Remember the DP's highest caste is the priests. They sent a group of nobles with an extremely heavy and valuable artifact to their enemies to figure out how to pay back the debt. They kind of opened diplomacy with the Thunder Horse they were at war with for us.- Oh, wow. They must be really serious about this. Otherwise, why would they bother to drag all those heavy stone tablets all the way up from their capital and through the war torn lowlands?
It remains to be seen whether the peace will last even a turn though or if they had.
Give as you have recieved twofold at that.- So the Dead Priests have some version of our old Eye for an Eye trait which makes them want to pay back all debts, good or bad. By freely giving them our cure for cholera, we triggered this super hard
I suspect the DPs are going to take the opportunity to ram up their butts, now that they made peace with the Thunder Horse so they could send US a negotiator...- Oh, and the Thunder Horses are sending us gifts too, which is nice. The Highlanders are probably too caught up in their civil war to send us anything, though I'm sure they're also grateful for the gift of not having to shit themselves to death anymore
It reads like a megaproject, a "compiled formal list of every bit of medical lore" is pretty much what we did with The Law here.- "The Sacred Book of the Living". Huh, was this the result of one of their own Mega-projects or did they develop this naturally over time? Either way, I WANT
- It looks like the Dead Priests have mellowed out a bit. They apparently aren't as keen on the whole human sacrifice thing anymore and they even have healer priests now, which is a bit weird but also nice to see
We kind of did the same when we sent people out to spread the word on the cure. Explicitly, some of the messengers sent did not expect to return.- And it looks like their version of the Greater Good is just as terrifying as ours in some ways. These healer priests are basically saying "You can kill us if you want, but could you let us translate these texts for you first?"
Main problem here is the population pressure over time. We'd run out of space eventually.Problem 2 isn't that big of a problem unless we allow our stability to drop to negative right before another refugee wave. As long as we have positive stability (and keep having a positive stability), we should be able to absorb at least some refugees every time this trait procs.
We COULD switch policy to Trade for one turn between Projects if we wanted. Though Trade never runs out of resources so we need to manually interrupt, it will be able to send out one trade mission to every neighbor at once we build two new provinces.Problem 3 is a problem if we accidentally choose or absorb a bad trait. Fortunately, we have an idea about what some of our neighbors would give us (DP = Greater Good, Highlanders = Order Above All). To counter this, I think we need to do more trade missions and gain closer relationships so that we know exactly what traits they have and how well they'd fit into our society.
Black River is on our northern border, along the coast and across the river. At the very limit of our logistics. Not protected by the Stallion Tribes.> New Settlements can let us plop down a new province in Eastern Hills, Southern Shore and Black River (wherever that is)
Huh. That's odd. We had 7 slots last turn. We used up two slots on refugees and one slot on Expand Economy, three on Baby Boom, so it SHOULD be at 1. Instead we have 8 more slots than we should normally
AN mentioned that overcrowding problems eased due to the medical discoveries. Might be that every major settlement gained an additional slot? That would loosely line up.
Valuable yesHigh level astronomy will be very useful when we want to start sailing the blue ocean.
This isn't likely to happen anytime soon, though, so it's value for navigation is significantly reduced at the moment.
Actually I'm pretty sure the Policy ended, and they can only end if they run out of resources after their task is complete, so every settlement has sufficient literacy for now.I would like to remind people that, after this, we'll need to go back to doing Expand Holy Sites. We still have some more to do before every province has enough shamans that literacy stops being a problem.
Odds are if we want domesticated beehives, you need to take Study Forest actions, which grant us a Econ -1 Diplo +1 structure for beehives.The saltern also has the chance to unlock the taming and domestication of Honeybees, as that would be the next logical in order to mass produce the magic potion for either trading or health aid missions
Doesn't seem necessary. Just build the mine and then study metal AFTER we start using metal.Personally I would rather wait with the Copper mine until we have change our province policy towards research in order to archieve the maximum synergie via
Main Copper Mine
Main Study Metal
Province action
Study whatever (as at this point all our study action have some synergie with Study metal)
Makes senseMore likely it's religious. The healer caste are about preserving the gift of life, so taking it away would be antithetical to their purpose.
A funerary site for the war dead? Seems like a good idea there yes.More likely to be a holy site dedicated to dead warriors who fought in defence of home.
I don't think we can repeatedly trigger the same trait though...-Symphony boost to collective actions, spiritually harmonious actions (because it fights disease), and concerted efforts (because even the provinces are putting in effort to do it)