Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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-[X]Importing Foreign Films: So… you may have a way to get some films showing in American Theaters. Maybe you can go to other foreign film industries and… well, ask to distribute their films. Sure many of those foreign film companies never expected an American company to distribute their films in the US… but maybe you can get money without producing them. (Linetail where you try to get films from, and if there are any specific films, line tail them below) DC: ???
--[X] Canada. Carrie brought to your attention some Canadian animated film called "Rock and Rule", an animated rock opera whose creators approached her a wild back for the rights to one of her songs for the film. Sounds like a fun concept, see if it can be a Lucasfilms release. Rolled:D100 => 3+20=23

Reroll:D100 + 20 => 21

Reroll 2:
D100 + 20 => 24

As much as you try to bring in the negotiation, you could not. Because it seems that MGM has had it… and they paid top dollar for it.

Failure.

Out of all these failed rolls I hate this one the most. In real life MGM's mismanagement of the distribution is one of the reasons the film did so poorly. So either they'll screw it over like they did in real life or the same people will make money off of it. It just pisses me off.
 
Wasn't there something about a higher density floppy disc involved in the process of making George's cameras useful to the public (or was it something to do with video?)? I seem to remember something like that. Seems like that would solve the cartridge issue, depending on form-factor (you want something closer to a 3 1/4" diskette than the physically larger and less damage resistant discs that came before it) and transfer speed... And transfer speed can be mitigated a bit by giving the console more memory... To a point, due to potential price issues.

The slightly sad thing is that a cartridge port can functionally double as a proto-USB-style all purpose accessory/expansion port, while a floppy drive cannot. It also requires no moving parts (aside from the protective port cover) unlike the floppy drive.
On the other hand, half of the cool things you can do with cartridges are entirely down to the fact that every game cartridge is functionally it's own expansion board providing custom hardware, which makes them expensive to produce and difficult to design.
Floppy discs are cheap and entirely generic/standardized, limiting developers to only what the console itself can do (unless we make the controller ports into more generic peripheral ports, at least) but substantially lowering the per unit cost of games and the barrier to entry by removing any need to design hardware

There's a few different ways to handle save files too. Probably the simplest is to have a second floppy drive for the user to keep their save and settings files on. Though it's certainly not the Cheapest.


Edit: cartridges are also usually silent. Floppy drives routinely lead novices to be concerned that they were defective with the amount and type of noise they made. Not sure if that was a "can't fix" or a "not worth fixing" issue though.
 
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Reward: Nintendo's cartridge monopoly, and manufacturing process to prevent modding and piracy, cannot be used against you in the producing of your own cartridge and console development.

That is if the Console goes the cartridge route instead of another data divice.
 
Reward: Nintendo's cartridge monopoly, and manufacturing process to prevent modding and piracy, cannot be used against you in the producing of your own cartridge and console development.

That is if the Console goes the cartridge route instead of another data divice.
Does this mean we did beat the roll with Nintendo?!

Hell Yeah! Now, to secretly work on CD's to make the switch the moment the technology allows it for.

Then again, we should also be sure to take a page out of Nintendo's own methodology. There is a reason why despite it all, they still ca b seen as technically winning in the console war.


View: https://www.youtube.com/watch?v=UQMJvjGFWj8
 
Marvel Eclipse Pitch: Kengan Ashura
Here I come with another Marvel manga pitch! This time it's Kengan Ashura. If you aren't familiar with the series, it involves Japanese companies in the modern day using hired combatants to fight in pseudo-gladiatorial matches in order to resolve business disputes. If I'm being fully honest, the main character, Tokita Ohma, and the old guy who's also a main character and whose name I forget, are not that great? They aren't bad, but Ohma is kind of insufferable until near the end of the series when he actually becomes really likeable, and the old guy is just used too much for stupid comic relief. The overall concept of the series though, along with the other characters, are things that I really enjoyed. The sequel is pretty lame though. For a while now, I've been working on turning the series into a fighting game that we can use to compete against the likes of Street Fighter or Tekken and put into the arcades, but I decided that I'd pitch it as a manga alongside that, because why the hell not? For the writer/artist, I chose Akira Nishitani, who's best known for his work on overhauling Street Fighter into Street Fighter 2 and making it the success that it is today. Since he's listed as a character designer, I thought it would make sense that he could serve as his own artist, and also because I had trouble finding people who fit. Since Street Fighter 2 won't happen for a while, I thought it'd be fine to use him for a bit on Kengan Ashura before he goes off to work on Street Fighter. Anyways, I think that's all I have to say for now? I hope you enjoy!

Oh also, @overmind, you forgot to put the Pacific Rim OEL adaptation of the series that I pitched under the Eclipse Line.

