Dwthwyr first left the village as a young man, called upon by the Big Man Wise Ferfthyn to join the group who would accompany the Sea People back to their home to help them address the problem. His family had been working the hills for generations, and were among the most skilled at tending to the trees and waterworks of the upper hills. Dwthwyr wasn't as skilled or experienced as his parents or grandparents, but he also didn't have other responsibilities and was still youthful so the journey would not be any great difficulty for him. The Sea People were strange, so brightly dressed and with so much more flourish to their clothing, and they were also taller than he was... although given that they were the ones that had accompanied their chief... or actually, he wasn't sure if it was their chief chief, but he was important enough- anyway, they were probably warriors or something like that. The warriors of the tribe tended to be bigger than him anyway. Generally faster and more skilled, but one time in a wrestling match he had managed to get a good hold and show off the sort of muscles you got from wrestling with earth and water.
Still, the journey wasn't much fun as there were only a limited number of people he could really talk to, so there was a definite distance between them all, although several people were attempting to bridge the language gap through impromptu campfire lessons. The first leg of the journey was down the backside the hills, into unmanaged territory. There were some streams here, but there was no significant and permanent river systems here and so the land was drier. The trees held onto the water somewhat, but the drought had clearly done a number on them, and there were signs of blight and the forest not recovering from fire. He made sure to make mention of this to the men with animals who were helping them make this first leg of the journey to report this back home, as they might need to send people into these places to contain the damage before it could spread to their own forests.
They then went up another set of hills and back down into another river system. Where the river in their valley was typically a broad, sluggish brown thing that only really got moving during the spring when it flooded, this river was narrow and dark creature that was relatively fast moving. As the Sea People set up their canoes, their chuckling at the commentary of the people gave Dwthwyr a sinking feeling in his stomach.
He was proven right several days later when they hit a patch of the river that the Sea People could navigate but that left the farmers and warriors clutching the edges of the canoes in terror, the waters moving their boats with terrifying speed that only caused the Sea People to laugh as they guided their craft. Although by the end of the day they had taken to the shore and said that they would have to get out and walk for the next few days. Nodding along, the people were left in awe and terror as they walked along the river and discovered that it turned to white churning water like that of a broken canal during a catastrophic rainfall.
And then they came upon the waterfall and all they could do was gape in awe. Dwthwyr felt extremely small, his works of water control so tiny in comparison to the works of the spirits. At least the Sea People looked suitably impressed, albeit they had obviously seen the waterfall before and thus were not experiencing the awe of such a thing for the first time. Shortly after the rapids and the waterfall the river they were following merged with another river, this one considerably more sedate, although one side of the riverbank was a steep hill where it appeared that the water had cut stone as if it were mud.
It was a full cycle of the moon from leaving the village to arriving at the home of the Sea People, and Dwthwyr had seen many amazing things, but he had also seen many worrying things. The forests along the river they were following were definitely still weak from the drought, and from the eroding language barrier the Sea People were explaining that for the past two years the river had been noticeably siltier, which definitely wasn't helping their issues. Fixing all of the forest was almost certainly not possible, but the young man and the others who had come to inspect things were already getting an idea of the problems being faced.
The day that their boats reached the village was one that would be inscribed indelibly upon Dwthwyr's mind, for that was the day he first saw the sea for the first time, and he was not the only person there who broke down in tears at the mind boggling scale of it all, although his awe was soon tempered a bit by the fact that the water there wasn't actually fit to drink or water crops with, it being too salty. Although that of course helped drive in just how incredibly rich the people of this tribe were. The sea provided food, shells, dye, and salt to them.
By the second turning of the moon and the turning of the season, Dwthwyr had learned much more about the Sea People and how they did things, and he was already working with the others who had come from home to figure out a list of things that they needed, and it was quite the extensive list. There was too much work to do in a single lifetime, but there were plenty of things that they could help with. The big issue was that between the river becoming siltier and the sea stormier the shores and banks were being cut into too much, which was creating new sandbanks out at sea, disrupting the waters they harvested from. While much of the knowledge that Dwthwyr brought with him wasn't directly applicable, he had similar experiences and ideas that could be reworked with time and effort. The big one was reinforcing various areas like they had up in the hills to reduce erosion, but they couldn't use bricks, they had to use stone. Fortunately the Sea People had been using stone traps for corralling groups of fish during tidal changes, but they needed the walls they were proposing to be considerably sturdier and impermeable to water, so they needed the stones to be worked first. It was an immense amount of work and the only way to get it done would be if there were people who were working the stone full time, and given all of the problems, that wasn't really an option, not without outside support.
