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Sure, we'll have enough XP to get a few levels in pretty much any skill, and we can say projects progressed in the background.
We actually won't buy anything for Hazou in that time. People want to go straight to ES 50 and that's not happening for another two months and change. We could buy more sealing with notes XP but we are already capped by calligraphy
 
[X] 6 months

I trust the QMs will have everyone act intelligently and reasonably and any negative circumstances that would plausibly benefit from our input (which does not include "ask Mari then do what she suggests" since I don't really consider that "our" input) will result in the ending of the timeskip.

I think the biggest potential loss is (a) opportunity cost, (b) random things we would have gotten started on had thought of it before the beginning of the timeskip, and (c) the reduced XP gain from various plans - especially ones where the QMs had fun or were written more compactly.

If the QMs will reasonably allow us to predate (b) within reason and without future knowledge as things Hazou got started and tell us the results, and with regard to (c) gave us an above average XP/day rate (above Hazou's average, not a regular ninja) then I have no real qualms about missing out on the potential of (a).

If micromanaging every day of the next 6 months gets us another 200-500 XP (not even factoring in shadow clone training) then there's that loss which would really need to be considered.
 
I mean, with the implementation of "plot relevant events/decisions will stop the run forward…"

[X] One hundred years
[X] 6 months
 
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[X] 3 months
Hm... that's something we can probably work on right now. See if we can make a seal that blocks wakahisa draining, and then we can rework it once we know what we're working with on the other side.
My thoughts actually go to that chakra-rich cave in Honey, where our seals were burning out because of the concentrations of ambient mana. If we can ward against that, that's probably a good first step on other faraday seals. Warding against an ambient effect sounds easier than warding against the targeted effects of a Bloodline.

(And it has immediate benefits to us in that it allows us to explore the deeper caves with full seal support)
Another option is routing all c&c through the 7th path. It already provides away to dimension hop it theoretically should work even in hell. So we just meet up with Noburi there and he can refill our chakra
I'd definitely want to make sure we can safely do Summoning and Reverse Summoning on the other side first, which means once we get the rift open one of my priorities will be to invent diagnostic seals that measure all of the relevant properties Hazou (a fully trained Summoner) knows to be relevant to Summoning. If it all works out, we're basically immune to the path drain effect.
 
can dog boss adopt spider into dog clan? if so could hazou summon spiders?
could oro do some surgery that would allow spider to be recognized as dog clan?
 
If we have them, they're probably chopped up and in storage seals. That'll make the Neck Clans angrier than if we just don't return them.
We've never needed to chop up bodies to put them in seals before so I don't see why we'd need to start now. Two of them are already beheaded but unless Hazou, in a fit of Jashin worship, decided to carve them up more, that should pretty much be it
 
Since we're about to have a big pile of XP we should spend some time figuring out how we want to spend it for Kei and Akane.
 
This was stated in Discord but I'll bring it here:

If major events happen that the players could meaningfully react with, we would cut a timeskip short. For example, "The plan says spend 6 months on this but Dragons are attacking Leaf." Obviously, it's a QM decision what counts as something of import that y'all could interact with, but we do our best to play fair.

As to XP opporunity costs: We usually but not always award at least 1 XP for an update, plus 1 for brevity. Additionally, brevity XP is capped at >=10 days in the update = 10 XP.

The implication of the above is that If you're optimizing for maximal XP then the way to do it is to have the shortest possible time covered in each update. If you can have three updates that all fit within 1 in-universe calendar day then woo-hoo! Those brevity XP are stacking up! On the other hand, if you're optimizing for actually getting things done then you should support longer time periods per update.
 
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