Marvel Eclipse Pitch:
Kengan Ashura

Writer: Akira Nishitani
Artist: Akira Nishitani​
SET UP: Ever since the Edo period of Japan, in order to settle disputes, wealthy business owners and merchants would hire gladiators to fight in unarmed combat where the winner takes all, called Kengan matches. Yamashita Kazuo, an average Japanese salaryman for the Nogi Group witnesses a street fight in an alley between two mysterious fighters. One of the fighters, Tokita Ohma is scouted out by the Nogi Group CEO, Nogi Hideki, due to defeating their previous fighter in the street fight. Kazuo is roped into managing Ohma who joins these arenas only to devastate his opponents. His spectacular ability to crush his enemies catches the attention of big business owners, leading to his inclusion in the Kengan Annihilation Tournament under the invitation of Hideki. This tournament is held by the biggest CEOs in Japan and the winner gets the seat of Kengan Association chairman, a position which holds immense power and prestige. As the tournament unfolds Ohma tests his strength while struggling with his mysterious past coming back to haunt him as Kazuo struggles with managing Ohma and figuring out the true intentions as to why he was invited to this tournament.
 
[]Who reads this Garbage, and can we make more of it? (Mike is a huge fan, and he wants to expand the title with his own money.)
[]Marvel has a beginning of a magical monopoly of Magical bullshit (Dr. Strange might have to deal with the greatest and strangest threat ever... the phenomenon of magical girls.)
[]BOO (Huh, guess they aren't ready for it, but the kids are going to love it.)
[X]Who reads this Garbage, and can we make more of it? (Mike is a huge fan, and he wants to expand the title with his own money.)

I don't want Marvel to have a monopoly on magical girls, seeing as how I was hoping that Disney could snag Sailor Moon for the Disney Channel. It'll be nice to get the title out sooner, and it makes more sense to me this way. Not only is this supposed to based off of Mew Mew Kissy Cutie in Undertale within this TL and so should realistically come out soon after, I like the idea that Mike supports it, considering Mike is the one who brought Mavis into the company, and she's obviously tied to the project. It's also just funny to imagine Mike seeing a bunch of magical girls and going

[]A Story of Monsters and Men (Can begin production in 1984 and all routes will be made)
[]A Musical Wonderland (The Music will have a +1000 to the Quality)
[]Hopes and Dreams Save the World (Unknown Effect)
[X]Hopes and Dreams Save the World (Unknown Effect)

[]Racing Games can't be good (The Racing market is not that big)
[]I think we can make this work (Lucasarts thinks they can get it done.
[]Dear lord, who would do something like this (Unknown Effect)
[X]I think we can make this work (Lucasarts thinks they can get it done.

I'll go with this, since it sounds like it might be another "complete it the background" type option and having more games to start our console with is always a boon. I don't really want to screw over the racing game market, even if it seems as though it'd benefit us, and I'm just not feeling that Unknown Effect.
[]There is a price to pay (Mike is not convinced. Clint will make it but he needs some convincing.)
[]All the Things we do (Trying to plan this will be a nightmare)
[]Who the fuck would watch this (You will be surprised)
[X]Who the fuck would watch this (You will be surprised)

[]Why the Hell would you do that (Marvel and Sunrise talk, and then they realize more and more what is going to happen. And they love it)
[]Great Power, Great Responsibility (So, How the hell will they animate this)
[]Great Scott (unknown Effect)
[X]Great Power, Great Responsibility (So, How the hell will they animate this)
 
