[X] [Main] Expand Holy Sites
[X] [Secondary] War Mission-Nomadic Raiders
[X] [Secondary] Establish Annual Festival

Y'all choose such weird shit. Like, the only reason I'm doing Expand Holy Sites is cus I want to see what a double King + Province Main looks like, but I don't understand why y'all voted for Spirits. We should switch it to Expansion or whatever the research one is called afterward.

Hopefully the double main will somehow result in more widespread literacy, the ? on The Law won't actually matter, and a stability of 1 will be satisfactory (unlikely). Otherwise we'll be modestly screwed in the behind.

Commentary:
From the way the traders went paler than nomads from distant lands of snow, and retreated with a look that suggested that their testicles were trying to drag their butts into their chest, apparently this was a considerably more terrifying suggestion than the king had initially though. A year later another caravan arrived, this time with lavish goods offered in apology, along with rumours rebounding back to the south of how the People had such terrifying magic that they had woven a geas over their entire population.
lel, foolish mortals.
Harmony -> Symphony
All have their part to play in this world, be it their interaction with each other or with the spirits. When all the parts of a group are moving in accord, the result is greater than the sum of the parts.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts
Cons: Disharmony is to be corrected, require casus belli to declare war
radical
Requirements to fix: Restore stability?, restore legitimacy, the Law?, literacy??
worrying
 
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Edit: ninjad. Brb reading your answer.
1. because i really want a main war mission to help the march, because i think it will greatly improve internal relations and help with the crisis aftermath
2. because we'd need to fail 2 admin rolls to hit -1 econ with either a secondary econ or a main econ ; 1 econ spent on festival leaves 3. Provinces are guaranteed by word of AN to take a main holy site, leaving 1 econ. Then, we'd have at least one expand econ. Thus, in order to hit -1, we'd need to critfail the crisis, for a -2 penalty, and we'd need to fail the admin roll to determine action order...and we'd have to pass that same roll whether we had +2 from in-turn actions or +1

So if I'm reading this right, you want to double down on war at the cost of province shrine actions, in the hope that war will address the crisis, and that this pattern of actions leaves us with a more stable economy?

Sounds pretty legit. I'm not joining you, but I'm okay with your vote.
 
Y'all choose such weird shit. Like, the only reason I'm doing Expand Holy Sites is cus I want to see what a double King + Province Main looks like, but I don't understand why y'all voted for Harmony.
The provinces won't [Main] Expand Holy Sites if we spend more than 1 econ.
The only chance to get 2x Expand Holy Sites is if we spend <= 1 econ, the provinces [Main] it, and then The Law doubles it. We don't know if the provinces take into account The Law's doubling or not, but we do know that they won't take any Expand Holy Sites if we drop our econ to 1.

As to harmony, it's the underpinning of our entire society. It boosts any actions where we invest a ton into it- things like, say, 2x [Main] Expand Holy Sites.
 
[X] [Main] Expand Holy Sites
[X] [Secondary] War Mission-Nomadic Raiders
[X] [Secondary] Establish Annual Festival

Y'all choose such weird shit. Like, the only reason I'm doing Expand Holy Sites is cus I want to see what a double King + Province Main looks like, but I don't understand why y'all voted for Harmony. We should switch it to Expansion or whatever the research one is called afterward.

Hopefully the double main will somehow result in more widespread literacy, the ? on The Law won't actually matter, and a stability of 1 will be satisfactory (unlikely). Otherwise we'll be modestly screwed in the behind.

Commentary:

lel, foolish mortals.

radical

worrying
Apparently Econ wise they can't do a province main because Holy Site mains now cost -2 Econ.
Adhoc vote count started by BungieONI on Apr 30, 2017 at 7:46 PM, finished with 296 posts and 45 votes.
 
[X] [Main] Expand Holy Sites
[X] [Secondary] Establish Annual Festival
[X] [Secondary] Expand Economy
 
Looking at the currently winning vote (main holy site, festival, war mission) We spend 3 of 4 econ (2 on main holy site, 1 on festival), leaving 1 for provence actions. They have effectively 1 main, 2 secondary. If they take main holy site and 2 secondary expand econ, we are on 1 econ after. This is the best case.