Still, the people kept working, and Dwthwyr found himself in pleasant conversation with one of the young women of the Sea People. There were orders not to get too close to the Sea People on this expedition, if only because the Big Man wasn't quite sure how these people reacted to unplanned pregnancies and given the recent drought people were much more wary about unexpectedly having new family to support. Still, just talking was pleasant enough, and the young woman was a wealth of information about the exotic sources of dye that the Sea People made use of.
"These snail shells, they are not terribly common, but nor are they rare, they are simply troublesome to get," Zinabba explained, showing off the smooth, cream on the outside, sunset on the inside shell of the creature. "They only live in certain places, and it is rare for those places to be accessible by foot, even at low tide. Those places are fiercely guarded by the families that control them because they are safe and reliable, but if you are skilled there are places where you can dive down and collect them from the water. That is more dangerous, but can also be more rewarding."
Dwthwyr shuddered and said, "I have no idea how you can swim. Canoes I get, and bathing I get, but moving through the water like that seems like a recipe for how to drown."
"It's not that hard," Zinabba said with a roll of her eyes. "But yes, underwater harvesting isn't preferred for obvious reasons, even though more of the snails live there. We've tried getting them to live in easier places, but they seem to prefer the deeper waters, even if they show up elsewhere."
Nodding, Dwthwyr said, "Must be something they like deeper in the water that only rarely is found in the shallower waters. We found that sometimes there are plants that only grow when there are other plants nearby first. We call them 'spirit friends'."
"Yes, probably," Zinabba agreed. "We think that the snails eat another sort of snail among other things, but we don't know which ones are the most important because they live so deep in the water."
"You should ask the traders, they know a great deal about animals, given how much they live with them," Dwthwyr suggested.
"I think that's already been suggested," Zinabba replied. "Of course, explaining it isn't everything, as you lot showed. Once you got here you started telling us to tend to a bunch of bushes so and start planting trees and said that our original ideas weren't going to work because the water would just push them over."
"Yes, well, then you would have to somehow get the experts into the water," Dwthwyr pointed out.
Smiling, Zinabba got up, stretched out, and then wriggled out of her clothing and asked Dwthwyr, "Would you like a lesson?"
And thus it was that Dwthwyr learned to swim.
He learned a lot from the Sea People, how they had a different rhythm to their life than in the valley. There were break periods, whole seasons with not much to do, but in general there was always something that needed attention every day, be it taking the off season to go out to the irrigation ditches to check their integrity, make repairs, or even expand them. On the coast, you could go fishing every day, but unless it was a few specific times of year that fishing was a very slow process with a whole lot of sitting around thinking. There were periods of explosive activity like the planting and harvest season when certain species went migrating past, but there were long stretches where you might as well sit around on the beach relaxing in the sun as do anything productive, for all the difference it would make.
It was pleasant enough, but it also made Dwthwyr itch at times. He should be doing something, and given the tasks required to make things better, the thought of just laying around when walls could be built that could help people rankled him. Of course, part of it was the fact that there simply wasn't enough work to go around, and by some ironic twist the times of maximum idleness were also the least ideal times to go out into the water and start building walls.
In those quiet times, he did sometimes ask himself if he wanted to stay. On the one hand he missed his family and the rhythm of life back in the valley, and the better sense of security he felt. On the other hand this place had its own appeals and he felt that he could do an immense amount of good here, where his skills were rare and in high demand.
Also, Zinabba.
