@Paperclipped, could we have a provisional ruling on how CHAOS suits and MARS would function in combat please?
CHAOS Suits: most seals are easy to access. You do not need to spend a Supplemental to retrieve them from equipment pouches.@Paperclipped, could we have a provisional ruling on how CHAOS suits and MARS would function in combat please?
Do I need to clarify in my MARS load out plan an order in which the chains will stay under 10 or do you think it's straightforward enoughMARS: Activates two seals at once (though there's a random delay on both activations, order is not guaranteed). Requires a Supplemental, but is usually fast enough that the result is resolved immediately even with 5 or 10 in a chain.
I'll do whatever I think is the "default sensible" thing if you don't specify. Feel free to do so if you have a clever application.Do I need to clarify in my MARS load out plan an order in which the chains will stay under 10 or do you think it's straightforward enough
The lack of order is a little nasty for things like Banshee Fuckers/Slayers where we really want to have one on before we trigger the other.MARS: Activates two seals at once (though there's a random delay on both activations, order is not guaranteed).
Roughly, seals with less distance from the root will usually trigger before seals with more distance from the root. Just don't assume simultaneity (explosives will still destroy other explosives, not all go off at once) or order among seals an equal distance from the root.The lack of order is a little nasty for things like Banshee Fuckers/Slayers where we really want to have one on before we trigger the other.
Is the maximum delta between the seals activating sufficiently large that exposure to [insert nasty seal] for that duration would be mechanically relevant, or can we assume that if we trigger [nasty seal] and [seal that protects us from the aforementioned nasty seal] off the same MARS, we'll be effectively protected?
More generally: given that we can do things like have the Slayer earlier in the chain (for large chains) and the Fucker later in the chain, do we really need to worry about this? I'm not sure what level of bookkeeping is expected: we can definitely sort out MARS chain topologies such that we aren't getting nailed with negative effects, but I'm not sure if this is below the level of fidelity the QMs care about.
AMI HAS KILLED YOUHazou: Alright everyone-
*kunai sprout from the enemy necks and they slump over dead*
Hazou: Wait, what?
Ami: Yo
Hazou: What are you doing here?
Ami: You nearly got Kei killed, duh.
Hazou: Ah makes sense. Wait a minute-
AMI HAS KILLED YOU
ROLL A NEW CHARACTER
No wonder she's so powerful, she can assimilate you into her hivemind!AMI HAS KILLED YOU
What does Ami do?
Voting closes on Saturday 6th of August, 1 p.m. New York time.
Should still be able to ensure the Slayers come earlier in the orderThe lack of order is a little nasty for things like Banshee Fuckers/Slayers where we really want to have one on before we trigger the other.
Is the maximum delta between the seals activating sufficiently large that exposure to [insert nasty seal] for that duration would be mechanically relevant, or can we assume that if we trigger [nasty seal] and [seal that protects us from the aforementioned nasty seal] off the same MARS, we'll be effectively protected?
More generally: given that we can do things like have the Slayer earlier in the chain (for large chains) and the Fucker later in the chain, do we really need to worry about this? I'm not sure what level of bookkeeping is expected: we can definitely sort out MARS chain topologies such that we aren't getting nailed with negative effects, but I'm not sure if this is below the level of fidelity the QMs care about.
Kill Kagome to prevent NecromancyAMI HAS KILLED YOU
What does Ami do?
Voting closes on Saturday 6th of August, 1 p.m. New York time.
"Hey, Hazō. Didn't expect to be seeing you again so soon. Those arrays really are something, huh?"
Not if you wanted to aim them, which is a Standard for one Ranged Weapons check. Also, activating two seals costs two Supplementals.@Paperclipped would a ninja be able to throw two MARS stacks in different directions and activate both stakes at the same time?
Dropping them, however, is a free actionNot if you wanted to aim them, which is a Standard for one Ranged Weapons check.
Two stacks can still have the same root activating MARS, which would only be one, no?
Specify which chains?
Worth adding Hide Like a Mole if injured?The enemy has pegged him as the main threat, play into that as appropriate. Focus on evasion/defense while the heat is on him (Seals, MEW, etc.)
Are SCs weaker than Flame Aura?Akane
- Prioritize Yuno's targets.
- Either attack or focus on supporting Yuno (such as by passing along Flame Aura tags), where appropriate.
Should she use any of the ranged MARS chains?Kei
- Pass tags to Yuno (or Akane where appropriate), unless needed for evasion.
