@Paperclipped, could we have a provisional ruling on how CHAOS suits and MARS would function in combat please?
CHAOS Suits: most seals are easy to access. You do not need to spend a Supplemental to retrieve them from equipment pouches.

MARS: Activates two seals at once (though there's a random delay on both activations, order is not guaranteed). Requires a Supplemental, but is usually fast enough that the result is resolved immediately even with 5 or 10 in a chain.
 
MARS: Activates two seals at once (though there's a random delay on both activations, order is not guaranteed). Requires a Supplemental, but is usually fast enough that the result is resolved immediately even with 5 or 10 in a chain.
Do I need to clarify in my MARS load out plan an order in which the chains will stay under 10 or do you think it's straightforward enough
 
MARS: Activates two seals at once (though there's a random delay on both activations, order is not guaranteed).
The lack of order is a little nasty for things like Banshee Fuckers/Slayers where we really want to have one on before we trigger the other.

Is the maximum delta between the seals activating sufficiently large that exposure to [insert nasty seal] for that duration would be mechanically relevant, or can we assume that if we trigger [nasty seal] and [seal that protects us from the aforementioned nasty seal] off the same MARS, we'll be effectively protected?

More generally: given that we can do things like have the Slayer earlier in the chain (for large chains) and the Fucker later in the chain, do we really need to worry about this? I'm not sure what level of bookkeeping is expected: we can definitely sort out MARS chain topologies such that we aren't getting nailed with negative effects, but I'm not sure if this is below the level of fidelity the QMs care about.
 
The lack of order is a little nasty for things like Banshee Fuckers/Slayers where we really want to have one on before we trigger the other.

Is the maximum delta between the seals activating sufficiently large that exposure to [insert nasty seal] for that duration would be mechanically relevant, or can we assume that if we trigger [nasty seal] and [seal that protects us from the aforementioned nasty seal] off the same MARS, we'll be effectively protected?

More generally: given that we can do things like have the Slayer earlier in the chain (for large chains) and the Fucker later in the chain, do we really need to worry about this? I'm not sure what level of bookkeeping is expected: we can definitely sort out MARS chain topologies such that we aren't getting nailed with negative effects, but I'm not sure if this is below the level of fidelity the QMs care about.
Roughly, seals with less distance from the root will usually trigger before seals with more distance from the root. Just don't assume simultaneity (explosives will still destroy other explosives, not all go off at once) or order among seals an equal distance from the root.
 
Hazou: Alright everyone-
*kunai sprout from the enemy necks and they slump over dead*
Hazou: Wait, what?
Ami: Yo
Hazou: What are you doing here?
Ami: You nearly got Kei killed, duh.
Hazou: Ah makes sense. Wait a minute-

AMI HAS KILLED YOU
ROLL A NEW CHARACTER
 
Hazou: Alright everyone-
*kunai sprout from the enemy necks and they slump over dead*
Hazou: Wait, what?
Ami: Yo
Hazou: What are you doing here?
Ami: You nearly got Kei killed, duh.
Hazou: Ah makes sense. Wait a minute-

AMI HAS KILLED YOU
ROLL A NEW CHARACTER
AMI HAS KILLED YOU

What does Ami do?

Voting closes on Saturday 6th of August, 1 p.m. New York time.
 
The lack of order is a little nasty for things like Banshee Fuckers/Slayers where we really want to have one on before we trigger the other.

Is the maximum delta between the seals activating sufficiently large that exposure to [insert nasty seal] for that duration would be mechanically relevant, or can we assume that if we trigger [nasty seal] and [seal that protects us from the aforementioned nasty seal] off the same MARS, we'll be effectively protected?

More generally: given that we can do things like have the Slayer earlier in the chain (for large chains) and the Fucker later in the chain, do we really need to worry about this? I'm not sure what level of bookkeeping is expected: we can definitely sort out MARS chain topologies such that we aren't getting nailed with negative effects, but I'm not sure if this is below the level of fidelity the QMs care about.
Should still be able to ensure the Slayers come earlier in the order

Hopefully helpful visualization:
 
@Paperclipped would a ninja be able to throw two MARS stacks in different directions and activate both stakes at the same time?

Because I'm thinking that the best MARS stack strategy would be a paired offense and defense stack. We could have one stack that triggers concentric earth and air domes first from both stacks Yuno would throw and then have a second stack that is every lethal seal we have going off at once.
 