LucasArts Pitch Star Wars: Frontier Conflicts
LucasArts Pitch
Star Wars: Frontier Conflicts​
Genre: Turn based Strategy
A turn-based strategy, playing into the limits of the current technology. Gameplay relies on clever unit placement, force preservation, and even incorporating a degree of 'hidden objectives and gameplay consequences of earlier mission results. Built to reflect the story of being a small militia folded into a corruptive system, mixing in unit variety for tactical flexibility and challenges. One of the bigger things mission wise, is that hidden objectives can have respectable impact on later missions, with the last two missions being the culmination of what was done and without, complete with the final depending on the outcome of the second to last mission. Though to better set up for the second to last mission, the player does have the option to attack their own allied units, being the way the player can rebel in the second to last mission, by attacking the stormtrooper forces there.
Unit ideas.
Stormtroopers: Limited vision, basic infantry range, high stats.
Partisans: Lower stats, but with a stealth special and bonus if it manages to strike while hidden
E-Web crew: Defensive unit, strong when set up and facing an enemy in the front, but vulnerable before setting up and when flanked
Sniper: Stealth unit with respectable power and range, as well as an ability to stun an enemy to reflect sniping officers
The core setting is what is functionally a backwater planet, playing as a member of a militia that defended the planet from pirates, which has become a bigger threat in recent years. With the story kicking off with the Empire showing up to take full control in order to deal with said pirate problem and in the process, absorbing the militia into the military system. Which went far from smoothly, but also sets the stage for the galactic conflict to come to the planet as Rebel forces begin to act, which slowly builds as the Imperial interests and militia interests start to slowly diverge, or perhaps show they were never the same as tensions rise, reasonable orders prioritizing the mission gives way to either Imperial mindset or corrupt abuses of power, with events culminating in a freshly arrived stormtrooper element leading the militia to initiate a purge on rebels and 'rebels', which leads to the climax that will vary depending on whenever the 'Civilians' were protected, or the Stormtroopers survive.(The save civilians objective not stated, but the militia is understandably appalled, and with the militia having some (or all depending on side objective completion earlier) going traitor and attacking the elite troopers, alongside hints in the material, people should have a chance to figure it out.)
Mission 1 is a tutorial, going on a routine anti-piracy mission, with a side objective of saving a holed up militia unit that isn't listed, but is useful and is marked by an argument between the new management and one of your men.

Mission 2 is a defense mission, with a hidden side objective to hold the town and not retreat to the new Imperial base, which would require managing to hold off a large raid without said bases defensive positions, putting the men at more risk, even if it means said men are defending their homes doing so.

Mission 3 is a 'Rebel ambush', with two 'side objectives'.

One mission, roughly midway, is of a search and secure mission, where the objective at the start is to rescue hostages, only for high command to override it and demand you secure a mysterious shipment. With the 'hidden objective' being the original objective.

3rd to last mission, is a raid on a rebel base, with a mysterious presumably rebel comm tower you can take out, only to get an earful over it apparently being ISB comms equipment. Which in second to last mission, does lead to two units of stormtroopers to shoot each other, and gives the 'traitors' the initiative over the Stormtroopers.

Second to last mission, is one where a lot of earlier choices feed into, even if some might have had earlier impact. For that influences which militia units would rebel to protect the civilians, stay loyalist and fight alongside the stormtroopers, or follow the player's lead, alongside other details. But the core is the militia and some stormtroopers gather to smash into a hastily built up defense by local rebel elements in order to protect the noncombatants.

There are two last missions, one is storming the rebel base on planet with stormtroopers and loyalist militia, and the other is storming the Imperial base alongside fellow rebelling militia and Rebel elements.
Contains information on controls and hints. But it's made more like a booklet a soldier might receive, with handwritten notes written by some unknown soldier detailing the parts that the Empire would like to hide, highlighting a conflict between what the Empire is and what it shows itself, which is part of the plot and hints at the not fully truthful objective list. Alongside a final mission map of the Imperial base, and marks suggesting planning of some sort of attack to hint at the second End mission.

A/N: Here is a video game idea I have. Though it is probably one of the more risky options leaning into the unreliable Hud stuff, and gating a whole level behind something only hinted on, with the idea of it being something a little introspective. Similar to Starcraft Terren campaign, but instead of having Raynor initiate the rebellion against Mengsk, the player would need to choose to do so to get the Rebel ending, with prior actions influencing your relationship with the other militia.
 
Drafting a Flock
Drafting a Flock

"Now if you just follow me right this way I'll take you to see Mrs. O'Brian."

"Thank you very much for the service, I have to say for my first time in a limousine it's been pretty swell." Said Steve Young.

"Yeah, but that also means it's your worst time aint it?" The Lakers provided chauffer joked, eliciting a laugh from Steve.

Boy, did he never think he would end up here. Just weeks ago he was worrying about passing his finals to maintain his scholarship and place on the team, and now he was being flown first class in the Christmas season to LA to visit the Carrie O'Brian. The Scream Queen, Princess Leia, Mrs. Bruce O'Brian, and most importantly to Steve, a co-founder of the USFL and owner of the Los Angeles Fighting Geese.

When it was first announced in the sports world that Carrie O'Brian would be joining Saints owner David Dixon in forming a springtime league, it had been an interesting curiosity but one that was overall treated with bemusement rather than any level of professionalism by most. In the century history of the game, only two leagues had seen true success, the NFL and AFL, and since the merger they had formed a comfortable monopoly as THE gridiron football league with numerous challengers having risen and fallen as quickly as Icarus from Hubris.

However, as time passed, Carrie's involvement in the USFL gave the league a great deal of legitimacy as her crafting of the Magic Dynasty as the world was calling the 80s Lakers had proved that she was an expert sportswoman and team owner in the same way that Star Wars had made Lucasfilms a new leader of the Hollywood establishment.

