Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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James Wyatt hated westerns.
So was James Wyatt involved in anything Mega Man related in real life? If not I've got to ask why not make an omake about one of the people who did?
A.N.: The reference video helps as I've found this review very helpful in seeing what would work and what would not when making the game. Megaman can be improved by shoring up its weaknesses and making it an icon that could serve as our own mascot character...at least until we manage to either make or get Sonic fr ourselves.
Fun fact Archie comics had a Sonic comic and and a Megaman comic at one point there was even a crossover. And since we have Marvel we're in a good position to take over that.

Also if we do get Mega man then Mega Man Legends needs some love. Poor guy's never getting off the moon in real life.😭
 
So was James Wyatt involved in anything Mega Man related in real life? If not I've got to ask why not make an omake about one of the people who did?
No.

Because said person lives and works in Japan, and unlike the programmer for Bomberman, I don't see a way why he would jump ship to America. Thus, I made an OC that could create it for us here.
 
No.

Because said person lives and works in Japan, and unlike the programmer for Bomberman, I don't see a way why he would jump ship to America. Thus, I made an OC that could create it for us here.
Ah he's an OC ok that makes more sense. The only James Wyatt I could find that even remotely made sense was a guy who came out with some dnd/forgotten realms scenarios and I was really confused.

As for the future Japanese game devs we do apparently have a Japanese game division (if the description of the omake reward were we got Hirinobo Sakaguchi is accurate) so they wouldn't need to jump ship to america. We'd probably just get by with offering them more then what they're making.
[]Square got... Something (Square shuts down, prompting one Hirinobo Sakaguchi to look for a new job, at Sunrise. Here he is picked up by... Lucasarts as one of its new Japanese Department heads)
 
As for the future Japanese game devs we do apparently have a Japanese game division (if the description of the omake reward were we got Hirinobo Sakaguchi is accurate) so they wouldn't need to jump ship to america. We'd probably just get by with offering them more then what they're making.
I know, that was my reward. We got Hironobu, but we can't have the man behind Final Fantasy doing Mega Man. Different experience, ideas, and methods.
 
I know, that was my reward. We got Hironobu, but we can't have the man behind Final Fantasy doing Mega Man. Different experience, ideas, and methods.
I now it was your reward and I don't want Hironobu doing Megaman. If we have a Japanese branch of Lucas Arts then we don't need to try to get Japanese game devs to go to America and work at Lucas Arts. They can work in Japan. I'm trying to be helpful so you don't have to go through all the trouble of creating an OC if you want a Japanese game and there's no reason why the creator would move to America.
 
I now it was your reward and I don't want Hironobu doing Megaman. If we have a Japanese branch of Lucas Arts then we don't need to try to get Japanese game devs to go to America and work at Lucas Arts. They can work in Japan. I'm trying to be helpful so you don't have to go through all the trouble of creating an OC if you want a Japanese game and there's no reason why the creator would move to America.
@Magoose do we have a Japanese branch? Because my understanding was that Hironobu would come to America to work for us when LucasArts is inaugurated.
 
Megaman can be improved by shoring up its weaknesses and making it an icon that could serve as our own mascot character...at least until we manage to either make or get Sonic fr ourselves.

Sonic Boom is definitely going to become the first "Sonic TV Series", made by Pixar.

Nah, it might cause another stuff.

Or as I like to say, the culture roll.

Wasn't there that "Defense System" Called Star Wars?

What if the culture roll actually made it a real thing?
 
Steve: George having the utmost faith in me, and talking to me, and trusting me through every step of the way with his dream and his vision for Star Wars, where I put my own spin and interpretation as well, which makes it what we all need. I wasn't afraid of changing things that I thought needed to be changed for the better, and he explained why things couldn't. There is a phrase I say to describe George and that was "He dreams for a living." And I think because of that, he's going to change the world for the better because of it.



And just like that I know for certain Lucasfilms is going to have a place in Terry Pratchett's "Moving Pictures"




After all in Moving Pictures the magic of holy wood is that it's run by dreams brought to life.... I could totally see "Blue Case Films" or however Terry Pratchett depicts it being the ones most caught up and powerful in the magic of holy wood....