- Pick off enemy support.
- Don't Summon unless Snowflake is popped.
Worth using a Declaration to have dropped some of the droppable chains before they caught up? If not behind, maybe ahead of us to substitute with?Strategically maintain a Supplemental to substitute with an ally if they are in danger of taking a serious hit.
Emergency contract with 7th Path medics for dire wounds. If Kei is not down, she can refill with Noburi at the next check in.
Summoning is expensive but erasing traces with ES is too slow. Eavesdrop before dispelling? Should the Dog do anything if one is summoned and survives combat? Lay a false trail?Leave after Summoning. If the pangolin notices more ninja approaching, they burrow down and dispel.
Waaaaaaah?Ruminate on the thrill of battle and if any Jashin-related feelings seem evident.
Chain 1 is independent from Chain 2, correct? If Yuno is missing or taken out, everyone should have a top of the chain button. Dangerous to use if any allies are prone or crouching.Chain 1 (Worn)
- Yuno activates top of chain, propagates through rest of the party's seals immediately.
How many Chains can be worn at the same time? Three for three rounds of combat? Specify how many of each Chain # is normal? Combos of the ranged Chains activated by the same MARS should be specified.Chain 2 (Worn)
- Same as Chain 1, but you only activate the loadout on yourself.
I don't think we need to micromanage Paper too hard about this sort of thing, especially since the characters are going to have more context for what's happening in a given moment than we are
Debatable. If Akane summons 2 clones they'll only have 33 chakra each. For a single round that might be better but once they stop being able to PKH the usefulness falls off. Flame Aura is nice because she can use the tags, or pass them to Yuno, but it has drawbacks too.
Maybe. I expect that would be a flat DC for them to use athletics to dodge, so I'm not sure it's going to take out any of the serious threats. Hazou might honestly want to hold onto that FP.Worth using a Declaration to have dropped some of the droppable chains before they caught up? If not behind, maybe ahead of us to substitute with?
I don't think they have medical ninjutsu. The Dogs don't at the least, didn't seem like the Pangolins did either.Emergency contract with 7th Path medics for dire wounds. If Kei is not down, she can refill with Noburi at the next check in.
These are good questions... May want the Dog to come with us to carry any injured if they don't get popped. Then again, they can't skywalk.Eavesdrop before dispelling? Should the Dog do anything if one is summoned and survives combat? Lay a false trail?
be not afraid
Fair enough, this loadout was for this specific fight but if it's carried forward, could be useful to specify this.Chain 1 is independent from Chain 2, correct? If Yuno is missing or taken out, everyone should have a top of the chain button. Dangerous to use if any allies are prone or crouching.
I don't know. There's only so much room for us to wear multiple sets of Seals outside our bodies.
I'm okay with exchanging up to 100 XP for 10 FP@faflec @coldcutconvict @Inferno Vulpix @RandomOTP
I would like to add "Hazou exchanges 40 XP for 4 Fate Points" since he only has 3 right now.
Are any of you strongly opposed to this? I hate to give it up, but if it's the difference between Hazou dying and not dying, well...
For the record, Kei is at 7 FP and Akane is at 9 FP
Desperate times call for desperate measures. Might make the difference between autopilot helplessly watching someone bleed out or trying something foolish.I don't think they have medical ninjutsu. The Dogs don't at the least, didn't seem like the Pangolins did either.
If we can only wear one, everyone is probably wearing a Chain 1 that doubles as a Chain 2.I don't know. There's only so much room for us to wear multiple sets of Seals outside our bodies.
Not going for micromanaging. Trying to make Paper's job easier when running combat is hard enough. True that overspecifying risks making mistakes.I don't think we need to micromanage Paper too hard about this sort of thing, especially since the characters are going to have more context for what's happening in a given moment than we are
Great idea. Very in favor.I would like to add "Hazou exchanges 40 XP for 4 Fate Points" since he only has 3 right now.
Def don't want to aim them just get one in front of the party and one behind us. That way we can activate one and be in a series of air domes and earth domes.Not if you wanted to aim them, which is a Standard for one Ranged Weapons check. Also, activating two seals costs two Supplementals.
@faflec @coldcutconvict @Inferno Vulpix @RandomOTP
I would like to add "Hazou exchanges 40 XP for 4 Fate Points" since he only has 3 right now.
Are any of you strongly opposed to this? I hate to give it up, but if it's the difference between Hazou dying and not dying, well...
For the record, Kei is at 7 FP and Akane is at 9 FP