Then in three months earlier, the football world was changed forever with the NFL strike. What seemed to at first just be another nuisance like previous strikes in professional football had turned into a dirty and ferocious battle to rival the intensity and nastyness of the Great Hollywood Strike of '75. At first the League had been a strong stalwart shield, but with each passing week of no play and hundreds of millions lost, the tide turned against them as football fans were enraged for quiet Sundays and the corporate world were murderous for the advertising lost. Sure, the NFLPA wasn't perfect and had its own score of criticisms, but the League's reputation was in the dirt, especially with its blacklisting of dozens of players for their roles in the strike.

With such a shitshow of a strike, the USFL suddenly became very hot and very legitimate, if nothing else than to crave the void football fans had after an empty season and the remaining game's being a wild mess. Most of Steve's senior teammates had started to hire agents early and engaged in serious discussions with USFL scouts for drafting or recruitment. Steve himself was interested in the League, but didn't expect to join until '84 or '85 after his final season. Then in Thanksgiving, his entire world was flipped upside down when Carrie O'Brian called his family home and offered to fly him out to LA for talks.

So here he was in the city of stars, a college junior about step in the most important interview of his life with one of the most powerful women in the world.

"Steve, it's good to finally see you, you're far taller than the tapes make you out to be." Carrie complimented, rising from her near front row seat in the middle section of the Forum where the Lakers were practicing for tonight's game. It was a surreal sight to Steve, to see champions practicing their craft a couple yards away.

"Thank you Ma'am, I have been told such a couple times before." Such wasn't true, but it didn't hurt to fib a bit in good humor to make your future boss comfortable.

Steve shook Carrie's hand, "So Ma'am, are we going to meet in an office or-?"

"Please, call me Carrie. And if you don't mind, I'd like to talk here, just be a little casual. We're going to be playing the Celtics tonight and I want to make sure my boys are in top shape against Boston."

"It's a pretty good view." Steve admitted. In the back of his mind, he knew it to be a negotiating tactic. Carrie was enticing Steve by showing her existing championship team who she had turned into a dynasty within a single year. It was that Steve could admit was working quiet well at the awesome sight of Magic side stepping a defensive Kareem to launch a slam dunk.

Carrie chuckled, "You know, it was little more than three years ago that I was in this exact same position."

"Oh?"

"Pregnant and well into my second trimester, talking with a college kid who decided to shoot for the pros early." Carrie suggested, another reference to Magic who by now was one of the most popular athletes in the world. Even in quiet Utah, it wasn't uncommon to see boys wearing Magic jerseys or doing their best to copy his moves on the basketball court. A phenomena that perhaps could apply to Steve.

"It was a very wise investment." Steve complimented, to which Carrie nodded.

"Tell me Steve, do you believe in the USFL?" Carrie asked.

"Well I am here, would be back at the dorms if I didn't."

"You could say that, but some would chalk it up to merely interest or business. If you walk away, you'll have half the NFL interested thanks to this conversation." Carrie pointed out.

"Well, if I'm being honest, it can be a bit intimidating, joining a fresh new league. Had a lot of concerned relatives in Thanksgiving who thought maybe I should stay another year. Even if it's springtime, we're still fighting against the NFL." Steve admitted.

"But..." Carrie drawn out.

"But while it is a challenge and a tough uphill climb, there's also lots of opportunities and potential for greatness. If it were anyone else who called I might have declined to come, but with you, I feel like a golden door is opening before me."

"How so?" Carrie asked with a smile.

"The odds are rough, but that's how sports are in general. You face off against hundreds if not thousands depending upon the sport to be the best. Some people though, they got the talent and knowledge to be consistent winners. Your entire career in the past decade since Some Nights has been consistent success, the top of your fields. If you believe in the USFL, then it will work." Steve said. While some may interpret it as brown nosing, Steve felt it was the genuine truth.

"Good answer. Now do you know why I'm talking with you and not the hundreds of other NCAA quarterbacks or any NFL vets?" Carrie asked.

"Is it because of my rushing talent?" Steve ventured. As a veteran of rush-first offenses, Steve was unorthodox for running near as often as his running backs. Each season he posted triple, sometimes four digit yard numbers in rushing and just this past year had 8 rushing touchdowns.

"That's part of it, but good guess. As an owner, I want to have teams that not only are the best, but change the game and lead its evolution. I've been doing it these past three years with the Lakers and our Showtime play. I think you can do what Magic is doing for football, set a new standard of what it means to be a quarterback."

"How?"

As Carrie explained and shared her vision, Steve was instantly hooked line and sinker. With a very generous salary, support for completing college at a later date, and a nice gift of courtside tickets later that night where he sat next to Bruce O'Brian himself, Steve would fly back to Utah as a Goose.