Also we might accidentally change who the protagonist of it is and some of the story..... Bruce O'Brian parody as the protagonist sounds pretty dang epic.


Heh, maybe even a Star wars parody. The Turtle Wars perhaps?


EDIT: By that last bit I mean the moving picture that Blue Case Films is most famous for




Edit 2: Oh and if you want to listen to the full audiobook here is the full thing available on YouTube


View: https://youtu.be/A7j-Hr7awms?si=rRwZz_gAMSf2eXDT
 
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Game Pitch: Prussian Glory: The Unification Wars
Game Pitch:
Prussian Glory: The Unification Wars

Source of Pic
Genre: Action-Adventure Gameplay, First-Person Shooter, Resource Management, Historical, Military History
Sub-Genre: Mature
Format: Console and PC
Bio:
Warning: The following gameplay does not follow historical events 100% of the time, but is in fact inspired by them. Historian's discretion has been advised.

Prussian Glory: Unification Wars follows the player as a Prussian Soldier during the Unification wars of Germany, with a customized character created at the start as the first scene of the game has the player going through the enlistment office, with an aesthetic portion of the customization allowing the player to choose which region of Prussia they'll be from.

The game reflects on the idea of "What it'd be like to be a soldier", with added features that allows the player a way of exploration through an immersive battlefield and other concepts put into use.

The tutorial of the game has the player going through the Battle of Mysunde of the Second Schleswig War, going through the basic controls and combat. However the battle results with the Prussians being repulsed by the Danish Defenders, with the commanding officer scoffing and giving a remark that the player will have their time to shine soon.

The Campaign Mode of the Game has the player going through the Unification Wars – from Denmark to Austria and to France. The difficulty increases as time goes on depending on the opponent that the player is facing.

The Multiplayer Mode of the game allows the players for the first time to become soldiers from different nations that they've defeated in the Campaign mode.

Features:

Units – Prussian Glory allows the player to choose which unit they want to be in the campaign mode: Cavalry, Artillery, and Infantry. They have their own different objectives depending on the unit they're being.

Weapons – Players can unlock new weapons as the game advances, but would have to defeat the enemy army in the first battle to have it attainable. Once this prerequisite is completed, the player can use in-game currency to buy the weapon. Not to mention the higher the campaign level, the more expensive the weapon is.

Aesthetics – Players can customize their wardrobe with new clothing unlocked from the campaign the same way as the weapons. The Prussian standard infantry uniform is automatically unlocked up to the iconic Pickelhaube. This means the player can wear different clothing from different nations: A French Uniform, Austrian Uniform, Danish Uniform, and even mixing it up.

The Aesthetics and Weapons Market - Following the "Perma Death" Function in Campaign, the market would be reset to its original state. Additional gear like med-kits can be bought to allow the player to regain health and clean wounds/bleeding. The prices would increase the more time the campaign goes on to reflect war-time expenditures, however the game makes sure that it isn't truly too high to be considered unfair and can be gained through some smart resource managing.

Objectives: Finishing the objectives rewards the player with "Salary Bonuses", with them increasing as more objectives in a battle are completed.

Battlefield Open-World Availability: As part of its experimental and ambitious design, the game offers an open-world element that allows the player to explore the battlefield and what it might have looked like (as best as can) to its real life counterpart a century ago. There are some decent ways to achieve money, with resources able to be sold in the soldier's market, traded, etc. (not to mention there are missions special for each battlefield that allows the player to gain money/resources prizes from, but cannot re-play them again when completed or failed the lethal ones). Once the battle happens (depending on the player with an option to either enter battle or no), the terrain is used as a battleground. However, if the player attempts to get into enemy encampment and gets spotted, they are hunted down and if died, would activate the permadeath condition. Therefore, be careful.