If we do an expand econ instead of the war mission, the provence actions only need 1 expand econ.
 
Y'all choose such weird shit. Like, the only reason I'm doing Expand Holy Sites is cus I want to see what a double King + Province Main looks like, but I don't understand why y'all voted for Harmony. We should switch it to Expansion or whatever the research one is called afterward.
Our provinces won't do their own main expand holy sites if we do one; your vote leaves us at 1 econ, and the provinces wont spend below 1.
So if I'm reading this right, you want to double down on war at the cost of province shrine actions, in the hope that war will address the crisis, and that this pattern of actions leaves us with a more stable economy?

Sounds pretty legit. I'm not joining you, but I'm okay with your vote.
Err, no? To my understanding, our provinces
1. Take our actions' expenses into account to calculate the econ they have available
2. Don't take any econ gains from our actions into account, because those gains aren't apply until midway through the turn
3. wont spend below 1 econ
4. If we have 3 econ or more left, AN has guaranteed that our provinces will take a main holy site action

Which means that the absolute most our provinces can spend is 3 econ...2 if we want the festival like (almost) everyone does.


Spending actions on the war instead of econ doesn't change the amount of province holy site actions that happen. But yeah, the reason i want Main war is that i think it will help with the crisis--if nothing else i'm almost certain focusing on helping the march full of dissidents in war will reduce the chances of a civil war or anything like that


The provinces won't [Main] Expand Holy Sites if we spend more than 1 econ.
The only chance to get 2x Expand Holy Sites is if we spend <= 1 econ, the provinces [Main] it, and then The Law doubles it. We don't know if the provinces take into account The Law's doubling or not, but we do know that they won't take any Expand Holy Sites if we drop our econ to 1.

As to harmony, it's the underpinning of our entire society. It boosts any actions where we invest a ton into it- things like, say, 2x [Main] Expand Holy Sites.
They can't do a double main holy site anyway. The doubling from the law doubles expenses to--a 2x Main expand holy sites costs 4 econ, not 2.
 
On one hand, great bonus for almost all of our actions. On the other no more, opportunity war, raids, land grab, and sniping successful nations in our early age.

Great benefit with equally great handicap. Very conflicted feeling.

Conflicted feeling??????? What is the heck are you talking about? We don't even take wives, much less slaves when we loot our enemies.

However, we do basically annex them via the losers sworning fealty to us, willingly.
 
[X] [Main] Expand Holy Sites
[X] [Secondary] Establish Annual Festival
[X] [Secondary] Expand Economy
Just making sure, you are aware that this vote does not give us any province Holy Sites actions, correct? They don't take into account econ gains but do take into account econ losses, so they'll see us at 4-3=1 econ and decide not to spend anything, going 3x Expand Economy.

If you remove the Expand Holy Sites and replace it with anything that doesn't spend econ, then the provinces will automatically take [Main] Expand Holy Sites due to our policy.

They can't do a double main holy site anyway. The doubling from the law doubles expenses to--a 2x Main expand holy sites costs 4 econ, not 2.
We'll need lucky admin rolls, but we can do it.
 
Apparently Econ wise they can't do a province main because Holy Site mains now cost -2 Econ.
Holy Site Mains have literally always cost that, IIRC?

Is the Econ gained from Baby Boom/Expand Econ actions delivered within the turn or after?

Regardless, doing an Expand Econ main sounds like a dumb choice imho. If the provinces can't expand the holy site because they don't have econ and don't want to go below 1 econ then they'll be doing expand econ/new settlement actions on their own. Not doing Expand Holy Sites means the provinces will be doing it instead of us, which means the provinces get more credit than the King for the increase in literacy.

Aka vote for something other than Expand Econ as a main. Even [Main] War Mission - Nomad Raiders is more useful.
 
Aka vote for something other than Expand Econ as a main. Even [Main] War Mission - Nomad Raiders is more useful.
The point is to make sure that
1) If The Law doubles without province input, we have enough economy to survive the resulting 2x [Main] Expand Holy Sites
2) If The Law doubles with province input, we have enough econ to survive the harsh choices since it's mathematically impossible to get the required amount of shamans.
 