"I thought David said the draft was going to be in New York." Bruce asked, as he and Carrie took their places within the ballroom of the 4 Seasons Hotel which had been turned into a media hall for the week in a copy of the NFL's Draft process.

"Donald was certainly doing his best to place it in Manhattan, but I convinced David that it would be one of the few ways to make ourselves distinct of the NFL. With a lot of the other teams using my loans, it isn't hard to get what I want." Carrie informed.

"Seems like my spoiled princess is starting to turn rotten." Bruce teased. Honestly it was for the best as while it would have been nice to see his parents again, they had just been there for Thanksgiving and he didn't want Mary to miss out on school.

"When you're carrying a gosling there's no such thing as being too spoiled." Carrie countered, the two shared a laugh and then a kiss.

"You sure none of the other teams are gonna nab Steve?" Bruce asked. In terms of the lottery draft pool, the Geese got the seventh first round pick while the Generals started off with number one.

"I communicated with everyone else and we have a gentleman's agreement for round 1. At the very least, no one was planning on drafting him, they're underestimating me, thinking I'm acting like Alan with gambles. And if I don't get Steve, they know there'll be hell to pay." Carrie informed.

Bruce wouldn't say it, but a part of him was a bit sceptical from the optics of Carrie drafting someone who while impressive, didn't finish his full college term. And that wasn't even mentioning her choice of a head coach in UCLA's 17-28. To be fair though, the Lakers won the Finals 2 out of 3 seasons under Carrie's tenure, so there really was nothing to it than having complete unconditional faith in Carrie, a way of life that served Bruce well in his marriage.

After twenty minutes, the draft would start with some pauses for the ESPN commentary who would be covering the draft (along with Monday Night Football games for the league). David and Carrie would then give their own speeches, David once more speaking confidently of the innovation and new age of gameplay the USFL would set for the sport while Carrie spoke of opportunities granted for the hundreds of deserving college athletes who would have missed their shot otherwise, including some subtle digs at the NFL for their recent policies. Overall very O'Brian like, and Bruce couldn't be more prouder.

Then at the fifteen minute mark, USFL Commissioner Chet Simmons would strut up to the podium and begin the night's process, "For the very first ever draft pick of the United States Football League, the New Jersey Generals select, Quarterback John Elway of Stanford University."

A large chorus of applause followed this momentous occasion, though this was overshadowed by Trump's rather boisterous hollering for John who walked up to the podium with a cool crisp million dollar smile, then accepting the number one red and gold Generals jersey.

While Carrie was still confident in her pick for Young, Bruce couldn't help but notice a sharp hitch of her breath at the draft, with the concurrent applause in the room being accompanied by anxious looks of those present. John Elway was widely recognized as THE best player for the draft pool and would likely be a dominant force for the rest of the decade.

"Football's a team sport Bruce, wouldn't have won last year if Magic was the only star on the team." Carrie said, for both herself and Bruce's comfort, with Bruce nodding and holding her hand in firm support.

......

"For the third draft pick, of the first round of the 1983 USFL Draft, the Houston Roughnecks select, Quarterback Jim Kelly of the University of Miami."

.......
"For the sixth draft pick of the first round of the 1983 USFL Draft, the Jacksonville Bulls select, Quarterback Dan Marino of the University of Pittsburgh." Everyone clapped save for the Maulers team who were furious that they weren't able to select the hometown favorite due to being the 17th seed.

With a nod from Carrie, her and Bruce got up to prepare to welcome Steve Young, who thankfully with an intact gentleman's agreement had not been drafted yet.

"With the seventh pick of the first round of the 1983 USFL Draft, the Los Angeles Fighting Geese select, Quarterback Steve Young of BYU."

Across America, there would be much debate in the coming days on if Carrie had made the best choice or if she settled for the best she could get as seventh place, though in Los Angeles there was great hype and confidence surrounding Steve Young, for surely if he was Carrie's preferred pick then he would be the best of the best.

On stage, a jubilant Steve smiled and waved to his family in the audience, accepting a Geese cap from Bruce and the number one uniform from Carrie, though he planned to swap that out for an 8, giving each a firm handshake.

After the fanfare ended, Steve was approached by a reporter from ESPN to give an immediate interview on his new affiliation, "Steve Young, being in fact most likely the youngest player to be selected in the first round and the primary pick for Los Angeles Lakers owner Carrie O'Brian, how are you feeling tonight?"