Multiplayer Mode – Prussian Glory allows the creation of matches between players with their own squad. Winning objectives and situations are offered scenarios for these matches. The Players in these matches are enabled (depending on the settings of the match) to use units from the nations in the game (Prussia, Denmark, Austria, Italy, France). This would mean a player can become a French unit against Danish-Austrian-Hungarian mixed units on the enemy team.

Campaign Mode – Campaign Mode has the player going through each battle fought in the Wars of Unification (Second Schleswig War, Austro-Prussian War, and Franco-Prussian War). The difficulty of the game isn't in modes like "Normal" or "Hard", but rather follows the game concept of "Perma Death" that has the players basically resetting to the first battle after the tutorial as a clean-slate in terms of their saves. If the player manages to finish campaign, the Perma Death function is disabled, with the player able to replay battles across the campaign without worry of reset. Not to mention a Final scene with the player being part of the Versailles Palace that declares the formation of a new German Nation.

Custom Scenarios – There exist custom scenarios that allow the player to fight for a different country (say Italy) against the Austrians in a map (say Venice). These custom scenarios can also be played in Multiplayer to allow more variety in gameplay experience.

And More!


N/A: An experimental and ambitious project that combines some Rogue-like elements (one), Campaign Mode, and Multiplayer Modes. All taking place in a basically ignored period in history in gaming: The Unification Wars of Germany. Inspired by games like Cod and Battlefield.

Now imagine a tournament of this game being hosted in West and East Germany..
 
You know it would be cool if you have endings based on how well you performed if you want the PC to be more part of the story but I'm down to the Player being a cog in a machine. Also having custom battles based on what ifs would be Great.

Now that would be an interesting Sequel, one based on narrative choices with performance results from Prussian Glory 1 bases on how the player starts off (if the player wants to use the character that finished campaign mode). After all, veteran support isn't what it was then in the 1870s compared to now. But overall I do not think it'd practically work as the performance of the soldier doesn't really factor much in the "Grand Scheme of Things", so yeah, a "Cog in a Machine" feel works. (Makes it interesting when one notices about feeling this and "Glory" in the title and mentions of it in the dialogues of fellow soldiers.)

For the latter? Mod Support seems to be the answer (but needs some kind of official Modding workshop site that can be trusted to publish and download mods from), allows players to basically create different scenerios that the game (or the modder's capabilities) can muster. For all we know, there can be a modder capable enough to somehow recreate Battle of Cannae as a custom battle with the appropriate equipment, etc.
 
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Comic Pitch: Supreme
I still remember the first time I read this version of Supreme, though at the time I was not aware that there was an entire universe created for it. I just thought that it was some sort of parody/love letter to the character of Superman, something that Alan Moore had just cooked up on its own. I was not aware of Image Comics or Youngblood, and even so I enjoyed the Alan Moore run, both his reinvention of Supreme, as well as "The Return" comics.

And then they had to change and destroy it all with another revision and fuck it all up.

well, I say that we can make this a limited series, show the beauty of the character, and properly display how much Superman has defined the superhero genre through the magic of Supreme. A twelve issue Miniseries so that we can have the Alan Moore run without the later issues as I feel that they just don't have a good ending point, not as much as the ending where Supreme defeats Darius Dax. Now that's a proper sendoff for a series.

Thus, I give you:

Comic Pitch:
Supreme

GENRE: Action /Adventure/Superhero

SUBGENRE: Drama/Mystery

FORMAT: Comic Book (Twelve Issues)

Set Up: The story revolves around Supreme, an amnesiac superhero who just returning to Earth finds that it's in a state of flux. After meeting alternate versions of himself, he soon discovers that he was literally just the most recent incarnation of a character that has undergone several revisions. All of the past versions of Supreme live in a specific reality called the Supremacy, where he is invited to remain, but refuses as he still has a duty to Earth. Now, Supreme lives his life as Ethan Crane, Illustrator for Dazzle comics, as he slowly recovers his memories, as well as meets old friends and allies on the way.

