good change...
What is most important on the battlefield? [Honour]
[] Overwhelming numbers
[] Quality training
[] Loyalty
And as for the projects he had overseen, Yehlmyn had continued on with his mother's ideas and test cases in organizing records. The People produced a lot of records, but over time they eventually had so many that the only thing that could be done with the majority of the clay tablets was to literally bury them with a marker indicating what king they had been recorded from and then hope you never had to go looking for centuries old stuff. There were summaries that were kept out in active circulation, but a lot of that wasn't particular important most of the time. More than just records, they needed to record ideas, things that would be useful to future generations. The shamans recorded some things, like the motions of the stars and heavenly bodies, but a lot of their stories were still passed down from teacher to student. Improved filing wasn't that great if the records repositories were still primarily pits of administrative trivia. But what else could be stored?
New Megaproject Unlocked: The Library
Actually, with the flourishing of arts and spiritual knowledge, there were a lot of new stories going around that might not be remembered by the shamans. New ideas were bubbling within the People, and while some probably needed to be sorted out, there was a palpable feeling that the People were on the cusp of something new and grand.
And then, as more reports were coming back of the Thunder Speakers getting pushed back through being beset on all sides, their own territory now facing significant threat in multiple directions, it came up that nomadic tribes from the north-west had noticed the movement of warriors and were now making incursions into the Stallion Tribes and Blackriver. Of course the People couldn't have peace in the north, that would be too much to ask. The question to the king was now whether the Stallions should keep pressing the Thunder Speakers in the north or return to address these new attacks. The big thing was that if the People could keep hammering the Thunder Speakers, they might be able to force concessions before the Thunder Horse decided to intervene. Of course, what they wanted to force out of the Thunder Horse would also affect how much they would need to pressure them in order to have a good chance at getting what they needed.
What is the objective of the fighting? [Goal]
[] Stop raids (Easiest, annoys allies)
[] Humiliate (Hard, +1 Prestige)
[] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
Orders for the Stallions [Stallions]
[] Focus efforts on the Thunder Speakers
[] Split efforts between Thunder Speakers and nomads
[] Focus efforts on the nomads
Auto Switch Policy: Defensive
[Main] War Mission - Thunder Speakers
[Main] Build Chariots
[X] Send an envoy to request the Thunder Speakers rein in youths (-2 Diplomacy, chance of TS king actually complying, small chance of triggering war)
[X] Support son (Chance of -1 Legitimacy, heir becomes Yehlmyn [Mediocre Martial, Good Diplomacy, Heroic Admin])
Yehlmyn had always been raised with great expectations on him, as with all of his siblings. Not necessarily to become king like his mother, but she was the sort of person who expected her children to do things with their lives. She had ensured that all of them had the best education they wanted, be it in fighting or learning letters or studying the stars, and had made it clear that whatever passions to be pursued they do them well and be the best at them. At that, Yehlmyn had found himself plunged into a world of numbers and letters and listening at his mother's knee while she went about the business of governing.
He'd also found himself entering adulthood in a household filled with nubile young women with no expectation to remain faithful to their 'husband', and that had been perhaps a bit of a problem. He had mostly grown out of that, but he had still been assigned to help take care of more than one of his new 'siblings', which while as a stupid young man had grated on him somewhat, but once he had grown up a bit more he had realized that he was just being an whiny idiot and of course he should have some responsibility for his own kids. Although that of course might trigger some of the problems his mother and the chiefs had been trying to avoid by actually producing family ties with foreign families, if anyone outside realized what had happened.
Given the evolution of events, it might actually be a good idea to legitimize his relationship with Fodenna after the passing of his mother.
Shortly after his mother had announced that she thought that if he were chosen as the heir it would be a good thing she had also sent out diplomatic missions. The main one was to the Thunder Speakers with a request that they rein in their young warriors who were travelling into the People's territory to cause trouble, but there was also a mission to the Xohyssiri to pass the message along to the Thunder Horse King that they were currently asking the Thunder Speakers to stop raiding them and had no intention of causing trouble or otherwise hassling their vassals so long as they remained peaceful, along with another message to the Highlanders that while they were pursuing peace, they were also going to let them know that they might get a negative response back.
They, of course, got a negative response back.
Seems the Thunder Speaker was still rankling over the whole 'grandfather forced to bow' thing and the fact that the Thunder Horse still hadn't exploded into mutual violence over the imbalance of power and decided that he wasn't going to let someone tell him what to do. Proud, stubborn morons. As forces began to move and the Highlands Kingdom replied that they would of course come to the aid of their allies against aggressors, word soon began to come back that the lord of the Thunder Speakers wasn't going to help them with something they started. The Xohyssiri reported to the traders that they would send what help they could to their fellow vassals, once they had finished licking their wounds from their conquest.
