Right now our settlement isn't easy to take out. Taking the bribe route and having them attack us anyway wouldn't mean an automatic loss, just a difficult win. On the other hand, if we start a professional army(or flat out go to war) we're gonna be stuck at the end with an unhappy populace, possibly more territory than we can defend, and nothing to show for it. If we turn this tribe into our allies we'll have another fighting force, a source of trade, and the possibility of a marge in the future.

Taking Path of the Warrior will just escalate the situation instead of resolving it. The tribe hasn't really done anything against us specifically...it's just a few people.
 
The Varangian Guard wasn't bribery in any way, given that the Byzantines were never really in danger of Norse raids, and that the point was to have an imperial guard with no political ties to rivals of the emperor (a foreign guard).
 
Plus Bribery worked out so well in real life countries under attack from foreign raiders or for the Riverlands in A Song of Ice and Fire...

It's a viable strategy if you also have a military that can make continued raiding less profitable than just accepting the bribes to go away. The Eastern Roman Empire paid off a lot of their enemies.

That said, being overly willing to give out bribes is going to increase the perception that we're very well off. Others will start to wonder if they aren't just being given the table scraps. Given that we would have shown little capability to defend ourselves, we'd end up being an even more attractive target. Why settle for a golden egg when you can have the entire goose?

Bribery is all and well, but getting a military up should be our first priority. A military also gives us the option to expand via conquest and subjugation. This valley isn't big enough to support us forever.
 
It's a viable strategy if you also have a military that can make continued raiding less profitable than just accepting the bribes to go away. The Eastern Roman Empire paid off a lot of their enemies.

That said, being overly willing to give out bribes is going to increase the perception that we're very well off. Others will start to wonder if they aren't just being given the table scraps. Given that we would have shown little capability to defend ourselves, we'd end up being an even more attractive target. Why settle for a golden egg when you can have the entire goose?

Bribery is all and well, but getting a military up should be our first priority. A military also gives us the option to expand via conquest and subjugation. This valley isn't big enough to support us forever.
What i'm worried about is that war will dwindle our own population and the remaining citizens will revolt. Not to mention if a 3rd tribe comes along and decides to attack us we'll already be weak from our own war. Though you do have a good point...having an army, then attempting diplomacy/bribery would start us off on a position of strength. If we can use our forces to make the tribe think twice about attacking us, then offer an ultimatum of accept food or die in battle, we would be in a much better position when another group comes along. Also, our lack of army would be a perceived weakness which would have lead either attempt to strong arm us in negotiations...or just say screw it and attack us.

Alright, i'm gonna have to change my vote on this one.

[X] Organize Settlement
[X] Path of Warriors
[X] Pride
 
Eh, I'm approaching this whole thing as more of an in-depth character generator. We may get a few scars, but I'm willing to bet that the system is rigged so that it won't do anything HORRIBLY maiming, provided that we don't go completely insane with our options. And bribery has legs, since we have a strong economy, a basic understanding of combat (as opposed to none) and even a buff to defensive actions. We're not toothless defensively, and we have resources to spend.
 
Eh, I'm approaching this whole thing as more of an in-depth character generator. We may get a few scars, but I'm willing to bet that the system is rigged so that it won't do anything HORRIBLY maiming, provided that we don't go completely insane with our options. And bribery has legs, since we have a strong economy, a basic understanding of combat (as opposed to none) and even a buff to defensive actions. We're not toothless defensively, and we have resources to spend.
*Looks back to past AN quests*

I don't know, I think some HORRIBLE maiming is usually just the start to GREATER phat l00t.:p
 
Yeah, but those are generally the result of the dice rebelling. We don't know if it's the same Dice Gods blessing this thread.
 
If you hit rock bottom, then Fate exchanges your shovel for a pickaxe.
Rock bottom is never the lowest you can go. It is the lowest you can go with current tools, swap out the tool and you can go even further downwards.
 
If you hit rock bottom, then Fate exchanges your shovel for a pickaxe.
Rock bottom is never the lowest you can go. It is the lowest you can go with current tools, swap out the tool and you can go even further downwards.
I mean... its suppose to be a metaphor for the absolute worse. Just cause rock bottom in the literal sense isn't actually the bottom doesn't change the metaphor o_O
 
Alternatively, Fate steps on you and begins to scrape you against the rocks. So it's not even about getting worse in so much as others reveling in your misery.

Yeah it can always get worse;)
 
Taking Path of the Warrior will just escalate the situation instead of resolving it. The tribe hasn't really done anything against us specifically...it's just a few people.
That's literally the entire point of Path of the Warrior, to punish the specific people in that tribe with a sudden raid, and to patrol our lands to kill future raiders.
 
Proud Man's Fall
There could be no project better than to further improve the land. There could be no response better than limited retaliation against the perpetrators of attacks and their immediate circle who supported them. With so much food coming in from the well-watered and tended fields, there was definitely enough that there could be some set aside for the keenest fighters to spend their time training, sparring, and standing watch. The success of raids by outsiders dropped quite rapidly as these warriors took up their new job, but then something funny started to happen.

With a guaranteed ration for spending their time studying how to fight rather than breaking their backs in the fields, and usually reporting directly to the Big Man or the sub-chiefs if he wasn't around, and having a rather appreciated job of protecting the community, the new warriors very rapidly became very attractive marriage prospects, especially to any of the young women they might have helped personally protect from raids. The clan heads liked their sons to be warriors and to marry warriors to their daughters.

As such, it was inevitable that a warrior would be a Big Man one day within a relatively short number of handovers of the position.