Artist: Jerry Ordway
Writer: Grant Morrison

Ethan Crane/Supreme: He is the adopted son of Joseph and Joanne Crane. As a young child he was exposed to radiation from a fallen meteorite made from "Supremium" from which he gained superpowers and used them to fight crime and evildoers. Supreme has just returned to Earth and discovered that he is the recent incarnation of a character that has gone through several revisions. As he recovers his memories, he also reminisces and learns about his previous adventures, allies and enemies.

Sally Crane/Suprema: She is the adopted daughter of Joseph and Joanne Crane, as well as Supreme's adopted sister. She was exposed to the Supremium Man when he attacked during Supreme's past and gained powers, which she used to aid him and go on adventures as well. During Supreme's absence from Earth she became its defender, but was forced to leave in order to protect it from Gorrl, he Living Galaxy who wanted her as a companion. She was eventually rescued by Supreme and returned to Earth with him, though thirty years had passed.
Radar the Hound Supreme: He is Supreme's dog who was also exposed to Supremium radiation, and can speak thanks to a device on his neck. He is devoted to both Supreme and Suprema, and tends to speak in exact tones. Radar has similar powers to Supreme, such as super strength, flight, and heat vision. He also possesses super senses as a dog.

Diana Dane: She is a comic book writer at Dazzle Comics in Omegapolis and is best known for her writing talents for Warrior Woman. Diana is assigned to take over the writing responsibilities Omniman after Billy Friday leaves after "The Death of Omniman" by her boss Lucas Tate. She is even paired up with Omniman artist Ethan Crane, who is secretly the superhero Supreme.

Judy Jordan: She was Supreme's childhood school sweetheart when he was Kid Supreme, and in the previous revisions she Ethan and Supreme's love interest and Co-Worker. In the current revision she is an old lady with a granddaughter who takes care of the Kid Supreme Museum back in their hometown.

S-1: He is a "Suprematon", an android made to look and think like Supreme in order to better preserve his secret identity. S-1's ability for independent thinking eventually made him go rampant during Supreme's absence from Earth, leading him to create Suprematon versions of Judy Jordan, Radar and Supreme's parents, making them believe that they are real, and pretending to be the real Supreme.
Glory: She is the daughter of Lady Demeter, an Amazonian goddess, and Lord Silverfall, Lord of the Underworld, Gloriana lives within the world of men in an attempt to find her own humanity, and overcome the darkness passed down to her by her father. Glory was trained as an Amazonian Warrior but, she was not able to control her demon blood.

SuperPatriot: Also known as Johnny Armstrong, a U.S. soldier in World War II. He was captured by the Nazis and used as a guinea pig for scientific experiments, but instead of killing him the experiments gave him superhuman powers. Using his new power of superhuman strength, he broke free and released the other prisoners before destroying the base at which he was being kept so the Nazis could not replicate the process on their own troops.

Professor Night: Also known as Taylor Kendall, he's a man who suffered from Porphyria's Complaint a condition that makes him less effective during the daytime but more athletic and alert at nighttime. This condition seemed to have negatively affected his childhood. He uses this condition to fight crime as Professor Night partnered with his adopted daughter and niece Twilight, who suffers from a similar condition.

Mighty Man: He is an ancient entity who was created by the wizard Fon~Ti to fight his war against his eternal nemesis, Abner Cadaver. One of the effects of it is that it always turns its host into a blond, long-haired man with the super powers of flight and super strength, regardless of their gender.

Roy Roman, The Mer-Master: He is the ruler of the Atlantean race in the city of Neuport. During World War II, he fought against Hitler's forces. Roman eventually joined the Allies with Supreme, SuperPatriot, Diehard and Glory. He was responsible for the induction of Battlestone in the team.

Diehard: He's of the government's first genetic experiment where they managed to fuse man and machine, though no one knows his true identity. In 1943, Diehard joined Glory and Superpatriot to found the Allies, a superhero team that fought against the forces of the Axis. Diehard acted as the leader.

Doc Rocket: Also known as Rex Richards, he was a member of the Allied Supermen of America. He possesses super speed. Halfway through 1950, the Allied Supermen of America disbanded and Roc Rocket married teammate Alley Cat. Together, they have children and grandchildren. They responded to Supreme's call, but due to their age they were unable to join back.