"Oh I feel really blessed and thankful to be in this situation, to be one of the first quarterbacks for the USFL and be part of the history we're going to be making. I'm very grateful to Carrie O'Brian for giving me this opportunity, I'm thankful for my team who helped me be the best quarterback I can be, I'm thankful for my family for raising me and always supporting me, and I'm most thankful to God for guiding me and blessing me on this night."

"Do you believe the Geese will have some of that O'Brian luck in the season?"

"Well as a man of full English descent I can't say for certain, but I have full faith in Carrie O'Brian and Don Klosterman to give me the best teammates possible."

......

"For the twelfth pick of the first round of the 1983 USFL Draft, the Memphis Showboats select, Quarterback Kenneth O'Brien of UC Davis."

There was a lot of excited murmuring in the hall at that, though it was less hype and more speculation and mystery as Ken due to playing for a Division II team was a complete unknown at the national level, but for his last name with many believing that he was a relative of Bruce O'Brian just purely from the name.

"Are we related to him at all?" Carrie asked a confused Bruce.

"I don't...know?" Bruce said in a bewildered state. He would then lock eye contact with Ken while he was onstage, and Bruce was disturbed to see a very familiar blue eyes and black hair. In fact, were his face less chiseled and hair a bit wilder, he'd look exactly like Gavin.

One look into the O'Brian geneology book he compiled later that night, and it turned out that Ken O'Brien was indeed Bruce's 3rd cousin. Small world.


January 17th would mark the first true start of the USFL as each of the 18 teams would begin their training camps across the country. If there was one thing that Steve was really thankful for being part of the Geese, his training would take place in the warm LA sun and he would most likely never have to deal with another snow day game in his career.

The two weeks after the draft were a whirlwind for Steve Young. He had to move to a new home in the Valley and once that was done, he did his best to meet with the other draft picks and signed players for the Geese Roster. There was a bit of caution in most Geese towards Young, but at the very least Steve felt he was friendly enough to where they would at least trust him to do his best and give him a shot in training. From there he could work on forming a team with everyone in training and get ready for the upcoming regular season.

Through that process, Steve felt his fears and apprehensions of joining a newly formed team of a new league melt away. Sure they were all untested and most were college grads, but there was plenty of raw potential there. Just last Wednesday he played some catch with Henry Ellard in the park and the pair felt a special spark in their perfect reception that showed that great things could happen from working together.

The locker room was a bit awkward with the first day jitters, but with each passing minute they were warming up to each other and there was plenty of existing camaraderie from a third of the roster being USC players and some even having played each other just this last fall. There were also plenty of good natured laughs shared at the uniforms from their new mascot, but if the Packers could proudly be Super Bowl Champs with a fan base that wore cheese head hats then surely Geese could be fearsome. The most badass man in the world was a Goose after all.

Eventually, a call rang out for the team to huddle up onto the practice field of the Trojans which they were renting.

Outside, there was a score of media in the stands and next to the fence. Most of the Geese staff were present, along with Carrie and Bruce who appeared to be accompanied by their twin children, a daughter who was rather nonchalant while the son was heavily excited at everything.

The Geese took a knee around Carrie who was to give them a pep talk for the start, "When I look out at all of you, I see the best of the best, some of the most talented players that crossed the gridiron since the sport was founded. You've got what it takes to be champions, but you're not close to that level yet. It's a brave new world, 18 teams with untapped potential. No dynasties, no elites, no winners, just some of football's best playing together for the spring and summer.

No matter how the media presents it, the Lakers didn't become a dynasty overnight. It took months of building teamwork and excellence to reach the peak, and if you've watched the Finals, you know we had to fight like hell to stay there. It's not an easy road we're walking on, but it's one filled with opportunity, the potential to be the best in the best league, and if nothing else, you'll be damned sure we'll pay you your deserved dues." A shared laugh was given in response, the memories of the Strike still fresh and deep with lots of friends affected, some of the Geese present even having participated.

"We're not going to reach Championship level by the end of the day, but what we are going to do is lay a foundation. Then the next day a brick, and the next another brick, so that by game one we have a great fortress that will stand tall at the top of the league. So get out there and show me some good football."

"Fighting Geese on three everyone!" Steve suggested with an outstretched hand. Those nearest to him gave theirs in humor followed by the rest of the team in a classic huddle.

"One, two, three, Fighting Geese!"
 