Bold Ashryn they called him, and upon his ascension the entire tribe was most pleased with having this charismatic and energetic man. Ambitious, proud and vainglorious, he immediately made moves to cement his legacy, such that all would speak of him for generations to come with all the gusto of a man in his prime with something to prove.

Ashryn's great work was to...
[] Bring the thinking of warriors to other walks of life
[] Build a great house in the centre of the community
[] Dedicate a place to spirits and ancestors
[] Further expand the irrigation system
[] Improve the warriors further

Unfortunately, Ashryn's pride and ambition came with a dark side: he could not let things go. Worse yet, as a warrior, he was used to dealing with problems in terms of attack and defence, which meant that as soon as he could, he contrived to continue an old conflict from his younger days, against a tribe where they had "one that got away". Another warrior of a sort who had made his fortunes sneaking past Ashryn's patrols to steal food and women, including in one infamous case a young woman Ashryn had a clear attraction to. For the new Big Man, the old wounds to his pride could not be healed with anything less than the destruction of his nemesis and everything around the man. He lead attacks, he gathered the entire male populace of the village to sweep the enemy away, and still his foe, soon enough called Crow for the black feathers he stuck in his hair, would not die.

With every passing season that Crow and his band remained alive, Ashryn's rage grew ever greater. He lashed out at all around him, from critics within the tribe to other tribes who tried to take advantage with less skill than Crow or simply got in the way. Hundreds died, and outside of his immediate presence there was great anger and complaint, but when actually next to Ashryn the skills that had brought him to his position shone through and none could quite find it in them to speak out against him when it came time to raise their voice over the possibility of replacement.

Finally though numbers and brute force won out over Crow's skills at evasion, and Ashryn had his revenge three times over. First when he scattered Crow's people to the winds. Second when he brought his mace down upon Crow's head and shattered both with his wrath. The third time when he took Crow's daughter with Ashryn's old crush - long passed in childbirth - as his prize. A most beautiful young woman, she was of the sort who normally only elders would have been able to pair in order to keep the young men from fighting over her. While the argument that she was really part of the tribe being reclaimed held some weight, there were many who found it concerning the level of violence that had gone into everything. Ashryn's first wife was particularly upset with his decision, but no one wanted to tell him no, that he couldn't, that he was wrong.

No one knows quite what happened, but many said that Crow's Daughter had inherited her father's cleverness, and whispered in Ashryn's ear things that he wanted to hear, things that would ultimately lead him to greater ruin. More and more Ashryn began to turn against his own tribe, seeing enemies all around. Former allies were stripped of positions, the distribution of food became inequitable, and there was even violent reprisals from Ashryn and his warriors against "enemies". Finally though it reached a tipping point when he tried to demand that one of the sub-chiefs give him one of his daughters, noted as well for her youthful attraction, in marriage. Sick of the Big Man's behaviour, the sub-chiefs all turned on him as one at the next meeting. Five of them fell to wounds from Ashryn and his warriors, but the proud chief found himself brought low by the fury he had kicked up among his own people with his inflexibility and arrogance.

The lesson learned here was...
[] How Big Men were chosen needed to be changed
[] Power needed to be taken from the position of Big Man
[] The Big Man's wife needed to be it's own position
[] Warriors should be kept away from politics

However, in the immediate aftermath, there was one final detail: Crow's Daughter, her belly full with Ashryn's child. Rumours about her abounded, and few trusted her, although she was not without her defenders, not with advocates who pointed out that though she was a probably guilty of sowing strife, it was not like she asked to be drawn into this mess. A few even praised her act of revenge for her father even if they cursed the strife she brought. Still, even if she was related to the tribe through her mother, there were many who saw her as an outsider deserving of death or exile.

For Crow's Daughter...
[] Only death would do
[] Exile, perhaps to find the remnants of her kin
[] Her mother and her child were of the tribe, she could stay
 
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[x] Further expand the irrigation system

More. Food.

[x] How Big Men were chosen needed to be changed

They need to figure out how to get the most suitable people for that job.

[x] Her mother and her child were of the tribe, she could stay

She was a victim of Ashryn's pride. Give her a chance. Also, so that the family can stay together.
 
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[X] Warriors should be kept away from politics
[X] Her mother and her child were of the tribe, she could stay
[X] Further expand the irrigation system
 
[x] Further expand the irrigation system
[X] The Big Man's wife needed to be it's own position
[x] Her mother and her child were of the tribe, she could stay
A dualistic monarchy, The Husband a Warrior, The Wife the Manager. Could work could fail WHO KNOWS :p
 
[x] Further expand the irrigation system

[X] How Big Men were chosen needed to be changed

[x] Her mother and her child were of the tribe, she could stay

hahah, pride was just as bad as we imagined...
 
[X] Improve the warriors further

[X] How Big Men were chosen needed to be changed

[X] Her mother and her child were of the tribe, she could stay

The Crow's Daughter has the type of ruthlessness and cunning that I would like to see our tribe embrace.
 
[x] Further expand the irrigation system

More. Food.

[x] How Big Men were chosen needed to be changed

They need to figure out how to get the most suitable people for that job.

[x] Her mother and her child were of the tribe, she could stay

She was a victim of Ashryn's pride. Give her a chance. Also, so that the family can stay together.

She was not a victim of Ashryn, she inflamed his vice into a Deadly Sin beyond even what her father did as Ashryn's enemy.
But she still needs to stay.

[x] Further expand the irrigation system
[x] Warriors should be kept away from politics
[x] Her mother and her child were of the tribe, she could stay

More food
The beginning of the Caste system which will serve us well in prehistory
Family bond + Intrigue boost
 
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