Warning: The following gameplay does not follow historical events 100% of the time, but is in fact inspired by them. Historian's discretion has been advised.
Prussian Glory: Unification Wars follows the player as a Prussian Soldier during the Unification wars of Germany, with a customized character created at the start as the first scene of the game has the player going through the enlistment office, with an aesthetic portion of the customization allowing the player to choose which region of Prussia they'll be from.
The game reflects on the idea of "What it'd be like to be a soldier", with added features that allows the player a way of exploration through an immersive battlefield and other concepts put into use.
The tutorial of the game has the player going through the Battle of Mysunde of the Second Schleswig War, going through the basic controls and combat. However the battle results with the Prussians being repulsed by the Danish Defenders, with the commanding officer scoffing and giving a remark that the player will have their time to shine soon.
The Campaign Mode of the Game has the player going through the Unification Wars – from Denmark to Austria and to France. The difficulty increases as time goes on depending on the opponent that the player is facing.
The Multiplayer Mode of the game allows the players for the first time to become soldiers from different nations that they've defeated in the Campaign mode.
Features:
Units – Prussian Glory allows the player to choose which unit they want to be in the campaign mode: Cavalry, Artillery, and Infantry. They have their own different objectives depending on the unit they're being.
Weapons – Players can unlock new weapons as the game advances, but would have to defeat the enemy army in the first battle to have it attainable. Once this prerequisite is completed, the player can use in-game currency to buy the weapon. Not to mention the higher the campaign level, the more expensive the weapon is.
Aesthetics – Players can customize their wardrobe with new clothing unlocked from the campaign the same way as the weapons. The Prussian standard infantry uniform is automatically unlocked up to the iconic Pickelhaube. This means the player can wear different clothing from different nations: A French Uniform, Austrian Uniform, Danish Uniform, and even mixing it up.
The Aesthetics and Weapons Market - Following the "Perma Death" Function in Campaign, the market would be reset to its original state. Additional gear like med-kits can be bought to allow the player to regain health and clean wounds/bleeding. The prices would increase the more time the campaign goes on to reflect war-time expenditures, however the game makes sure that it isn't truly too high to be considered unfair and can be gained through some smart resource managing.
Objectives: Finishing the objectives rewards the player with "Salary Bonuses", with them increasing as more objectives in a battle are completed.
Battlefield Open-World Availability: As part of its experimental and ambitious design, the game offers an open-world element that allows the player to explore the battlefield and what it might have looked like (as best as can) to its real life counterpart a century ago. There are some decent ways to achieve money, with resources able to be sold in the soldier's market, traded, etc. (not to mention there are missions special for each battlefield that allows the player to gain money/resources prizes from, but cannot re-play them again when completed or failed the lethal ones). Once the battle happens (depending on the player with an option to either enter battle or no), the terrain is used as a battleground. However, if the player attempts to get into enemy encampment and gets spotted, they are hunted down and if died, would activate the permadeath condition. Therefore, be careful.
Multiplayer Mode – Prussian Glory allows the creation of matches between players with their own squad. Winning objectives and situations are offered scenarios for these matches. The Players in these matches are enabled (depending on the settings of the match) to use units from the nations in the game (Prussia, Denmark, Austria, Italy, France). This would mean a player can become a French unit against Danish-Austrian-Hungarian mixed units on the enemy team.
Campaign Mode – Campaign Mode has the player going through each battle fought in the Wars of Unification (Second Schleswig War, Austro-Prussian War, and Franco-Prussian War). The difficulty of the game isn't in modes like "Normal" or "Hard", but rather follows the game concept of "Perma Death" that has the players basically resetting to the first battle after the tutorial as a clean-slate in terms of their saves. If the player manages to finish campaign, the Perma Death function is disabled, with the player able to replay battles across the campaign without worry of reset. Not to mention a Final scene with the player being part of the Versailles Palace that declares the formation of a new German Nation.
Custom Scenarios – There exist custom scenarios that allow the player to fight for a different country (say Italy) against the Austrians in a map (say Venice). These custom scenarios can also be played in Multiplayer to allow more variety in gameplay experience.
And More!
N/A: An experimental and ambitious project that combines some Rogue-like elements (one), Campaign Mode, and Multiplayer Modes. All taking place in a basically ignored period in history in gaming: The Unification Wars of Germany. Inspired by games like Cod and Battlefield.
Now imagine a tournament of this game being hosted in West and East Germany..