- Location
- Book Fort
- Pronouns
- They/Them
Brain mush, spoons gone, will leave this up to other players.
We're trying to learn THing for Minatosealing
Shrooms is a cool, smart person, with a good grasp of mechanics.
I approve of whatever he suggests.
Brain mush, spoons gone, will leave this up to other players.
Better:
With the trigger being if Hazou sees anyone he could reasonably consider hostile he can use the attack on them reflexively 😈
[X] Ritsuo better watch outWith the trigger being if Hazou sees anyone he could reasonably consider hostile he can use the attack on them reflexively 😈
That's my thinking as well, more or less. Bit about "ramping up" was in reference to how that system would evolve over time as the runic focal point descended into denser air.My suspicion, and I would need to check this with the other QMs and ideally some physics folk, is that you would generate a zone of cold at altitude. The air would liquefy and fall, generating an inrush of air. The liquid air would quicky boil as it left the zone of effect and spread out, only to have more liquid air fall on it and cool it, allowing the next blast of liquid air to descend a little farther before boiling. The winds wouldn't be as fast in the thinner air (I think), but you would basically have a katabatic hurricane blasting a column of cryogenic liquid at the earth and it would continue until the rune stopped working.
The intention of this ninjutsu is to give as large a buff as possible, one that is always benefiting the user after being cast. It gives a direct skill bonus instead of tags so that every athletics check (and not just the first dodge) benefits from the bonus, and every melee roll (such as counter attacks after using a direct attack as your standard) is boosted as well. It also very specially was narrowed to raising athletics and melee so that those increases are as large as possible.This is probably the best-balanced of the submissions. The pricing is wrong (AB-based buffs should be represented as Aspects and tags, not skill bonuses, which is more meant for small bonuses like the +Effect to TJ granted to Ghost Scales), but the strength is reasonable. However, it requires a lot of levels to get going, and it doesn't really do enough. My general aesthetic preference is that techniques like this would fill more than one role in your combat kit for efficient action economy use. If you could expand this technique's functionality, what would you add?
Grumble grumble, we should research the summoning scroll to make hiraishin seals so the above isn't true anymore.Also, you always return to the Human Path from where you left, so you would need to enter Rain 'manually' before going to the Seventh Path.
oooh myyyy.On the flip side, this technique is too well balanced for Orochimaru to credibly call it useful to him, imo (and tbh I'd rather have it stronger so that there's a snowball's chance in hell that Hazou ever levels it). I think it's too weak. Strip away the backlash stuff. If you wanted to make the technique stronger, what would you add?
@aurochsen also pinging you!@Paperclipped @Velorien @eaglejarl
Do you have combat medical ninjutsu in mind for Noburi, or would you like suggestions?
Chakra drain.On the flip side, this technique is too well balanced for Orochimaru to credibly call it useful to him, imo (and tbh I'd rather have it stronger so that there's a snowball's chance in hell that Hazou ever levels it). I think it's too weak. Strip away the backlash stuff. If you wanted to make the technique stronger, what would you add?
No Supplemental attacks please.
Down the list:Random ideas:
- Improves movement speed/number of zones that can be crossed with a supplemental movement or sprint standard action (beyond just boosting Ath)
- Hitting someone in melee causes lightning to zap any of their allies standing nearby (say, same Zone, roll level of jutsu + bonus or something.)
- +1 weapon rating on attacks
- also boosts melee-based or melee-adjacent ninjutsu like the short ranged Fist of the Lightning God
- you get a third supplemental when your actions refresh so long as the technique is active
- Fuck it we ball, you move so fast that you can use melee skills to counterattack attacks originating from the same Zone, not just melee range
I also like this idea, that the geode buffs the caster's jutsu.Could thematically buff Earth Element jutsu the caster casts from inside? Add chakra construct (or real!) Crystals of some sort that benefit the newly cast jutsu in some way.
Not... really? If you're adding +4*AB to a roll, you're doing that through a multi-tagged jutsu Aspect or something similar. +30 strain in the right-hand column doesn't nearly pay for that. A very high Effect cap relative to the multi-tag cap could make a ninjutsu effectively always on, as the user would ~never run out of tags.The intention of this ninjutsu is to give as large a buff as possible, one that is always benefiting the user after being cast. It gives a direct skill bonus instead of tags so that every athletics check (and not just the first dodge) benefits from the bonus, and every melee roll (such as counter attacks after using a direct attack as your standard) is boosted as well. It also very specially was narrowed to raising athletics and melee so that those increases are as large as possible.
Is there any way to keep it in-line with those intentions?
You want to keep the backlash??oooh myyyy.
