We shall see about that. In the matter of "alloying", I would think that our compound bow is the analogue closest to what Ymaryn knew to be alloys. Still, we shall see how things go.
We shall see about that. In the matter of "alloying", I would think that our compound bow is the analogue closest to what Ymaryn knew to be alloys. Still, we shall see how things go.
Its about how we're losing out on time limited opportunities. The actually effective routes to getting new metals.think the people talking about how delaying copper by another turn won't matter are underestimating the effect widespread copper tools will have on our ability to do pretty much anything, including unlocking new metals.
Just a little observation - stabilty 3 is green and "emboldened", pretty much the opposite of stagnant.
I hope we can now agree that high stabilty is good, like high legitimacy, and does not have negative sides.
Current priorities:
-If Mine wins
--Turn 2
---Mid turn switch Policy to Trade, with the objective of establishing trade links with all known neighbors. Projected to complete in 1 turn.
---Main New Trails, Main Eastern Hills settlement
---Provinces run 3 Trade Missions(Thunder Speakers, Highland Kingdom, Southern Hill People)
--Turn 3
---Main New Trails, Main Survey(reason is that AN already explained, we can't survey the Eastern Hills for shit unless we already have a settlement there)
---Mid turn switch Policy to Expansion if the two Main New Trails solved the connectivity issue with the Stallion Tribes, with the objective of accumulating Economy 8 to build a reserve for the Dam project.
I'm wary of focusing on gifting salt. The art we can get from a patronage (which will have innovation chance as opposed to the flat amount from the gifting act) and the prestige is currently not that valuable.We don't know about it's effects; seems nice, and green is a good sign, but we will see.
We might want to delay switching from the trade policy, actually, depending on circumstances. Especially since now we have a way to convert Diplomacy into a bunch of stuff and bragging rights.
Besides, we have more than three trading partners, so more than one turn of Trade Policy may be warranted, while we manually place provinces, surveys and connections between them.
Two turns of Trade Policy + possibly Salt Gift if we get too much Diplomacy and want their best stuff seem like a fun combo to wrangle stuff out of people.
Only nitpick of note is that I want More Boats sometime very soon.
Also, once we get on the next Megaproject streak, we'll probably want both Dam and Stonehenge to not waste the Policy, so we should probably wait a bit more.
I suppose I have three questions: Why are the trade missions time-limited, why are you choosing the Highland Kingdoms and the Thunder Horse when neither of those polities have made any metalworking breakthroughs we know of (it was the Metal Workers and the Eastern Thunder Horse, right?) and why do you think we'll be able to understand knowledge of advanced metalworking well enough to actually bring it back when we don't even have the basic metalworking we know of set up already?Its about how we're losing out on time limited opportunities. The actually effective routes to getting new metals.
Copper is very much right after them in priority.
I'm wary of focusing on gifting salt. The art we can get from a patronage (which will have innovation chance as opposed to the flat amount from the gifting act) and the prestige is currently not that valuable.
It's great for snagging any tech our neighbors might have in exchange for the salt as well as burning diplo if we're capped, but that's it.
But that's exactly why I want to use it - to cajole their best shinies out of our neighbours. Particularly anything metal-related out of both metalworking civs.
Like AN described it, it's basically driving a truckload of gold to their lawn and challenging them to find something as good. Basically a way to brag their shiny ideas out of them, I think. Good if we are really high on Diplomacy, which we should be after several turns of Trade policy.
Besides the metal workers, what do the other civs have exactly? IIRC the DP don't have metal tech (only the pottery tech), the TH don't have anything new that we've heard of, and the nomads are the nomads.But that's exactly why I want to use it - to cajole their best shinies out of our neighbours. Particularly anything metal-related out of both metalworking civs.
Like AN described it, it's basically driving a truckload of gold to their lawn and challenging them to find something as good. Basically a way to brag their shiny ideas out of them, I think. Good if we are really high on Diplomacy, which we should be after several turns of Trade policy.