As part of his 'apprenticeship' as heir, Magwyna sent Yehlmyn to travel among the People, organizing projects and demonstrating his skill as they prepared for war. At his recommendation they diverted a massive amount of resources towards the new province of Blackriver and the city of Blackmouth along the coast, seeing as it was the most vulnerable location to the nomads noticing that the attention of the People was elsewhere. By constructing enormous walls complete with their own integrated watchtowers, the settlers would be mostly protected from attacks. More watchtowers to give early warning to those out in the fields would be needed, but those were much more desperately needed in Redhills and the rest of the skilled workers were churning out new chariots to equip their warriors so that they could counter the chariot heavy Thunder Speakers.
Still, despite all of this external strife, the People were happier than they had been in any time but myth. The kingdom was stable and prosperous and knowledge of nature and spirits were available to all, and sacred decorations adorned every home. Upper Valleyhome was a truly beautiful place, and the saltern and dye works brought wealth and safety. Had there ever been a time as good to be alive as this? Barring of course the ancient and mythical times when spirits walked in human flesh.
Golden Age Started!
Requirements Discovered: At least two stats maxed out, maximum stability Benefits: +1 Prestige for first Golden Age, +1 Econ Expansion/turn, special sudden advancements possible Ends with: 0 or lower stability, ???
AN: To be honest, you all freak out too much over max stats so I figured I would have to take control just so that you could see what you needed to get a Golden Age
Meanwhile, out in the northern plains and the south-eastern hills/northern lowlands the People began to clash with the Thunder Speakers, who while definitely the better warriors with obviously better trained fighters, more sophisticated ways of moving their people around to maximize the use of their chariots, and a generally more vigorous attitude, were distinctly unprepared for the sheer onslaught of the People. The Stallion Tribes in particular hurled themselves with incredible ferocity at the northern territories of the Thunder Speakers, taking significant losses but also inflicting losses and keeping the Thunder Speakers from being able to bring their full weight of warriors to bear on either the north or the south.
By the time of his mother's passing the conflict had graduated from increased raiding by the Thunder Speakers to the two groups deliberately seeking out the warriors of the other to smash them. Yehlmyn had mostly stayed out of the fighting as he had better things to do making sure that the warriors had food and weapons so that they could fight, but he knew that the first major fight ever was causing changes among the attitudes of the warriors and from them the People as a whole. He could only hope it was a good change...
What is most important on the battlefield? [Honour]
[] Overwhelming numbers
[] Quality training
[] Loyalty
And as for the projects he had overseen, Yehlmyn had continued on with his mother's ideas and test cases in organizing records. The People produced a lot of records, but over time they eventually had so many that the only thing that could be done with the majority of the clay tablets was to literally bury them with a marker indicating what king they had been recorded from and then hope you never had to go looking for centuries old stuff. There were summaries that were kept out in active circulation, but a lot of that wasn't particular important most of the time. More than just records, they needed to record ideas, things that would be useful to future generations. The shamans recorded some things, like the motions of the stars and heavenly bodies, but a lot of their stories were still passed down from teacher to student. Improved filing wasn't that great if the records repositories were still primarily pits of administrative trivia. But what else could be stored?
New Megaproject Unlocked: The Library
Actually, with the flourishing of arts and spiritual knowledge, there were a lot of new stories going around that might not be remembered by the shamans. New ideas were bubbling within the People, and while some probably needed to be sorted out, there was a palpable feeling that the People were on the cusp of something new and grand.
And then, as more reports were coming back of the Thunder Speakers getting pushed back through being beset on all sides, their own territory now facing significant threat in multiple directions, it came up that nomadic tribes from the north-west had noticed the movement of warriors and were now making incursions into the Stallion Tribes and Blackriver. Of course the People couldn't have peace in the north, that would be too much to ask. The question to the king was now whether the Stallions should keep pressing the Thunder Speakers in the north or return to address these new attacks. The big thing was that if the People could keep hammering the Thunder Speakers, they might be able to force concessions before the Thunder Horse decided to intervene. Of course, what they wanted to force out of the Thunder Horse would also affect how much they would need to pressure them in order to have a good chance at getting what they needed.
What is the objective of the fighting? [Goal]
[] Stop raids (Easiest, annoys allies)
[] Humiliate (Hard, +1 Prestige)
[] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
Orders for the Stallions [Stallions]
[] Focus efforts on the Thunder Speakers
[] Split efforts between Thunder Speakers and nomads
[] Focus efforts on the nomads
Auto Switch Policy: Defensive
[Main] War Mission - Thunder Speakers
[Main] Build Chariots