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1983 Los Angeles Fighting Geese Roster
1983 Los Angeles Fighting Geese Roster

Owner:
Carrie O'Brian
General Manager: Don Klosterman
Head Coach: Roger Theder

Offensive Unit
QB: Steve Young 8 (1)

QB: Tom Ramsey 14
HB: Mike Rozier 33 (4)
HB: Tony Brodie 24
FB: James Jones 30 (5)
FB: LaRue Harrington 32
WR: Henry Ellard 80 (2)
WR: Kris Haines 83
WR: Kevin Williams 84
WR: Anthony Allen 87
TE: Ricky Ellis 88
TE: Mike Sherrod 86

TE: Jamie Williams 81 (7)
LT: Luis Sharpe 67
LG: Steve Korte 60 (8)
C: Dave Rimington 50 (3)

RG: Mike Durrett 65
RT: Bubba Paris 77
OT: Reggie McElroy 68
OG: Sean Farrell 63
C: George Lilja 59

Defensive Unit
LDE Greg Fields 99
DT: Doug Reed 93 (6)
NT Eddie Weaver 61
DT: George Achia 75 (11)
RDE Dennis Edwards 74
NT: Junior Filiaga 73

LOLB Robert Thompson 56
LIRB David Aupiu 54
RILB Mike Cofer 66
ROLB Eric Scoggins 51
LB Riki Ellison 35
LB Greg Williams 57
LCB Wymon Henderson 22

RCB Carl Lee 39 (9)
FS Joey Browner 47 (10)

SS Hosea Bobby 43
FS Sott Byers 42

CB Albert Lewis 29

Special Teams
K: Morten Andersen 7
P: Jeff Patridge 16

Developmental Squad
QB Tom Ramsey 14
RB John Barnett 21
WR Vister Hayes 85
DT Phil Murphy 72
DE Rich Dimler 92
DE Clifton Alapa 70
LB Jerome Franey 55
LB Paul Ken 58
OT Denver Johnson 76


Key
Bold: USFL Draft pick
(#): Round of Draft pick

Italics: OTL Los Angeles Express players

A/N: Steve Young, Mike Rozier, Steve Korte, Dave Rimington and Roger Theder are all Magoose picks.
 
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The Score

The Score
Directed by: Michael Mann
Written by: Dave Allister
Produced by: Michael Eisner
Production and Distribution Studio: Lucasfilms Unlimited
Starring: John Travolta


Quality:
D100 + 300 => 355
Audience:
D100 + 300 => 352
Critics:
D100 + 300 => 356
Budget: $27,000,000
Domestic: $72,580,102
International: $79,251,625
Total: $151,831,727
VHS: $432,179,461

Well, this was a decent entry. Certainly not the greatest Lucasfilms movie, but a damn good heist movie and undoubtedly going to be one of the pillars of the genre. An adaptation of the book of the same name by Richard Stark in his Parker series, the movie follows a more gritty and dark portrayal of the genre than the usual thriller excitement as ruthless career criminal Parker when pulling off his biggest heist is betrayed by his team, thus setting him on a mission of revenge until everyone who crossed him is dead and Parker can have the ever elusive score.

You like to think that The Score is going to be a major part of the 80s crime retrospection in cinema that you started with Batman, where instead of glorifying or idolizing criminals as honorable rogues and larger than life figures, crime was shown in its full ugliness as a viscous and cutthroat world that made everyone involved worse off. This was heavily present in The Score where there was no camraderie between the heist gang and no Robin Hood like nobility to the mission. They were pure scum and scoundrels who worked together to steal a jewel and then turned on one another in the aftermath. Even the protagonist Parker has very few redeeming qualities, being a ruthless and near amoral man whose only redeeming feature was his belief in never betraying his coworkers or clients, thus making Parker kind of an anti-villain of sorts.

The role of Parker is done brilliantly by John, who continues to wow and impress critics and audiences with his acting range along with following your lead in doing a number of impressive stunts on his own. John gave a high class performance throughout and it was kind of chilling to see your best friend and best man be such a dangerous and menacing career criminal. John took the role thanks to having a lot of fun as Deadshot and wanted to diversify his acting portfolio along with reminding audiences that he had a lot of range to work with thanks to the upcoming Saturday Night sequel in later summer. You'd say he did a good job as John was often the most praised part of the cast and did excellent as a leading villain of sorts.

While the film didn't have quiet the same artistic value as say a Spielberg or Scorcese film, it was high quality and crisp and professional throughout, kind of like the Heist in a meta sense. If this was the type of work that Michael Mann could make with his second movie, then you were very hyped for Miami Vice. Michael Mann if nothing else had a real passion and talent for the crime genre and did an excellent job in storytelling, subverting a lot of the established tropes and really exploring the nastiness of the criminal underworld. It's interesting to compare The Score to his film debut The Thief, which was about a slightly sympathetic criminal who wants to leave the life behind but is trapped in his profession, whereas here Parker is kind of evil and relishes in his work. Parker's flat story is pretty excellent at showing a sort of modern Ahab in his obsession with The Score, which is reflected in the rest of the cast and shows how greed and immaterial scores can ruin lives. Also lots of really creative and high stakes action throughout, especially the Heist sequence.