We are going to be at 9 diplomacy next turn, so we can afford to gift salt and see what it shakes out.
Besides the metal workers, what do the other civs have exactly? IIRC the DP don't have metal tech (only the pottery tech), the TH don't have anything new that we've heard of, and the nomads are the nomads.
The only ones we know of that have any tech we don't are the DP and the metal workers basically.
Besides the metal workers, what do the other civs have exactly? IIRC the DP don't have metal tech (only the pottery tech), the TH don't have anything new that we've heard of, and the nomads are the nomads.
The only ones we know of that have any tech we don't are the DP and the metal workers basically.
...you do realize i'm the one who suggested gifting salt to the DP, right? I'm not and have never said not to, I just voiced my wariness on switching policies to trade and spending several turns just to gift salt for tech.
Well, that's the point: figuring out what can we see if we poke them this way.
There's a few problems with this. We have no contact with the Egyptians (if they exist), we have no contact with the swamp people besides peripheral awareness of them (they're too far away anyways), and we're occupying the Southern Hills this turn so they'll either attack us or join us. If they attack I doubt they'd accept our tribute in exchange for tech as they'd likely see it as a peace offering.Lee see. If we go to the ancient Egyptian, we might get reed, which we could turn into paper. If we trade with the swamp people, we might get swamp related goodies. Southern Hill People got more advanced metalworking.
Lee see. If we go to the ancient Egyptian, we might get reed, which we could turn into paper. If we trade with the swamp people, we might get swamp related goodies. Southern Hill People got more advanced metalworking.
There's a few problems with this. We have no contact with the Egyptians (if they exist), we have no contact with the swamp people besides peripheral awareness of them (they're too far away anyways), and we're occupying the Southern Hills this turn so they'll either attack us or join us. If they attack I doubt they'd accept our tribute in exchange for tech as they'd likely see it as a peace offering.
I thought it was agreed that what was discovered was brass, not bronze?We do not know the routes to those; two metalworkers, HK, nomads (wherever the fuckers are), Thunder Speakers, and Xohyssiri are our options. We can get *something* out of most of them, I assume; for example, opium seeds and imported cotton from HK and Xohyssiri, bronze from metalworkers, better horsing techniques from the Thunder Speakers and so on.
I mean...Salt Gift after one-two turns of Trade Policy just makes sense to me, honestly.
Eh, that makes it reliant on dice rolls and the possibility that they're there (which they might not be...they could just be some other civ). I'm not sure people will vote for that.I was thinking about pairing a sailing mission with salt anyway.
It was? I missed it, though it does make sense - brass is yellow-ish in colour, after all, while arsenic bronze is more silver-ish, according to the Wikipedia.I thought it was agreed that what was discovered was brass, not bronze?
Current windows of opportunity:I suppose I have three questions: Why are the trade missions time-limited,
The Highland Kingdom gates access to the Southern Hill People, who are metal workers. We'd have a sea route to them, but sea routes limit tech transfers a great deal, as we've seen from the Metal Workers. Only a few traders fit on a ship compared to longer caravans. Additionally, they also have Cotton since forever and they have Opium.why are you choosing the Highland Kingdoms and the Thunder Horse when neither of those polities have made any metalworking breakthroughs we know of (it was the Metal Workers and the Eastern Thunder Horse, right?)
Because we have already done it. Twice.and why do you think we'll be able to understand knowledge of advanced metalworking well enough to actually bring it back when we don't even have the basic metalworking we know of set up already?
That's what the trade routes are FOR. Salt Gift can only get stuff from civilizations we're in contact with. By expanding our trade routes, we can Salt Gift further civilizations to gain their stuff.Oh and I should also ask: why no salt gift? We certainly have the diplomacy for it.
She could also be seen as a tsundere by that definition. Or one of the rare mixes that are both. Which would be really fun!Just as her poison both heals and harms, so too does her affections consist of both love and hate.
I, too, approve of adopting the divine poison yandere.