Setting aside all other feelings for her, there was also a mixed feeling about the politics of such an arrangement. He wasn't entirely certain about where exactly she sat within the web of family and power within the Sea People's clan structures, but the fact that she was a shell diver put her in a special place in their society. The Sea People were much more divided along clan lines and the wealth they gained from various stretches of the coast. Some areas were governed communally, like the river and certain sections where if everyone worked together the harvest was many times greater than everyone going at it on their own, but for things like the various shells and snails collected that was up to individual families. Thus a shell diver was a high prestige and high wealth occupation, often compared to the successful hunters who were a sort of part time warrior group for the Sea People, which from Dwthwyr's perspective made her roughly along the lines of a warrior's daughter... who was also sort of a warrior herself. Either way, not someone he was likely to get paired up with by the elders, not unless there was clear mutual attraction and a not-so-accidental "accident". Given how much more emphasis the Sea People put on family ties, in large part because of the complexity of who got to manage what, he was pretty sure that trick wasn't as approved of here than back home.
And then news came back from home. The Big Man had heard the reports given by those who had travelled back after the summer and there had been discussion with a representative of the Sea Peoples. Given the degree of the task required of them, they could not do the work in a reasonable amount of time without outside support, so the people would provide it for them, although the Sea People would also be expending a great deal of their own wealth to mitigate the food and skilled labour they would have to import. The project would be on a scale the Sea People had never done before, and would likely have to happen at an intensity that no one had ever tried before, but it likely could be done. That the people would be picking up luxury goods as part of the payment for their effort and their trader cousins would be the middlemen for all of the other trading going on to support the project was also a major contributing factor to the decision. Dwthwyr was also informed that if he wished to stay to help, he would be guaranteed a warrior's ration supported by the Big Man back home for his work. Obviously he would actually be fed by the Sea People, but in the trade deals his contributions would be included in...
Actually, being told it all, he realized that he had no idea how the chiefs kept track of all of this. There was apparently some system that they had been using during the drought that they had been doing more with of late, but it all went over his head.
Still...
Heading down to the beach where Zinabba was counting her haul for the day on the sands in the shade of the cliffs - only one dye shell among the more mundane molluscs acquired - Dwthwyr waved to her and then went up to ask, "Zinabba?"
"Yes, Dwi?" She said, using the mangled shortening of his name that she had adopted as her pet name for him over the past several months.
"I got word from my home..." Dwthwyr said, and noted that Zinabba's face fell just a fraction at that, and he felt his stomach flip a bit at that, but he pressed on and said, "And they said that if I stayed here and continued to help out, they would support me."
At the way Zinabba's face brightened up at that, Dwthwyr thought he might faint from happiness. He wasn't quite sure what he wanted to say next, but Zinabba pre-empted him by coming over to take his hand. Smiling brightly, she said, "So... I've been wondering if you were thinking of staying, and so has my family."
Dwthwyr had been happy for the rains to return, but he hadn't quite been mature enough to fully get why his parents cried, nor immature enough to cry along just because his family was crying. Had he known the path those rains would send him on, the struggles and challenges and triumphs, and all the things about the world that people had simply had to figure out through painful trial and error, he would have cried for joy then too.
Had he known that one day, through a series of odd twists and turns, he would find himself married to a clan head of a foreign tribe and sitting in on multi-tribe meetings as an honoured guest, he probably would have laughed at the sheer absurdity of the statement. He was raised to tend forests and fields and guide water, he wasn't anywhere close to being the sort of important person who would do things like hold back the sea, alter the course of rivers, or break the soil for the first time.
And yet he had done those things, and here he sat, listening in to reports and rumours about the dangers presented by distant tribes. The partnership between the Three Peoples had been bearing sweet fruit for the better part of two generations now, to the mutual benefit of all, but the lowlanders had reared their ugly heads once again. The drought had apparently turned their lands into endless plains of death... but it hadn't actually killed them all, and they were surging back. Perhaps not as strong as they had been before, but in part that was because everyone had underestimated just how strong they were before. A trade/scouting mission had plunged into their lands at one point before scurrying away, and had worked out that there were about a half-dozen major centres that dominated the smaller settlements and were constantly raiding each other and anyone they could reach. From what could be worked out from people who had fled the vicious society, every time there was major strife the tribes would split, one staying put and the other travelling some distance away before setting up their own settlement and continuing on what they had done before. Which tribe or clan was on top seemed to change every generation or so, but they all had the same values and desire to dominate all around them, so it wasn't like anything actually changed.