For being a movie released in January with mild marketing, The Score managed to exceed expectations and was a comfortable hit. Unlike recent lopsided domestic and foreign performances, the box office returns were pretty even across the board. It had a strong post-New Years performance domestically though lost some steam by February. Overseas, it did pretty well in Japan, Hong Kong and Western Europe with a mostly even spread. Fans of the Parker novels were delighted with both the movie's quality and Dave's script being pretty faithful to the source material with Donald Westlake sending a letter of thanks and hinting he's open at another adaptation of either a Parker novel or one of his other works.

The Score was another film where critics and audiences seemed to be united in praise with the film not being the greatest crime thriller, but one of the best and very fun and enjoyable from start to finish. Praise was given to John's performance, the choreography, set design, script and cinematic score. At the same time, many of the other characters were regarded as flat and the movie after the heist seemed to be heavily focused on the revenge arc with little pauses or breaks. Some critics and audiences also took issue with Parker's character in and of itself as a villain with no heroic qualities. While it didn't generate controversy persay as this was a post-Godfather world, it most likely played a role in humbling the movie's box office performance, though on the other hand it sold crazy well in VHS rentals and residuals thanks to being seen as one of the highest tier of R-rated films, so nothing lost there.

Overall a pretty good performance and a nice hallmark to the heist genre which future films will have to compare to.
 
A fun read and it's nice to get some more middle of the pack successes sometimes. Not everything can be revolutionizing culture, lol.

Anyways, I came on to ask everybody a question. Now that we've bought Hannah-Barbera, how are we feeling about the Scooby-Doo movies? Personally, I fucking adore Scooby-Doo and I've watched nearly everything Scooby-Doo put out before the Scooby-Doo Kiss crossover movie, so I was thinking of pitching a couple of the films.
 
Great work there Kaiser Chris! We might have gotten enough to justify adapting future books. This hopefully will become another succesful franchise.
Anyways, I came on to ask everybody a question. Now that we've bought Hannah-Barbera, how are we feeling about the Scooby-Doo movies? Personally, I fucking adore Scooby-Doo and I've watched nearly everything Scooby-Doo put out before the Scooby-Doo Kiss crossover movie, so I was thinking of pitching a couple of the films.
I like the idea of Scooby Doo films, and I liked the two live action ones well enough. I do subscribe to the idea that they should have been done in reverse order though; Beginning with Monsters Unleashed and the continuing with the first film.
 
I like the idea of Scooby Doo films, and I liked the two live action ones well enough. I do subscribe to the idea that they should have been done in reverse order though; Beginning with Monsters Unleashed and the continuing with the first film.
Lol, I was talking about the animated films like Zombie Island, Witch's Ghost, Cyber Chase, Camp Scare, Where's My Mummy, Legend of the Vampire, etc. etc.

I wouldn't mind making the live action films though, I thought they were fun enough films.
 
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not sure how one calq the score V the income but wow did that movie ever make its money back?
ticket alone time 6 VHS what 36 time god damm.
 
Lol, I was talking about the animated films like Zombie Island, Witch's Ghost, Cyber Chase, Camp Scare, Where's My Mummy, Legend of the Vampire, etc. etc.
Oh! Yeah sure, I loved those films growing up. I'm all for making those movies, perhaps make it a tradition to make a Scooby Doo movie every Halloween to show on LucasTV.

We should start it on the 90s though, it gives us more time to pump out Scooby Doo content, like A Pup Named Scooby Doo and The Thhirteen Ghosts of Scooby Doo.
 
1983 Los Angeles Fighting Geese Roster
Great update and the roster looks good for a new team in a new league (from my brief research), though secretly I wanted Dan Marino but Steve Young is a good consolation prize. My only worry is head coach Roger Theder as his only experience as head coach is at Uni. California for 4 seasons with a record of 18-27, cloudn't she find someone better?
 
Oh! Yeah sure, I loved those films growing up. I'm all for making those movies, perhaps make it a tradition to make a Scooby Doo movie every Halloween to show on LucasTV.

We should start it on the 90s though, it gives us more time to pump out Scooby Doo content, like A Pup Named Scooby Doo and The Thhirteen Ghosts of Scooby Doo.
Sounds good to me. You think we should make them for theaters, or should we make them for TV?
 
Sounds good to me. You think we should make them for theaters, or should we make them for TV?
I think Live Action for Theaters and Animated for movies. If we are to make a cinematic showing for a Scooby Doo animated movie then it needs to be something bigger than the OTL animated movies, since most of them were made for Video or TV anyways.
 
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