[] [Main] Expand Holy Sites
[] [Secondary] Expand Holy Sites
[] [Secondary] Establish Annual Festival


These are our only two options. The first is a Hail Mary that we can extend the turn timer, the second is a Hail Mary that we can complete this with 3 Expand Holy Sites, which is 1 more than we will get otherwise. Our provinces will not be of help here.

Choose your poison.

Wait. Won't this cost all the econ we have?
 
[X] [Main] Expand Holy Sites
[X] [Secondary] Expand Holy Sites
[X] [Secondary] Establish Annual Festival
 
[X] [Main] Establish Annual Festival
[X] [Secondary] War Mission - Northern Nomads
[X] [Secondary] Expand Economy

To provide a balance.
 
Am I doing the math right for these?

Plan 1 King Expands Holy Site
M Expand Holy Site
S Festival
S War Mission Nomads

4 Econ - 3 Econ = 1 Econ for Provinces

Provinces see we have 1 Econ.
So Provinces do something like this:
S Expand Holy Site
S Expand Econ
S Expand Econ x2

S Expand Holy Site gets hit with The Law and becomes a Main Expand Holy Site.
So we end with two Main Expand Holy Sites actions done, and 1 Econ.

Plan 2 King Expands Economy

M Expand Economy
S Festival
S War Mission Nomads

4 Econ + 2 Econ - 1 Econ = 5 Econ

So Provinces, because they ignore Econ Expand actions in this the see us as having 3 Econ.

So Provinces do something like this:
S Expand Holy Site
S Expand Econ
S Expand Econ x2

S Expand Holy Site gets hit with The Law and becomes a Main Expand Holy Site.
So we end with one Main Expand Holy Sites action done, and 3 Econ.

Can you clarify? I am so sorry to be bugging you like this and just want to know.
You're doing it wrong in that in your first example, they don't build holy sites at all.
 
Wrong, provinces always maintain a buffer of 1 econ. If we spend 3 they spend 0.
I think you mis-read.

S Expand Holy Site is -1
So
S Expand Econ to compensate
But they think the Law might hit so before they do Expand Holy Site they do another
S Expand Econ

And so when the Econ hit from S Holy site becomes a M Holy site comes we are at 3 Econ instead of 1.
 
[X] [Main] War Mission - Northern Nomads
[X] [Secondary] Establish Annual Festival
[X] [Secondary] Expand Economy

I warned that if we lost Stability to the heir issue we'd probably be in trouble this turn. Now when LoO triggers on the midturn we have no recourse.
 
I think you mis-read.

S Expand Holy Site is -1
So
S Expand Econ to compensate
But they think the Law might hit so before they do Expand Holy Site they do another
S Expand Econ

And so when the Econ hit from S Holy site becomes a M Holy site comes we are at 3 Econ instead of 1.
Except if we are at 1 econ, they don't do ANY actions that spend econ, and likely just do all three actions on expand econ.
 
I think you mis-read.

S Expand Holy Site is -1
So
S Expand Econ to compensate
But they think the Law might hit so before they do Expand Holy Site they do another
S Expand Econ

And so when the Econ hit from S Holy site becomes a M Holy site comes we are at 3 Econ instead of 1.
dep on admin roll

@Academia Nut The provinces make their decisions including the effect of The Law, correct?
 
[X] [Main] War Mission - Northern Nomads
[X] [Secondary] Establish Annual Festival
[X] [Secondary] Expand Economy

I warned that if we lost Stability to the heir issue we'd probably be in trouble this turn. Now when LoO triggers on the midturn we have no recourse.
Don't look at me, I voted for the guy(until I saw it wasn't going to win :p)
 
1) Does it affect actions taken by the players (if there are no province actions that follow the policy due to lacking econ)?

No, not unless you're doing something crazy like dumping every last action into a megaproject or something like that.

Also, @Academia Nut since a lot of people's votes were based on a misunderstanding, can you leave this vote open longer than the last few votes, to give a chance for people to get back online and notice that?

I have been meaning to post a creation myth, so yeah, I could probably reset things...

Plan 1 King Expands Holy Site
M Expand Holy Site
S Festival
S War Mission Nomads

4 Econ - 3 Econ = 1 Econ for Provinces

Provinces see we have 1 Econ.
So Provinces do something like this:
S Expand Holy Site
S Expand Econ
S Expand Econ x2

S Expand Holy Site gets hit with The Law and becomes a Main Expand Holy Site.
So we end with two Main Expand Holy Sites actions done, and 1 Econ.

Provinces see we have 1 Econ, take no actions that cost Econ. If it followed your plan you would end up at -1 Econ when Expand Holy Site got bumped to a main action and cost 2 Econ when you only had 1. Thus that plan is automatically rejected.

Plan 2 King Expands Economy

M Expand Economy
S Festival
S War Mission Nomads

4 Econ + 2 Econ - 1 Econ = 5 Econ

So Provinces, because they ignore Econ Expand actions in this the see us as having 3 Econ.