Current reports had them just starting to reach their pre-drought borders, and word was that they now raided not just for women and slaves, but to also sacrifice people to the spirits they served. The spirit talkers had taken offence to this and were actively raiding with the intent to destroy, but they weren't actually getting very far in their efforts since someone would see the abandoned fields and move in within a year or two. The population reserves of the lowlanders seemed endless, and now there were whispers that the spirit talkers would begin invoking more supernatural means. If the drought had nearly killed the lowlanders once...
With grain, fish, and cattle the Three Peoples prospered, and their struggles against the sea had produced innovation that had benefited them all. Had not the demand for worked stone not just advanced their understanding of its working and given rise to a new group of specialists who benefited all and given the tinder for the spark that was a tipped over potter's wheel in front of a trader complaining about how to haul stone? Did they not all have more than they would alone, people flocking to them for their wealth and generosity, bringing with them new plants to grow? Whether the lowlanders brought war or someone rousing the wrath of the spirits in terrible drought once more, if they all came together could they not weather it better than ever?
But... but... but! There were differences that gave pause, that made people wonder just how close they could all be. They had ties of marriage and friendship that ran deep, but they were also different. For the traders and fishers, the complexities of clan politics were paramount and determined ownership for a great number of things, where the farms of the valley and their bounties were owned by all and were distributed according to the will of the Big Man. The settled habits of the farmers and fishers did not always work for the nomads, and the same in reverse. The Big Man had great control over big things and little control over personal things, the head trader was much the reverse, and the chief of the fishers was somewhere in the middle. They were all friends, all family, but they did live different lives, and deepening the ties between them scared many people.
Dwthwyr and Zinabba had made their arguments for greater integration to their chiefs, although just how deep they should go was still something the couple argued about, more in trying to find the right answer than in out of any fundamental disagreement. Others had made their case as well, for both remaining simply friends, and for extending the authority of a single chief even further. There was some significant traction for a middle ground of repeating what many of the tribes had done and simply making a 'super Big Man', with each tribe having its own chief and sub-chiefs, with another man who oversaw the conflicts of the chiefs as they oversaw the conflicts of the sub-chiefs. While that was popular to the fishers and traders interested in integration, the farmers did have something of a point about how they would probably lose out relatively speaking, considering relative population sizes, which of course was why the traders and fishers favoured it over the deeper integration pushed by some of the farmers.
Political Choice...
[] Remain close friends
[] Confederate, develop a new position to manage the relations of the tribes
[] Integrate, bringing all under a unified structure
Of course, where you fell on the question of integration also tended to correlate with what to do about the looming disaster of the lowlanders and what the spirit talkers might try to do about them. The two most popular suggestions were to go kick in the teeth of the lowlanders for being such tremendous asses, and simply bracing for disaster as all of the troublemakers were still a bloody long way away. The first was running up against the fact that the lowlanders apparently had so many people that every man, woman, and child in the Three Peoples could kill a lowlander and that would merely be set back for a generation rather than annihilated, while the second was running up against the problem that a drought bad enough to deal with the lowlanders they all might not be able to endure, even working together. There was the suggestion to go stop the spirit talkers before they did something stupid, but that ran up against even greater distances and the fact that no one was particularly keen to take on people who had knowledge and the favour of spirits, especially since they hadn't actually done anything yet.
Somewhat behind the top two suggestions was the idea of going to the spirit talkers and talking with them and trying to reason with them, get them to not do anything foolish, although the people who were most vocal about simply dealing with the lowlanders directly or bracing for disaster often were the ones most skeptical about the ability of the spirit talkers to actually have that much influence over the supernatural. Somewhere near the bottom in terms of initial appeal was the suggestion of attempting to deal with the lowlanders diplomatically, or at least some of them. If they were as disunifed as everything they had discovered suggested, perhaps they could figure out a way of mitigating this all... or at least using the most tolerable group against the worse ones.
Expedition Action...
[] Stay home, brace for trouble
[] Go deal damage to the lowlanders
[] Go reason with the spirit talkers not to do something terrible
[] Pre-emptively attack the spirit talkers before they do something terrible (Eye for an eye malus)
[] Attempt to speak with the lowlanders and find other means of dealing with the problems
New Social Value!
Sharing Circle
You share what you have, even if you have little. Sometimes you are taken advantage of, but more often than not people will share what they have in turn.
Pros: Deep ties of reciprocity, ideas shared more easily
Cons: Strife generated from turning people away, paints a target