The point is to make sure that
1) If The Law doubles without province input, we have enough economy to survive the resulting 2x [Main] Expand Holy Sites
2) If The Law doubles with province input, we have enough econ to survive the harsh choices since it's mathematically impossible to get the required amount of shamans.
They can't do a double main holy site anyway. The doubling from the law doubles expenses to--a 2x Main expand holy sites costs 4 econ, not 2.
Sauce on the law costing twice as much?

Furthermore, sauce on why it would double w/o province knowledge?
thx
 
We'll need lucky admin rolls, but we can do it.
Only if the provinces actually take that into account, which considering that AN's design philosophy since we got provinces in the first place is to not let them spend us into dangerous situations, and considering the absolute level of salt that would come about if he let provinces bet multiple stability points on an admin roll, i'm almost certain they don't. As far as they're concerned, we have 4 econ minus the expenses the king says, and any econ gains the king expects don't matter until the next turn, which is the earliest they can be guaranteed


Not doing Expand Holy Sites means the provinces will be doing it instead of us, which means the provinces get more credit than the King for the increase in literacy.
If we do the expand holy sites ourselves, then the provinces dont have anything for the Law bonus to apply to, and we miss out on a secondary action. Whether the "Expand economy and let the provinces spend that in hopes of a good admin roll" works or not, we want the provinces to be able to do expand holy sites so they can actually use the Law doubler
 
Holy Site Mains have literally always cost that, IIRC?

Is the Econ gained from Baby Boom/Expand Econ actions delivered within the turn or after?

Regardless, doing an Expand Econ main sounds like a dumb choice imho. If the provinces can't expand the holy site because they don't have econ and don't want to go below 1 econ then they'll be doing expand econ/new settlement actions on their own. Not doing Expand Holy Sites means the provinces will be doing it instead of us, which means the provinces get more credit than the King for the increase in literacy.

Aka vote for something other than Expand Econ as a main. Even [Main] War Mission - Nomad Raiders is more useful.
Expand Econ Main gives us the same amount of holy sites as expand holy sites main, but with an additional point of econ.

So no, that vote does work.

I won't be mad if it doesn't win, so eh.
 
Conflicted feeling??????? What is the heck are you talking about? We don't even take wives, much less slaves when we loot our enemies.
However, we do basically annex them via the losers sworning fealty to us, willingly.

We no longer have ability for rapid expansion when nation around us fall. So if HK or TH are falling apart, then we do not have possibility to walk in and take over. We have to be invited, which decreases our profitability drastically.
 
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Sauce on the law costing twice as much?

Furthermore, sauce on why it would double w/o province knowledge?
thx
Technically, its about doubling a secondary to a main costing as if it were a main, but the same principle applies. The Law bonus gives us (effective) action slots, not free bonuses
It will generally try to upgrade a Secondary to a Main, but depending on what is happening it could upgrade a Main to a double Main. And yes, the price is paid at Main cost for Main benefit.
 
Sauce on the law costing twice as much?

Furthermore, sauce on why it would double w/o province knowledge?
We have a sauce on the first (see Abby Normal's post above)

As to the second, we have no sauce either way. We don't know if the provinces include the doubling in their cost estimation. That's why I included both possibilities.

I actually am also not sure if The Law can apply to manual actions instead of only province actions so long as they follow the policy.

Basically, IDK, but not manually doing the Expand Holy Sites is either better or exactly equal in every possible path.
 
Technically, its about doubling a secondary to a main costing as if it were a main, but the same principle applies. The Law bonus gives us (effective) action slots, not free bonuses
That makes sense. I'll consider changing my vote to a Main Establish Annual Festival or New Settlement.
Expand Econ Main gives us the same amount of holy sites as expand holy sites main, but with an additional point of econ.
sauce on how Main Expand Econ works? It's shown only as a singleton in the project pane, so are you treating it as a flat +2? If so, a main New Settlement is just more reasonable to do.
 
sauce on how Main Expand Econ works? It's shown only as a singleton in the vote pain, so are you treating it as a flat +2? If so, a main New Settlement is just more reasonable to do.

Likely a flat +2 with (unlikely) bonus (something), but main settlement only provide +1 econ and +1 myth at end of the turn. Not exactly comforting for our economy needs from province actions and our own actions.
 
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