Black Hand: He is a member of the Allied Supermen of America, a superhero team from the 50's and 60's. His ability allowed him to use the shadows (formed by his own hands creating shadow puppets) out of a light source on his chest. He retired after the end of the war, and the beginning of the 50's.

Storybook Smith: He is a nerd who found a book which could be used to rewrite reality. Though seen originally as a mascot for the Allied Supermen of America, he eventually managed to gain their respect and became a full member. Unfortunately, he only was one for a year before the team disbanded and he lost his book.

Alley Cat: She was a crime-fighter, who fought crime using her wits and a whip. She became a member of the Allied Supermen of America, though Halfway through 1950 the team disbanded and Alley Cat married her teammate, Doc Rocket, after they retired from superhero careers. Together they had children and grandchildren.

Jack O'Lantern: He was a member of the Allied Supermen of America, a mystical being who bonded to a host through the power of the lantern, though after the death of said host, the being continued on its mission by itself. He was in a way the one responsible for Supreme losing his memories, though he tried to warn him before it was too late.

Waxman: Also known as Waxey Doyle, he invented a wax gun he used to fight crime. He was a proud member of the Allied Supermen of America before being humbled in the face of the 1950's. Doyle went on to found a business in furniture polish after the team disbanded, which proved highly profitable.

The Fisherman: He was a member of the Allies, the first member to join who had not been a previous member of the Allied Supermen of America. He had a sidekick known as "Skipper", and used both nets and fishing rods in order to fight crime. In one occasion, he managed to save the entire team by himself.
Zayla Zarn: She is the leader of the League of Infinity. A woman from the 25th century with the ability to stop time.

Achilles: He is a Demigod and member of the League of Infinity. He is invulnerable to all weapons, and is a master at fighting.

Aladdin: He is the thief from Classic Arabian Tales. He has a flying carpet and a Genie that aids him in battle.

Witch Woman: She is a young witch from Salem in the 17th Century who escaped persecution by joining the League of Infinity.

Giganthro: He is a prehistoric member of the League of Infinity. He possesses superhuman strength and endurance.

Wild Bill Hickok: He is an Army scout, gunfighter, lawman and professional gambler of the American Old West.
Joseph Crane: He is the adoptive father of Ethan and Sally Crane.

Joanne Crane: She is the adoptive mother of Ethan and Sally Crane.

Lucas Tate: He is the Editor in Chief of Dazzle Comics, the boss of Ethan Crane and Diana Dane.

Billy Friday: He is a British comic book writer for Dazzle comics. He wrote Omniman with Supreme's alter ego Ethan Crane.

Pratap: He is the servant to Professor Night and Twilight the Girl Marvel.
Darius Dax: He is Supreme's Archenemy. IN the current revision he dies from cancer in prison, but in reality he transferred his mind to Judy Jordan's body in order to manipulate Supreme into entering his fortress and using the Supremium within to become unstoppable. Doing so however turned him into the Supremium Man who travelled through time and gave Sally Crane her powers, then went further back, becoming the Meteorite that turned Ethan Crane into Supreme.

Optilux: He is an alien that is religious and became pure light with an ever so expanding messiah complex. He started changing cities and the people living within into pure light energy. He attempted to capture the souls of all heroes to use them in his ever-continuing quest to turn everything in the universe "Into Light".

Gorrl The Living Galaxy: He is a living galaxy who strayed away from the rest of his kind. He became an enemy of Supreme and forced Suprema to be his bride for thirty years by threatening Earth.

Hulver Ramik: A slave trader from a dimension where souls have substance. He encountered both Supreme and the Allies in several occasions, and he worked for Optilux into stealing the souls of the heroes of Earth.

A.N.: I've put Alan Moore as the one to write this since he did perfectly in OTL. At the same time, I think we should give him this after the Crisis on Infinite Earths event on DC, as it does give it some poignancy. Especially after the death of Supergirl and the disappearance of large swathes of the Canon.
 