So Provinces do something like this:
S Expand Holy Site
S Expand Econ
S Expand Econ x2

S Expand Holy Site gets hit with The Law and becomes a Main Expand Holy Site.
So we end with one Main Expand Holy Sites action done, and 3 Econ.

Can you clarify? I am so sorry to be bugging you like this and just want to know.

Provinces work under the assumption of 4 - 2 = 2 and thus can take an Expand Holy Site action, which is upped to a Main, costing 2 Econ and bringing you down to 0. The Admin roll is probably good enough to avoid any trouble, but there is a chance that because of the economic chaos you lose -1 Econ before the Expansions kick in, and flicker under 0 Economy, and thus 1 Stability.

Yeah, there are enough misconceptions, gonna do a mythology interlude and reset the vote.
 
Provinces see we have 1 Econ.
So Provinces do something like this:
S Expand Holy Site
S Expand Econ
S Expand Econ x2

S Expand Holy Site gets hit with The Law and becomes a Main Expand Holy Site.
So we end with two Main Expand Holy Sites actions done, and 1 Econ.
No, provinces don't take expand econ into account at all, because its risky, in that case the provinces would not take any holy site actions.
What's wrong with:
[] [Main] Expand Holy Sites
[] [Secondary] Establish Annual Festival
[] [Secondary] Expand Economy
1. The bonus action from The Law only applies to Policy Actions, which with the Spirits policy is only Expand Holy Sites and Study Stars. Study stars can't be doubled, so the only way to get that bonus action is for our provinces to take (and double) expand holy sites...which only happens if we spend at most 1 econ. If we do the holy sites ourselves, we're missing out on an action, whereas if we let the provinces do so we get a free secondary action.
2. That vote does nothing to help the People in our March, which will likely make the crisis aftermath worse because the greedy king didn't help the People in need (the People don't think of the March as a separate polity, its "just" another province to them, just a far away one...with leadership that a lot of them are preferring to the actual king at this point)
 
[X] [Main] Expand Holy Sites
[X] [Secondary] Expand Holy Sites
[X] [Secondary] Establish Annual Festival
Wait. Won't this cost all the econ we have?
Keep in mind that they would still do Econ Actions of their own so we won't have problems on that front, but they are no help to us now.

Symphony trait is our only hope and that requires multiple holy site projects
 
[X] [Main] War Mission - Northern Nomads
[X] [Secondary] Establish Annual Festival
[X] [Secondary] Expand Economy

I'll take this gamble then.

I don't know if you're paying attention or still care @Sivantic but we have new information.
No, because that has a serious risk of dipping below 0 before the returns happen, so they will not do that. It might not, dependent upon how the Admin roll goes, but because the risk they will flat out not do that.
Since you proxy voted I figure I should point it out to you.

Edit: Nvm...
 
Provinces see we have 1 Econ, take no actions that cost Econ. If it followed your plan you would end up at -1 Econ when Expand Holy Site got bumped to a main action and cost 2 Econ when you only had 1. Thus that plan is automatically rejected.
kk so they're aware of the bump in effects that the bonus gives. hm.
 
No, not unless you're doing something crazy like dumping every last action into a megaproject or something like that.



I have been meaning to post a creation myth, so yeah, I could probably reset things...



Provinces see we have 1 Econ, take no actions that cost Econ. If it followed your plan you would end up at -1 Econ when Expand Holy Site got bumped to a main action and cost 2 Econ when you only had 1. Thus that plan is automatically rejected.



Provinces work under the assumption of 4 - 2 = 2 and thus can take an Expand Holy Site action, which is upped to a Main, costing 2 Econ and bringing you down to 0. The Admin roll is probably good enough to avoid any trouble, but there is a chance that because of the economic chaos you lose -1 Econ before the Expansions kick in, and flicker under 0 Economy, and thus 1 Stability.

Yeah, there are enough misconceptions, gonna do a mythology interlude and reset the vote.
Just in case, can you include an explanation of all these province rules that are tripping everyone up as an AN at the end of the interlude?
I second this motion of Abby's. I may not be voting but this is confusing stuff and having it on hand is helpful. ;)
 
I have been meaning to post a creation myth, so yeah, I could probably reset things...
*excited*

Guilty Speculative Fanfic:
Crow = Ra/Coyote, negotiating with the other celestial spirits, has a daughter (with a terrestrial spirit? From his head? His two eyes, the sun and moon, cross during an eclipse and spawn her. Yeah, that one.), Gwygo.
Gwygo = a Bastet + Athena + Prometheus combo pack, combative, chaotic, and unexpected. Boldly seizes the breath of life from terrestrial spirits, runs to a river, and makes man out of the breath and the mud. Afterward becomes super protective, but is kind of bad at it. Her dad, Crow, is calmer, kind of amused, and feels responsible for the little things his daughter has created. He tries to teach us, ends our lives when we're suffering too much or it's better for us overall, but is still a little weird and unpredictable.

Vaguely like Nahadoth from The Hundred Thousand Kingdoms.

idk.

@BungieONI Okay... stop offering tea. It's passive-aggressive.
 
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