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Activate MARS buffs immediately.
Specify which chains?
The enemy has pegged him as the main threat, play into that as appropriate. Focus on evasion/defense while the heat is on him (Seals, MEW, etc.)
Worth adding Hide Like a Mole if injured?
Akane
  • Prioritize Yuno's targets.
    • Either attack or focus on supporting Yuno (such as by passing along Flame Aura tags), where appropriate.
Are SCs weaker than Flame Aura?
Kei
  • Pass tags to Yuno (or Akane where appropriate), unless needed for evasion.
  • Pick off enemy support.
  • Don't Summon unless Snowflake is popped.
Should she use any of the ranged MARS chains?
Strategically maintain a Supplemental to substitute with an ally if they are in danger of taking a serious hit.
Worth using a Declaration to have dropped some of the droppable chains before they caught up? If not behind, maybe ahead of us to substitute with?
Treat any wounds as necessary
Emergency contract with 7th Path medics for dire wounds. If Kei is not down, she can refill with Noburi at the next check in.
Leave after Summoning. If the pangolin notices more ninja approaching, they burrow down and dispel.
Summoning is expensive but erasing traces with ES is too slow. Eavesdrop before dispelling? Should the Dog do anything if one is summoned and survives combat? Lay a false trail?
Ruminate on the thrill of battle and if any Jashin-related feelings seem evident.
Waaaaaaah?
Chain 1 (Worn)
  • Yuno activates top of chain, propagates through rest of the party's seals immediately.
Chain 1 is independent from Chain 2, correct? If Yuno is missing or taken out, everyone should have a top of the chain button. Dangerous to use if any allies are prone or crouching.
Chain 2 (Worn)
  • Same as Chain 1, but you only activate the loadout on yourself.
How many Chains can be worn at the same time? Three for three rounds of combat? Specify how many of each Chain # is normal? Combos of the ranged Chains activated by the same MARS should be specified.
 
When summoner dies new summoner can sign scroll.
Itachi died and brought back. Got crow message. Means he became summoner again. Wonder if he had to resign scroll or if it auto remade him summoner.
What if summoner always stay summoner even when dead? What happens if you sign a scroll that still has alive summoner? Do bad things happen?
What happen to hazou summoner if jiraiya brought back? Will those same bad things happen unless hazou relinquish summoner status before necromancy ritual?

Edit: is paper clipped a QM now?
 
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Specify which chains?
Should she use any of the ranged MARS chains?
Worth adding Hide Like a Mole if injured?
I don't think we need to micromanage Paper too hard about this sort of thing, especially since the characters are going to have more context for what's happening in a given moment than we are

Are SCs weaker than Flame Aura?
Debatable. If Akane summons 2 clones they'll only have 33 chakra each. For a single round that might be better but once they stop being able to PKH the usefulness falls off. Flame Aura is nice because she can use the tags, or pass them to Yuno, but it has drawbacks too.

Worth using a Declaration to have dropped some of the droppable chains before they caught up? If not behind, maybe ahead of us to substitute with?
Maybe. I expect that would be a flat DC for them to use athletics to dodge, so I'm not sure it's going to take out any of the serious threats. Hazou might honestly want to hold onto that FP.

Emergency contract with 7th Path medics for dire wounds. If Kei is not down, she can refill with Noburi at the next check in.
I don't think they have medical ninjutsu. The Dogs don't at the least, didn't seem like the Pangolins did either.

Eavesdrop before dispelling? Should the Dog do anything if one is summoned and survives combat? Lay a false trail?
These are good questions... May want the Dog to come with us to carry any injured if they don't get popped. Then again, they can't skywalk.

be not afraid

Chain 1 is independent from Chain 2, correct? If Yuno is missing or taken out, everyone should have a top of the chain button. Dangerous to use if any allies are prone or crouching.
Fair enough, this loadout was for this specific fight but if it's carried forward, could be useful to specify this.

How many Chains can be worn at the same time?
I don't know. There's only so much room for us to wear multiple sets of Seals outside our bodies.
 
I don't think they have medical ninjutsu. The Dogs don't at the least, didn't seem like the Pangolins did either.
Desperate times call for desperate measures. Might make the difference between autopilot helplessly watching someone bleed out or trying something foolish.
I don't know. There's only so much room for us to wear multiple sets of Seals outside our bodies.
If we can only wear one, everyone is probably wearing a Chain 1 that doubles as a Chain 2.
I don't think we need to micromanage Paper too hard about this sort of thing, especially since the characters are going to have more context for what's happening in a given moment than we are
Not going for micromanaging. Trying to make Paper's job easier when running combat is hard enough. True that overspecifying risks making mistakes.
I would like to add "Hazou exchanges 40 XP for 4 Fate Points" since he only has 3 right now.
Great idea. Very in favor.
 
Not if you wanted to aim them, which is a Standard for one Ranged Weapons check. Also, activating two seals costs two Supplementals.
Def don't want to aim them just get one in front of the party and one behind us. That way we can activate one and be in a series of air domes and earth domes.

If we can't do that, we can have Yuno drop one in front of her and have the second half of the domes be on snowflake. So she would probably get exploded but everyone else would be under cover
 
Since they attacked instead of stalling for time. chances of another patrol, alerted by this patrol while chasing us, coming quickly enough after the battle ends is low right? Meaning we don't have to worry as much about conserving MARS resources?
 
@faflec @coldcutconvict @Inferno Vulpix @RandomOTP
I would like to add "Hazou exchanges 40 XP for 4 Fate Points" since he only has 3 right now.

Are any of you strongly opposed to this? I hate to give it up, but if it's the difference between Hazou dying and not dying, well...

For the record, Kei is at 7 FP and Akane is at 9 FP

FOOM once again comes to our rescue. Also, compared to XP lost by not FOOMing, 100 XP is basically nothing.
Incidentally, i'm for 100 XP->10 FP too. We cannot upgrade anything if we're dead.
 
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