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You know I think a good idea would have a game like COH(Company of Heroes) with a main selling point being that it does not shy away from allowing you to alter history like if you play as Rommel and complete every side mission instead of losing tobruck like IRL you can win the battle and proceed to a hypothetical battle of Cario and the Suez Canal, Playing as a French General trying to stall the German blitzkrieg and prevent Paris from falling with the special mission being to completely halt the German offensive, or a German General playing from the start of Barborossa to the Moscow counter attack with the special what if when you complete all side objectives being a battle for Moscow with your troops fighting street to street before raising the Reich banner over the Kremlin
 
So…just wondering.

How would Lucusfilm react to Mass Effect.

Because I swear Bruce would totally play a variation of Shepard's Father/Uncle.
 
So…just wondering.

How would Lucusfilm react to Mass Effect.

Because I swear Bruce would totally play a variation of Shepard's Father/Uncle.

I could see it I don't think we're quite there video game wise even if the tech has advanced faster then in our timeline. but I could see Bruce as an Admiral Anderson, or Admiral Hacket type character, or if they wanted to go for a reference to our early work, a clerk named O'Reilly
 
if they wanted to go for a reference to our early work, a clerk named O'Reilly
I mean it's like Harrison Ford almost being in Battlestar Galactica remake, it's cool but…the thought is amazing.

I'd like to think that Bruce would be that one character that would appear in every game, that no one would ever think would be awesome.

Until THAT scene…as it were.
 
So since lucasfilms has $6 billion and Bruce has a 180 something acres of land, why don't we build star wars theme park like what disney did with disneyland?
 
So since lucasfilms has $6 billion and Bruce has a 180 something acres of land, why don't we build star wars theme park like what disney did with disneyland?
to stop that thinking in its track: those 180 acres are in Beverly hills, not really good for anything but residential areas.
 
Ardmore Movie Pitch: Still Wakes the Deep
You know, overall, ever since we bought Ardmore Studios, we have yet to do anything with it. This is supposed to be our studio for distribution and production for films in Europe, and I feel we are kind of wasting their talents and space with not doing anything with it. Now, I could have very well started it with a more nationalistic film, but I feel we need to show that we're going to take this studio into new places, and not just use it to churn out nationalistic "propaganda" for now. Plus, Michael Collins is a classic that I think needs a bit more time to marinate before we try for it.

A horror movie would be all we need for this, and this just recently released game fits perfectly, as it's set in nearly the time period we're in, and is basically The Thing but in an Oil Rig rather than the artic. With the release of the former being this year, we could very well give Europe their own take on it.

Hopefully this can help to bring attention to the actors from both Britain and Ireland, as well as to help promote the industry to better aid in our new fledgling studio.

Thus, I give you:

Ardmore Movie Pitch:
Still Wakes the Deep

GENRE: Horror/Thriller/Survival

SUBGENRE: Mystery/Drama/Action

FORMAT: Movie

Set Up: The story is set in December 1975, on an oil rig named Beira D in the North Sea. IA Glaswegian electrician named Cameron "Caz" McLeary is lying low working in the rig as he tries to avoid persecution from the police, however on the very day he is discovered and fired, the oil rig suffers a catastrophic event as the drill hits something that begins spreading, infecting the entire rig and the workers in it with its spores. Now, Caz and his surviving coworkers are looking for a way to escape while surviving the harsh weather and evading the pursuit of creatures.

Director: David Cronenberg
Composer: Ennio Morricone

- Use Environmental storytelling as this is supposed to be a rough spot for both Britain and Scotland, what with the tensions between them due to the discovery of Oil in the North Sea and whether it should be used only to benefit Scotland or if it will go to England. The rise of the National Front, and the energy crisis due to lack of Oil and the rising costs as well.