I'm surprised, it seems like a quite strong do-everything jutsu.
But I'm happy to buff it further.
First thought: I want to keep backlash - it's interesting, ties in with the rest of the technique well, and provides an explanation for why it's a better fit for Hazo then the rest of the setting. Maybe just dial it back to 30+2*effect in all cases? And removing the line where the geode breaks if you go out of range of it would really help, especially for aerial combat.
The buffs I'd want to see are significantly reduced chakra cost and/or better durability. You could just keep turning those knobs until it feels strong enough for Oro to notice.
Increasing the weapon value *feels* right, but actually makes it worse because it is very much not worth the increased chakra cost.
If you really want us to level it, make the defensive bonus +2/3 level, strictly exclusive with substitution. We will level it like madmen and I will throw an actual party. (you are invited)
Friend says: "Feels like a strong and versatile technique as is - I'd buy this up to 30 as our next investment in combat stats but we can buff it. Same amount of XP as Sub 20->30, more chakra expensive but does a bunch of other good things and lasts longer; costs significantly less XP than Ath 47-> 52 for equivalent bonus to defensive rolls when using it (Yes, Ath is passive and doesn't cost chakra, but again, GC also does attack/capture)
No clue how this is supposed to work.
Chakra construct shell that forms around the target and falls with them. Keeping it in the air with skywalkers requires a physique check. When it strikes the ground it does fall damage in addition to exploding inwards as normal.
For the Movement thing, you could limit it to just the Adjacent Zones? Or tack on a minor chakra cost to using the movement Enhancement?
- Doable, but maybe steps on Wind's toes as movement king?
- Probably not strong enough, since it won't be capstone level... but actually with the new jutsu stunts, a buff that also lets you spread AoE in the fight sounds pretty good.
- Perfectly reasonable.
- Likewise.
Yeah admittedly it got a little out of hand after @eaglejarl started egging me on. I think it's salvageable though. Pare it down to something more reasonable, if it was just:This is much too powerful. Let's review everything it does:
In isolation, many of these things could be reasonable. As a whole package, at the strength they're present at? It's not. I'll talk later on about having a technique fit more than one role, but a technique shouldn't fit every role.
- Infinitely scaling multi-taggable buffs on Ath and a key combat stats
- Tags based on those skills' ABs so that the technique never even suffers unviability at low level.
- Scaling, stacking buff to weapons.
- Scaling, stacking buff to range.
- Armor piercing (admittedly not frequently useful).
- Extra movement.
- Free action, long range movement on jutsu end.
- Forced movement on attackers.
- you get a third supplemental when your actions refresh so long as the technique is active
You're correct that such a "wire" made out of rock would break so easily it couldn't support it's own weight at any decent size. Rock isn't ductile, and it isn't very strong in shear, and the ratio of the weight to the cross sectional area would be pretty high.If we run into the issue where our wire is very weak then we can braid it to make it stronger, or turn it into something like fiberglass using resin. That would make for a super strong wire that could conduct chakra.
Speaking as a player receiving a jutsu for Hazou that I would like to use effectively in combat I am 100% OK with removing the backlash
You're correct that such a "wire" made out of rock would break so easily it couldn't support it's own weight at any decent size. Rock isn't ductile, and it isn't very strong in shear, and the ratio of the weight to the cross sectional area would be pretty high.
I don't think Hazou has access to any resins that stand in for a fiberglass analog. Plant-based ones would be the only options he has access to, and as far as I can tell all fiberglass is made from synthetic resins.
No enemy is going to survive two turns in this thing, chakra drain seems like a waste.
It's a very bad midair defense(you are stuck inside a falling rock, or crushed against your own skywalkers).
Sure! It reduces chakra costs, and Hazou has plenty of resolve. Just set it to 30+2*Effect in all cases and watch it ping off out our 62 resolve.
Hm, the big change would be to make the backlash discount scale with Effect(aka the amount of backlash), which intuitively seems like how it should work. But that isn't how ES handles it, so we'd need to chalk the mechanical difference up to "S-rank jutsu perks".Unfortunately, it's pretty hard to reduce chakra cost. The jutsu stats tell us how much everything costs, and that's it. In parallel, durability just costs a lot, and I'm not even sure whether it's worth the extremely high costs.
Stand upside-down and it'll land on the air domes instead of crushing you.It's a very bad midair defense(you are stuck inside a falling rock, or crushed against your own skywalkers).
If we remove the distance-tether, It's a very good midair attack(they are stuck inside a falling rock, or crushed against their own skywalkers)
Stand upside-down and it'll land on the air domes instead of crushing you.