- The movie shows focuses on character interaction along with their attempts at surviving. Moments where they take small breaks, or when they think on what to do after escaping, can help in properly developing their bonds and characters.
Cameron "Caz" McLeary: He is an electrician who is working at the Cadal Beira D Oil Rig. He is there to lay low after some mess he got into had the cops after him. He has a wife who writes letters to him, though the last one before the incident hinted at leaving him. He was on the verge of being fired by Rennick, but the incident prevented that, leading to him, Brodie and Finlay working together to keep the Rig from sinking, and trying to find a way back home. In the end, with no way out, Caz sacrifices himself to destroy "The Shape", an unknown entity which is infecting both humans and the Rig with its spores.

Played By: Ian Charleson
Alternate: Liam Neeson

Brodie: An engineer and colleague of Caz who helps him learn the ropes in the Rig, and serves as a mentor to all newcomers. During the incident, both him and Caz tried everything they could to keep the Rig afloat as the growths from the entity kept spreading, eventually giving up his life to keep the supports from de-stabilizing. He talks Caz out of going for him, and the both speak about what he'll do once he leaves the Rig, right before the connection cuts off.

Played By: Bill Paterson
Alternate: Derrick O'Connor

Finlay: A supervisor and engineer who usually gives the assignments to the different workers in the Rig to keep it working. She speaks with Caz at the beginning, telling him about the leaking pipes and the state of the Rig. Finley keeps communications between Caz and Brody open, and tries to aid with engineering as well, though in the end, with Bordy dead, the rest of the workers turned into monsters, and the Entity seeming to spread everywhere, she decides to blow the rig up, leaving it to Caz when she's too injured to continue.

Played By: Judi Dench
Alternate: Geraldine McEwan
David Rennick: He is the Foreman of the Cadal Beira D Oil Rig at the time of the incident. He is an arrogant, irascible man who believes himself better than everyone around him, treating those under him with contempt. During the incident he escapes on his own, leaving his workers behind, but the helicopter he was in was destroyed, him and the helicopter sinking, where he was turned into a grotesque creature.

Played By: Victor Carin

Roy: He is the Rig's chef, and Caz's friend who helped him find a job (and a place to hide) in the Rig for a while. Roy is a wide man who suffers from diabetes, so when the Incident occurs, he finds himself unable to escape due to not having his insulin with him. Caz tries to help him find it, but Roy dies before he can reach him.

Played By: Robbie Coltrane

Suze: She is Caz's wife, and the reason why he's in the Rig. A man named Billy Chamberlain disrespected her and Caz fought him, leaving him in a bad shape. Though she protested him going to the Rig, Caz felt that he needed to in order to avoid jail. Suze wrote him a letter hinting at leaving him, but in the end, she writes another where she expresses her love and her wish for them to work things out.

Played By: Andrea Allan
Trots: A Union representative from the North Sea Oil Workers Union who has raised several safety grievances against Cadal. He also complains about the Oil not going to Scotland but to the UK government, and is not shy to share his feelings about it. He was eventually infected and became another monstruous creature.

Gibbo: A member of the crew who operated the drill, but found trouble when it did not seem to be working well enough to go through a patch of rock. After being ordered by Rennick, he pushes forward, releasing the Entity. After being infected he tried to attack everyone, slowly turning into a grotesque creature.

Roper: A member of the crew who tells Caz that there seems to be a problem with the drill. He tried to stop Gibbo from continuing to drill, but Rennick overruled him.

Raffs: A young man who is scheduled to go on his first dive inside the Dive Bell, for which he is really nervous about. He was still inside when the Entity was released, and though they managed to raise the Bell, he was still distraught.

Addair: A member of the crew who everyone dislikes due to his support for the National Front, a Far-Right Fascist Political Party.

Douglas: A member of the crew who tried aiding Caz, but was eventually killed by Gibbo when he turned.

Muir: One of the men in charge of loading the oil that was captured and turned by another member of the crew.

A.N.: I've put David Cronenberg since I think he has just what it takes to make this movie work. When possible I've tried having Scottish actors for the roles in order to keep with the authentic accent that they would have. As mentioned before, this is a Pitch so that we can have a script to give Ardmore Studios to do (with help from us as well of course). Basically, we make the script and give it to Ardmore to work with.
 
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